Finley gets ready to speak to Candlefoot when Gan-Re gives chase, "Mr. Candlefoot. We'll get th' halflin' and then we can solve yer problem, aye!"Finley holds up his ticket to the mime and follows Gan-Re inside.
The mime quickly punches everyone's ticket as you enter the Hall of illusions. Inside you see a mirror maze. The first few mirrors show you as a young kid. The path diverge to a left or right.
Hisashi please roll history check to see if can figure out why the female halfling laughed
The first few mirrors show you as a young kid. The path diverge to a left or right.
....
What do you do?
Valrieth hops up-and-down in place, watching the wings on her younger reflection flap. Then she notices the reflections of the young Finley and Gan-Re and starts laughing. "Gan-Re, you were such a cute little fledgling!"
Still laughing, she starts to turn to the right but then asks the others, "Split up? Or stay together in one group?"
Gan-Re really wants to chase something, but he doesn't like leaving Finley alone for too long. 'I'll go with Finley. Lady Hisashi, can you go with Val?'
Rollback Post to RevisionRollBack
Gan-Re: Aarakocra Barbarian - The Wild Beyond the Witchlight | DM - Keys of Empire
Gan-Re really wants to chase something, but he doesn't like leaving Finley alone for too long. 'I'll go with Finley. Lady Hisashi, can you go with Val?'
"OK. Oh!", Valreith reaches into her pouch to pull out two whistles on little loops of string which her former companions returned to her when they left. "I got us all these signal whistles. If you need help immediately, just blow one long blast on the whistle. If you've found the halfling, and the coast is clear: four short tweets."
Val demonstrates the latter with her whistle, which she wears around her neck: twee-twee-twee-tweet.
"Er...um...sorry, Gan-Re. but I'm not sure how well the whistle will work with your beak."
Gan and Finley head to the left; Val and Hisa, to the right?
Finley puts the whistle in one of his pouch pockets, nods at the others and puts his left hand on the mirror, "Ah love these kind o' mazes wit' th' mirrors like this." He leads the way left.
15 in game log. “Woah dis is gonna get dizzy” the Kobold says as she tries to navigate the maze. She takes short steps and keeps her head on a swivel as she occasionally braces herself against the walls.
Everyone figures out what is the real path without smashing into any mirrors.
As you progress your child selves become older and older. Soon you see what you will look like during your old age.
Those that took the right path sees a Halfling man staring worriedly into a mirror. Inside the mirror you see a little girl with a pig mask whispering something to Rubin. She offers her hand and Rubin slowly reaches for it.
What do you do?
Something is running away from him, therefore Gan-Re will chase it.
Gan-Re: Aarakocra Barbarian - The Wild Beyond the Witchlight | DM - Keys of Empire
Finley gets ready to speak to Candlefoot when Gan-Re gives chase, "Mr. Candlefoot. We'll get th' halflin' and then we can solve yer problem, aye!" Finley holds up his ticket to the mime and follows Gan-Re inside.
Zylo Esstyrlynn - The Wild Beyond the Witchlight
The mime quickly punches everyone's ticket as you enter the Hall of illusions. Inside you see a mirror maze. The first few mirrors show you as a young kid. The path diverge to a left or right.
Hisashi please roll history check to see if can figure out why the female halfling laughed
DC 12
What do you do?
Insight rolled in game log: 18
”dats nice very nice. No ticket punch, ya get punched!” Hisashi claims. “You otay mr. Mime?”
Valrieth hops up-and-down in place, watching the wings on her younger reflection flap. Then she notices the reflections of the young Finley and Gan-Re and starts laughing. "Gan-Re, you were such a cute little fledgling!"
Still laughing, she starts to turn to the right but then asks the others, "Split up? Or stay together in one group?"
Gan-Re really wants to chase something, but he doesn't like leaving Finley alone for too long. 'I'll go with Finley. Lady Hisashi, can you go with Val?'
Gan-Re: Aarakocra Barbarian - The Wild Beyond the Witchlight | DM - Keys of Empire
(OCC: Hisashi has been on fire with her skill checks lately.)
"OK. Oh!", Valreith reaches into her pouch to pull out two whistles on little loops of string which her former companions returned to her when they left. "I got us all these signal whistles. If you need help immediately, just blow one long blast on the whistle. If you've found the halfling, and the coast is clear: four short tweets."
Val demonstrates the latter with her whistle, which she wears around her neck: twee-twee-twee-tweet.
"Er...um...sorry, Gan-Re. but I'm not sure how well the whistle will work with your beak."
Gan and Finley head to the left; Val and Hisa, to the right?
“Let’s hunt ourselves a halfling!” Hisashi says playfully as she nods at the split and goes right.
Gan-Re whistles in perfect imitation of the Whistle. Then heads off with Finley.
Gan-Re: Aarakocra Barbarian - The Wild Beyond the Witchlight | DM - Keys of Empire
Val laughs loudly at that. Between her laughs, she says, "How clever, Gan-Re! You're your own whistle!"
Then she turns right and follows Hisa.
Finley puts the whistle in one of his pouch pockets, nods at the others and puts his left hand on the mirror, "Ah love these kind o' mazes wit' th' mirrors like this." He leads the way left.
Zylo Esstyrlynn - The Wild Beyond the Witchlight
As you head further in it becomes hard to discern what is a mirror and what is a path
Everyone Please roll perception
15 in game log. “Woah dis is gonna get dizzy” the Kobold says as she tries to navigate the maze. She takes short steps and keeps her head on a swivel as she occasionally braces herself against the walls.
Gan-Re tries to understand what is going on and where the path is
PERCEPTION 13 (game log)
Gan-Re: Aarakocra Barbarian - The Wild Beyond the Witchlight | DM - Keys of Empire
Val finds the dizzying feeling funny for some reason that she can't explain. (perception: 21 in game log)
Finley feels a bit lost, but tries to confidently continue into the maze, “This way!”
( Perception 10 game log)
Zylo Esstyrlynn - The Wild Beyond the Witchlight
(Nice rolls)
Everyone figures out what is the real path without smashing into any mirrors.
As you progress your child selves become older and older. Soon you see what you will look like during your old age.
Those that took the right path sees a Halfling man staring worriedly into a mirror. Inside the mirror you see a little girl with a pig mask whispering something to Rubin. She offers her hand and Rubin slowly reaches for it.
What do you do?
Those that took the left path ends at a dead end.