Glim is caught behind Wreji but sends a Fire Bolt at the monster, hitting it in the shoulder.
The quaggoth charges Wreji and claws at his chest. Attack 1: 13 Damage: 6 :: Attack 2: 16 Damage: 9
Wreji is caught off-balance by the charging furball and whiffs both of his strikes.
Pim releases two arrows in quick succession, striking the quaggoth with both despite having to shoot around Wreji.
Nip wants to fly, but the doorway would prevent a shot, and he can't fly through it with Wreji in the way. Still, he also manages to hit the furry creature twice, dropping it to the ground in a bloody heap.
Combat over! (Well that was quick!) With the quaggoth dispatched, you track down the source of the terrible stench: the putrescent, mostly eaten corpses of five psurlons hidden under a staircase that climbs to the battle deck. Within these foul remains are dozens of gelatinous, marble-sized egg casings left behind by the psurlon worms that hatched from the eggs.
Congrats - you have explored all of the craft and thus gain a level!
“No survivors but some valuable finds and hopefully we’ve prevented other travelers from stumbling into this mess. Let’s get back to the ship, report to the captain what we’ve found.”
Wreji sheaths his blade and mounts his shield to his back as he moves to exit the ship. (Woohoo! Lvl 6)
'Prudence and policy demands we burn all these eggs and insure no fellow 'farers fall victim to this hulk in the future.' he looks to his comrades 'I have a torch and tinder, but I suspect one of you may have more...impressive means of burning this out'
'Prudence and policy demands we burn all these eggs and insure no fellow 'farers fall victim to this hulk in the future.' he looks to his comrades 'I have a torch and tinder, but I suspect one of you may have more...impressive means of burning this out'
Glim nods. "Yes, burning or destroying this wreck is wise. Probably no more danger, but no sense scaring others."
OOC: Firebolt can set objects alight, so might be able to start enough fires to get it ablaze.
“Yes, a wise choice. I don’t necessarily use fire magic so Glim is probably most skilled in this task… I can offer a travelers prayer to those lost however.”
Wreji kneels on one knee as he crosses his arms to place each hand on the opposing shoulder as he offers a silent prayer as the remnants are burned
After several more days of travel through wildspace, the Moondancer arrives at the Rock of Bral. Sunlight illuminates the rooftops and spires of a city built across the top of a gigantic asteroid. The asteroid’s underside has structures as well, including fortresses and giant sails. Wooden docks protrude from one end of the asteroid, and a variety of ships are moored there. Space-dwelling fish scatter in front of you as your ship adjusts its heading until the docks are straight ahead and level with the ship’s main deck. Pier workers stand ready to catch ropes and tie off the ship as it glides alongside one of the docks and slows to a stop. “Welcome to the Rock!” says Captain Sartell. “This is where we part ways. Seek out Commodore Krux, a giff who clashed with astral elves in the past and who might be able to help you plan your next move. He can usually be found at the Eye of the Beholder, a popular tavern. If he's not there, ask Beauty, the proprietor and barkeep, if he knows where Krux is.”
The Rock of Bral is roughly 1 mile long and half that in width and depth, oriented front to back, with a leading edge and a trailing edge. A gravity plane bisects the length of the Rock, separating it into a topside and an underside.
The city of Bral is spread across the topside. On the trailing edge rises the High City, which includes the royal palace of Starhaven and its grounds, the noble estates, and Lake Bral. From there, the geography of Bral slopes down toward the Middle City, the financial and mercantile heart of the city. At the leading edge of the Rock is the Low City, an area populated by folk of modest means and the businesses they patronize. New arrivals at Bral typically disembark at the Low City’s docks.
The underside of the Rock is off limits to the general population and not part of the city per se. It is where Bral’s military forces are based. Most of the ground on the underside is used to grow crops to feed the populace. These fields are tended by convicted criminals who are housed in barracks and guarded by soldiers.
The interior of the Rock, which stretches half a mile from the surface of the topside to the surface of the underside, contains a network of caverns and tunnels.
The Eye of the Beholder
This prosperous tavern is owned and run by Beauty, a locally famous beholder. Beauty is a civic-minded, well-liked citizen who has no political ambitions. His tavern is rarely troubled by bullies or thieves.
Before they arrive at the dock Wreji will cast find steed to summon his faithful blonde elk with green eyes and a leather ornamented saddle. He turns to the captain with a bow, “thank you kindly for the safe passage. It’s been a pleasure in spite of the constant conflict hehe. May Fhalanghn keep your path clear.”
Thankful to be off of the cramped ship, Nip will spread his wings and take off. He flies as high as he can before leaving the air bubble of the Rock. He dives and tumbles in the air, pulling up just before he hits the ground and shoots straight back up. After a few moments of loops and barrel rolls, he lands back with the others a bit winded but much happier.
Pim nods at Nip's suggestion, pulling absentmindedly at his decidedly non-regulation armor and equipment, preparing for the inevitable dressing down from a fellow Giff.
Despite his apprehension at seeing another Giff, he strides near the front of the party as they make their way across the Rock toward the Eye, fiddling with his gear the entire time.
It's easy enough to find The Eye of the Beholder - practically everyone knows where it is! Stepping inside, you see a large, spherical creature with eyestalks and a watchful central eye tending bar in this establishment.
Filling one side of a table meant for six is a broad-chested, hippo-headed man with a green parrot perched on one shoulder. The haggard figure squints at you over the top of an enormous tankard, then waves invitingly to the seats across from him.
Pim lets out a sigh of relief when he sees the other Giff so casually - and unusually dressed. He strides to the table confidently and plops down in a chair raising his hand for a pitcher of ale before looking to his comrades to see if they'd like anything to drink.
Wreji follows the group on his mount to the tavern and taking a detour to tie his steed up in the nearest stable (or if he's able to tie it up outside that also works) and sits down to enjoy a cup of ale "Ah, what a nice place we've found ourselves in yes?"
"You lot look fresh as new brightwork - still got that shine on ya. Good to see another giff, tho, ya know?! What brings ya to tha Rock?" he asks and then takes a gigantic swallow of ale or whatever was in that enormous mug!
“We were attacked and just so happened to group up to protect ourselves at our last destination. This was our drop off point by the captain that gave us passage… not sure if anyone has specific business here other than what she suggested.” He turns to the others to chime in.
"Ah, wildspace can be wild indeed. What attacked you? I once had to fend off a swarm of scavvers in a jolly boat all be miself...almost lost an arm that time..." he takes another big swig from his mug and smiles, lost for a moment in reminiscing.
The giff’s demeanor brightens when you mention what’s happening to your home world. He leans forward intently and shoves his tankard to the side. "I've heard other tales like this. Astral elves sucking your world? I'm Krux, most call me Commodore. Please, tell me everything!"
Giff breaks down the attack on Waterdeep, the party's escape, the attack by the Astral Elves and the floating husk. He lays everything out in the precise manner drilled into every Giff from a young age, including numbers of enemies, disposition of forces, armaments of combatants, any known or suspected weakness and finally a frank assessment of the team's performance and capability.
He ends with a curt nod 'And so in summary, this crew has proven themselves brave, resourceful and capable, if missing the kind of frontline assault unit and healer I would ordinarily want for a unit this size.'
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Combat over! (Well that was quick!) With the quaggoth dispatched, you track down the source of the terrible stench: the putrescent, mostly eaten corpses of five psurlons hidden under a staircase that climbs to the battle deck. Within these foul remains are dozens of gelatinous, marble-sized egg casings left behind by the psurlon worms that hatched from the eggs.
Congrats - you have explored all of the craft and thus gain a level!
Love God. Love Others. Any Questions?
“No survivors but some valuable finds and hopefully we’ve prevented other travelers from stumbling into this mess. Let’s get back to the ship, report to the captain what we’ve found.”
Wreji sheaths his blade and mounts his shield to his back as he moves to exit the ship. (Woohoo! Lvl 6)
'Prudence and policy demands we burn all these eggs and insure no fellow 'farers fall victim to this hulk in the future.' he looks to his comrades 'I have a torch and tinder, but I suspect one of you may have more...impressive means of burning this out'
(The eggs already hatched - they were the creatures you defeated on the bridge =)
Love God. Love Others. Any Questions?
Glim nods. "Yes, burning or destroying this wreck is wise. Probably no more danger, but no sense scaring others."
OOC: Firebolt can set objects alight, so might be able to start enough fires to get it ablaze.
“Yes, a wise choice. I don’t necessarily use fire magic so Glim is probably most skilled in this task… I can offer a travelers prayer to those lost however.”
Wreji kneels on one knee as he crosses his arms to place each hand on the opposing shoulder as he offers a silent prayer as the remnants are burned
After several more days of travel through wildspace, the Moondancer arrives at the Rock of Bral. Sunlight illuminates the rooftops and spires of a city built across the top of a gigantic asteroid. The asteroid’s underside has structures as well, including fortresses and giant sails. Wooden docks protrude from one end of the asteroid, and a variety of ships are moored there. Space-dwelling fish scatter in front of you as your ship adjusts its heading until the docks are straight ahead and level with the ship’s main deck. Pier workers stand ready to catch ropes and tie off the ship as it glides alongside one of the docks and slows to a stop. “Welcome to the Rock!” says Captain Sartell. “This is where we part ways. Seek out Commodore Krux, a giff who clashed with astral elves in the past and who might be able to help you plan your next move. He can usually be found at the Eye of the Beholder, a popular tavern. If he's not there, ask Beauty, the proprietor and barkeep, if he knows where Krux is.”
The Rock of Bral is roughly 1 mile long and half that in width and depth, oriented front to back, with a leading edge and a trailing edge. A gravity plane bisects the length of the Rock, separating it into a topside and an underside.
The city of Bral is spread across the topside. On the trailing edge rises the High City, which includes the royal palace of Starhaven and its grounds, the noble estates, and Lake Bral. From there, the geography of Bral slopes down toward the Middle City, the financial and mercantile heart of the city. At the leading edge of the Rock is the Low City, an area populated by folk of modest means and the businesses they patronize. New arrivals at Bral typically disembark at the Low City’s docks.
The underside of the Rock is off limits to the general population and not part of the city per se. It is where Bral’s military forces are based. Most of the ground on the underside is used to grow crops to feed the populace. These fields are tended by convicted criminals who are housed in barracks and guarded by soldiers.
The interior of the Rock, which stretches half a mile from the surface of the topside to the surface of the underside, contains a network of caverns and tunnels.
The Eye of the Beholder
This prosperous tavern is owned and run by Beauty, a locally famous beholder. Beauty is a civic-minded, well-liked citizen who has no political ambitions. His tavern is rarely troubled by bullies or thieves.
Love God. Love Others. Any Questions?
Before they arrive at the dock Wreji will cast find steed to summon his faithful blonde elk with green eyes and a leather ornamented saddle. He turns to the captain with a bow, “thank you kindly for the safe passage. It’s been a pleasure in spite of the constant conflict hehe. May Fhalanghn keep your path clear.”
Thankful to be off of the cramped ship, Nip will spread his wings and take off. He flies as high as he can before leaving the air bubble of the Rock. He dives and tumbles in the air, pulling up just before he hits the ground and shoots straight back up. After a few moments of loops and barrel rolls, he lands back with the others a bit winded but much happier.
"I guess we should head to the tavern?"
Pim nods at Nip's suggestion, pulling absentmindedly at his decidedly non-regulation armor and equipment, preparing for the inevitable dressing down from a fellow Giff.
Despite his apprehension at seeing another Giff, he strides near the front of the party as they make their way across the Rock toward the Eye, fiddling with his gear the entire time.
It's easy enough to find The Eye of the Beholder - practically everyone knows where it is! Stepping inside, you see a large, spherical creature with eyestalks and a watchful central eye tending bar in this establishment.
Filling one side of a table meant for six is a broad-chested, hippo-headed man with a green parrot perched on one shoulder. The haggard figure squints at you over the top of an enormous tankard, then waves invitingly to the seats across from him.
Love God. Love Others. Any Questions?
Pim lets out a sigh of relief when he sees the other Giff so casually - and unusually dressed. He strides to the table confidently and plops down in a chair raising his hand for a pitcher of ale before looking to his comrades to see if they'd like anything to drink.
Nip sits next to Pim and also orders an ale. The gnats and mites are buzzing and crawling on him and he takes a moment to preen his feathers.
Wreji follows the group on his mount to the tavern and taking a detour to tie his steed up in the nearest stable (or if he's able to tie it up outside that also works) and sits down to enjoy a cup of ale "Ah, what a nice place we've found ourselves in yes?"
"You lot look fresh as new brightwork - still got that shine on ya. Good to see another giff, tho, ya know?! What brings ya to tha Rock?" he asks and then takes a gigantic swallow of ale or whatever was in that enormous mug!
Love God. Love Others. Any Questions?
“We were attacked and just so happened to group up to protect ourselves at our last destination. This was our drop off point by the captain that gave us passage… not sure if anyone has specific business here other than what she suggested.” He turns to the others to chime in.
"Ah, wildspace can be wild indeed. What attacked you? I once had to fend off a swarm of scavvers in a jolly boat all be miself...almost lost an arm that time..." he takes another big swig from his mug and smiles, lost for a moment in reminiscing.
Love God. Love Others. Any Questions?
“Astral blights shot into the village from space itself it seems, quite a few of them all at once. But we were able to save the villagers.”
The giff’s demeanor brightens when you mention what’s happening to your home world. He leans forward intently and shoves his tankard to the side. "I've heard other tales like this. Astral elves sucking your world? I'm Krux, most call me Commodore. Please, tell me everything!"
Love God. Love Others. Any Questions?
Giff breaks down the attack on Waterdeep, the party's escape, the attack by the Astral Elves and the floating husk. He lays everything out in the precise manner drilled into every Giff from a young age, including numbers of enemies, disposition of forces, armaments of combatants, any known or suspected weakness and finally a frank assessment of the team's performance and capability.
He ends with a curt nod 'And so in summary, this crew has proven themselves brave, resourceful and capable, if missing the kind of frontline assault unit and healer I would ordinarily want for a unit this size.'