Pyre-Winder sighted on the nearest rider and sent an arrow their way, calling down to Kalhiri, " I have faith you will prove helpful to our endeavours here youngster."
This post has potentially manipulated dice roll results.
The arrow lodges itself in one of the less armored rider as the other one throws a dagger at you Pyre-Winder, you notice air moving around the dagger to make the shot more precise .
Attack: 15 Damage: 4
Garth, you're next, with Tofric after that
(Also everyone heads up my Friday schedule is so packed I probably won't be able to post on Friday)
Navina has been gone for a longer period of time than I expected. I really don't like making actions for characters without the inputs of players, so were jsut going to go straight to Kalhiri's turn if everyone's alright with that
This post has potentially manipulated dice roll results.
(They said that they would be unavailable for a few days, so I reason that, while we continue, it would be fair to keep their turn pending until they have another and so on? That said are they on range for a dagger throw - 20 feet? Even at 60 feet with disadvantage?)
With Garth nearly taking out a second rider, Kalhiri aims at the same one with a throwing dagger of her own.
This post has potentially manipulated dice roll results.
(Sorry about the wait, folks. Had some trouble getting the computer set up at the new location. If you still don't mind sliding my turn in here, Torfric's going to cast Sleep as a 2nd level spell on the vulture carrying the Cultist Knight.)
"This is more enemies than I'm used to making in one day," mutters Torfric, gently tracing his fingertips downward through the air, as though to close someone's eyes. "Just about, mind."
Fadimumbles "I'm not great at distance..." and casts Bless at Torfric, Garth and Pyre-Winder
"You get'em, pals!"
[[You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.]]
Torfric waves their hands in the air, and the last flyer, and the giant vultures, fall to the ground. On impact with the ground, the knight takes 4 damage, and springs awake. They get up, mutter a spell under their breath, and sprint 75 feet in the direction he came from
Kalhiri: 6
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Whoops I waited for 6 initiatives by accident.
Cultist Initiate 1: 15
Cultist Initiate 2 13
Cultist Knight 11
Pyre-Winder, you go first
Pyre-Winder sighted on the nearest rider and sent an arrow their way, calling down to Kalhiri, " I have faith you will prove helpful to our endeavours here youngster."
Attack: 20 Damage: 10
Bardic Inspiration- Kalhiri. 1d6.
The arrow lodges itself in one of the less armored rider as the other one throws a dagger at you Pyre-Winder, you notice air moving around the dagger to make the shot more precise .
Attack: 15 Damage: 4
Garth, you're next, with Tofric after that
(Also everyone heads up my Friday schedule is so packed I probably won't be able to post on Friday)
As the flying creatures approach, Garth asks Aelin to distract the same rider that Pyre-Winder aimed for, then fly clear.
Attack 25, Damage 8 (in log)
(I forgot to mention Pyre-Winder's first attack killed it's target, does this change your action Garth?
(( Garth will attack the other similar target if the first is down ))
Garth's arrow hits in the flyer's stomach, it flinches in pain, but doesn't fall
Tofric's turn, then Kalhiri
Navina has been gone for a longer period of time than I expected. I really don't like making actions for characters without the inputs of players, so were jsut going to go straight to Kalhiri's turn if everyone's alright with that
(They said that they would be unavailable for a few days, so I reason that, while we continue, it would be fair to keep their turn pending until they have another and so on? That said are they on range for a dagger throw - 20 feet? Even at 60 feet with disadvantage?)
With Garth nearly taking out a second rider, Kalhiri aims at the same one with a throwing dagger of her own.
Attack: 18 Damage: 7
second hit roll in case it is at long range: 25
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
(Sorry, the damage roll should be only 8, I made a mistake with the modifier.)
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
The dagger strikes the flyer's chest and they lose consciousness and fall of their bird.
Fadi's turn
(Sorry about the wait, folks. Had some trouble getting the computer set up at the new location. If you still don't mind sliding my turn in here, Torfric's going to cast Sleep as a 2nd level spell on the vulture carrying the Cultist Knight.)
"This is more enemies than I'm used to making in one day," mutters Torfric, gently tracing his fingertips downward through the air, as though to close someone's eyes. "Just about, mind."
37 (Total Hitpoints affected, save DC 15)
Fadi mumbles "I'm not great at distance..." and casts Bless at Torfric, Garth and Pyre-Winder
"You get'em, pals!"
[[You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.]]
Torfric waves their hands in the air, and the last flyer, and the giant vultures, fall to the ground. On impact with the ground, the knight takes 4 damage, and springs awake. They get up, mutter a spell under their breath, and sprint 75 feet in the direction he came from
Pyrewinder swooped across and after the knight, firing a " warning" shot to make them halt.
Attack: 7 Damage: 6
The arrow just goes through the rider's armor, hitting them in the back. Roll intimidation with advantage
Intimidation: 14
The grounded flyer throws their hand up in surrender and stops running