You get the feeling from the looks you are getting from Rhudall that the remaining walrus-folk didn't quite make it. Also, he's not comfortable with his surrounds, but, to be fair, all of his companions appear to be dead, his leader is missing, some bad stuff likely happened to get him in this current state of affairs that may or may not have involved a weird draconic thing, and he was rather rudely awoken from hibernation via electric shock by a group of strangers who don't speak his language. He does seem to be taking things better now that he's armed with a couple of battleaxes though.
For Mirabel:
The drawing looks pretty wild to you. There's clearly a dragon design and some tentacles.....but a scholar of that facet of the Astral Sea you are not. In fact, you think that with all the weird stuff you've been learning here, that there may be whole genres of Astral lore that more terrestrial arcanists have never dreamed of.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Kathra's mouth quirks into something like a smile. "Quite."
The idea of trying to deal with the secret door seems like a good idea to her, so she heads in that direction, pausing every few steps to listen for the sounds of anything big and ugly moving around.
You are 100% certain, without even a micron of doubt, that, in your immediate vicinity...and even maybe in a few adjacent vacinities, that there is definitely not anything that would fit the description of "big," "ugly," or even "moving around" besides your friends and Rhudall, who may or may not fall into any number of those three categories depending on how you feel about any of them.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Moving north back into the Altar Room, you notice that the Secret Door is still slightly ajar and seems undisturbed from where you last left it. Motioning towards it, you give Rhudall the idea that you would like his help getting it open. The walrus-man walks over to the passage and gives it a small push with his palm, and just like you expect it sort of moves a little but then doesn't budge any further. Rhudall has a look of consternation cross his whiskery face and steps back a few feet before charging into the door with his considerable bulk. There's a smacking sound as he collides with the door and dislodges whatever was on the other side. As he and his blubber bounce back a bit, the doorway slams open to reveal a dark storage-like area on the other side, maybe ten by twenty feet. From the light of the Altar Room you see various racks and shelves, as well as a suspiciously large lump in the corner under a cloth. Moving away from the doorway, Rhudall motions for you to see what is inside. "Wala russ?"
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Under the cloth you see what amounts to a dead walrus-woman. She is huddled under the cloth and dressed in the white robes that look reminiscent of the oval-like figures on the wall murals from earlier. Her eyes are open and a milky white. All over her skin, a bluish crust like a flaky scab or dry rash splotches. In a hand pulled close to her chest you see some leather cords and the telltale sign of two metallic circular disks. Around her neck you spy a necklace of spun silver wire sporting a fantastically sized sapphire about the size of a robin's egg.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
This post has potentially manipulated dice roll results.
Kathra gestures to Rhudall in order to let him know he should probably take a look at the dead walrus lady. She peers closely at the rash, trying to ascertain cause of death.
Mirabel leans over to inspect the drawing of the tentacles.
Arcana w/Guidance: 3 + 2
((Wow. Wowowowow.))
For Thont:
You get the feeling from the looks you are getting from Rhudall that the remaining walrus-folk didn't quite make it. Also, he's not comfortable with his surrounds, but, to be fair, all of his companions appear to be dead, his leader is missing, some bad stuff likely happened to get him in this current state of affairs that may or may not have involved a weird draconic thing, and he was rather rudely awoken from hibernation via electric shock by a group of strangers who don't speak his language. He does seem to be taking things better now that he's armed with a couple of battleaxes though.
For Mirabel:
The drawing looks pretty wild to you. There's clearly a dragon design and some tentacles.....but a scholar of that facet of the Astral Sea you are not. In fact, you think that with all the weird stuff you've been learning here, that there may be whole genres of Astral lore that more terrestrial arcanists have never dreamed of.
“I would like to see if he can open that secret door that is stuck now that we seem to be friends”
Peren is very interested in opening the secret door, if Rhudall can help
"I'm a wizard," Mirabel declares, pointing to the drawing of the tentacles, "and that's ****ed up."
Kathra's mouth quirks into something like a smile. "Quite."
The idea of trying to deal with the secret door seems like a good idea to her, so she heads in that direction, pausing every few steps to listen for the sounds of anything big and ugly moving around.
Perception: 20
((BWOMP BWOMP BWOMP BWOMP)))
For Kathra:
You are 100% certain, without even a micron of doubt, that, in your immediate vicinity...and even maybe in a few adjacent vacinities, that there is definitely not anything that would fit the description of "big," "ugly," or even "moving around" besides your friends and Rhudall, who may or may not fall into any number of those three categories depending on how you feel about any of them.
((Gavin is definately not big, so.... heyyyy wait a minute!))
((So the plan is to move back into the Altar Room and check on the Secret Door right?))
((I vote yes))
((Yep))
((yeah!))
((yep!))
((That's quorum enough to move this along.))
Moving north back into the Altar Room, you notice that the Secret Door is still slightly ajar and seems undisturbed from where you last left it. Motioning towards it, you give Rhudall the idea that you would like his help getting it open. The walrus-man walks over to the passage and gives it a small push with his palm, and just like you expect it sort of moves a little but then doesn't budge any further. Rhudall has a look of consternation cross his whiskery face and steps back a few feet before charging into the door with his considerable bulk. There's a smacking sound as he collides with the door and dislodges whatever was on the other side. As he and his blubber bounce back a bit, the doorway slams open to reveal a dark storage-like area on the other side, maybe ten by twenty feet. From the light of the Altar Room you see various racks and shelves, as well as a suspiciously large lump in the corner under a cloth. Moving away from the doorway, Rhudall motions for you to see what is inside. "Wala russ?"
Kathra, having clearly learned nothing from her past experiences, strides in and takes a look under the cloth.
((Kathra's the best!))
For Kathra:
Under the cloth you see what amounts to a dead walrus-woman. She is huddled under the cloth and dressed in the white robes that look reminiscent of the oval-like figures on the wall murals from earlier. Her eyes are open and a milky white. All over her skin, a bluish crust like a flaky scab or dry rash splotches. In a hand pulled close to her chest you see some leather cords and the telltale sign of two metallic circular disks. Around her neck you spy a necklace of spun silver wire sporting a fantastically sized sapphire about the size of a robin's egg.
Kathra gestures to Rhudall in order to let him know he should probably take a look at the dead walrus lady. She peers closely at the rash, trying to ascertain cause of death.
Medicine:20
((I'll be damned. This walrus lady's dead!))
When you pull back the cloth to give Rhudall a look, he immediately backs away from the body, almost to the door. "Russ wala! Wala wala."
For Kathra:
Yeah, heck if you know. Maybe these people crust over instead of rot when they die?
I will try a medicine check after casting guidance
Guidance: 1
Medicine: 11
Rhudall's reaction does not do much to improve Kathra's mood, and she backs away from the body slowly.