I had forgotten that Guile had sent his bat familiar up ahead, so has had a chance to "look" at the creatures though the bat's eyes with its blindsight. Blind sight allows you to "see" the shape of creature but not color. They are troglodytes.
Vanja continues moving forward her full movement (35'), then pauses to send a couple of crossbow bolts into the fray, grunting with annoyance at the darkness.
Gema 18 (Stealth 15, this is if you decide to keep this instead of charging, read my information about stealth below)
Ravager 17
Rog 13
Aegnor 9
Enemy Grp 3 6
Zelgius 4
Enemy Grp 4 3
1st Trog is killed outright by Bridgette's attack, the 2nd is heavily Injured.
Group 2 moves up to merge with Group 1 and throws a massed attack at disadvantage at Bridgette because of distance and out of Darkvision range Attack: 5 Damage: 6.
Gema heals Vanja6 hp and misses with her attack.
Ravager, Rog (+ wolves) and Aegnor (+ his wolf) are next.
(Remember you haven't been spotted yet, missile attacks will have advantage to hit. If you are getting close enough for melee you will need to roll a stealth check vs Troglodyte group perception of 15.)
That was supposed to be: 14+8 and 18+ 8, so 22 and 26 to hit. To hit with Eldritch Blast.
11 Damage to the biggest one fighting Bridgette
Ravager had sneaked to 60 ft away (night vision range, pretty sure I'd mentioned it earlier). Eldritch Blast is described as a bolt of crackling energy, so I don't expect she'll be hidden for long. If they come after her she'll holster her "firearm" and cast Blade Ward, hopefully before they close to melee range.
The "bags" are fallen bodies, The Skull, Wing and Helmet are Troglodytes that have better gear than the rest (instead of javelins and spears made of thigh bones with flint heads. The bearded 4 bearded creature to the southeast is a huge, walleyed troglodyte carry a giant stalacite as a 2 handed club.
Group one is the one farthest north. Group 3 is Skull & Wing bunch. (Will be known as Group 2 next round) Group 4 is the Bearded & helmeted icons group (Group 3 next round).
The one marked "injured" will be dead after Ravager finishes it off. The map above reflects how far every has gotten so far. Everyone else is considered to be 10' from the northwest edge of the map when they started (or starting now for Rog, Aegnir, Group 3, Zelgius and Group 4, in that order).
Guile urges his fiendish bat to find dead tree while the front-line fighters start picking off targets the front targets. With a rough idea of the enemies, Guile is emboldened to seize the opportunity of catching so many off-guard while close together...
The hobgoblin conjurer walks steadily along the road, holds up his fiendish grimoire"From the Nine Hells- the Pit Fiend's fireball." Guile targets the center of the road so he can catch the dead tree what seemed like a large pack a moment ago.
I hear the clashing of drawn swords, the sound of projectiles soaring towards my direction, yet I still can't see what we're supposed to be fighting... the black knight mutters in his thoughts as he slowly paces his way until he comes to a standstill just shy of the northwest corner, not wanting his presence to be revealed yet.
Action: Unsure if the fog is held my magic or if it's natural he still cannot identify his targets, Zelgius stays away from everyone else and randomly casts detect magic out of his own curiosity.
BA: "I didn't give you permission to stop when no one's in your range aren't you? Keep going!" He commands the zombie to move forward even more and attack should it encounter a target.
This post has potentially manipulated dice roll results.
Rog MURDERS the two opponents in front of him and Fenrir. Fenrir Damages a third opponent. The rest of his pack circles to the west and attacks the group of troglodytes to the south of Vanja, killing one and damaging another.
Aegnor's Acid Splash kills the injured troglodyte in the that group, leaving Mr. Skull, who is carrying a trident and wearing armor made of reptilian hide and large shells.
Guile's fireball ANNIHILATES the group in front of Rog!
Mr. Skull gurgles a strange chant while moving into the midst of the wolves, causing mystical forces to coalesce around the troglodyte. He then points at Rog and a spectral trident appears next to the half orc and it takes a stab at him. The group south of Mr. Skull will finish off their foe and move up to menace the wolves.
Spectral trident attack against Rog: Attack 11 Damage 7
Bobo DC 14 1 Radiant
Fang DC 14 1 Radiant
Mika DC 14 8 Radiant
Nix DC 14 2 Radiant
Zelgius's zombie is now 30' from the northwest corner of the map.
(I’m posting Vanja’s action a little early but it’s night time here and I will be offline until tomorrow.)
Vanja grasps her moon touched long sword and heads for the nearest attacker. She swings,
Attack: 27 Damage: 17
if the attack doesn’t finish them off, she grunts in annoyance and attacks again, otherwise she uses her second attack to target the next quarry. Attack 2: 10 Damage: 9
Group 4 moves up (Now considered Group 2 after Guile finishing off Groups 1 & 2 with his fireball)
Winged Marker froglodyte from group 4 will cast a lightning bolt at Rog & Fenrir. The rest of group 4 will throw a javelin at Rog, Fenrir, Aegnor and Vanja each. (Not enough of them to get the barrage rules, so normal attacks each.
Rog: DC 15 Dex, Damage: 35 Lightning (save for half)
Fenrir: DC 15 Dex, Damage: 37 (save for half)
Javelin attacks:
Rog21 Damage 2
Fenrir21 Damage 3
Aegnor 8 Damage 5
Shadow 11 Damage 1
Vanja 10 Damage 1
Everyone else let me know where you are going to be in relationship to Rog so I can redraw the map.
Rollback Post to RevisionRollBack
Cats go Moo!
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I had forgotten that Guile had sent his bat familiar up ahead, so has had a chance to "look" at the creatures though the bat's eyes with its blindsight. Blind sight allows you to "see" the shape of creature but not color. They are troglodytes.
Cats go Moo!
Vanja continues moving forward her full movement (35'), then pauses to send a couple of crossbow bolts into the fray, grunting with annoyance at the darkness.
(disadvantage for no darkvision)
Attack: 8 Damage: 5
Second Attack: 8 Damage: 12
Past characters:
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
Vanja hits with both hands rolls, taking down another Trog.
Enemy Group 1 attacks Vanja with advantage as a group with thrown bone javelins Attack: 24 Damage: 6
Bridgette is up next then Enemy Group 2.
Cats go Moo!
Critical hit on Vanja! an additional 6 points of damage.
Cats go Moo!
Bridgette sees Vanja take an absolutely nasty blow... and decides to retaliate quickly and decisively.
Since these creatures seem to be going down pretty quickly, she decides to target two of them with her Eldritch Blast
Troglodyte 1 attack: Attack: 16 Damage: 13
Troglodyte 2 attack: Attack: 26 Damage: 6
As a Bonus Action, she'll cast Shillelagh on her staff, just in case something gets into melee range (spell lasts for 1 minute, no concentration).
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(Can't seem to find the initiative post, but posting intentions)
Gema will move to support Vanja. Casting healing word
Healing 7
And making an attack
22 damage 9 plus psychic blades if it hits
11
initiatives:
Kumiko 22
Vanja 20
Enemy Grp 1 20
Bridgette 19
Enemy Grp 2 19
Gema 18 (Stealth 15, this is if you decide to keep this instead of charging, read my information about stealth below)
Ravager 17
Rog 13
Aegnor 9
Enemy Grp 3 6
Zelgius 4
Enemy Grp 4 3
1st Trog is killed outright by Bridgette's attack, the 2nd is heavily Injured.
Group 2 moves up to merge with Group 1 and throws a massed attack at disadvantage at Bridgette because of distance and out of Darkvision range Attack: 5 Damage: 6.
Gema heals Vanja 6 hp and misses with her attack.
Ravager, Rog (+ wolves) and Aegnor (+ his wolf) are next.
(Remember you haven't been spotted yet, missile attacks will have advantage to hit. If you are getting close enough for melee you will need to roll a stealth check vs Troglodyte group perception of 15.)
Cats go Moo!
Bridgette has been missed by the enemy's missile attacks.
Cats go Moo!
34
To hit with Eldritch Blast.
15
Damage to the biggest one fighting Bridgette
Ravager had sneaked to 60 ft away (night vision range, pretty sure I'd mentioned it earlier). Eldritch Blast is described as a bolt of crackling energy, so I don't expect she'll be hidden for long. If they come after her she'll holster her "firearm" and cast Blade Ward, hopefully before they close to melee range.
The "bags" are fallen bodies, The Skull, Wing and Helmet are Troglodytes that have better gear than the rest (instead of javelins and spears made of thigh bones with flint heads. The bearded 4 bearded creature to the southeast is a huge, walleyed troglodyte carry a giant stalacite as a 2 handed club.
Group one is the one farthest north. Group 3 is Skull & Wing bunch. (Will be known as Group 2 next round) Group 4 is the Bearded & helmeted icons group (Group 3 next round).
Cats go Moo!
The one marked "injured" will be dead after Ravager finishes it off. The map above reflects how far every has gotten so far. Everyone else is considered to be 10' from the northwest edge of the map when they started (or starting now for Rog, Aegnir, Group 3, Zelgius and Group 4, in that order).
Cats go Moo!
Aegnor will advance with Shadow up to be 1 square Southwest by Vanja and Shadow between us.
Beast Speech, "Shadow, guard us."
Aegnor cast [Tooltip Not Found] at the two trogs south of Vanja or the next two adjacent creatures he can see within 60 ft that won't his a friendly.
Damage: 5 :Acid, Dex 16 to save
Bonus action: Gift of the Chromatic Dragon on his Shortsword 3 :Acid bonus damage
Reaction for him and Shadow: Opportunity attacks
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Guile urges his fiendish bat to find dead tree while the front-line fighters start picking off targets the front targets. With a rough idea of the enemies, Guile is emboldened to seize the opportunity of catching so many off-guard while close together...
The hobgoblin conjurer walks steadily along the road, holds up his fiendish grimoire "From the Nine Hells- the Pit Fiend's fireball." Guile targets the center of the road so he can catch the dead tree what seemed like a large pack a moment ago.
DC 16 Dex, 24 fire
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Aegnor
Acid Splash Cantrip
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Rog will ride up to the first two in front and take a swing on each
First attack: 13 damage if hit: 18
Second attack: 4 damage if hit: 22
And fenrir will attack one if they live if not move to the closest one and bite with advantage from pack tactics: 26 damage if hit: 13
And the gray wolves will stealth around and try to find any on there own
Marcus mclaughlin
I hear the clashing of drawn swords, the sound of projectiles soaring towards my direction, yet I still can't see what we're supposed to be fighting... the black knight mutters in his thoughts as he slowly paces his way until he comes to a standstill just shy of the northwest corner, not wanting his presence to be revealed yet.
Action: Unsure if the fog is held my magic or if it's natural he still cannot identify his targets, Zelgius stays away from everyone else and randomly casts detect magic out of his own curiosity.
BA: "I didn't give you permission to stop when no one's in your range aren't you? Keep going!" He commands the zombie to move forward even more and attack should it encounter a target.
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
Rog MURDERS the two opponents in front of him and Fenrir. Fenrir Damages a third opponent. The rest of his pack circles to the west and attacks the group of troglodytes to the south of Vanja, killing one and damaging another.
Aegnor's Acid Splash kills the injured troglodyte in the that group, leaving Mr. Skull, who is carrying a trident and wearing armor made of reptilian hide and large shells.
Guile's fireball ANNIHILATES the group in front of Rog!
Mr. Skull gurgles a strange chant while moving into the midst of the wolves, causing mystical forces to coalesce around the troglodyte. He then points at Rog and a spectral trident appears next to the half orc and it takes a stab at him. The group south of Mr. Skull will finish off their foe and move up to menace the wolves.
Spectral trident attack against Rog: Attack 11 Damage 7
Bobo DC 14 1 Radiant
Fang DC 14 1 Radiant
Mika DC 14 8 Radiant
Nix DC 14 2 Radiant
Zelgius's zombie is now 30' from the northwest corner of the map.
(Will post group 4 moves next)
Cats go Moo!
(I’m posting Vanja’s action a little early but it’s night time here and I will be offline until tomorrow.)
Vanja grasps her moon touched long sword and heads for the nearest attacker.
She swings,
Attack: 27 Damage: 17
if the attack doesn’t finish them off, she grunts in annoyance and attacks again, otherwise she uses her second attack to target the next quarry.
Attack 2: 10 Damage: 9
Past characters:
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
(Vanja: Your action is noted)
Group 4 moves up (Now considered Group 2 after Guile finishing off Groups 1 & 2 with his fireball)
Winged Marker froglodyte from group 4 will cast a lightning bolt at Rog & Fenrir. The rest of group 4 will throw a javelin at Rog, Fenrir, Aegnor and Vanja each. (Not enough of them to get the barrage rules, so normal attacks each.
Rog: DC 15 Dex, Damage: 35 Lightning (save for half)
Fenrir: DC 15 Dex, Damage: 37 (save for half)
Javelin attacks:
Rog 21 Damage 2
Fenrir 21 Damage 3
Aegnor 8 Damage 5
Shadow 11 Damage 1
Vanja 10 Damage 1
Everyone else let me know where you are going to be in relationship to Rog so I can redraw the map.
Cats go Moo!