This post has potentially manipulated dice roll results.
The 5 Orc Archers focus at the dwarf running toward them and fire their arrows. Attack 1: 6 Damage, if hits: 4 Attack 2: 8 Damage, if hits:b4 Attack 3:v20 Damage, if hits: 4 Attack 4: 19 Damage, if hits: 8 Attack 5: 7 Damage, if hits: 8
This post has potentially manipulated dice roll results.
The 5 Orc Archers focus at the dwarf running toward them and fire their arrows. Attack 1: 19 Damage, if hits: 5 Attack 2: 19 Damage, if hits:b5 Attack 3:v6 Damage, if hits: 7 Attack 4: 6 Damage, if hits: 6 Attack 5: 14 Damage, if hits: 6
(In the original post 1 attack hit, the rest missed.)
Spike leaps, rolls, ducks, and sidesteps his way forward, dodging all but 1 arrow which sinks into the dwarf's shoulder.
The unaffected Ogre moves forward to where the archers are located and launches a javelin at Spike. Attack: 24 Damage, if hits: 8
The Ogre's javelin flies wide and to the right, missing Spike.
The Ogre near Essendrum rises and attacks the mage, yelling "Tasty Meat!" (I didn't read anywhere that this Ogre was dispatched, just badly injured. If I am wrong, let me know) Fist 1: 6 Damage, if hits: 7 Fist 2: 6 Damage, if hits: 5
(The second Ogre fist hit him, I think, as his AC with Mage Armor is 14. I have marked 5 points off his ward.)
(By my count the ogre should be long dead and the shocking grasp should end him in any event, but it also takes away reactions, so no opportunity attack even if he is still alive)
(Essendrum would love to move to just behind spike if that is within 60 feet of the Orc Chief.)
(The second Ogre fist hit him, I think, as his AC with Mage Armor is 14. I have marked 5 points off his ward.)
(By my count the ogre should be long dead and the shocking grasp should end him in any event, but it also takes away reactions, so no opportunity attack even if he is still alive)
(Essendrum would love to move to just behind spike if that is within 60 feet of the Orc Chief.)
Thanks on the mage armor question> Nope: The ogre had 2 hp left, he was not dead. I am not using the recommended hp listed in the MM.
Essednrum lashes out at the Ogre. He summons the energy of lighting itself and extends his hand out, gripping the Ogre's forehead. Electricity courses through the mage's body and unleashes upon the Ogre. It gasps in pain and collapses at Essendrum's feet. Essendrum turns and runs forward.
The large Orc remains still. Whatever was holding back the smoke from this battlefield ceased to and the smoke abruptly covers the area. Placing visibility for everyone to 1/2. (The large orc used a spell to remove the "Fog of War" but due to being affected by Kiana's spell, concentration was broken and the spell stopped working)
The 8 Orc Warriors move forward 10 ft., stop and close ranks forming a wedge with the point aimed at Spike. They kneel, drop their shields in front of them, and extend long spears out, pointed toward the party. One among them blows a Loud war horn. The sound echoes through this small valley. A response comes from behind them but is obscured by the smoke.
(Milady is flying reconnaissance 80’ up, relaying anything interesting approaching, such as a band of ogres or a trio of hill giants cutting a swirling trail through the smoke.)
Matar seeing his new acquaintances preparing to engage the orcs will open his right hand. The orb raises about 5cm above his open palm and anyone close enough can see that it glows with an inner light and has small pin prick sized holes on its surface where the light escapes almost like stars. The vines and roots on the orb twist and writhe until the small holes form a constellation that looks like a lightning bolt and a beam of light shoots from the orb into the air at a point about 30 feet behind the new orc squadron. From that point of light a large storm cloud forms.
Action: Cast call lightning and a bolt of lightning shoots down from the storm cloud to land just behind the lead orc in the wedge. Any creature within 5 feet of that point (which I assume will be the lead orc and the one to each side of it needs to make a dex saving throw of 15 or take 16 damage. Half on a success.
Enoch frowned as the fog rolled in, then picked up his pace toward where he last saw Spike. He almost ran into the spear protruding from the tip of the wedge the orc warriors had positioned themselves, but at the last second skidded to a stop; seeing a dimly-outlined figure behind the weapon, the paladin simply started swinging.
(( Due to the rules of being lightly obscured, I'm having Enoch attack without disadvantage; let me know if he needs to roll again. ))
MOVE: To the orc closest to Spike ACTION: Attack the orc twice, smiting on the first hit (if by some miracle he falls immediately, direct the 2nd attack towards the next orc) * Longsword Slash - Attack: 18, Damage: 11 magical slashing (add 1 damage on a crit) * Longsword Slash - Attack: 12, Damage: 10 magical slashing (add 6 damage on a crit) * Smiteon First Hit - 4 radiant damage (plus 5 more if the first hit is a crit)
Matar: A rumbling comes from overhead as dark clouds magically roll into the area, creating a dark overcast. A loud Crack is followed by a brilliant flash of white light as a bolt of pure white races from the clouds above and strikes the ground below. In the flash, you see the black silhouettes of the Larger Ord and the unmoving Ogre. The electricity dances across the ground within 5 ft. of the blast. Larger Orc Save: 6 Ogre Save: 4
Eonch: Enoch takes 2 swings with his long sword at one of the orc spearmen. It takes two swings but, he downs the orc.
This post has potentially manipulated dice roll results.
Spike:
Ignoring the sting of his wounds, Spike comes out of his defensive posture and steps into the gap created by the fallen orc infantryman. Swinging away with his Dwarven Tankard at the orc on his right, Spike shoves his spiked shield in the face of the one on his left!
Tankard: Attack: 23 Damage: 8
Tankard: Attack: 11 Damage: 9
Bonus Spike Attack: Attack: 23 Damage: 8
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(With the clarification that vision is limited to 25 feet, Essendrum sends Milady to 25 feet from the large orc to keep an eye on him. Above but slightly to the side.)
This post has potentially manipulated dice roll results.
Kiana strides towards the front rank of foot soldier orcs, and the angelic spirits that she hover along in the same direction. They seem to speed up their swirling around Kiana as she draws closer to her enemies. As she walks, she casts a spell towards the large orc once again, though this one is much less subtle. A cacophony of bells rings around the orc and reminds it of its oncoming trip to whichever afterlife it's headed for. Probably one of the less savory ones, if Kiana had to guess.
Movement: 30 feet towards the orc warriors, trying to get them in the 15 foot radius of Spirit Guardians Action:Toll the Dead on large orc: DC 16 Wisdom save or 14 necrotic damage
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
This post has potentially manipulated dice roll results.
Kiza: Kiza steps out from behind a burning building and fires an arrow. Her aim is true and the arrow embeds itself in the forehead of an orc near Spike. The flames of the building she is behind is becoming more intense. Smoke starts rolling from the burning wood, creating a thicker cover, obscuring the Kenku's vision more. Trying to peak out to keep her opponents insight is becoming harder. As she struggles to keep her advantage she hears the sound of a baby crying from inside the building Kiza is hiding behind.
Spike Spike makes his way to the front line. He weaves between the outstretched spears to make his attacks. Two strikes from his tankard and one Orc goes down. Spike lashes out with his shield at another. The spikes cut deep into the second Orc but it does not fall.
Kiana: Kiana moves forward. Around her dances a group of elves leaping and swopping in a ring around her. Their expressions are of those dancing in merriment but looking closer you see long thin blades in their hands weaving a circle of death around the Half Elf. The ring of spirits come close to the front line of spear wielding Orcs, 3 are engulfed into the elven ring. 3 Saves: 16120 Kiana turns her attention to the Larger Orc while the ring of elves penetrate the Orcish line. She casts her spell at the Large Orc and the sound of a loud bell echoes through this small valley, centered around the Larger Orc. Save: 14
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The 5 Orc Archers focus at the dwarf running toward them and fire their arrows.
Attack 1: 6
Damage, if hits: 4
Attack 2: 8
Damage, if hits:b4
Attack 3:v20
Damage, if hits: 4
Attack 4: 19
Damage, if hits: 8
Attack 5: 7
Damage, if hits: 8
(In the original post 1 attack hit, the rest missed.)
Spike leaps, rolls, ducks, and sidesteps his way forward, dodging all but 1 arrow which sinks into the dwarf's shoulder.
The unaffected Ogre moves forward to where the archers are located and launches a javelin at Spike.
Attack: 13
Damage, if hits: 10
The Ogre's javelin flies wide and to the right, missing Spike.
The Ogre near Essendrum rises and attacks the mage, yelling "Tasty Meat!"
(I didn't read anywhere that this Ogre was dispatched, just badly injured. If I am wrong, let me know)
Fist 1: 6
Damage, if hits: 7
Fist 2: 6
Damage, if hits: 5
Neither of the attacks strike the Old Mage (I am assuming Essendrum had cast Mage Armor)
Essendrum may act!
Essendrum casts shocking grasp on the ogre.
21 to hit
14 damage
Essendrum moves 30 feet toward the Orc Chief.
(The second Ogre fist hit him, I think, as his AC with Mage Armor is 14. I have marked 5 points off his ward.)
(By my count the ogre should be long dead and the shocking grasp should end him in any event, but it also takes away reactions, so no opportunity attack even if he is still alive)
(Essendrum would love to move to just behind spike if that is within 60 feet of the Orc Chief.)
Thanks on the mage armor question>
Nope: The ogre had 2 hp left, he was not dead. I am not using the recommended hp listed in the MM.
Essednrum lashes out at the Ogre. He summons the energy of lighting itself and extends his hand out, gripping the Ogre's forehead. Electricity courses through the mage's body and unleashes upon the Ogre. It gasps in pain and collapses at Essendrum's feet. Essendrum turns and runs forward.
The large Orc remains still. Whatever was holding back the smoke from this battlefield ceased to and the smoke abruptly covers the area. Placing visibility for everyone to 1/2.
(The large orc used a spell to remove the "Fog of War" but due to being affected by Kiana's spell, concentration was broken and the spell stopped working)
The 8 Orc Warriors move forward 10 ft., stop and close ranks forming a wedge with the point aimed at Spike. They kneel, drop their shields in front of them, and extend long spears out, pointed toward the party.
One among them blows a Loud war horn. The sound echoes through this small valley. A response comes from behind them but is obscured by the smoke.
Matar & Enoch may act!
(Milady is flying reconnaissance 80’ up, relaying anything interesting approaching, such as a band of ogres or a trio of hill giants cutting a swirling trail through the smoke.)
Action: Cast call lightning and a bolt of lightning shoots down from the storm cloud to land just behind the lead orc in the wedge. Any creature within 5 feet of that point (which I assume will be the lead orc and the one to each side of it needs to make a dex saving throw of 15 or take 16 damage. Half on a success.
Enoch frowned as the fog rolled in, then picked up his pace toward where he last saw Spike. He almost ran into the spear protruding from the tip of the wedge the orc warriors had positioned themselves, but at the last second skidded to a stop; seeing a dimly-outlined figure behind the weapon, the paladin simply started swinging.
(( Due to the rules of being lightly obscured, I'm having Enoch attack without disadvantage; let me know if he needs to roll again. ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
(If the orc casts a spell, Essendrum will use his reaction to Counterspell it.)
Matar:
A rumbling comes from overhead as dark clouds magically roll into the area, creating a dark overcast. A loud Crack is followed by a brilliant flash of white light as a bolt of pure white races from the clouds above and strikes the ground below. In the flash, you see the black silhouettes of the Larger Ord and the unmoving Ogre. The electricity dances across the ground within 5 ft. of the blast.
Larger Orc Save: 6
Ogre Save: 4
Eonch:
Enoch takes 2 swings with his long sword at one of the orc spearmen. It takes two swings but, he downs the orc.
Top of Round 2:
Kiza, Kiana, & Spike may act.
Spike:
Ignoring the sting of his wounds, Spike comes out of his defensive posture and steps into the gap created by the fallen orc infantryman. Swinging away with his Dwarven Tankard at the orc on his right, Spike shoves his spiked shield in the face of the one on his left!
Tankard: Attack: 23 Damage: 8
Tankard: Attack: 11 Damage: 9
Bonus Spike Attack: Attack: 23 Damage: 8
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kiza pokes from behind the building and attacks the same orc as Spike with her shortbow.
Shortbow
Attack: 28 Damage: 13
Sneak attack damage
14
The she moves back behind the building and uses cunning action to hide
Stealth
17
Reaction if hit - silvery barbs - if triggered will give advantage to Spike
End of turn
(With the clarification that vision is limited to 25 feet, Essendrum sends Milady to 25 feet from the large orc to keep an eye on him. Above but slightly to the side.)
Kiana strides towards the front rank of foot soldier orcs, and the angelic spirits that she hover along in the same direction. They seem to speed up their swirling around Kiana as she draws closer to her enemies. As she walks, she casts a spell towards the large orc once again, though this one is much less subtle. A cacophony of bells rings around the orc and reminds it of its oncoming trip to whichever afterlife it's headed for. Probably one of the less savory ones, if Kiana had to guess.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Kiza:
Kiza steps out from behind a burning building and fires an arrow. Her aim is true and the arrow embeds itself in the forehead of an orc near Spike.
The flames of the building she is behind is becoming more intense. Smoke starts rolling from the burning wood, creating a thicker cover, obscuring the Kenku's vision more.
Trying to peak out to keep her opponents insight is becoming harder.
As she struggles to keep her advantage she hears the sound of a baby crying from inside the building Kiza is hiding behind.
Spike
Spike makes his way to the front line. He weaves between the outstretched spears to make his attacks. Two strikes from his tankard and one Orc goes down. Spike lashes out with his shield at another. The spikes cut deep into the second Orc but it does not fall.
Kiana:
Kiana moves forward. Around her dances a group of elves leaping and swopping in a ring around her. Their expressions are of those dancing in merriment but looking closer you see long thin blades in their hands weaving a circle of death around the Half Elf.
The ring of spirits come close to the front line of spear wielding Orcs, 3 are engulfed into the elven ring.
3 Saves: 16120
Kiana turns her attention to the Larger Orc while the ring of elves penetrate the Orcish line. She casts her spell at the Large Orc and the sound of a loud bell echoes through this small valley, centered around the Larger Orc.
Save: 14