This post has potentially manipulated dice roll results.
SKTN 2 makes a Constitution (Save): 16 vs. DC 18 taking 6 thunder damage and pushed 10 feet away from Saj on a failed save or 3 thunder damage (only) on a successful one.
Saj's trumpeting causes minor damage to the skeleton.....dust is blown off the monster and a few bones crack, but it cackles and continues to pursue him.
Having destroyed her last skeleton she searches for her next target. She spots one by the bulk of the group, one fire, and smiles. Then her eyes cross the one by Saj. That would be her new target. Crouching low, she zipped back and forth through her companions to get there and the unleashed another Thunderous strike.
Move and bonus action dash to get to skelly 2
Action attack skelly 2
Attack (Sun Blade): 25 vs. undead; Damage: 17 radiant damage + 6 thunder damage + 6 sneak attack (radiant) damage. If the target moves before the start of Yamatsunami's next turn, they suffer an additional 6 thunder damage.
This post has potentially manipulated dice roll results.
The skeleton falls into a pile of bones at Yamatsunami's feet which then erupts with radiant fire!
As Magnus prepares to make his next attacks on the single remaining skeleton, his magical bonfire spreads to the surrounding vegetation. SKTN 8 makes a Dexterity (Save): 11 vs. DC 16, taking 8 fire damage on a failed save.
Magical fire consumes the last skeleton and the sounds of battle give way to the crackle of fire as it continues to consume the pale white vegetation....the flames began to lick at Drohjo's clawed feet while Magnus stares with an empty gaze at the pile of burning bones at his...
This post has potentially manipulated dice roll results.
Arcane knowledge: 11 (Does Sopa know who Thuria is?) Sopa looks at the map as he exclaims, "Well done comrades! We stand victorious again! Shall we continue on? If I understand things correctly the masters area lies to our south. Seems logical to me that we might be able to find access to the phylactery there. Any other suggestions?"
Saoirse lowers her blade as Athrú' comes along side her. She squats down to give her beloved companion a good scractch behind the ears, an almost comically normal scene given the carnage they had just wrought. Without getting up she replies with equal enthusiasm, "Agreed. We should strike while the hammer is hot. May hay while the sun shines as they say. Lead on and I and Athrú' will follow."
Rollback Post to RevisionRollBack
Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
This post has potentially manipulated dice roll results.
Taking Saiorse's encouragement as a sign the group is ready, Sopa moves to the southern door. Opening it a barely imperceptible crack he mentally guides the spectral image of his manifested spell book through the opening before closing the door. As Saj attends to any wounded, Sopa uses his mental connection to scout the next room. He relates all he sees as he sees it.
"This One suggests we move away from the fire,"Drohjo tells Magnus in his typically hoarse, dead-pan tone.
Even though the dragonborn hadn't replied to Saj's question, some of his clothing could be seen to be torn and a few cuts and scratches were clearly visible on different spots across his thick, scaly bronze hide.
Rollback Post to RevisionRollBack
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV) " Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII) " Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr) " This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
Clunk moves towards the western door, Sopa cracks the southern doors to allow his spellbook float through. While he waits for his spectral helper to return him with a useable sight picture, Sopa searches back through his knowledge of the Arcane, but recalls no one by the name of "Thuria" from any of his studies, unlike more common names such as Bigby, Mordenkainen, Snilloc and all the other famous mages that had spells named after them. He waves away the thought as he realizes that another short hallway separates the Pale Garden from whatever lie to the south...
Magnus had not quite registered what Drohjo had said to him, and though his magical fire continued to burn away the vegetation, its was not difficult for Drohjo and the others to move out of the way or step into the aisle in the center of the room. Pale vegetation burned away, but left no smoke and no smell...as is it was made of something other than real plant matter.
After the last strike, Yama holds tense a moment and then relaxes as all further enemies are dispatched. She does a slight flourish of her sword of light but doesn't extinguish it yet. Moving with the others she says, "Agreed. The quicker we move the less time the enemies have to prepare a counter measure."
This post has potentially manipulated dice roll results.
Saj shakes his head slowly at the sight of Drohjo's ripped clothes. He walks over and pats the dragonborn on the back as he mutters something rumbly and low. Drohjo would feel a wave of warmth from where Saj patted his back - also maybe a slight itch from the cuts and scratches stitching up.
Sopa alerts the others that there is another passage. He then cautiously opens the door and commands Clunk to enter first go to the end of the hall and wait. If nothing happens to the test dummy, then Sopa will follow and repeat the door process of crack the door, send in the book, look around.
(Note: the manifested mind of Sopas spell book is visible and gives off light. Think hologram. Can pass through people but not objects. Sopa has a mental connection much like a familiar. This is what he uses to scout the room.
Clunk grinds to a halt moving towards the western doors. Slowly, as if new programming were gradually taking shape, the construct reels and creaks as it pivots to follow its master's new commands. Clanking and spluttering, the magical assemblage of gears, pistons and other mechanizations wheels around and moves towards and through the southern exit to the Pale Garden. After traversing down a short 15' hallway, Clunk cracks the second set of double doors leading south and allows Sopa's spellbook minion to pass through the portal, being careful to prevent anything from the other side from passing...
Looking through the arcane eye of his spellbook familiar, Sopa sees a mystical garden, with many triangular-shaped planter boxes, each boasting a beautiful bouquet of flowers that suffuse the room with a fine, pink mist. He notes several corporeal undead prowling aimlessly through the rows separating the plantar boxes. Towards the southern end of the room, Sopa is able to identify a female humanoid shape resting upon what appears to be exquisitely fine furniture formed entirely of the growth from the vines bursting upwards from the soil. To either side of the humanoid are a pair of menacing-looking guards. Directly north of the humanoid (and directly south of the spellbook's visual perspective) is a black dragon wyrmling, who appears to be chewing on the remnants of some unfortunate soul, who's bowels still stain the pavement before the unholy assembly....
The robed woman raises her arms out to her sides, as if in exhortation of some greater power or deity...before suddenly stopping...and then staring in the direction of Sopa's glowing spellbook....
Sopa describes the scene to his companions. "Well I think we've been discovered. Who feels like challenging a baby wyrm and a sorceress. Plus her guards. Shall I withdraw and we attempt to go the other way of do we go in?"
As the artificer waits on responses he calls the spellbook back to door.
One of the guards dispatches from their post towards the doors of the room to investigate the sudden appearance of the strange floating light. The other moves into a position between the female humanoid and the door while the dragon wyrmling seems to reluctantly follow commands to move opposite the guard towards the south side of the room.
Saj sighs and shrugs. "Whatever behind the other door probably isn't a room of puppies. Maybe we try talking, too? Unless those were her skeletons back there." He jerks a big thumb back at the scattered bones. "She might be a bit sore about that."
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
SKTN 2 makes a Constitution (Save): 16 vs. DC 18 taking 6 thunder damage and pushed 10 feet away from Saj on a failed save or 3 thunder damage (only) on a successful one.
(OOC: <swearing emoji>)
16
Saj's trumpeting causes minor damage to the skeleton.....dust is blown off the monster and a few bones crack, but it cackles and continues to pursue him.
Having destroyed her last skeleton she searches for her next target. She spots one by the bulk of the group, one fire, and smiles. Then her eyes cross the one by Saj. That would be her new target. Crouching low, she zipped back and forth through her companions to get there and the unleashed another Thunderous strike.
Move and bonus action dash to get to skelly 2
Action attack skelly 2
Attack (Sun Blade): 25 vs. undead; Damage: 17 radiant damage + 6 thunder damage + 6 sneak attack (radiant) damage. If the target moves before the start of Yamatsunami's next turn, they suffer an additional 6 thunder damage.
The skeleton falls into a pile of bones at Yamatsunami's feet which then erupts with radiant fire!
As Magnus prepares to make his next attacks on the single remaining skeleton, his magical bonfire spreads to the surrounding vegetation. SKTN 8 makes a Dexterity (Save): 11 vs. DC 16, taking 8 fire damage on a failed save.
Magical fire consumes the last skeleton and the sounds of battle give way to the crackle of fire as it continues to consume the pale white vegetation....the flames began to lick at Drohjo's clawed feet while Magnus stares with an empty gaze at the pile of burning bones at his...
(END OF INITIATIVE)
Arcane knowledge: 11 (Does Sopa know who Thuria is?) Sopa looks at the map as he exclaims, "Well done comrades! We stand victorious again! Shall we continue on? If I understand things correctly the masters area lies to our south. Seems logical to me that we might be able to find access to the phylactery there. Any other suggestions?"
**This Space for Rent**
Saoirse lowers her blade as Athrú' comes along side her. She squats down to give her beloved companion a good scractch behind the ears, an almost comically normal scene given the carnage they had just wrought. Without getting up she replies with equal enthusiasm, "Agreed. We should strike while the hammer is hot. May hay while the sun shines as they say. Lead on and I and Athrú' will follow."
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Saj raises his hand. "I as a bit further back - anyone hurt?"
Taking Saiorse's encouragement as a sign the group is ready, Sopa moves to the southern door. Opening it a barely imperceptible crack he mentally guides the spectral image of his manifested spell book through the opening before closing the door. As Saj attends to any wounded, Sopa uses his mental connection to scout the next room. He relates all he sees as he sees it.
Perception: 14
**This Space for Rent**
"This One suggests we move away from the fire," Drohjo tells Magnus in his typically hoarse, dead-pan tone.
Even though the dragonborn hadn't replied to Saj's question, some of his clothing could be seen to be torn and a few cuts and scratches were clearly visible on different spots across his thick, scaly bronze hide.
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV)
" Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII)
" Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr)
" This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
Clunk moves towards the western door, Sopa cracks the southern doors to allow his spellbook float through. While he waits for his spectral helper to return him with a useable sight picture, Sopa searches back through his knowledge of the Arcane, but recalls no one by the name of "Thuria" from any of his studies, unlike more common names such as Bigby, Mordenkainen, Snilloc and all the other famous mages that had spells named after them. He waves away the thought as he realizes that another short hallway separates the Pale Garden from whatever lie to the south...
Magnus had not quite registered what Drohjo had said to him, and though his magical fire continued to burn away the vegetation, its was not difficult for Drohjo and the others to move out of the way or step into the aisle in the center of the room. Pale vegetation burned away, but left no smoke and no smell...as is it was made of something other than real plant matter.
After the last strike, Yama holds tense a moment and then relaxes as all further enemies are dispatched. She does a slight flourish of her sword of light but doesn't extinguish it yet. Moving with the others she says, "Agreed. The quicker we move the less time the enemies have to prepare a counter measure."
Saj shakes his head slowly at the sight of Drohjo's ripped clothes. He walks over and pats the dragonborn on the back as he mutters something rumbly and low. Drohjo would feel a wave of warmth from where Saj patted his back - also maybe a slight itch from the cuts and scratches stitching up.
Saj casts Cure Wounds on Drohjo for 8 HP
Sopa alerts the others that there is another passage. He then cautiously opens the door and commands Clunk to enter first go to the end of the hall and wait. If nothing happens to the test dummy, then Sopa will follow and repeat the door process of crack the door, send in the book, look around.
(Note: the manifested mind of Sopas spell book is visible and gives off light. Think hologram. Can pass through people but not objects. Sopa has a mental connection much like a familiar. This is what he uses to scout the room.
**This Space for Rent**
Clunk grinds to a halt moving towards the western doors. Slowly, as if new programming were gradually taking shape, the construct reels and creaks as it pivots to follow its master's new commands. Clanking and spluttering, the magical assemblage of gears, pistons and other mechanizations wheels around and moves towards and through the southern exit to the Pale Garden. After traversing down a short 15' hallway, Clunk cracks the second set of double doors leading south and allows Sopa's spellbook minion to pass through the portal, being careful to prevent anything from the other side from passing...
Looking through the arcane eye of his spellbook familiar, Sopa sees a mystical garden, with many triangular-shaped planter boxes, each boasting a beautiful bouquet of flowers that suffuse the room with a fine, pink mist. He notes several corporeal undead prowling aimlessly through the rows separating the plantar boxes. Towards the southern end of the room, Sopa is able to identify a female humanoid shape resting upon what appears to be exquisitely fine furniture formed entirely of the growth from the vines bursting upwards from the soil. To either side of the humanoid are a pair of menacing-looking guards. Directly north of the humanoid (and directly south of the spellbook's visual perspective) is a black dragon wyrmling, who appears to be chewing on the remnants of some unfortunate soul, who's bowels still stain the pavement before the unholy assembly....
The robed woman raises her arms out to her sides, as if in exhortation of some greater power or deity...before suddenly stopping...and then staring in the direction of Sopa's glowing spellbook....
Sopa describes the scene to his companions. "Well I think we've been discovered. Who feels like challenging a baby wyrm and a sorceress. Plus her guards. Shall I withdraw and we attempt to go the other way of do we go in?"
As the artificer waits on responses he calls the spellbook back to door.
**This Space for Rent**
One of the guards dispatches from their post towards the doors of the room to investigate the sudden appearance of the strange floating light. The other moves into a position between the female humanoid and the door while the dragon wyrmling seems to reluctantly follow commands to move opposite the guard towards the south side of the room.
Sopa dismisses the spectral book which disappears in a harmless shower of sparks.
**This Space for Rent**
Saj sighs and shrugs. "Whatever behind the other door probably isn't a room of puppies. Maybe we try talking, too? Unless those were her skeletons back there." He jerks a big thumb back at the scattered bones. "She might be a bit sore about that."