Quinn swims deep enough just in time to see Jurgen slay the huge snake. He lights the way with Lightbringer and helps the feisty little kobold bring up Boona.
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Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Ruven, still limping slightly from the tossing, gingerly steps to the water's edge and helps Boona and the others out of the water. Apologies, dear friends, for not joining you in the subaqueous fracas. I fear my injuries sustained from the brute tossing me into the ravine shall remain an impediment until I can rest...perhaps a good night's sleep will render us all more salubrious.
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Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian(Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
The ripples from the fight subside as everyone rests, dripping, on the shell-covered beach of the dark pool. All is quiet. The snake is dead; Nundro has long fled.
"No, Boona! You're not bad," Bryony says after she catches her breath from being underwater. "It's not your fault. You didn't know there was a giant snake in there. I'm just glad you're all right!"
The halfling turns her attention to Ruven and nods. "I'm still not a hundred percent either," she says. "It would be good to rest. Maybe back in that big room?" (W19)
"Draco! Boona, you're OK right?" walking towards the water again. He takes a deep breath and dives back where he remembered Draco falling. He works to bring him back up.
Quinn dives in after Jurgen to help light the way and provide him any help if necessary. While he dives down deep he scans the area for any other threats or anything of note down below.
OOC: Any sight of that skeleton with the rings and wand?
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Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
As Boona collapses on the ill-smelling, shell-covered beach, and Bryony eyes the exit, Quinn and Jurgen dive back in to bring up Draco's broken remains.
The skeleton is there, too, at the bottom of the pool. It's an old skeleton – possibly human – with several arrows lodged in its ribcage. It wears three jeweled gold rings and clutches a wand in its bony fingers.
Ruven sets about to find some pieces of wood, gathering them up and piling them into a pyramid. Then he snaps his fingers and the entire pile of wood lights up as if it had been burning for hours.
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Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian(Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Quinn dives down deeper to inspect the skeleton. He attempts to remove the rings and wand. He'll break the bones if necessary. Before swimming back up, he inspects the arrows to see if they appear exceptional in any way. If they do, he'll try to take the arrows as well.
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Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
There's not a lot of wood to be found here – just some errant pieces of ancient furniture from across the hall. But Ruven is able to start a small fire.
Quinn finds the arrows to be decayed and worthless. But the three jeweled gold rings look valuable (maybe 150 gp each?) and come off easily. The wand, too, is in good shape, if a bit dirty. It may need further study.
(Are you attempting a long rest here by the pool? How do you want to proceed?)
Following Bryony, the bedraggled party begins to stagger back north to the temple (unless Jurgen or Ruven disagree.)
The dead bugbear lay still on the floor. Six cracked and splintered marble pillars line the walls. A nine-foot-tall statue of a dwarf seated on a throne, a mighty stone warhammer across his lap, occupies the north end. Large emeralds gleam in his eyes. Dust and debris have been swept to one side of the floor. Half a dozen bedrolls and packs are neatly arranged around a rough-built firepit before the statue. A wooden table stands on the west side of the room between two pillars.
Jurgen grabs hold of Boona and starts the swim upwards
D&D since 1984
Quinn swims deep enough just in time to see Jurgen slay the huge snake. He lights the way with Lightbringer and helps the feisty little kobold bring up Boona.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Boona is still conscious but lets the others pull her up, lending assistance with lazy kicks.
When she reaches the beach she coughs up a bunch of water and lies on the sand.
" Sorry. Not mean cause fuss. Bad Boona.", she splutters.
Ruven, still limping slightly from the tossing, gingerly steps to the water's edge and helps Boona and the others out of the water. Apologies, dear friends, for not joining you in the subaqueous fracas. I fear my injuries sustained from the brute tossing me into the ravine shall remain an impediment until I can rest...perhaps a good night's sleep will render us all more salubrious.
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
The ripples from the fight subside as everyone rests, dripping, on the shell-covered beach of the dark pool. All is quiet. The snake is dead; Nundro has long fled.
Where to - what next?
"No, Boona! You're not bad," Bryony says after she catches her breath from being underwater. "It's not your fault. You didn't know there was a giant snake in there. I'm just glad you're all right!"
The halfling turns her attention to Ruven and nods. "I'm still not a hundred percent either," she says. "It would be good to rest. Maybe back in that big room?" (W19)
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Quinn wrings out his cloak and catches his breath. He looks around to make sure everyone is here. He looks to Ruven and smirks.
"You took the words outta my mouth...."
Quinn checks his math and realizes that there's someone missing.
"Jurgen, where's Draco?"
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
"Draco! Boona, you're OK right?" walking towards the water again. He takes a deep breath and dives back where he remembered Draco falling. He works to bring him back up.
D&D since 1984
Boona feels even worse when she sees what has become of Draco and she starts sniffling.
" I'm ok...........maybe I should cook snake so we can have good food while we rest......it will make water bad if we leave it in there...."
Quinn dives in after Jurgen to help light the way and provide him any help if necessary. While he dives down deep he scans the area for any other threats or anything of note down below.
OOC: Any sight of that skeleton with the rings and wand?
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Boona struggles to get up to help but she's just really tired and exhausted and flops back down onto the beach..
As Boona collapses on the ill-smelling, shell-covered beach, and Bryony eyes the exit, Quinn and Jurgen dive back in to bring up Draco's broken remains.
The skeleton is there, too, at the bottom of the pool. It's an old skeleton – possibly human – with several arrows lodged in its ribcage. It wears three jeweled gold rings and clutches a wand in its bony fingers.
Ruven sets about to find some pieces of wood, gathering them up and piling them into a pyramid. Then he snaps his fingers and the entire pile of wood lights up as if it had been burning for hours.
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Quinn dives down deeper to inspect the skeleton. He attempts to remove the rings and wand. He'll break the bones if necessary. Before swimming back up, he inspects the arrows to see if they appear exceptional in any way. If they do, he'll try to take the arrows as well.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
There's not a lot of wood to be found here – just some errant pieces of ancient furniture from across the hall. But Ruven is able to start a small fire.
Quinn finds the arrows to be decayed and worthless. But the three jeweled gold rings look valuable (maybe 150 gp each?) and come off easily. The wand, too, is in good shape, if a bit dirty. It may need further study.
(Are you attempting a long rest here by the pool? How do you want to proceed?)
Jurgen drags Draco out of the water and over to the 'fire' and begins to rebuild Draco.
He recommends a LR)
D&D since 1984
"I dunno bout resting here. We're exposed. Let's head back to the large room like Bryony said. We can rest there. I can take first watch."
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Boona grunted and hauled herself up onto her feet, she looked longingly at the water again dreaming of fricasseed snake but moved to follow Bryony.
Following Bryony, the bedraggled party begins to stagger back north to the temple (unless Jurgen or Ruven disagree.)
The dead bugbear lay still on the floor. Six cracked and splintered marble pillars line the walls. A nine-foot-tall statue of a dwarf seated on a throne, a mighty stone warhammer across his lap, occupies the north end. Large emeralds gleam in his eyes. Dust and debris have been swept to one side of the floor. Half a dozen bedrolls and packs are neatly arranged around a rough-built firepit before the statue. A wooden table stands on the west side of the room between two pillars.
(I would carry Draco with the Party back to the room)
D&D since 1984