This post has potentially manipulated dice roll results.
**CRITICAL STRIKE**
When you roll a critical hit with this weapon, the weapon itself manifests a momentary circle of spectral axe-blades that sweep around you immediately after the attack. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 9 force damage, akin to the Sword Burst cantrip. The damage from this additional effect is not doubled along with the critical weapon damage. The DC for the DEX saving throw is determined by the following formula: {8 + proficiency modifier(4) + CON modifier(5) = 17!.
Leaving Obsben behind, Graxx advances toward the last grub on the northern end of the spill way and shows it what Tempus' Dogma can do! One slash is enough, as it explodes in spectral axe-blades for a truly deadly strike. (Grub#3 takes 51 magical slashing, radiant, and force damage and is DEFEATED.)
(@Grx: Graxx's turn is to be continued.)
Taking a few steps back, Obsben launches a piece of slam poetry at one of the enemies fighting Utar. (Grub#2 takes 4 psychic damage.)
The half-orc doesn't stay idle either, delivering one more strike of Lightbringer to each of his assailants. (Grub#1 takes 9 magical bludgeoning damage, Grub#2 takes 12 magical bludgeoning damage.)
(@Grx: You have only moved 15ft this turn and killed the nearby enemy with your first attack. Would you like to move more and redirect the second attack? If so, will it be a melee or ranged attack?)
Running past Obsben with incredible speed, Graxx delivers another killing blow. This time, he defeats one of the grubs that Utar had been softening up. (Grub#2 takes 26 magical slashing damage and is DEFEATED.)
The poison continues to make its way through Neya's veins. For now, she remains unable to move.
Considerably hurt, the last grub wiggles backward and begins to climb the wall at {AM-4/AN-5}. It finds itself 20 feet off the floor and on its way to a dark hidden corner in an attempt to flee.
-> Utar may attempt an opportunity attack with disadvantage before his proper turn kicks in.
Stepping back from the wall that the worm has just climbed, Utar points Lightbringer at the creature and the sounds of a bell fills the air for a moment before fading away to nothing.
Worm must succeed on a DC16 wis save or take 6 necrotic damage.
This post has potentially manipulated dice roll results.
"Oh now yer scared, huh? Not so tough without your cute little friends to back you up, eh? Well go on 'n run. See if any of us really care for a walking turd like you."Obsben continued to mock the creature, making sure that not a world showed hints of faltering for even a second to really make sure they sunk in deep.
Action: Cast (Cantrip)Diss on fleeing Worm. Wis Save(DC 16) or take 2 Psychic damage plus additional effects.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Utar notices that the enemy has started to flee a bit late, so his reaction attack misses. Graxx's "reaction" is delayed too but, since he is reaching for his enchanted crossbow, his target is still within range. A bolt flies and a bolt hits. (Grub#1 takes 6 magical piercing damage.)
Obsben reacts next and delivers another verse of her "diss track". The resulting psychic damage severely slows the grub down, but falls short of delivering it from this life. (Grub#1 takes 8 psychic damage.)
Utar gets another chance to kill the creature but his spell fails. The half-orc may have forgotten the exact incantation after going so long without casting this particular spell.
This post has potentially manipulated dice roll results.
The poison in Neya's veins finally begins to weaken, though it takes a few more seconds for her to recover her mobility. (Neya is no longer poisoned, paralyzed, and incapacitated.)
The surviving grub continues to scale the wall at an angle, finding a dark nook and attempting to hide within it.
-> If this roll beats your passive perception, you can not properly distinguish the creature from the background darkness. In this case, spotting it would require a successful search action.
Obsben after some careful consideration made for the waters below, let out a huff before trudging her way over the bridge to get that much closer to the worm. "You know, if I didn't half expect the bugger to turn around at some point and have a nibble, I'd let you go. But sadly, I don't think that's in the cards for you today." She apologies as a hand goes to the temple, and the other raises the dagger to point it up at the creature. "No memory, No mind."She spoke in some alien tongue, firing from the tip of her blade a thin beam of chronal magic at the creature. And while there would be no outward signs of harm, if it should die from the spell, all anyone could tell is that its brain seemed to have 'turned itself off'.
Movement: To AU-9.
Action: Cast (Cantrip)Chronal Splinter on remaining Worm. Int Save(DC 16) or take 10 Psychic Damage and subtract 4 from next save.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Graxx senses victory but is distressed at the worm trying to eat Neya.
(Movement) Graxx tries not to slip in the guts and moves to AQ,14!
Graxx will make two RECKLESS GWM ATTACKS on the Worm trying to Eat Neya.
"EAT THIS!" roars Graxx!
Attack: 12 Damage: 22
Attack: 20 Damage: 26
Divine Radiant Damage on First Hit: 8
**CRITICAL STRIKE**
When you roll a critical hit with this weapon, the weapon itself manifests a momentary circle of spectral axe-blades that sweep around you immediately after the attack. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 9 force damage, akin to the Sword Burst cantrip. The damage from this additional effect is not doubled along with the critical weapon damage. The DC for the DEX saving throw is determined by the following formula: {8 + proficiency modifier(4) + CON modifier(5) = 17!.
DM's Screen:
CON save {DC 17}: 14
WIS save {DC 16}: 3
Leaving Obsben behind, Graxx advances toward the last grub on the northern end of the spill way and shows it what Tempus' Dogma can do! One slash is enough, as it explodes in spectral axe-blades for a truly deadly strike. (Grub#3 takes 51 magical slashing, radiant, and force damage and is DEFEATED.)
(@Grx: Graxx's turn is to be continued.)
Taking a few steps back, Obsben launches a piece of slam poetry at one of the enemies fighting Utar. (Grub#2 takes 4 psychic damage.)
The half-orc doesn't stay idle either, delivering one more strike of Lightbringer to each of his assailants. (Grub#1 takes 9 magical bludgeoning damage, Grub#2 takes 12 magical bludgeoning damage.)
(@Grx: You have only moved 15ft this turn and killed the nearby enemy with your first attack. Would you like to move more and redirect the second attack? If so, will it be a melee or ranged attack?)
(Bonus Action) Graxx continues his anger by RAGING once more! (Final rage used)
Graxx uses the anger to make him faster and he moves to AS,6!
Graxx will attack the worm directly North of him with the second attack!
Running past Obsben with incredible speed, Graxx delivers another killing blow. This time, he defeats one of the grubs that Utar had been softening up. (Grub#2 takes 26 magical slashing damage and is DEFEATED.)
END OF INITIATIVE ROUND 3
(Neya can take her turn. She is paralyzed but can reroll the CON save {DC 13} at the end of her turn.)
Con Save: 6
Extended Signature
The poison continues to make its way through Neya's veins. For now, she remains unable to move.
Considerably hurt, the last grub wiggles backward and begins to climb the wall at {AM-4/AN-5}. It finds itself 20 feet off the floor and on its way to a dark hidden corner in an attempt to flee.
-> Utar may attempt an opportunity attack with disadvantage before his proper turn kicks in.
(Graxx, Obsben, and Utar are up next.)
Utar's opportunity attack: Attack: 28 Damage: 9
(OOC
Does divine strike proc on the worm's turn? If so, there's an extra 4 damage to add.Just checked and text is clear, it only procs on my turns.)Stepping back from the wall that the worm has just climbed, Utar points Lightbringer at the creature and the sounds of a bell fills the air for a moment before fading away to nothing.
Worm must succeed on a DC16 wis save or take 6 necrotic damage.
"Oh now yer scared, huh? Not so tough without your cute little friends to back you up, eh? Well go on 'n run. See if any of us really care for a walking turd like you." Obsben continued to mock the creature, making sure that not a world showed hints of faltering for even a second to really make sure they sunk in deep.
Action: Cast (Cantrip)Diss on fleeing Worm. Wis Save(DC 16) or take 2 Psychic damage plus additional effects.
When you realize you're doing too much: Signature.
"FINISH IT" Shouts Graxx as the worm begins to flee!
Graxx will drop his Axe with a clang to the ground and draw his Heavy Crossbow!
Graxx hopes he remembers how to fire it as it has been so long.
Graxx will fire a bolt at the fleeing worm!
Attack: 21 Damage: 6
DM's Screen:
WIS save {DC 16}: 8
WIS save {DC 16}: 19
Utar notices that the enemy has started to flee a bit late, so his reaction attack misses. Graxx's "reaction" is delayed too but, since he is reaching for his enchanted crossbow, his target is still within range. A bolt flies and a bolt hits. (Grub#1 takes 6 magical piercing damage.)
Obsben reacts next and delivers another verse of her "diss track". The resulting psychic damage severely slows the grub down, but falls short of delivering it from this life. (Grub#1 takes 8 psychic damage.)
Utar gets another chance to kill the creature but his spell fails. The half-orc may have forgotten the exact incantation after going so long without casting this particular spell.
END OF INITIATIVE ROUND 4
(Neya can take her turn. She is paralyzed but can reroll the CON save {DC 13} at the end of her turn.)
Con Save: 17
Extended Signature
The poison in Neya's veins finally begins to weaken, though it takes a few more seconds for her to recover her mobility. (Neya is no longer poisoned, paralyzed, and incapacitated.)
The surviving grub continues to scale the wall at an angle, finding a dark nook and attempting to hide within it.
-> Grub#1's stealth check: 9
-> If this roll beats your passive perception, you can not properly distinguish the creature from the background darkness. In this case, spotting it would require a successful search action.
(Graxx, Obsben, and Utar are up next.)
Obsben after some careful consideration made for the waters below, let out a huff before trudging her way over the bridge to get that much closer to the worm. "You know, if I didn't half expect the bugger to turn around at some point and have a nibble, I'd let you go. But sadly, I don't think that's in the cards for you today." She apologies as a hand goes to the temple, and the other raises the dagger to point it up at the creature. "No memory, No mind." She spoke in some alien tongue, firing from the tip of her blade a thin beam of chronal magic at the creature. And while there would be no outward signs of harm, if it should die from the spell, all anyone could tell is that its brain seemed to have 'turned itself off'.
Movement: To AU-9.
Action: Cast (Cantrip)Chronal Splinter on remaining Worm. Int Save(DC 16) or take 10 Psychic Damage and subtract 4 from next save.
When you realize you're doing too much: Signature.
DM's Screen:
INT save {DC 16}: 14