SKTN 3 Attack (Eye Gouge): 16 vs. AC 17 (Saj); dealing1 piercing damage on a hit. On a hit, Saj makes a CON (Save): 14 vs. DC 10. On a failed save, Saj becomes blinded until the end of his next turn.
SKTN 8 Attack (Eye Gouge): 15 vs. AC 14 (Magnus); dealing1 piercing damage on a hit. On a hit, Magnus makes a CON (SAVE): 7 vs. DC 10. On a failed save, Magnus becomes blinded until the end of his next turn.
SKTN 12 Attack (Unarmed Strike): 14 vs. AC 19 (Sopa)); dealing1 bludgeoning damage on a hit.
The skeletons claws make a spine tingling Screech as they scrape across Sopas shield. In response Sopa waggles his clawed digits while muttering some arcane phrases to cast toll the dead.
Skeleton 12 DC15 wisdom check or take 3 necrotic damage. If the target has less than max hp the damage is 24
Noticing that Magnus seems to be surrounded by clawing skeletal gardeners, Drohjo literally leaps through the brush and starts sprinting alongside the path towards that cluster of enemies. The massive dragonborn doesn't even slow his pace as he vaults up, his right leg and horned foot stretching towards the nearest undead, as his spear is held forward in an exact parallel motion. The resulting crash is brutal and devastating.
Movement: uses his full 45 feet of movement to go through the difficult terrain and reach the path, then continue until he's exactly diagonally south-west of SKELETON 11. Action: Attacks SKTN 11 with Sunspear. Attack: 18 Damage: 10 with an extra 5radiantdamage on a hit. Bonus Action: Unarmed Attack vs SKTN 11 (bludgeoning damage !). Attack: 9 Damage: 7 Reaction: Uses his Sentinel Feat to deliver an extra Sunspearattack on SKTN 11 if it attacks anyone else but him, or if it moves away from the spear'sThreat Range (5 ft). Attack: 25 Damage: 8 and 6radiantdamage.
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV) " Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII) " Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr) " This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
This post has potentially manipulated dice roll results.
Clunk uses all its movement to place itself directly north of skeleton 12. It's mechanical arms pummel the skeleton in retribution for attacking its patron.
Saj leans back from the skeleton trying to take swipes at him. "What the - It didn't work the first time, stop it!" The Loxodon grumbles again and another beam of light slams down on the skeleton.
Saj casts Sacred Flame on Skeleton 3 - Skelly boy 3 must make a DC 18 DEX save or take 14 Radiant damage.
Yama stares at the skeleton and shuts out the rest of the world for a mere moment as she focuses her attention on her strike. She breathes in and gives a brief shout when she strikes out with her sword and thunderous magic.
Attacking Skeleton 6. Attack (Sun Blade): 18 vs. undead; Damage: 17 radiant damage + 8 thunder damage + 6 sneak attack (radiant) damage. If the target moves before the start of Yamatsunami's next turn, they suffer an additional 5 thunder damage.
The skeletons are no match for the party's superior weapons and skills - Yamatsunami's blade cuts the skeleton cleanly in half. Only after she had resumed a defensive posture did the radiant energy begin to burn the bones away to nothing.
Though outnumbered and clearly outclassed, the three remaining skeletons continued to press the attack. One of the downsides to being undead was the compulsion to follow strict instructions, even until death...real, permanent death. These skeletons had obviously been instructed to pick fruit, ignoring all other activity...unless attacked, and then they were to fight to the death.
Somehow, the brittle skeleton was able to avoid the flames that sprung up beneath him as Magnus' spell roared to life...however the surrounding foliage was not so lucky and once again the pale garden began to burn...
(OOC: the fire from create bonfire will spread to every adjacent square at the start of Magnus' turn for each round that his spell remains active.)
"Oh! So now that's what I call a hot delivery!" Saoirse, oblivious to the danger the fire might soon pose, instead charges to tackle another one of the zombies. "Come Athrú you don't want to be left out do you?"
Move: 10ft.N > 5ft. NE > 5ft. N Action: Attack Zombie1 with greatsword twice Attack 1, Attack: 21 Damage: 12 slashing Attack 2, Attack: 16 Damage: 8 slashing
"Woof! Woof! Woof!" Athrú's barks might sound simillar to his previous response to the untrained ear. However those who might know the canine well would detect the an indignant tone in his response. Then as if to prove a point, he runs after Saoirse and also attacks the same Zombie.
Move: 5ft. NE > 5ft. N > 5ft. NW Action: Attack Zombie1: 23 Damage: 10 piercing. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
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Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
This post has potentially manipulated dice roll results.
Saoirse easily cuts down another skeletal undead, as the others continue to press the attack on Saj and Magnus:
SKTN 2 Attack (Eye Gouge): 7 vs. AC 17 (Saj); dealing1 piercing damage on a hit. On a hit, Saj makes a CON (Save): 23 vs. DC 10, becoming blinded until the end of their next turn on a failed save.
SKTN 8 Attack (Eye Gouge): 15 vs. AC 14 (Magnus); dealing1 piercing damage on a hit. On a hit, Magnus makes a CON (Save): 17 vs. DC 10, becoming blinded until the end of their next turn on a failed save.
(OOC: Because SKTN 1 was downed before Athrú could use the attack action, he can take dodge instead this round.)
Sopa, seeing that his team has things well in hand, commands Clunk to move to the western door as he begins to pick his own way through the foliage. The dense growth slows him a bit but the effort puts him about where the path turns west.
This post has potentially manipulated dice roll results.
Drohjo advances until he's side-by-side with Magnus, before calmly and purposefully slamming first his spear then a clawed foot into the skeletal gardener facing them.
** Two Attacks on SKTN, first with Sun Spear Attack: 18 Damage: 18 then Unarmed Attack: 19 Damage: 7 **
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' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV) " Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII) " Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr) " This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
Saj turns on the other skeleton close to him and lets out a trumpeting roar. Or a roaring trumpet. In any event, it is LOUD, and focused at the skeleton.
Saj casts Thunderwave, the cube oriented so in encloses Skeleton 2. Skeleton 2 must make a DC18 CON saving roll or take 7 Thunder damage and gets pushed 10 feet away from Saj - Skeleton 2 takes half damage and is not pushed on a successful save.
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SKTN 3
Attack (Eye Gouge): 16 vs. AC 17 (Saj); dealing1 piercing damage on a hit. On a hit, Saj makes a CON (Save): 14 vs. DC 10. On a failed save, Saj becomes blinded until the end of his next turn.
SKTN 8
Attack (Eye Gouge): 15 vs. AC 14 (Magnus); dealing1 piercing damage on a hit. On a hit, Magnus makes a CON (SAVE): 7 vs. DC 10. On a failed save, Magnus becomes blinded until the end of his next turn.
SKTN 12
Attack (Unarmed Strike): 14 vs. AC 19 (Sopa)); dealing1 bludgeoning damage on a hit.
(OOC: Magnus' blinded condition prevents him from being able to target any creatures in order to use his readied action.)
The skeletons claws make a spine tingling Screech as they scrape across Sopas shield. In response Sopa waggles his clawed digits while muttering some arcane phrases to cast toll the dead.
Skeleton 12 DC15 wisdom check or take 3 necrotic damage. If the target has less than max hp the damage is 24
**This Space for Rent**
SKTN 12 - Wisdom (Save): 7 vs. DC 15 (Sopa); taking 3 necrotic damage on a failed save (monster was at full health.)
Noticing that Magnus seems to be surrounded by clawing skeletal gardeners, Drohjo literally leaps through the brush and starts sprinting alongside the path towards that cluster of enemies.
The massive dragonborn doesn't even slow his pace as he vaults up, his right leg and horned foot stretching towards the nearest undead, as his spear is held forward in an exact parallel motion. The resulting crash is brutal and devastating.
Movement: uses his full 45 feet of movement to go through the difficult terrain and reach the path, then continue until he's exactly diagonally south-west of SKELETON 11.
Action: Attacks SKTN 11 with Sunspear. Attack: 18 Damage: 10 with an extra 5 radiant damage on a hit.
Bonus Action: Unarmed Attack vs SKTN 11 (bludgeoning damage !). Attack: 9 Damage: 7
Reaction: Uses his Sentinel Feat to deliver an extra Sunspear attack on SKTN 11 if it attacks anyone else but him, or if it moves away from the spear'sThreat Range (5 ft). Attack: 25 Damage: 8 and 6 radiant damage.
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV)
" Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII)
" Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr)
" This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
Clunk uses all its movement to place itself directly north of skeleton 12. It's mechanical arms pummel the skeleton in retribution for attacking its patron.
Attack: 11 bludgeoning Damage: 10
Attack: 23 bludgeoning Damage: 14
**This Space for Rent**
Saj leans back from the skeleton trying to take swipes at him. "What the - It didn't work the first time, stop it!" The Loxodon grumbles again and another beam of light slams down on the skeleton.
Saj casts Sacred Flame on Skeleton 3 - Skelly boy 3 must make a DC 18 DEX save or take 14 Radiant damage.
SKTN 3 - Dexterity (Save): 10 vs. DC 18; taking 14 radiant damage on a failed save.
The skeleton bursts into white flames as Saj's beams of light strike down on it, letting out a scream as it perishes: "Thuria! Avenge us!!"
Yama stares at the skeleton and shuts out the rest of the world for a mere moment as she focuses her attention on her strike. She breathes in and gives a brief shout when she strikes out with her sword and thunderous magic.
Attacking Skeleton 6. Attack (Sun Blade): 18 vs. undead; Damage: 17 radiant damage + 8 thunder damage + 6 sneak attack (radiant) damage. If the target moves before the start of Yamatsunami's next turn, they suffer an additional 5 thunder damage.
The skeletons are no match for the party's superior weapons and skills - Yamatsunami's blade cuts the skeleton cleanly in half. Only after she had resumed a defensive posture did the radiant energy begin to burn the bones away to nothing.
Though outnumbered and clearly outclassed, the three remaining skeletons continued to press the attack. One of the downsides to being undead was the compulsion to follow strict instructions, even until death...real, permanent death. These skeletons had obviously been instructed to pick fruit, ignoring all other activity...unless attacked, and then they were to fight to the death.
Magnus conjures a large bonfire underneath skelly 8.
"Immolate, inferior spawn!"
(Casting Create Bonfire on Skelly 8, DC 18 Dex save)
DM - Saturday and Tuesday: Eberron
Player - PBP: (Vaxis, Dragonborn Cleric of Bahamut, DoIP), Discord: Byron Bojengles III (Dragonmarked Half-Elf Rogue/Warlock Hexblade)
Other games: (Aardwolf MUD, Diablo 3, Starcraft 2, Pokemon, Borderlands {all})
SKTN 8
Dexterity (Save): 20 vs. DC 18 taking 9 fire damage on a failure.
Somehow, the brittle skeleton was able to avoid the flames that sprung up beneath him as Magnus' spell roared to life...however the surrounding foliage was not so lucky and once again the pale garden began to burn...
(OOC: the fire from create bonfire will spread to every adjacent square at the start of Magnus' turn for each round that his spell remains active.)
"Oh! So now that's what I call a hot delivery!" Saoirse, oblivious to the danger the fire might soon pose, instead charges to tackle another one of the zombies. "Come Athrú you don't want to be left out do you?"
Move: 10ft.N > 5ft. NE > 5ft. N
Action: Attack Zombie1 with greatsword twice
Attack 1, Attack: 21 Damage: 12 slashing
Attack 2, Attack: 16 Damage: 8 slashing
"Woof! Woof! Woof!" Athrú's barks might sound simillar to his previous response to the untrained ear. However those who might know the canine well would detect the an indignant tone in his response. Then as if to prove a point, he runs after Saoirse and also attacks the same Zombie.
Move: 5ft. NE > 5ft. N > 5ft. NW
Action: Attack Zombie1: 23 Damage: 10 piercing. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Saoirse easily cuts down another skeletal undead, as the others continue to press the attack on Saj and Magnus:
SKTN 2
Attack (Eye Gouge): 7 vs. AC 17 (Saj); dealing1 piercing damage on a hit. On a hit, Saj makes a CON (Save): 23 vs. DC 10, becoming blinded until the end of their next turn on a failed save.
SKTN 8
Attack (Eye Gouge): 15 vs. AC 14 (Magnus); dealing1 piercing damage on a hit. On a hit, Magnus makes a CON (Save): 17 vs. DC 10, becoming blinded until the end of their next turn on a failed save.
(OOC: Because SKTN 1 was downed before Athrú could use the attack action, he can take dodge instead this round.)
Sopa, seeing that his team has things well in hand, commands Clunk to move to the western door as he begins to pick his own way through the foliage. The dense growth slows him a bit but the effort puts him about where the path turns west.
**This Space for Rent**
Drohjo advances until he's side-by-side with Magnus, before calmly and purposefully slamming first his spear then a clawed foot into the skeletal gardener facing them.
** Two Attacks on SKTN, first with Sun Spear Attack: 18 Damage: 18 then Unarmed Attack: 19 Damage: 7 **
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV)
" Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII)
" Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr)
" This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
Drohjo's first attack was narrowly avoided by the skeleton, but the second hits the mark injuring it, but not taking it completely out of the fight.
Saj turns on the other skeleton close to him and lets out a trumpeting roar. Or a roaring trumpet. In any event, it is LOUD, and focused at the skeleton.
Saj casts Thunderwave, the cube oriented so in encloses Skeleton 2. Skeleton 2 must make a DC18 CON saving roll or take 7 Thunder damage and gets pushed 10 feet away from Saj - Skeleton 2 takes half damage and is not pushed on a successful save.