Sam as your hacking away at the vines Marley looks around to see a strange rock. On closer inspection he finds a switch. Pressing it causes a path to open up in the vines.
As the vines open Sam now sweating shrugs and follows the party down the path.
After a few hundred meters the party comes to a creek of fast moving water. It's about 20 feet wide and there are stones that dot the path.
You can attempt to cross via jumping on the stones.
Maziara, who has been quitely following behind the group looks at the river. Water has always calmed him and made him feel better. He listens to the churning water and finds peace in himself. He shifts his emotions from sorrow toward the family to determination to find this little girl before it is too late. He sees the path through the river and works his way across.
Marley moves as fast as he can along the bank (using Feline Agility) to get close to where Crunchface and Maziara are in the water. He quickly pulls a coil (hempen 50 feet) of rope from his pack and looping one end around a tree trunk, tosses the other end towards Crunchface and Maziara as he shouts, "Rope!"
5
(not sure if proficiency would get added or not so left it off)
Marley moves as fast as he can along the bank (using Feline Agility) to get close to where Crunchface and Maziara are in the water. He quickly pulls a coil (hempen 50 feet) of rope from his pack and looping one end around a tree trunk, tosses the other end towards Crunchface and Maziara as he shouts, "Rope!"
5
(not sure if proficiency would get added or not so left it off)
(Doh! This should be fun LOL)
It would be athletics but with a nat 1 well....
In your haste you don't realize you tied the middle of the rope In the knot. As you go to toss the rest into the river you realize only 10 feet of rope remains free not enough to reach your friends.
(It will take a full action to untie and retire the rope. You can use a free item interaction to attempt to retoss after on your next turn)
Crunchface and Maziara you can either make a athletics check with advantage to get free of the current or do a free item interaction to hold the rope as Sam and Marley (1 str check with advantage) on their turn.
Crunchface still to act this round before the swarm
Sam as your hacking away at the vines Marley looks around to see a strange rock. On closer inspection he finds a switch. Pressing it causes a path to open up in the vines.
As the vines open Sam now sweating shrugs and follows the party down the path.
After a few hundred meters the party comes to a creek of fast moving water. It's about 20 feet wide and there are stones that dot the path.
You can attempt to cross via jumping on the stones.
Acrobatics check.
Ford the river.
Athletes check
Or do something else of your own design.
What do you do
Crunchface attempts to ford it with athletics 23
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Sam with test his strength (Athletics) 16
D&D since 1984
Marley sheathes his sword and jumps from rock to rock.
Acrobatics: 20
Maziara, who has been quitely following behind the group looks at the river. Water has always calmed him and made him feel better. He listens to the churning water and finds peace in himself. He shifts his emotions from sorrow toward the family to determination to find this little girl before it is too late. He sees the path through the river and works his way across.
Acrobatics: 11
Marley skips across the river as Sam forces his way across.
Crunchface and Maziara try to follow suit but you both slip being washed down stream 40 feet.
The sounds of the splash attracts a swarm of quippers
Roll Initiative
Sam and Marley are 40 feet away on the shore bank
Crunchface initiative: 8
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Sam Init 14
D&D since 1984
Marley initiative: 22
Maziara initiative: 13
Order: Marley, Sam, Maziara, Crunchface, Quipper Swarm (QP)
The swarms get a surprise round.
QP VS Maziara 11 to hit 9 damage
Yall are up
Marley moves as fast as he can along the bank (using Feline Agility) to get close to where Crunchface and Maziara are in the water. He quickly pulls a coil (hempen 50 feet) of rope from his pack and looping one end around a tree trunk, tosses the other end towards Crunchface and Maziara as he shouts, "Rope!"
5
(not sure if proficiency would get added or not so left it off)
(Doh! This should be fun LOL)
(Tempted to use shocking grasp on my turn)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
It would be athletics but with a nat 1 well....
In your haste you don't realize you tied the middle of the rope In the knot. As you go to toss the rest into the river you realize only 10 feet of rope remains free not enough to reach your friends.
(It will take a full action to untie and retire the rope. You can use a free item interaction to attempt to retoss after on your next turn)
No reason not too 5e does not pose any mechanics for being wet and the quippers are not metal. Would be cool if they where
Maziara staggers in the water, blood dripping off him and tainting the water.
“It’s never an easy stroll out here.”
He closes his eyes and begins to hum a sweet soothing melody. Maziara attempts to put as many Quippers to sleep as he can.
sleep: 25
With all the blood in the water the fush are in such a frenzy that the spell seems to have no affect as they keep swarming around you.
Sam dashes down the river and readies his rope as well. Tying it to himself as he runs then throwing it to them.
14
D&D since 1984
13 will do it.
Crunchface and Maziara you can either make a athletics check with advantage to get free of the current or do a free item interaction to hold the rope as Sam and Marley (1 str check with advantage) on their turn.
Crunchface still to act this round before the swarm
Joke
Crunchface will cast Sacred Flame. DC12 Dex save or 2 radiant damage. He’ll then grab for the rope and Maziara.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.