This post has potentially manipulated dice roll results.
During the next hour, Kas doesn’t say much - he remains in meditation with the thousand yard stare looking straight ahead. Afterwards he stands, looking first to Duncan, “Feel better? Have you healed up and gotten some rest? Perhaps we should head back along those tracks to find where they diverged and hunt for which direction this construct is headed. But first, you must have felt you were close Ori, why were you searching _this_ area….”
Kasbis reaches into his pouch and pulls out an emerald, holding it covered in his hand and concentrating, looking at the forest, looking from tree to tree. “Where are you chiracki tree….” he says to himself.
Perception : 20
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Aisha takes the time to rest and to also look over Ori making sure that the sling is in a good place. Making sure he is not only physically taken care of but emotionally as well. When the time of rest is completed she joins Kasbsis in searching the area for signs of which way to go.
Kasbis has not sensation as to where the Chiracki tree is located.
"I am not sure why here, maybe because the trees around seem older perhaps" sasy Oriyas unsure of himself.
Aisha medical training tells her that Oriyas left arm needs to be broken again and aligned the right way with curative spells to hasten the recovery. Something that might be done during a long rest.
As she searched for a direction, nothing apparent is found.
"Duncan I think you have the right idea." Aisha says joining him. "Ori you should find a safe place to hide, we can't guarantee you'll be safe with us."
This post has potentially manipulated dice roll results.
Kasbis says “Okay, right it is. Everyone be ready, I will move ahead go quietly, try to spot them, then I’ll let you know. Gaz, give me your eyes as well. Ori, you should probably stay here and find a hiding place like she said until we come back for you. If we are not back in 4 hours, you are on your own. Let’s move.”
Gaz slithers up to the neck of Kasbis’ shirt, looking out in all directions, trying to spot movement, sound and smell as well. Kasbis crouches down and moves as silently as he can.
Kas stealth : 10
Kas perception : 18
Gaz perception : 5
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Oriyas stays behind and Kasbis sneaks on ahead. Following the tracks takes most of the day. By late afternoon he finds the able men of Evenviel Envclave chopping trees with axes under the direction of 4 suits of armor. You had seen these in the hall, but now they move under some dark power. They are scattered across the area and occasionally they would smack one of the men for slacking.
This post has potentially manipulated dice roll results.
Duncan, focusing on offense this time, wields his glaive and charges forward, using his full movement and dashing towards the foes, but still can’t quite get to them, readies himself.
Kas moves slightly north so that he can see the rest of the area, and he is behind some rocks. He can see the suit of armor clearly and he sees Duncan dash towards it. He points his hand at the suit of armor that Duncan is running toward and a bolt of energy shoots out to damage it.
Aisha watches in wonder as Kasbis and Duncan move as a unit, seeing their team work automatic from traveling together for so long. She will move up as far as her 35ft will get her but on the opposite side of the path from Kasbis ducking behind a rock as she casts Toll the Dead on the same suit of armor that Kasbis targeted.
It must make a DC 13 Wisdom save. 2 Necrotic damage if it fails and hasn't taken damage, 12 Necrotic damage if it fails and has taken damage.
Eldritch blast slams into Armor 1 and you here a metallic warble and the other suits of armor quickly head into the party direction. Then it attacks Duncan with its steely fists.
This post has potentially manipulated dice roll results.
As the first armor approaches, Duncan takes the opportunity to swing his glaive at it, following up with two additional attacks.
reaction: attack of opportunity entering my 10 ft range. If this hits, it also stops the armor so it wouldn't be able to attack Duncan (unless its fists have Reach) - Attack: 18 Damage: 13 action: Attack: 8 Damage: 5 bonus: Attack: 20 Damage: 6
If the first attack hit, Duncan will then step 5 feet back, forcing the monster to enter his range again next turn, hoping to always hit and keep it from hitting him (or at least until the others join the range...)
During the next hour, Kas doesn’t say much - he remains in meditation with the thousand yard stare looking straight ahead. Afterwards he stands, looking first to Duncan, “Feel better? Have you healed up and gotten some rest? Perhaps we should head back along those tracks to find where they diverged and hunt for which direction this construct is headed. But first, you must have felt you were close Ori, why were you searching _this_ area….”
Kasbis reaches into his pouch and pulls out an emerald, holding it covered in his hand and concentrating, looking at the forest, looking from tree to tree. “Where are you chiracki tree….” he says to himself.
Perception : 20
A wizard is never late, nor is he early, he arrives precisely when he means to.
Aisha takes the time to rest and to also look over Ori making sure that the sling is in a good place. Making sure he is not only physically taken care of but emotionally as well. When the time of rest is completed she joins Kasbsis in searching the area for signs of which way to go.
Medicine check for Ori: 15
Survival check to search for direction: 23
Kasbis has not sensation as to where the Chiracki tree is located.
"I am not sure why here, maybe because the trees around seem older perhaps" sasy Oriyas unsure of himself.
Aisha medical training tells her that Oriyas left arm needs to be broken again and aligned the right way with curative spells to hasten the recovery. Something that might be done during a long rest.
As she searched for a direction, nothing apparent is found.
The party can choose to go the western path or the eastern path or strike out on your own direction.
Any difference between the footprints going east vs the ones going west?
A wizard is never late, nor is he early, he arrives precisely when he means to.
None that your can tell.
"When I don't know where to go I just go right," Duncan says, pointing to the East with a shrug.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
"Duncan I think you have the right idea." Aisha says joining him. "Ori you should find a safe place to hide, we can't guarantee you'll be safe with us."
Kasbis says “Okay, right it is. Everyone be ready, I will move ahead go quietly, try to spot them, then I’ll let you know. Gaz, give me your eyes as well. Ori, you should probably stay here and find a hiding place like she said until we come back for you. If we are not back in 4 hours, you are on your own. Let’s move.”
Gaz slithers up to the neck of Kasbis’ shirt, looking out in all directions, trying to spot movement, sound and smell as well. Kasbis crouches down and moves as silently as he can.
Kas stealth : 10
Kas perception : 18
Gaz perception : 5
A wizard is never late, nor is he early, he arrives precisely when he means to.
Oriyas stays behind and Kasbis sneaks on ahead. Following the tracks takes most of the day. By late afternoon he finds the able men of Evenviel Envclave chopping trees with axes under the direction of 4 suits of armor. You had seen these in the hall, but now they move under some dark power. They are scattered across the area and occasionally they would smack one of the men for slacking.
Duncan, focusing on offense this time, wields his glaive and charges forward, using his full movement and dashing towards the foes, but still can’t quite get to them, readies himself.
initiative - 7
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Kasbis initiative : 18
Kas moves slightly north so that he can see the rest of the area, and he is behind some rocks. He can see the suit of armor clearly and he sees Duncan dash towards it. He points his hand at the suit of armor that Duncan is running toward and a bolt of energy shoots out to damage it.
Eldritch blast : Attack: 21 Damage: 10
A wizard is never late, nor is he early, he arrives precisely when he means to.
Aisha Initiative: 12
Aisha watches in wonder as Kasbis and Duncan move as a unit, seeing their team work automatic from traveling together for so long. She will move up as far as her 35ft will get her but on the opposite side of the path from Kasbis ducking behind a rock as she casts Toll the Dead on the same suit of armor that Kasbis targeted.
It must make a DC 13 Wisdom save. 2 Necrotic damage if it fails and hasn't taken damage, 12 Necrotic damage if it fails and has taken damage.
Armor 1 initiative 6
Armor 2 initiative 18
Armor 3 initiative 10
Armor 4 initiative 9
Eldritch blast slams into Armor 1 and you here a metallic warble and the other suits of armor quickly head into the party direction. Then it attacks Duncan with its steely fists.
Slam 1
Attack: 8 Damage: Unable to parse dice roll.
Slam 2
Attack: 6 Damage: 5
Armor 1 Wis Save
9
Round 2 post when able.
Aisha readies her cross bow and takes aim at Armor 2 figuring Duncan should be able to take Armor 1.
To Hit: 19 Damage: 9
As the first armor approaches, Duncan takes the opportunity to swing his glaive at it, following up with two additional attacks.
reaction: attack of opportunity entering my 10 ft range. If this hits, it also stops the armor so it wouldn't be able to attack Duncan (unless its fists have Reach) - Attack: 18 Damage: 13
action: Attack: 8 Damage: 5
bonus: Attack: 20 Damage: 6
If the first attack hit, Duncan will then step 5 feet back, forcing the monster to enter his range again next turn, hoping to always hit and keep it from hitting him (or at least until the others join the range...)
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Armor 1 dies and topples over. The men have fearful looks. "That is suicide, they have our families"
1 man tired of the situation rushes to attack Armor 2, but dies to armor 2
Armor 3 moves closer
Armor 4 moves closer
Round 3 Post when able