(Was the twilight sanctuary still in place when Sir Spitz took the 7 points of damage? If not Sir Spitz is down, if it was he would have 1HP after that last shot)
I don’t think so)
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This post has potentially manipulated dice roll results.
Sir Spitz falls.
As Count sees this he casts Green-Flame Blade and swing at the one responsible for Sir Spitz current condition. And will send a Sir Spitz some up lifting words (Healing Word Bonus action on Sir Spitz)
The mite does this, targeting Nadir: Blood Boiling Hex . The mite places a hex on a creature it can see within 60 feet of it for 1 minute. If the mite is hidden, using this ability does not reveal its location. While the creature is affected by this hex, whenever it makes an attack roll, an ability check, or a saving throw, it must roll a d6 and subtract the number rolled from the d20 roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn.
The mongrelfolk moves 10 ft closer and throws a dagger at Sir Spitz, but it bounces off his armor with an 8.
The first steeder moves and dashes to reach melee range. Count, Yoku, you’re up!
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
I don’t think so)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Sir Spitz falls.
As Count sees this he casts Green-Flame Blade and swing at the one responsible for Sir Spitz current condition. And will send a Sir Spitz some up lifting words (Healing Word Bonus action on Sir Spitz)
Attack: 10 plus bless 1 Damage: 5
Healing word: 7
Lhupo was the target of the attack and 4 fire damage if there is one close enough to them.
The flail collides which Lhupo’s head and drops him with a sickening thud and the fire burns the fishy fellow near to death!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir continues her fight against lizard and fish, with shortsword and dagger respectively.
Attack: 8 Damage: 7
Attack: 8 Damage: 2
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Bonus action to move Hunter's Mark to the Lizardfolk Commoner
Yoku Attacks the Lizardfolk Commoner with longbow, bless, Hunter's Mark, Colossus Slayer: 4 bless + 21, Damage 18
Nadir’s are enough to drop them both in their tracks. I’ll continue this later as I’m busy this morning!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Roll to see if you all get a short rest 1 (rest on 1-2)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Short rest for everyone! 8
Loot from this fight is:
Hoopak
Leather armor x3
Club x2
Light crossbow x14
Flail
Shield x2
Dagger x4
X2 slings and x30 bullets
Shortsword x3
X3 Shortbow x45 arrows
spear
net
gp 62 abd sp 26
350 xp each (bringing it to 2084)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Healers kit on Sir Spitz: 8
Right so y’all ready to go?
This time when you step through you’re in kind of a muddy area, the ground is pretty soft and hard to move through (difficult terrain)
In a group 30 ft off are: a mud mephit, a mongrelfolk, 2 male Steeders, a lord’s alliance guard, a mite, and a metallic warbler. Roll initiative!
(I talked to PlotArmored and he said to continue to bot Dolrik for now so I’ll do that. Dolrik init: 18
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
( I hope they are good!)
Nadir acts at 22
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Count: 9
Yoku initiative: 9
Order goes Nadir, Dolrik, Mite, mongrelfolk, steeder, count and yoku, warbler, guard, steeder, mud mephit . Nadir is up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir positions herself next to Dolric and readies a spear (melee) attack for the first enemy that enters her reach.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Dolric will activate his Channel Divinity.
End of turn temp hp for him 8 and for his dog 8
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The mite does this, targeting Nadir: Blood Boiling Hex . The mite places a hex on a creature it can see within 60 feet of it for 1 minute. If the mite is hidden, using this ability does not reveal its location. While the creature is affected by this hex, whenever it makes an attack roll, an ability check, or a saving throw, it must roll a d6 and subtract the number rolled from the d20 roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn.
The mongrelfolk moves 10 ft closer and throws a dagger at Sir Spitz, but it bounces off his armor with an 8.
The first steeder moves and dashes to reach melee range.
Count, Yoku, you’re up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Count sees the well armored dwarf with the big Halbert and desides that's a good place to start and Fire Bolt at him:
Attack: 11 Damage: 4
Count Temp hp: 5
Sir Spitz will dodge for the moment, temp hp: 8
Yoku spots the second Male Steeder (init 7) and marks it.
(Bonus Action to cast Hunter's Mark on the Male Steeder 7)
"Dolrik, do you have Faerie Fire for the invisible Mite?"
Yoku attacks the Male Steeder (7), longbow, Hunter's Mark: 23, Damage: 11