This post has potentially manipulated dice roll results.
Staring down Graxx, Rythnax threatens: "You'll soon be feeding the lizard!"The dragon then swipes at the barbarian with his claws, following those attacks with a powerful bite.
Graxx resists as best as he can, but Rythnax is too powerful, and the barbarian's defenses are not the same when he takes a more measured approach to a fight. The first slash serves as a warning, as Obsben intervenes with a well-timed yell of objection (Cutting Words;reference.) The second slice, however, opens a big wound on the flying tribesman. When Rythnax clenches the human warrior with his fangs, Graxx's body is close to going limp. (Graxx takes 38 slashing and piercing damageand goes unconscious, incapacitated and prone.)
Reaction(Obsben): Cutting Words on the 1st attack vs Graxx, reducing by 5 and turning it into a miss and keeping him conscious!
"OBJECTION!"Obsben shouts just as the first claw is about to come down, hoping to throw off Rhythnax first attack at the very least, and buy Graxx a moment's reprieve. And should she not have to fall back on contingency plans to keep the Barbarian at least in the fight(see spoiler below), then she'd turn to the weaponless nuisance that was the other lizardfolk druid or shaman or whatever they were, disrupting their mind with a bit of minor chronomancy that would tear at their grip on the present! After which, she'd join Sourpuss, having long since bade the familiar to do much the same, in hovering overhead of the creature.
Action(Obsben): Cast (2nd level)Chronal Splinter on Unarmed Lizardfolk. Int Save(DC 16) or take 11 Psychic Damage and subtract 2 from its next save.
Movement(Obsben): Fly to AS-37, 15ft Up(so that she's hovering over the dragon.
OR(if for whatever reason Rhy is immune to Cutting Words, see spoiler)
"Oh my, that will not do -- will not do at all." Obsben said with a huff. "Wakey, wakey, Graxxy. You're fight isn't done yet."She says softly, and yet to Graxx, her words rang clear, bolstering the man's spirit and luring him back into the waking world once more. "That's it. No more holding back, Graxxy. Not now of all times. Keep at'em."On that note, she glares up to Rhythanx and snaps her fingers, seemingly cease existing for a split second before glitching back into reality well outside the creature reach and flying high above the swamp.
But though she left Graxx to fend for himself, with a yowl Sourpuss flies looking ready to offer whatever support he could in that moment!
Bonus Action: Cast (2nd level)Healing Word on Graxx, restoring 8 HP.
(@Lerus: Forgot to include in the previous post, but she'll still using the healing word from the spoiler on Graxx to help bolster him a little. So, it'll be another 8 HP healed for him, unless you'd prefer a re-roll on it. Only instead of the "healing words" there it'll be this:)
And as Obsben hovered above the dragon, she'd muster as much of her failing strength to cheer, "Now kick his ass, Sea Bass! He... he don't got nuthin' on ya! Go all out, 'cause we got'cha ya back!"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
After saving Graxx's life, Obsben weaves two quick spells and sends a mental order to her familiar. With her first spell, the witchling brings the lizardfolk spellcaster to her knees. She looks around to see where that mental attack came from, but can't be sure. (Unarmed Lizardfolk#1 takes 11 psychic damage.)
With her second spell,Obsben reinvigorates Graxx a bit. (Graxx recovers 8 HP.)
The halfling then flies above Rythnax and has Sourpuss join her in that endeavor.
(Graxx's turn is still up. To be clear, Compelled Duel is still at play.)
This post has potentially manipulated dice roll results.
Graxx is barely hanging on. He knows he wants to keep his hold on the spell to keep the Dragon's focus on him.
(Action) Graxx will attack RECKLESSLY TWICE with his vicious pike!
Attack: 24 Damage: 12
Attack: 23 Damage: 4
IF HITS GRAXX WILL BURN TWO SPELL SLOTS TO DIVINE SMITE FOR EXTRA DAMAGE!
1st Hit: 11
2nd Hit: 10
(Bonus Action) Graxx yells "TEMPUS!" and will use Channel Divinity!
Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 feet of you, which can include you. The total number of temporary hit points equals 2d8 + your level in this class, divided among the chosen creatures however you like.
This post has potentially manipulated dice roll results.
DM's Screen:
WIS save {DC 16}: 13
(@Grx: There's the Graxx we all know and love!)
The situation is not perfect. He is not wielding his preferred weapon, his blood is not boiling, his wounds are many, and his companions have seen better days. Yet, it is in this moment that CRAP needs him the most. Graxx tightens his grip on his pike and thrusts it twice. Each attack sinks deeply into Rythnax's body, the dragon's scales having no power to deflect them. The black dragon roars in pain, his muscles twitching in shock. (Rythnax takes 57 magical piercing and radiant damage.)
Some of the divine energy released in the attacks refuels Graxx! (Graxx gains 12 temp HP.)
On the other end of the battlefield, the nearly-dead spellcaster goes on all fours and suddenly transforms into crocodile, growing in size and musculature. It approaches Neya with evil intent but is greeted by Ilim first.
This post has potentially manipulated dice roll results.
Ilim launches an ice-spike at the crocodile and apparently hits its secret weak spot. Just as suddenly as the crocodile entered the battlefield, it now departs it. The creature resumes her original form. A look of confusion takes over the lizardfolk spellcaster's face. (Crocodile takes 19 radiant damage and reverts to it original form.)
-> Spellcaster's concentration check for Entangle {DC 10}: 11
Ellison presumably continues to run away as fast as he can.
05. Unarmed Lizardfolk (black) - concentrating on Entangle (8);
04. Ellison (pink) - off the map;
MAP:
NOTE: Gray circle represents area with thickest fog (works mostly like Darkness). Yellow circle represents Spirit Guardians. Green square is Entangle. The entire area is lightly obscured by a constant layer of fog, so search actions and associated skill checks are rolled with disadvantage. HPs listed above include Aid and Inspiring Leader bonuses, as per this post.
(LAIR ACTION is up next. Please note that the map above already shows the new placement of the Fog sphere as described in the post immediately below.)
This post has potentially manipulated dice roll results.
DM's Screen:
WIS saves {DC 16}: 197
LAIR ACTION
Rythnax commands the concentrated sphere of fog to dissipate and reform around himself. The fog swirls up, surrounds Graxx, Obsben, Sourpuss, and Rythnax. It becomes so dense that the warriors' darkvision, if they have it, helps little.
Elsewhere, the two Lizardfolk warriors engaged with Neya and Utar, but not before Burga and Grewalt have their turn.
This post has potentially manipulated dice roll results.
Burga smashes her morningstar against the back of the first enemy, bringing him down easily. (Armed Lizardfolk#1 takes 19 radiant damage and is DEFEATED.)
Grewalt hits his target just as accurately, but this enemy persists. (Armed Lizardfolk#6 takes 15 radiant damage.)
Rolling with the punches, the survivor attacks Utar:
This post has potentially manipulated dice roll results.
Utar raises his shield to block the incoming club, but the lizardfolk warrior feigns and attacks with the shield first. (Utar takes 7 piercing damage.)
This post has potentially manipulated dice roll results.
Utar watches his former comrades blink out of existence but knows it won't be long until he sees them again. Seeing Neya focus down the armed lizardman, Utar knows he needs to put some kind of pressure on the remaining caster. Pulling his special warhammer as close as it can get, it swings hard.
Bonus Attack: 14 Damage: 9
Should Neya deal with the armed lizardman, Utar will move to engage the caster, but if not, he'll try to finish it off before moving to engage the caster directly.
Neya's next sword attacks lack the magical flame of her previous strike, but they are just as effective, especially after the added focus the warrior bestows herself. The first two slashes rip the life out of the last armed combatant. The third slash finishes the spellcaster. (Armed Lizardfolk#6 takes 22 slashing damage and is DEFEATED, Unarmed Lizardfolk#1 takes 10 slashing damage and is DEFEATED.)
(@MB: Neya ended up dealing with both remaining lizardfolk, so there are no nearby enemies once Utar's turn comes up. As far as you can tell, Rythnax is the only remaining enemy. I think it is fair that you get to reconsider your turn.)
This post has potentially manipulated dice roll results.
Utar's retconned turn:
Watching his former comrades blink from existence, Utar blinks again as Neya's whirling blade dance makes short work of the remaining lizardmen.
Turning to face the only remaining threat, Rythnax, Utar cannot discern the dragon in the surrounding fog. The half-orc sends his spectral warhammer ahead, and deciding to do something about the fog, Utar wades forward through the swamp, extending a hand towards it and casts dispel magic.
(OOC - Does Utar need a skill check to dispel? If so; 9.)
If Utar isn't allowed to have his former companions in the battlefield, then Rythnax is not allowed to have his own magical effect either. After approaching the ball of concentrated fog as best as he can {AY-47}, the Tormite disrupts the fog enveloping the dragon and most of the other CRAPers. The ambient fog remains, but the concentrated bit is dispersed.
Meanwhile, Utar's spiritual weapon continues to hover the battlefield in search of a target {AU-44}.
Staring down Graxx, Rythnax starts to become frustrated: "WHY. WON'T. YOU. GO. DOWN?!"The dragon attacks furiously, aiming all his strikes at the one enemy it has eye for.
-> Claw vs. Graxx(Reckless Attack): Attack: 25 Damage: 22
-> Claw vs. Graxx(Reckless Attack): Attack: 21 Damage: 9
-> Bite vs. Graxx: Attack (Reckless Attack):24 Damage: 18
-> Graxx's concentration save, if applicable: 111915
Staring down Graxx, Rythnax threatens: "You'll soon be feeding the lizard!" The dragon then swipes at the barbarian with his claws, following those attacks with a powerful bite.
-> Claw vs. Graxx: Attack: 9 Damage: 16
-> Claw vs. Graxx: Attack: 19 Damage: 16
-> Bite vs. Graxx: Attack: 16 Damage: 18
-> Potential concentration save, if applicable: 12 21 16
Graxx resists as best as he can, but Rythnax is too powerful, and the barbarian's defenses are not the same when he takes a more measured approach to a fight. The first slash serves as a warning, as Obsben intervenes with a well-timed yell of objection (Cutting Words; reference.) The second slice, however, opens a big wound on the flying tribesman. When Rythnax clenches the human warrior with his fangs, Graxx's body is close to going limp. (Graxx takes 38 slashing and piercing damage
and goes unconscious, incapacitated and prone.)-> Concentration on Compelled Duel is dropped due to the incapacitated condition.(Obsben and Graxx are up next.
Graxx may have to roll a DEATH saving throw.)Reaction(Obsben): Cutting Words on the 1st attack vs Graxx, reducing by 5 and turning it into a miss and keeping him conscious!
"OBJECTION!" Obsben shouts just as the first claw is about to come down, hoping to throw off Rhythnax first attack at the very least, and buy Graxx a moment's reprieve. And should she not have to fall back on contingency plans to keep the Barbarian at least in the fight(see spoiler below), then she'd turn to the weaponless nuisance that was the other lizardfolk druid or shaman or whatever they were, disrupting their mind with a bit of minor chronomancy that would tear at their grip on the present! After which, she'd join Sourpuss, having long since bade the familiar to do much the same, in hovering overhead of the creature.
Movement/Action(Sourpuss): Dash to AS-39, 20ft Up.
Action(Obsben): Cast (2nd level)Chronal Splinter on Unarmed Lizardfolk. Int Save(DC 16) or take 11 Psychic Damage and subtract 2 from its next save.
Movement(Obsben): Fly to AS-37, 15ft Up(so that she's hovering over the dragon.
OR(if for whatever reason Rhy is immune to Cutting Words, see spoiler)
"Oh my, that will not do -- will not do at all." Obsben said with a huff. "Wakey, wakey, Graxxy. You're fight isn't done yet." She says softly, and yet to Graxx, her words rang clear, bolstering the man's spirit and luring him back into the waking world once more. "That's it. No more holding back, Graxxy. Not now of all times. Keep at'em." On that note, she glares up to Rhythanx and snaps her fingers, seemingly cease existing for a split second before glitching back into reality well outside the creature reach and flying high above the swamp.
But though she left Graxx to fend for himself, with a yowl Sourpuss flies looking ready to offer whatever support he could in that moment!
Bonus Action: Cast (2nd level)Healing Word on Graxx, restoring 8 HP.
Action: Activate Lost Moment.
Movement: BB-43, 60ft up.
(OOC: Sourpuss' action/movement remaining unchanged from above.)
Future Reaction: Dependent on AoO, if any.
When you realize you're doing too much: Signature.
(@Lerus: Forgot to include in the previous post, but she'll still using the healing word from the spoiler on Graxx to help bolster him a little. So, it'll be another 8 HP healed for him, unless you'd prefer a re-roll on it. Only instead of the "healing words" there it'll be this:)
And as Obsben hovered above the dragon, she'd muster as much of her failing strength to cheer, "Now kick his ass, Sea Bass! He... he don't got nuthin' on ya! Go all out, 'cause we got'cha ya back!"
When you realize you're doing too much: Signature.
DM's Screen:
INT save {DC 16}: 15
After saving Graxx's life, Obsben weaves two quick spells and sends a mental order to her familiar. With her first spell, the witchling brings the lizardfolk spellcaster to her knees. She looks around to see where that mental attack came from, but can't be sure. (Unarmed Lizardfolk#1 takes 11 psychic damage.)
With her second spell, Obsben reinvigorates Graxx a bit. (Graxx recovers 8 HP.)
The halfling then flies above Rythnax and has Sourpuss join her in that endeavor.
(Graxx's turn is still up. To be clear, Compelled Duel is still at play.)
Graxx is barely hanging on. He knows he wants to keep his hold on the spell to keep the Dragon's focus on him.
(Action) Graxx will attack RECKLESSLY TWICE with his vicious pike!
Attack: 24 Damage: 12
Attack: 23 Damage: 4
IF HITS GRAXX WILL BURN TWO SPELL SLOTS TO DIVINE SMITE FOR EXTRA DAMAGE!
1st Hit: 11
2nd Hit: 10
(Bonus Action) Graxx yells "TEMPUS!" and will use Channel Divinity!
Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 feet of you, which can include you. The total number of temporary hit points equals 2d8 + your level in this class, divided among the chosen creatures however you like.
Graxx will grant himself 8 Temporary Hitpoints!
2nd Hit: Critical Smite! 7
Also extra 7 damage from Vicious Pike!
DM's Screen:
WIS save {DC 16}: 13
(@Grx: There's the Graxx we all know and love!)
The situation is not perfect. He is not wielding his preferred weapon, his blood is not boiling, his wounds are many, and his companions have seen better days. Yet, it is in this moment that CRAP needs him the most. Graxx tightens his grip on his pike and thrusts it twice. Each attack sinks deeply into Rythnax's body, the dragon's scales having no power to deflect them. The black dragon roars in pain, his muscles twitching in shock. (Rythnax takes 57 magical piercing and radiant damage.)
Some of the divine energy released in the attacks refuels Graxx! (Graxx gains 12 temp HP.)
On the other end of the battlefield, the nearly-dead spellcaster goes on all fours and suddenly transforms into crocodile, growing in size and musculature. It approaches Neya with evil intent but is greeted by Ilim first.
-> Spell damage: 11
Ilim launches an ice-spike at the crocodile and apparently hits its secret weak spot. Just as suddenly as the crocodile entered the battlefield, it now departs it. The creature resumes her original form. A look of confusion takes over the lizardfolk spellcaster's face. (Crocodile takes 19 radiant damage and reverts to it original form.)
-> Spellcaster's concentration check for Entangle {DC 10}: 11
Ellison presumably continues to run away as fast as he can.
END OF INITIATIVE ROUND 7
(LAIR ACTION is up next. Please note that the map above already shows the new placement of the Fog sphere as described in the post immediately below.)
DM's Screen:
WIS saves {DC 16}: 19 7
LAIR ACTION
Rythnax commands the concentrated sphere of fog to dissipate and reform around himself. The fog swirls up, surrounds Graxx, Obsben, Sourpuss, and Rythnax. It becomes so dense that the warriors' darkvision, if they have it, helps little.
Elsewhere, the two Lizardfolk warriors engaged with Neya and Utar, but not before Burga and Grewalt have their turn.
-> Spell damage: 16 14
Burga smashes her morningstar against the back of the first enemy, bringing him down easily. (Armed Lizardfolk#1 takes 19 radiant damage and is DEFEATED.)
Grewalt hits his target just as accurately, but this enemy persists. (Armed Lizardfolk#6 takes 15 radiant damage.)
Rolling with the punches, the survivor attacks Utar:
-> Spiked Shield vs. Utar: Attack: 11 Damage: 6
-> Heavy Club vs. Utar: Attack: 14 Damage: 5
Utar raises his shield to block the incoming club, but the lizardfolk warrior feigns and attacks with the shield first. (Utar takes 7 piercing damage.)
-> Utar's concentration check for Spirit Guardians (DC 10): 5
(Neya and Utar are up next.)
With regular one-handed sword strikes, Neya continues her assault on the armed lizardfolk, her cantrip burned.
Longsword Attack: 15 Damage: 7 (20,10)
Extra Longsword Attack: 26 Damage: 6 (13, 12)
Bonus Unarmed Attack: 24 Damage: 8 (12, 10)
(if any attacks take down the target, the remaining attacks go to the spellcaster)
(also 2 ki points to increase attacks #2 & #3 by 2 each, making attack rolls 15 and 14, respectively)
Extended Signature
Utar watches his former comrades blink out of existence but knows it won't be long until he sees them again. Seeing Neya focus down the armed lizardman, Utar knows he needs to put some kind of pressure on the remaining caster. Pulling his special warhammer as close as it can get, it swings hard.
Bonus Attack: 14 Damage: 9
Should Neya deal with the armed lizardman, Utar will move to engage the caster, but if not, he'll try to finish it off before moving to engage the caster directly.
Attack: 11 Damage: 12 plus 2 from divine strike.
Neya's next sword attacks lack the magical flame of her previous strike, but they are just as effective, especially after the added focus the warrior bestows herself. The first two slashes rip the life out of the last armed combatant. The third slash finishes the spellcaster. (Armed Lizardfolk#6 takes 22 slashing damage and is DEFEATED, Unarmed Lizardfolk#1 takes 10 slashing damage and is DEFEATED.)
-> The entangle patch disappears.
(@MB: Neya ended up dealing with both remaining lizardfolk, so there are no nearby enemies once Utar's turn comes up. As far as you can tell, Rythnax is the only remaining enemy. I think it is fair that you get to reconsider your turn.)
Utar's retconned turn:
Watching his former comrades blink from existence, Utar blinks again as Neya's whirling blade dance makes short work of the remaining lizardmen.
Turning to face the only remaining threat, Rythnax, Utar cannot discern the dragon in the surrounding fog. The half-orc sends his spectral warhammer ahead, and deciding to do something about the fog, Utar wades forward through the swamp, extending a hand towards it and casts dispel magic.
(OOC - Does Utar need a skill check to dispel? If so; 9.)
DM's Screen:
2
If Utar isn't allowed to have his former companions in the battlefield, then Rythnax is not allowed to have his own magical effect either. After approaching the ball of concentrated fog as best as he can {AY-47}, the Tormite disrupts the fog enveloping the dragon and most of the other CRAPers. The ambient fog remains, but the concentrated bit is dispersed.
Meanwhile, Utar's spiritual weapon continues to hover the battlefield in search of a target {AU-44}.
Staring down Graxx, Rythnax starts to become frustrated: "WHY. WON'T. YOU. GO. DOWN?!" The dragon attacks furiously, aiming all his strikes at the one enemy it has eye for.
-> Claw vs. Graxx (Reckless Attack): Attack: 25 Damage: 22
-> Claw vs. Graxx (Reckless Attack): Attack: 21 Damage: 9
-> Bite vs. Graxx: Attack (Reckless Attack): 24 Damage: 18
-> Graxx's concentration save, if applicable: 11 19 15