If the Boggle goes down, Yoku uses his bonus action to move the Hunter's Mark to the Brughor Axe-Biter
Oh that definitely takes it down. In fact, it rips its head clean off. The axe-biter moves 30 ft towards you (now 10 ft away) and throws a javelin. Attack: 21 Damage:
"Yoku cries out in pain." Concentration check Constitution DC 10 vs 5
If concentration is broken, Yoku will recast Hunter's Mark as a bonus action on the Brughor Ax-Biter, otherwise, he will just shoot an arrow,
Longbow, Hunter's Mark Attack: 26 Damage: 11
That hits! Not a crippling blow but nothing to sneeze at. He loves to melee range and chops with a greataxe. Attack: 25 Damage: 26
Yoku is left with 1 hit point left. "You heinous jukkete!" Concentration Check DC 13 vs 21
Yoku teleports away 30 feet and moves an additional 30 feet away and then fires an arrow (with malus),
The invisible crowd groans as the axe hits Yoku hard, nearly killing him, but then Oohs as he teleports away and drops his enemy with a well placed shot to the heart!
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This post has potentially manipulated dice roll results.
Counts getting tire of this evasive thing:
Count is going use use his bonus action channel divinity: Vow of Enmity
Vow of Enmity. As a bonus action, you can choose a creature you can see within 10 ft. of you and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls unconscious.
Count is going use use his bonus action channel divinity: Vow of Enmity
Vow of Enmity. As a bonus action, you can choose a creature you can see within 10 ft. of you and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls unconscious.
FAttack: 20 Damage: 7 plus HM 4
That was the exact amount of damage you needed to kill it! I need you and Spitz to make a dc11 Wis save or take 2 psychic damage as it’s hideous laughter lingers on…
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Not including the money taken by Nadir and Yoku, you guys get 400 xp each,
Rapier
Sling
Shortsword
Dagger x4
Leather armor x2
Handaxe
Light crossbow and 20 bolts
A greataxe
5 javelins
Hide armor x4
A spiky chain
56 gold and 181 silver.
im not gonna put you guys through another wave. Short rest time!
As the last enemy goes down, the walls on either side of you guys shimmer and disappear. You’re all now in the same area, able to do things and once you’re done doing things head back to your chambers.
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
I forgot about that feat. That’s a good feat. We need to get Yoku up about 17 more hp. Of course there’s hit dice during our short rest. Can’t really justify spending a hit die for Dolrik for only 1 hp, however.
I only have 1 more second level spell slot, but I do have 4 1st level slots left. I don’t have Cure Wounds, but I do have Healing Word for 1d4+4.
Maybe Healer’s Feat then follow with either hit die or Healing Word or both to get Yoku up to close to max.
I was kicking myself for wasting a spell slot on a min heal, but that reminded why I did it!
Average of 9 damage becomes 26
That’s how it goes innit?
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The sword slashes through his throat at he goes down!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nope! Not quite a hit. It swings again. Attack: 25 Damage: 9
The invisible crowd groans as the axe hits Yoku hard, nearly killing him, but then Oohs as he teleports away and drops his enemy with a well placed shot to the heart!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The first goes down to the hammer. With a save of 14 you some of the life sucked from it and it comes after you with it’s dagger! Attack: 23 Damage: 5
Attack: 5 Damage: 3
Attack: 24 Damage: 5
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(Wow! Three max damage rolls in a row. Good thing Dolrik has good ax)
Nadir, on the dwarf you find a handaxe, a light crossbow and 20 bolts, 1 gold and 16 silver.
You guys are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
1 of 3 daggers find their mark, poking Dolrik for 6hp. Ouch!
Bonus action: Spirit hammer switches targets and tries to pound the carapace of the remaining Chitine like an anvil.
Attack: Attack: 24 Damage: 12
Action: Toll the Dead
DC 15 Wis Save or 4 necrotic damage
Rawrer continues to Distract
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
(Reminds me, I forgot disadvantage! 10 is the reroll)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Counts getting tire of this evasive thing:
Count is going use use his bonus action channel divinity: Vow of Enmity
Vow of Enmity. As a bonus action, you can choose a creature you can see within 10 ft. of you and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls unconscious.
FAttack: 20 Damage: 7 plus HM 4
This does indeed open a big crack and hell’s bells brings him down!
That was the exact amount of damage you needed to kill it! I need you and Spitz to make a dc11 Wis save or take 2 psychic damage as it’s hideous laughter lingers on…
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Count wis st: 8
Sir Spitz wis st: 0
Sir Spitz hp 12/15
Not including the money taken by Nadir and Yoku, you guys get 400 xp each,
Rapier
Sling
Shortsword
Dagger x4
Leather armor x2
Handaxe
Light crossbow and 20 bolts
A greataxe
5 javelins
Hide armor x4
A spiky chain
56 gold and 181 silver.
im not gonna put you guys through another wave. Short rest time!
As the last enemy goes down, the walls on either side of you guys shimmer and disappear. You’re all now in the same area, able to do things and once you’re done doing things head back to your chambers.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(3673 xp, right?)
Dolrik is glad to see everybody, but is instantly concerned at Yoku”s condition.
He instinctively casts Prayer of Healing on the neediest 6 souls (Spitz and other animals included).
Add 17 hp and we’ll reevaluate if more healing is needed and where we’ll get it from.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Count has 40/44 hp after the spell (please add 18).
Dolrik 38/39
Nadir 47/47 (please add 18 up to your max)
Yoku 19/36 (Yikes! Please add 18)
Spitz 15/15 (Make note)
Any other injured animal? Rawrer was not injured and there’s one more target for up to 18 healing.
Dolrik is unhappy that his spell couldn’t do more for Yoku.
”What else can I do for you? You shouldn’t face another wave in your current condition.”
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Sounds about right yes.)
Remember Count has the healer feat as well)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
I forgot about that feat. That’s a good feat. We need to get Yoku up about 17 more hp. Of course there’s hit dice during our short rest. Can’t really justify spending a hit die for Dolrik for only 1 hp, however.
I only have 1 more second level spell slot, but I do have 4 1st level slots left. I don’t have Cure Wounds, but I do have Healing Word for 1d4+4.
Maybe Healer’s Feat then follow with either hit die or Healing Word or both to get Yoku up to close to max.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
I'll use healing kits to get up to full. Save those spells.
Also, I can give Dolrik the scroll of cure wounds for use in the next combat.
So the only one that needs a healers kit is Yoku? Or do you want me to do those for everyone and save dolrik's spell?
Yoku's healers kit: 13