This post has potentially manipulated dice roll results.
DM's Screen:
Recharge: 5
Neya finds a way out of the concentrated fog and, exiting in a direction she judges to be not ideal, decides to make the most of it. Two more arrows fly, one of which leaves a smear of acid on the mostly unprotected spellcaster nearby. (Unarmed Lizardfolk#1 takes 19 magical piercing and acid damage.)
In the muck, Utar remains immobile. (Utarfails 1 DEATH saving throw.)
Neya easily avoids most of the attacks, suddenly building a sense of humiliation in Rythnax. The dragon reacts with added fury in his third attempt, cutting Neya's midriff. (Neya takes 19 slashing damage.)
Rythnax flies back up (35ft above ground at {BE-45,BF-46}).
Reaction(if allowed): Cutting Words vs last Heavy Club on Utar, reducing the damage by 8.
Though her voice was still a bit hoarse, Obsben might've barked out an "OBJECTION!!" just as the one lizardfolk went to strike down Utar. But then again, if but for a moment, it could just as well be that she was looking into a different timeline of events in her confusion, before focusing on her own timeline again. Regardless, so long as she had the opportunity to make a move, she'd wade/swim her way over to Graxx to slap him on the stomach, releasing another spell with another sharply spoken word that would leave the duo feeling a little weightless.
"We all float here now, eh?"She said with a bit of strained mirth to her voice. "I'm gonna try to find me some cover in that cave. In the meantime, Graxx just ...Don't die, okay?" She doesn't wait for an answer prior to rising above the water, patting Graxx on the head one last time, before zipping off and into the Dragon's presumed den. Not perhaps the smartest choice, but she had to hope to find a nook to squeeze into and stay relative safe. Or failing that, hoped the shadows might at least mask her from any lizardfolks at least.
As all that's happening, Sourpuss took to more defensive flying about the one lizardfolk caster.
Neya tries to kick Rythnax as he flies away but the dragon is faster than she had anticipated.
Obsben snaps out of an alternate time vision and turns to face Graxx again. With a few magic words, the halfing revamps the human's temporary ability to fly, making sure she gets some of the spell's power herself. She then zips into the nearby cave and takes in her immediate surroundings: a wide tunnel that leads further underground. It does not seem to be very long.
Sourpuss continues to keep one of the lizardfolk spellcasters occupied, but is more careful in his approach this time.
Empowered by flight once more, Graxx stands up from being in a kneeling position and bursts into the air after only a cursory look for his main weapon. Deciding the time spent looking for it is just not worth it when his friends' lives are at stake, Graxx reaches for his trusty pike instead.
-> Graxx's Rage subsides.
(@Grx: Graxx can move 30ft toward the dragon after standing up, so I am placing him at {BA-45} 30ft in the air.)
(@Ori: Obsben has to spend 10ft of her movement to move from {AT-47} to {AT-46} before casting the spell. That means she has 50ft worth of movement to fly into the cave, which lands her at {AR-38}. She is 5ft above ground.)
The lizardfolk next to Sourpuss seems frustrated that the small creature has turned out to be so resilient. It tries attacking a couple more times but it is clear that the wheels are turning in its head:
-> Claw vs. Sourpuss (dodge): Attack: 12 Damage: 3
-> Bite vs. Sourpuss (dodge): Attack: 14 Damage: 3
The other lizardfolk spellcaster knows that trouble is brewing. It moves closer to the fight {AT-44} and summons a flying reptile onto the battlefield {AV-35,AX-37}.
-> Utar no longer has disadvantage on attack rolls and ability checks. His armor is no longer orange hot, so finding him in the muck requires a search action with disadvantage due to the ambient fog, unless you are 5ft from him.
05. Unarmed Lizardfolk (x2; black) - {AT-44} is concentrating on a spell;
04. Ellison (pink) - off the map;
MAP:
NOTE: Gray circle represents area with thickest fog (works mostly like Darkness). The entire area is lightly obscured by a constant layer of fog, so search actions and associated skill checks are rolled with disadvantage. HPs listed above include Aid and Inspiring Leader bonuses, as per this post.
The water begins bubbling up and rising again. A high tide surges, reaching the waists of those in the water, and then quickly recedes. Everyone on the ground has to fight to keep their footing as the tide returns to its default set up:
STR saving throw {DC 15} or be pulled 20ft and pushed into a prone position:
This post has potentially manipulated dice roll results.
Neya resists the sweeping tide this time around, but Utar's limp body does not. The half-orc travels in a north-northwest direction, just about breaching the the edges of the thicker fog {BB-50}. From above, Graxx could see an arm, a leg, some metal armor tumbling around in the water and into the fog cloud. Neya could not.
Two of the armed lizardfolk go tumbling into the water alongside Utar. One of the spellcasters gets a watery break from Sourpuss' proximity. The one lizardfolk warrior who stood his ground yells at the others to stand back up and they do (the armed ones). Only seeing Graxx at the moment, they launch javelins in the sky after getting a bit closer to the flying barbarian.
This post has potentially manipulated dice roll results.
Neya skirts around the fog bubble to try and get abetter sense of the ever-changing batlefield (to BC-49) and detects an unconscious Utar in the water nearby. Sensing his heartbeat fading, she pulls him up takes out one of her more potent healing potion.
Greater healing potion: 17
"No need to make a trip to the other side just yet, friend."
Potential future reaction
Shadows from the waters around her start to form around her in an effort to protect from any attacks coming her way.
This post has potentially manipulated dice roll results.
Utar's eyes flash open and he takes in a view of Neya's arm flashing away from him to be replaced by the night sky. Coughing a lungful of water out, Utar calls on those he relies on most in times of deepest trouble as he pushes to his feet.
As Neya prepares to defend against incoming attacks, Utar stands back up and calls on more allies. Ilim, Burga, and Grewalt prepare to attack any enemy who gets too close. Regaining control of his spiritual weapon, Utar then commands it to move closer {AT-49} to the the nearby spellcaster. The weapon is still some 25ft away from its target.
Utar's Death Save: 12
DM's Screen:
Recharge: 5
Neya finds a way out of the concentrated fog and, exiting in a direction she judges to be not ideal, decides to make the most of it. Two more arrows fly, one of which leaves a smear of acid on the mostly unprotected spellcaster nearby. (Unarmed Lizardfolk#1 takes 19 magical piercing and acid damage.)
In the muck, Utar remains immobile. (Utar fails 1 DEATH saving throw.)
Reacting to her latest attacks, Rythnax almost nose-dives and tries to bite and slash at Neya:
-> Bite vs. Neya: Attack: 21 Damage: 19
-> Claw vs. Neya: Attack: 16 Damage: 11
-> Claw vs. Neya: Attack: 8 Damage: 9
Neya easily avoids most of the attacks, suddenly building a sense of humiliation in Rythnax. The dragon reacts with added fury in his third attempt, cutting Neya's midriff. (Neya takes 19 slashing damage.)
Rythnax flies back up (35ft above ground at {BE-45,BF-46}).
-> Neya can perform an opportunity attack against Rythnax.
(Obsben and Graxx are up next.)
Reaction
Unarmed AoO Attack: 12 Damage: 10
Extended Signature
Reaction(if allowed): Cutting Words vs last Heavy Club on Utar, reducing the damage by 8.
Though her voice was still a bit hoarse, Obsben might've barked out an "OBJECTION!!" just as the one lizardfolk went to strike down Utar. But then again, if but for a moment, it could just as well be that she was looking into a different timeline of events in her confusion, before focusing on her own timeline again. Regardless, so long as she had the opportunity to make a move, she'd wade/swim her way over to Graxx to slap him on the stomach, releasing another spell with another sharply spoken word that would leave the duo feeling a little weightless.
"We all float here now, eh?" She said with a bit of strained mirth to her voice. "I'm gonna try to find me some cover in that cave. In the meantime, Graxx just ...Don't die, okay?" She doesn't wait for an answer prior to rising above the water, patting Graxx on the head one last time, before zipping off and into the Dragon's presumed den. Not perhaps the smartest choice, but she had to hope to find a nook to squeeze into and stay relative safe. Or failing that, hoped the shadows might at least mask her from any lizardfolks at least.
As all that's happening, Sourpuss took to more defensive flying about the one lizardfolk caster.
Action(Sourpuss): Take Defensive Action.
Movement(Obsben): To AS-46.
Action(Obsben): Cast (4th level)Antigravity on Obsben and Graxx.
Movement(Remaining): Fly to AQ-38, hovering over the ground.
When you realize you're doing too much: Signature.
Edit: Not Heavy Club, but Spiked Shield, since that was the last attack to hit Utar.
When you realize you're doing too much: Signature.
Graxx feels the power of flight once more.
Graxx calls out to Obsben.
"Stay hidden! Don't come back out no matter what." says Graxx.
Graxx's time has come.
But first he needs his weapon.
(Action): Graxx will search at his feet for his axe.
Perception: 16
(If success)(Movement): Graxx will fly as close he can in front of the eyeballs of the Dragon.
Since I presume Graxx probably failed the search for his axe he dropped.
Graxx will instead draw his ol' trusty Vicious Pike and charge towards to Dragon's eyes.
Neya tries to kick Rythnax as he flies away but the dragon is faster than she had anticipated.
Obsben snaps out of an alternate time vision and turns to face Graxx again. With a few magic words, the halfing revamps the human's temporary ability to fly, making sure she gets some of the spell's power herself. She then zips into the nearby cave and takes in her immediate surroundings: a wide tunnel that leads further underground. It does not seem to be very long.
Sourpuss continues to keep one of the lizardfolk spellcasters occupied, but is more careful in his approach this time.
Empowered by flight once more, Graxx stands up from being in a kneeling position and bursts into the air after only a cursory look for his main weapon. Deciding the time spent looking for it is just not worth it when his friends' lives are at stake, Graxx reaches for his trusty pike instead.
-> Graxx's Rage subsides.
(@Grx: Graxx can move 30ft toward the dragon after standing up, so I am placing him at {BA-45} 30ft in the air.)
(@Ori: Obsben has to spend 10ft of her movement to move from {AT-47} to {AT-46} before casting the spell. That means she has 50ft worth of movement to fly into the cave, which lands her at {AR-38}. She is 5ft above ground.)
DM's Screen:
16
The lizardfolk next to Sourpuss seems frustrated that the small creature has turned out to be so resilient. It tries attacking a couple more times but it is clear that the wheels are turning in its head:
-> Claw vs. Sourpuss (dodge): Attack: 12 Damage: 3
-> Bite vs. Sourpuss (dodge): Attack: 14 Damage: 3
The other lizardfolk spellcaster knows that trouble is brewing. It moves closer to the fight {AT-44} and summons a flying reptile onto the battlefield {AV-35,AX-37}.
-> Utar no longer has disadvantage on attack rolls and ability checks. His armor is no longer orange hot, so finding him in the muck requires a search action with disadvantage due to the ambient fog, unless you are 5ft from him.
Sourpuss is nimble, but so is his assailant. (Sourpuss takes 6 piercing and slashing damage.)
The winged reptile enters the battlefield at about the same altitude as Graxx (30ft up), but it does not seem ready to follow orders just yet.
Ellison presumably continues to run away as fast as he can.
END OF INITIATIVE ROUND 5
(LAIR ACTION is up next.)
LAIR ACTION
The water begins bubbling up and rising again. A high tide surges, reaching the waists of those in the water, and then quickly recedes. Everyone on the ground has to fight to keep their footing as the tide returns to its default set up:
Neya resists the sweeping tide this time around, but Utar's limp body does not. The half-orc travels in a north-northwest direction, just about breaching the the edges of the thicker fog {BB-50}. From above, Graxx could see an arm, a leg, some metal armor tumbling around in the water and into the fog cloud. Neya could not.
Two of the armed lizardfolk go tumbling into the water alongside Utar. One of the spellcasters gets a watery break from Sourpuss' proximity. The one lizardfolk warrior who stood his ground yells at the others to stand back up and they do (the armed ones). Only seeing Graxx at the moment, they launch javelins in the sky after getting a bit closer to the flying barbarian.
-> Javelin vs. Graxx: Attack: 17 Damage: 4
-> Javelin vs. Graxx: Attack: 16 Damage: 5
-> Javelin vs. Graxx: Attack: 16 Damage: 8
Only one of the javelins finds its mark, but Graxx is instantly reminded that being calmer hurts more. (Graxx takes 10 piercing damage.)
Neya can now see the three armed lizardfolk launching javelins at Graxx.
(OOC: Positions have changed a lot, including those of the dead lizardfolk bodies, so here is an updated MAP (blue circle means prone)):
(Neya and Utar are up next. Utar may need to roll a DEATH saving throw depending on Neya's turn. Please keep difficult terrain in mind.)
Death save 2: 12
Neya skirts around the fog bubble to try and get abetter sense of the ever-changing batlefield (to BC-49) and detects an unconscious Utar in the water nearby. Sensing his heartbeat fading, she pulls him up takes out one of her more potent healing potion.
Greater healing potion: 17
"No need to make a trip to the other side just yet, friend."
Potential future reaction
Shadows from the waters around her start to form around her in an effort to protect from any attacks coming her way.
Extended Signature
Utar's eyes flash open and he takes in a view of Neya's arm flashing away from him to be replaced by the night sky. Coughing a lungful of water out, Utar calls on those he relies on most in times of deepest trouble as he pushes to his feet.
Casting spirit guardians
If Utar's spectral warhammer remains in play, it gives chase to the lizardperson responsible for cooking him alive and seeks retribution:
Attack: 13 Damage: 9
DM's Screen:
1
Neya's senses stumble upon Utar and the warrior knows what to do. She kneels, cradles her companion, and force-feeds him a potion of greater healing. (Utar recovers 12 HP and is no longer unconscious nor incapacitated.)
As Neya prepares to defend against incoming attacks, Utar stands back up and calls on more allies. Ilim, Burga, and Grewalt prepare to attack any enemy who gets too close. Regaining control of his spiritual weapon, Utar then commands it to move closer {AT-49} to the the nearby spellcaster. The weapon is still some 25ft away from its target.