"Anything or anyone of use, matey?"Mizzen asks the others.
“A choice. An open room or another corridor stretching off to the west.” Thatch replies to Mizzen “Rooms are usually more interesting and I would hate to leave that to our backs. Let’s check that out first.” Thatch slides up to the edge of the room, trying to stick to the shadows to see what lies ahead.
Cainneach offers the following, "I concur with Thatch, we may as well take a look at this room before wandering off down another lengthy corridor. Is anyone keeping track of the paths we've travelled and encountered thus far? Above ground, I'm adept at traversing the land by memory, but down here I could certainly benefit from a map. If necessary, I can backtrack quickly and create something, then return here."
"Anything or anyone of use, matey?"Mizzen asks the others.
“A choice. An open room or another corridor stretching off to the west.” Thatch replies to Mizzen “Rooms are usually more interesting and I would hate to leave that to our backs. Let’s check that out first.” Thatch slides up to the edge of the room, trying to stick to the shadows to see what lies ahead.
Stealth: 12.
Perception: 17.
Thatch moves up to the room, his boots scuff a little but he's fairly sure he remained undiscovered.
Looking within he uses the light filtering from the rest of the group to make things out.
You can see that an unadorned bronze helmet lies on a wooden table against the far wall of the room. You also note some very fine metal threads suspended across the threshold of the room....
This post has potentially manipulated dice roll results.
Thatch throws his arm out, preventing the others from entering the room “Watch out! The entrance seems trapped, some sort of metal threads. There is a helmet in the room, it looks old. I don’t see anything else. Can anyone figure out a way past these?”
Thatch looks to see if he can figure out a way to remove the threads safely or bypass them somehow. Perception: 12.
Thatch throws his arm out, preventing the others from entering the room “Watch out! The entrance seems trapped, some sort of metal threads. There is a helmet in the room, it looks old. I don’t see anything else. Can anyone figure out a way past these?”
Thatch looks to see if he can figure out a way to remove the threads safely or bypass them somehow. Perception: 15.
.
He thinks that they would be easy enough to step over now that he knows they are there, as he looks he sees a number of other tight metal threads criss-crossing the room at various angles.
This post has potentially manipulated dice roll results.
Cainneach finds himself tapping his fingers along to the little tune played by Hotspur, then quickly shakes it off, so as not to give the bard the satisfaction of seeing him enjoying the inspirational work. "Excellent catch, Thatch. Unfortunately, from the looks of it, you're the best suited to navigate those wires. Unless, of course, you think we should send the priest through, since this is his quest! I kid, I kid. We should make sure everything is illuminated as well as possible, but I'm not sure how much we can help otherwise. Be careful when handling that helm!"Cainneach will either light a torch or draw his bow, depending on Thatch's response, and evaluate what he can see of the wires to try to determine how to undo the apparent trap.
This post has potentially manipulated dice roll results.
Thatch looks at Hotspur with a sour grin “Thanks for the vote of confidence, I should like to avoid that fate as well” Thatch takes another look at the threads stretching across the room, rolls his shoulders to loosen himself and begins to weave his way through the room toward the helm. He inspects the helm for any other signs of traps before securing it.
Cainneach traced the individual strands and noted that they seemed to converge up into the dark recesses of the domed ceiling.
Thatch worked his way through the room and to the helm, as he checked the helm over he was slightly confused by its construction, it seemed very unusual even for an ancient item. Glancing up he saw the metal threads converged to a central point, a large brass oval inscribed with strange markings.
Cainneach found himself wanting to call out encouragement for Thatch, but he feared disturbing the tremendous concentration it must take to cross through the wires. After tracing the various wires to their source, Cainneach turns to the companions with him outside the room and points out the dome above.
This post has potentially manipulated dice roll results.
Thatch weaves through the delicate threads, ducking under some while stepping gingerly over others, until he finds himself in front of the helm. His eyes trace the threads up to a central piece in the ceiling and he squints to see if he can make any sense of the runes inscribed on it. Perception. 18.
.Either way, the helm appears free to take. Thatch hesitates briefly, but grabs the helm and starters to make his way back across the room, avoiding the threads for a second time.
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Dru follows the others into the corridor, bow at the ready.
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
“A choice. An open room or another corridor stretching off to the west.” Thatch replies to Mizzen “Rooms are usually more interesting and I would hate to leave that to our backs. Let’s check that out first.” Thatch slides up to the edge of the room, trying to stick to the shadows to see what lies ahead.
Stealth: 15.
Perception: 18.
.
(OOC Could I trouble you for a map, even a quick pencil-and-paper thing. I'm all turned around as to where we are and where we've been.)
Cainneach offers the following, "I concur with Thatch, we may as well take a look at this room before wandering off down another lengthy corridor. Is anyone keeping track of the paths we've travelled and encountered thus far? Above ground, I'm adept at traversing the land by memory, but down here I could certainly benefit from a map. If necessary, I can backtrack quickly and create something, then return here."
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Thatch moves up to the room, his boots scuff a little but he's fairly sure he remained undiscovered.
Looking within he uses the light filtering from the rest of the group to make things out.
You can see that an unadorned bronze helmet lies on a wooden table against the far wall of the room. You also note some very fine metal threads suspended across the threshold of the room....
Thatch throws his arm out, preventing the others from entering the room “Watch out! The entrance seems trapped, some sort of metal threads. There is a helmet in the room, it looks old. I don’t see anything else. Can anyone figure out a way past these?”
Thatch looks to see if he can figure out a way to remove the threads safely or bypass them somehow. Perception: 12.
.
He thinks that they would be easy enough to step over now that he knows they are there, as he looks he sees a number of other tight metal threads criss-crossing the room at various angles.
(OOC THx for the map... so we are now entering room 9?)
Hotspur quickly composes an inspirational couplet for Thatch:
Be careful where you put your feet as you tiptoe through that door
The rest of us would be displeased to see your corpse fall on the floor!
(Bardic inspiration 1d6, such as it is)
Morseth looks are the metal wireds with a bit of fear. "Yep definitely traps. Good luck Mizzen as I am not too agile"
Dru motions toward her staff. She says to Thatch, “If you like, you could use my staff to help with your balance.”
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Cainneach finds himself tapping his fingers along to the little tune played by Hotspur, then quickly shakes it off, so as not to give the bard the satisfaction of seeing him enjoying the inspirational work. "Excellent catch, Thatch. Unfortunately, from the looks of it, you're the best suited to navigate those wires. Unless, of course, you think we should send the priest through, since this is his quest! I kid, I kid. We should make sure everything is illuminated as well as possible, but I'm not sure how much we can help otherwise. Be careful when handling that helm!" Cainneach will either light a torch or draw his bow, depending on Thatch's response, and evaluate what he can see of the wires to try to determine how to undo the apparent trap.
Investigation 6
(@Damian_May, I second the thanks on the map! @rob88scps2, room 9 sounds right to me.)
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
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Thatch looks at Hotspur with a sour grin “Thanks for the vote of confidence, I should like to avoid that fate as well” Thatch takes another look at the threads stretching across the room, rolls his shoulders to loosen himself and begins to weave his way through the room toward the helm. He inspects the helm for any other signs of traps before securing it.
Acrobatics:22 plus 5 bardic inspiration.
.
Cainneach traced the individual strands and noted that they seemed to converge up into the dark recesses of the domed ceiling.
Thatch worked his way through the room and to the helm, as he checked the helm over he was slightly confused by its construction, it seemed very unusual even for an ancient item. Glancing up he saw the metal threads converged to a central point, a large brass oval inscribed with strange markings.
It seemed he was free to take the helm.
Valor watched at the edge of the room. He hated the boy to risk his life, but Thatch had proven himself capable.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Cainneach found himself wanting to call out encouragement for Thatch, but he feared disturbing the tremendous concentration it must take to cross through the wires. After tracing the various wires to their source, Cainneach turns to the companions with him outside the room and points out the dome above.
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
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(Assuming that they can see the markings) Hotspur will ask Brother Bretwald if he has any idea as to their meaning.
( Probably wouldn't be able to see it unless your looking straight up whilst in the room.)
Those with sharp ears could hear the faint sound of rushing water from somewhere around the passageway corner to the north.
Thatch weaves through the delicate threads, ducking under some while stepping gingerly over others, until he finds himself in front of the helm. His eyes trace the threads up to a central piece in the ceiling and he squints to see if he can make any sense of the runes inscribed on it. Perception. 18.
.Either way, the helm appears free to take. Thatch hesitates briefly, but grabs the helm and starters to make his way back across the room, avoiding the threads for a second time.