This post has potentially manipulated dice roll results.
Skriiod moves next to the fox and with great distaste at the being in front of him, swings his sword into it. Seeing how it will react to the powers of Bahamut.
Attack: 9 Damage: 6
Plus 8 radiant dmg if it hits.
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Kres - Aarakocra Monk - Level 1 - Lost Mines of Phandelver
Skiirod swing his holy Longsword but the Foxman moves out of the way (Everyone has disadvantage on their attacks because the Foxman is dodging. 9 misses regardless)
( I roll without disadvantage because there is an ally 5ft to the target and with the Pack Tactics of the wolf it gives him advantage. Still I roll a separate dice for attack in case you decided that doesn't apply:
Attack: 15 Damage: 5 Additional roll in case Disadvantage: 23 )
(I’m confused why Gendan couldn’t move six squares. Do you charge extra movement for diagonal movement?)
(also, I was supposed to choose a save that the Hexed enemy gets disadvantage on, I choose DEX. In fact, let’s say it’s always DEX when I cast Hex unless I say otherwise.)
Diagonal movement is 5-10-5. Passing through an allied character costs 5 extra movement. Gendan wasn't able to move 6 squares because Folki was in the way.
This post has potentially manipulated dice roll results.
Elsara will attempt to dash and tumble over the fence to the doorway at the end of the house (Map 2, 21-J) and open the door, stepping in to be in the doorway of the room (Map 2, 20-J). If she does (and can see the fox) she'll adopt her new practiced fighting stance (Bonus Action: Bladesong) as she arrives in the room.
Elsara successfully makes it to 20J (MAP2). For the first time, she can see the monster and it's strange symbol. (Do you want to make any checks on the symbol?)
Skriiod moves next to the fox and with great distaste at the being in front of him, swings his sword into it. Seeing how it will react to the powers of Bahamut.
Attack: 9 Damage: 6
Plus 8 radiant dmg if it hits.
Kres - Aarakocra Monk - Level 1 - Lost Mines of Phandelver
Skiirod swing his holy Longsword but the Foxman moves out of the way (Everyone has disadvantage on their attacks because the Foxman is dodging. 9 misses regardless)
MAP1:
MAP2:
Val, Gendan; your turn.
Val rushes forward and tries to bite the Foxman.
( I roll without disadvantage because there is an ally 5ft to the target and with the Pack Tactics of the wolf it gives him advantage. Still I roll a separate dice for attack in case you decided that doesn't apply:
Attack: 15 Damage: 5 Additional roll in case Disadvantage: 23 )
PbP Character: A few ;)
(Pack tactics apply. However, you still hit.)
The fox gets chomped on by the Volf (Moves to 19O Map2). It doesn't look so good.
Gendan's turn.
Glancing around, can Elsara see the sheep still? Wasn't sure of their whereabouts they were on the map.
For my own sake I put the sheep somewhere out of the two maps. They are still in the pen and they are still fine.
Cool, just checking it wasn't a tag-team bait-and-switch scenario ;-)
(god if there were two of these things.....)
(Smiles evilly.)
(I totally would've enjoyed a literal wolf in sheep's clothing, but I guess Val took that role)
(Sorry, the page went down while I was typing my post a while back. Didn’t get a chance to check back til now.)
Gendan will run forward to 18O and cast Eldritch Blast. Attack 6 Damage 4 force and 4 necrotic.
Then she will draw her sword and point it toward the cornered creature.
(She’s having a really bad day.)
Check out my Extended Signature here
(Gendan, you have disadvantage but you still missed)
The foxman dodges the hellish beam. Gendan moves to 17P, managing to get within 10ft of the beast.
Folki's turn (Round -5?)
(I’m confused why Gendan couldn’t move six squares. Do you charge extra movement for diagonal movement?)
(also, I was supposed to choose a save that the Hexed enemy gets disadvantage on, I choose DEX. In fact, let’s say it’s always DEX when I cast Hex unless I say otherwise.)
Check out my Extended Signature here
Diagonal movement is 5-10-5. Passing through an allied character costs 5 extra movement. Gendan wasn't able to move 6 squares because Folki was in the way.
Bruised and battered but still enraged, Folki grabs one of his javelins and pushes up into the air. He throws it over Gendan at the foxman.
Attack: 7 Damage: 8 (i dont know id rage effects thrown weapons, if so add 2 to damage)
The foxman, using Gendan as cover, manages to dodge the javelin.
The foxman creates its disembodied red scythes and attacks Volf and Skiirod.
Val: 5 Dmg: 3 CON: 14
Skiirod: 8 Dmg: 8 CON: 18
It then takes the dodge action.
The claws of energy are avoided by Volf and Skiirod. The Foxman continues to assume a defensive position.
Skiirod, Elsara, Gym, Val, Gendan; Your turn
Elsara will attempt to dash and tumble over the fence to the doorway at the end of the house (Map 2, 21-J) and open the door, stepping in to be in the doorway of the room (Map 2, 20-J). If she does (and can see the fox) she'll adopt her new practiced fighting stance (Bonus Action: Bladesong) as she arrives in the room.
Acrobatics: 10
Elsara successfully makes it to 20J (MAP2). For the first time, she can see the monster and it's strange symbol. (Do you want to make any checks on the symbol?)
Skiirod, Gym, Val, Gendan; your turn.
Elsara will wrack her brain for what the symbol means.
Arcana: 18
History: 20
Religion: 5
(welp, her magic side is doing a derp)