Spark runs forward to O17 and makes some Magic Stones. She lets two of them fly at the duergar skeletons (S4, and then S3 if S4 is killed.) Then she backs up to P17 to try to protect Rizo.
Attack: 12 Damage: 12
Attack: 10 Damage: 13
(Should I roll for the chuul, or does someone else want to?)
This post has potentially manipulated dice roll results.
(For reference the Chuul is at 34/74HP.)
The chuul effortless picks up the minotaur with his iron grip pincers and slams its second pincer into the brittle bones thereby snapping the large skeleton's spine! Meanwhile, the Skeletons on the ridge deliver another salve of bolts relentlessly aiming for the chuul. The second Minotaur steps a few steps forward, confused to find resistance on its way forward by a steadfast gnome. Angrily it swings its great axe at Spark.
As one skeleton raises its crossbow, Minty’s bolt dislodges one of its shoulder blades. The creature’s arm and weapon slides down into the chasm and the skeleton, unsure what to do, simply jumps after it to retrieve its weapon and appendage.
This post has potentially manipulated dice roll results.
Spark runs to O18, risking an opportunity attack from the minotaur skeleton, but letting her make ranged attacks normally. She uses her sling to launch one magic stone at the remaining minotaur skeleton, makes three more, and then launches another, also at the minotaur.
Attack: 11 Damage: 12
Attack: 17 Damage: 10
She returns to P17, still trying to protect Rizo.
The chuul circles around Rizo to R18 and attacks the minotaur with its pincers.
(For Spark's attacks, the first damage die is bludgeoning, and the second is lightning. Her first one should do 18 to the minotaur, but I can't see a breakdown for the second one.)
Edit: The total damage to the minotaur should be between 64 and 69, depending on how much of the damage from Spark's second attack is bludgeoning.
This post has potentially manipulated dice roll results.
The Minotaur skeleton directs an overhead blow at the fleeing Spark that will be difficult to block or dodge, however, Sparks retribution with some help by the chuul’s powerful pincers make short work of the large skeleton. Three more bolts flit through the air aiming at the chuul.
What a lucky roll. But mummy rot doesn’t allow any healing, so Rizo is stable but didn’t get the 1hp and therewith remains unconscious.
for reference, the monster stats: Minotaur Skeleton, Skeleton (duergar skeletons)
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Minty takes careful aim at one of the skeletons trying to slow the rain of bolts with one of his own.
Attack: 19 Damage: 10
Sneak damage: 12
Attack: 15 Damage: 8
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
(Spark’s and the chuul’s turn)
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Spark runs forward to O17 and makes some Magic Stones. She lets two of them fly at the duergar skeletons (S4, and then S3 if S4 is killed.) Then she backs up to P17 to try to protect Rizo.
Attack: 12 Damage: 12
Attack: 10 Damage: 13
(Should I roll for the chuul, or does someone else want to?)
Go ahead. Stats: Chuul
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
The chuul attacks MS1 with its pincers.
Attack: 16 Damage: 11
Attack: 26 Damage: 18
(For reference the Chuul is at 34/74HP.)
Xbows:
Attack: 8 Damage: 12
Attack: 8 Damage: 7
Attack: 11 Damage: 9
Minotaur:
Attack: 18 Damage: 20
Initiative order: 20:S2, 15:S4, 14:Rizo, 10:Minty, 9:S1, 8:Spark, 6:S3, 4:M1
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
(You're characters might have noticed that the skeleton was particularly vulnerable to the chuul's bludgeoning damage type.)
Initiative order: 20:S2, 15:S4, 14:Rizo, 10:Minty, 9:S1, 8:Spark, 6:S3, 4:M1
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Minty tries once again to slow the incoming bolts with one of his own.
Attack: 16 Damage: Unable to parse dice roll.
Regular damage 10
Sneak damage: 7
Initiative order: 20:S2, 15:S4, 14:Rizo, 10:Minty, 8:Spark, 8:Chuul, 6:S3, 4:M1
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Spark runs to O18, risking an opportunity attack from the minotaur skeleton, but letting her make ranged attacks normally. She uses her sling to launch one magic stone at the remaining minotaur skeleton, makes three more, and then launches another, also at the minotaur.
Attack: 11 Damage: 12
Attack: 17 Damage: 10
She returns to P17, still trying to protect Rizo.
The chuul circles around Rizo to R18 and attacks the minotaur with its pincers.
Attack: 12 Damage: 15
Attack: 20 Damage: 10
(For Spark's attacks, the first damage die is bludgeoning, and the second is lightning. Her first one should do 18 to the minotaur, but I can't see a breakdown for the second one.)
Edit: The total damage to the minotaur should be between 64 and 69, depending on how much of the damage from Spark's second attack is bludgeoning.
(Hum, I get a total of either 93 or 94, since your roll must be a 4 and a 5 for the color blue. And that kills the Minotaur who had 75 Hp. )
AoO: Attack: 26 Damage: 35
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Attack: 9 Damage: 9
Attack: 21 Damage: 7
Attack: 20 Damage: 6
Initiative order: 20:S2, 15:S4, 14:Rizo, 10:Minty, 9:S1, 8:Spark, 6:S3
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Initiative order: 20:S2, 15:S4, 14:Rizo, 10:Minty, 9:S1, 8:Spark, 6:S3
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
A ghostly bronze dragon wing appears in the air in front of Spark, temporarily boosting her AC to 23 and blocking the minotaur's axe.
Minty continues returning fire against the opposing archers
Attack: 17 Damage: Unable to parse dice roll.
Regular Damage: 13
Sneak Damage: 14