This post has potentially manipulated dice roll results.
Nygil laughs manically, and moves to the next closest target,
Attack: 11 Damage: 10
Attack: 9 Damage: 6
Attack: 8 Damage: 8
Attack: 25 Damage: 5
Attack: 24 Damage: 8
Bonus from enlarge:
3
4
1
3
3
If his flurry of blows attack hits (one of the last two attack rolls) then he will use the open hand technique if the enemy is still alive. The enemy must succeed a DC 12 or fall prone.
(I'm not sure if you all want to disterb MC or not. Nygil could have used his second two attacks on it, but I'm not sure if he want's to move over there and then break the spell. Feel free to break initiative if you do not want to mess with the last skeleton.)
(Also, what did Kashika do with the ring she found on the dragonborn?)
(( Jumble's all about finishing off the skeleton. But if he sees everyone else take a moment to reassess, he'll do likewise while maintaining the spell. ))
(@Kashika. Sounds good, though I did mention it is a bit big for a kobold.)
(@everyone else. Alright, we'll see what Zalten wants to do. I'm also ok if you all want to co-ordinate a way to quickly dispatch the last enemy, though I will not guarantee it will be successful.)
(Kashika has a turn as well before the skeleton can't move, and I can take a hit even if it does get a turn, so I'm just going to try and finish it off. I'm also assuming there's somone within 5ft to give me sneak attack or Nygil could have moved over there? Map isn't loading atm)
Zalten runs up to the incapacitated skelon and swipes at it with both of his daggers
(Unless someone stopped him, Nygil would have moved to hit the skeleton with his second attack. So unless we want to plan a coordinated attack, I am fine with using his second attack to hit the last enemy.)
(@Zalten. Yeah, the map isn't loading so I'm not really using it anymore. Not sure what's up with it. Sorry if I forgot to mention that. :b Anyway yes, since Nygil moved to attack that skeleton, the sneak attack applies. Oof, you almost got it, but it's still alive!)
Zalten rushes towards the final skeleton, which is still hypnotized. The rogue quickly covers the distance between him and his prey landing two solid blows on the skeleton's head, at nearly the same moment as Nygil did. Feeling the pain in it's skull, the beast jumps back on it's feet and roars. It is now freed from the bard's spell, and is very angry.
Not wanting to risk hitting a member of the party, Kashika draws one of her daggers, moving around whoever needed to be moved around, taking a stab at the skeleton. Feeling the inspiration that Wicket had filled her with before to guide her strike... just in case. Raugh! she all but roars out as she thrusts the dagger towards the creatures bony kneecaps.
You can describe how you kill the last enemy! (and it looks like you can keep the inspiration die!)
Combat is now over!
This room is now holds only dust, scattered armor and the coffin in the middle of the room. There is a doorway heading south, leading to the room filled with dust and where Ichabod is perched.
This post has potentially manipulated dice roll results.
Jumble smiled in relief. They'd won! And he actually had a few strange new skeletons to examine and catalogue... well, maybe when they came back. After all, he reminded himself, they were on a mission; he needed to keep thinking ahead.
It was then that the bard remembered there was something in the stone of the wall where his familiar Ichabod was perched. Closing his eyes, he focused, repositioning his sensory locus to his familiar so he could examine the room's walls himself.
(( I was wanting to wait until after combat to do this... Jumble's Perception Check:11 ))
Through the eyes of his familiar, Jumble notices that this wall looks to have some kind of stone door built into it. It looks as if a section of the wall could slide downwards, though there are no visible ways to open it. He also notices what looks like writing on the floor. However, he can't make it out since it is nearly completely covered in dust.
Devona breathes a small sigh of relief and claps her hands at Tilda. "Alright then, off you go Tilda dear." The fiery cat then vanishes. "Unless there is something exceptionally intriguing here, I suggest we move on now. We can come back later perhaps to examine this place."
Shaking his head a bit as he restored his senses, Jumble responded, "I agree, we should move on. But I just noticed a possible hidden door in the wall of the next room; I didn't see a visible way to open it though, other than a possible message on the floor we'll have to clear the dust off of. I'm guessing it's either a secret passage or a trap; either way, we should be extra cautious."
Kashika must have found some of that same fury she had the day that she had melted those people... her hand was like a butcher, carving precisely and with intent as she dismantled the skeleton before realizing the fight was over. She took a deep breath, re-sheathing her dagger under the folds of her innermost clothing. (Has Kashika attuned to the cloak or nay? i haven't clicked attune yet)
Regardless, she had managed to save most of her spells just in case there was something bigger farther in. Listening to Jumble once the fight was over, and letting go of her concentration, forcing Whicket and Nygil back to normal size.
G-g-goood job all. But if there's a door, and we don't know where the switch is.... t-tell me where it is. The 'passage'
Devona looked over where Jumble mentioned the hidden door, and waved her hands gently, making the air stir enough to begin pushing the dirt and sand aside until the floor was clear.
(Yeah, she would have attuned to it sometime on the way to the temple.)
Leaving the 'Coffin room' the Jumble, Devona, Kashika, and Whicket (Let me know if the rest of you wish to investigate the other room farther or if you are just following the group) travel down a narrow hallway which takes a sharp turn eastward before opening up into the 'Dust room'. After Jumble points out the false wall and the writing, Devona uses her magic to clear the dust enough for the writing to be legible. This script is written in Draconic.
It simply reads, "Seek help from the Dragons."
Everyone who enters the Dust room roll perception.
Nygil laughs manically, and moves to the next closest target,
Attack: 11 Damage: 10
Attack: 9 Damage: 6
Attack: 8 Damage: 8
Attack: 25 Damage: 5
Attack: 24 Damage: 8
Bonus from enlarge:
3
4
1
3
3
If his flurry of blows attack hits (one of the last two attack rolls) then he will use the open hand technique if the enemy is still alive. The enemy must succeed a DC 12 or fall prone.
Nygil's flurry of blows utterly obliterates the skeleton before him (MB). Now the only remaining enemy is MC who is still under Jumble's spell.
Zalten is up.
(I'm not sure if you all want to disterb MC or not. Nygil could have used his second two attacks on it, but I'm not sure if he want's to move over there and then break the spell. Feel free to break initiative if you do not want to mess with the last skeleton.)
(Also, what did Kashika do with the ring she found on the dragonborn?)
(She pocketed it initially, since events moved fast at that point, but she may put it on once combats over)
Occassional Dungeon Master.
(( Jumble's all about finishing off the skeleton. But if he sees everyone else take a moment to reassess, he'll do likewise while maintaining the spell. ))
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
(@Kashika. Sounds good, though I did mention it is a bit big for a kobold.)
(@everyone else. Alright, we'll see what Zalten wants to do. I'm also ok if you all want to co-ordinate a way to quickly dispatch the last enemy, though I will not guarantee it will be successful.)
(Kashika has a turn as well before the skeleton can't move, and I can take a hit even if it does get a turn, so I'm just going to try and finish it off. I'm also assuming there's somone within 5ft to give me sneak attack or Nygil could have moved over there? Map isn't loading atm)
Zalten runs up to the incapacitated skelon and swipes at it with both of his daggers
Action: Attack w/ Dagger of Venom: 22
Damage: 6
Bonus Action: Two-Weapon Fighting: Attack: 25
Damage: 6
Sneak Attack: 6 (oof)
If the minotaur gets a turn and attacks me, I'll use my reaction to Uncanny Dodge
(Unless someone stopped him, Nygil would have moved to hit the skeleton with his second attack. So unless we want to plan a coordinated attack, I am fine with using his second attack to hit the last enemy.)
(Devona will let the main damage dealers work and will only send Tilda after the last enemy if necessary)
(@Zalten. Yeah, the map isn't loading so I'm not really using it anymore. Not sure what's up with it. Sorry if I forgot to mention that. :b Anyway yes, since Nygil moved to attack that skeleton, the sneak attack applies. Oof, you almost got it, but it's still alive!)
Zalten rushes towards the final skeleton, which is still hypnotized. The rogue quickly covers the distance between him and his prey landing two solid blows on the skeleton's head, at nearly the same moment as Nygil did. Feeling the pain in it's skull, the beast jumps back on it's feet and roars. It is now freed from the bard's spell, and is very angry.
Kashika, you're up!
(Sorry for the delay!)
Not wanting to risk hitting a member of the party, Kashika draws one of her daggers, moving around whoever needed to be moved around, taking a stab at the skeleton. Feeling the inspiration that Wicket had filled her with before to guide her strike... just in case. Raugh! she all but roars out as she thrusts the dagger towards the creatures bony kneecaps.
Daggah: Attack: 26 Damage: 6
+ to attack roll: 2
Occassional Dungeon Master.
(no worries!)
You can describe how you kill the last enemy! (and it looks like you can keep the inspiration die!)
Combat is now over!
This room is now holds only dust, scattered armor and the coffin in the middle of the room. There is a doorway heading south, leading to the room filled with dust and where Ichabod is perched.
Jumble smiled in relief. They'd won! And he actually had a few strange new skeletons to examine and catalogue... well, maybe when they came back. After all, he reminded himself, they were on a mission; he needed to keep thinking ahead.
It was then that the bard remembered there was something in the stone of the wall where his familiar Ichabod was perched. Closing his eyes, he focused, repositioning his sensory locus to his familiar so he could examine the room's walls himself.
(( I was wanting to wait until after combat to do this... Jumble's Perception Check: 11 ))
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Through the eyes of his familiar, Jumble notices that this wall looks to have some kind of stone door built into it. It looks as if a section of the wall could slide downwards, though there are no visible ways to open it. He also notices what looks like writing on the floor. However, he can't make it out since it is nearly completely covered in dust.
Devona breathes a small sigh of relief and claps her hands at Tilda. "Alright then, off you go Tilda dear." The fiery cat then vanishes. "Unless there is something exceptionally intriguing here, I suggest we move on now. We can come back later perhaps to examine this place."
Shaking his head a bit as he restored his senses, Jumble responded, "I agree, we should move on. But I just noticed a possible hidden door in the wall of the next room; I didn't see a visible way to open it though, other than a possible message on the floor we'll have to clear the dust off of. I'm guessing it's either a secret passage or a trap; either way, we should be extra cautious."
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Kashika must have found some of that same fury she had the day that she had melted those people... her hand was like a butcher, carving precisely and with intent as she dismantled the skeleton before realizing the fight was over. She took a deep breath, re-sheathing her dagger under the folds of her innermost clothing. (Has Kashika attuned to the cloak or nay? i haven't clicked attune yet)
Regardless, she had managed to save most of her spells just in case there was something bigger farther in. Listening to Jumble once the fight was over, and letting go of her concentration, forcing Whicket and Nygil back to normal size.
G-g-goood job all. But if there's a door, and we don't know where the switch is.... t-tell me where it is. The 'passage'
Occassional Dungeon Master.
Devona looked over where Jumble mentioned the hidden door, and waved her hands gently, making the air stir enough to begin pushing the dirt and sand aside until the floor was clear.
(Casting Gust)
(Yeah, she would have attuned to it sometime on the way to the temple.)
Leaving the 'Coffin room' the Jumble, Devona, Kashika, and Whicket (Let me know if the rest of you wish to investigate the other room farther or if you are just following the group) travel down a narrow hallway which takes a sharp turn eastward before opening up into the 'Dust room'. After Jumble points out the false wall and the writing, Devona uses her magic to clear the dust enough for the writing to be legible. This script is written in Draconic.
It simply reads, "Seek help from the Dragons."
Everyone who enters the Dust room roll perception.
(( Jumble's Perception Check: 17 ))
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf