Nosam runs toward Kiselina and grabs the torch with his offhand (and whatever else is handed to him) and proceeds back towards where he originally came into the chamber (around T7). He wants so badly to go ahead and finish this group of goblins off but knows they have proved to be more than he expected. Nosam holds between the two entrances and ensures he can see the action in the pool; he wants to make sure everyone gets in position and their plan isn't crashed by visitors before taking off even further.
BerryMove: to Z7, cover behind stalagmite (not diving this time but mostly submerged.) / action: move Daphyra & Vidruth: drag saves
Kiselinadropping torch / (Action) First aid
Nosam take Kiselina’s Torch, Shield unequip / Movement- To T7
Round 9 Results
Marten uses a healer’s kit on Daphyra, stabilizing her. (OOC: Picking up an unconscious person, I am ruling, is an action: an automatically successful grapple against an incapacitated creature. For future reference, dragging or carrying a grappled creature halves your movement.) Marten has already used his action so he cannot grapple (pick up) Daphyra this round. Marten ends his turn at a9 beside Daphyra. He had to drop his torch to use the healer’s kit.
Daphyra is stabilized and does not have to make further death saves unless injured.
Meanwhile, a pool of dark blood fountains from Vidruth’s wounds as he lies unconscious, face down on the cold stone floor.
Berry uses his action to pick up (grapple) Daphyra. His movement speed is now halved. He enters the pool, which is difficult terrain, halving his speed again. He can only make it as far as Z8. There, he has ½ cover, and both arms are engaged holding Daphyra’s head up and out of the water so she does not take drowning damage. Berry cannot throw ball bearings this round. He will not be able to hammer open the sluice gate without dropping Daphyra underwater.
Kiselina manages to stabilize Vidruth by snapping off the arrows impaling him and rolling him over so he does not drown in a puddle of his own blood. He uses his action in this way, leaving the paladin without an action to lift (grapple) Vidruth this turn. Kiselina ends his turn at X10 where he began.
Nosam takes Kiselina’s torch and stows his shield. He ends his turn at T8 (T7 is part of the cave wall.)
Enemies
An arrow zips out of the darkness from the other side of the bridge at Nosam, SSSSPP!! (OOC: Remember, Nosam’s shield is unequipped.)
G10 fires its shortbow at Nosam: 13 to hit / 8 piercing damage.
The glow of coals in the firepit in the southern chamber dims to darkness as the coals cool once again. The torch on the stairs, consumed in the oil fire, now also loses its flame.
At the end of the turn, no enemies are visible, including to Nosam when he peers down the bridge tunnel toward the source of the arrow.
Daphyra looks at Berry as he carries her, her ears trailing in the water. "Thanks, Berry. I appreciate it. Are we retreating? I know it doesn't seem very heroic, but alive people are better than dead heroes."
"tried heroism once" vidruth growls "didnt go well" he looks back on the memory eyes glazing with pain both from the memories and the arrow wounds
Rollback Post to RevisionRollBack
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
Nosam shifts his focus from the party to the tunnel and hopes to be getting out of this cave soon. "Let me know when you're in position and when and what you're wanting me to do with this gate."
Movement- Holding, waiting for group movement and direction. When it's time I want to be at the gate.
Action: Dodge (if needed). G10 is lurking
Perception: Passive 10, rolled 6
(ooc: I want to be within one turn's movement of where I need to be, can someone confirm where that is?)
Having stabilized Vidruth, Kiselina moves to the Half-Orc (Y9,7’ of movement) while (free action) stowing his shield on his back. He then (action) lifts the wizard onto his shoulders fireman’s carry style. After hoisting the unconscious hero up, he continues to move encumbered out of the fatal funnel (12’ to W8 for 24’ of movement).
(ooc: If you think that is too far to move, then Kis would move to W9 with the stalagmite (10’ costing 20’ of movement).
Berry carefully drags Daphyra closer to the sluice gate (Y7? so Berry would be Z7), then puts his shield under Daphyra in an effort to protect her from at least the harder bumps or sharp rocks once they slide down. "The gate's here," calls Berry to Nosam and points to its location, "Everyone, get into the basin or the water! Kiselina, can you bring Vidruth?" Berry abuses Daphyra's warhammer and gets to work on the bolt to open the sluice gate but stopping short before opening it unless everyone is positioned to be swept out.
Free: Move shield under Daphyra (if possible) Move: to Z7 Action: prepare the sluice gate to open Bonus: get all worked up in a rage if an athletics check is required
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Kiselina lifts the wizard onto his shoulders fireman’s carry style / [move ] to W8
Berry Move shield under Daphyra (if possible) / Move: to Z7 / prepare the sluice gate to open / get all worked up in a rage if an athletics check is required
Round 10 Results (part 1)
Nosam moves to the sluice gate, and can arrive beside it standing on the wall which divides the two pools. If he uses his hammer to hammer out the pin, he must make two successful DC10 athletics checks in subsequent turns.
Kiselina picks up Vidruth and moves to W8.
Berry, carrying Daphyra, moves around the stalagmite to Z7. The sluice gate pin is now next to him. It will take two successful DC10 athletics checks to open, using both hands to wrest it open, rolled at disadvantage. Using a hammer, the checks can be made without disadvantage, and can be done using only one hand.
(OOC: The water here is almost 3’ deep. Berry is almost completely underwater. Shifting Daphyra, a much larger person than himself, since his stature is almost half of hers, simply can’t be done without causing Daphyra to begin drowning: Berry could lay Daphyra down underwater (let go of her), then as an action grapple her once again using his shield. But if he does, Daphyra will no longer be stable. She will take 1HP drowning damage and have to start making death saves again. I assume you do not want this to happen but if I am wrong, let me know.)
Marten has yet to post, and then it is the enemies’ turn.
Hearing Berry's suggestion, Marten thinks that the whole group is headed that way. It nicely solves getting away from Klarg and getting past the goblins on the other side of the bridge quickly, and Vidruth and Kiselina hadn't seemed much worse for wear from when they got washed out.
Marten sees Kiselina lift Vidruth onto his shoulders, impressed at the dragonborn's strength, but then he's confused as Kiselina start walking not toward the pool, but toward the stairs. Marten isn't sure what Kiselina's plan is, but he doesn't want them to open the sluice gates before Kiselina and Nosam are ready. In case the goblins are still in hiding, he tries to say something that could imply that they're about to attack. As he works, he calls after the dragonborn: "On your signal signal, Kis'lina?! Vengence for Gundren Rockseeker!"
Marten's hands are free, and he tries to get as much of their gear into the pool as he can, hoping that it gets flushed down with them. First, he tosses Daphyra's shield into the pool. Then he drags Daphyra's backpack and (only if he can also pick it up this turn) Berry's pouch into the pool. He leaves the torch, Berry's rope, and Berry's sack behind, deeming them too heavy or too much extra gear.
Marten lifts the gear up onto the wall, then hops over the wall into the pool. He drags the gear into the pool with him, taking a deep breath, and dropping below the water's surface. He swims/scrambles underwater, holding his breath, dragging the gear behind him into the middle of the pool.
Movement: 30' of movement (half-speed in the pool): a9 >> a8 >> a7 >> Z6 Action: Tossing Daphyra's shield into pool Free Action: Talking, Picking up backpack (and Berry's pouch?)
Marten moves into the pool at Z6, succeeds in tossing Daphyra's shield into pool and picking things up.
Enemies
The archers hiding behind crates in the southern chamber spy, northwards, straight out of the natural stone archway, Nosam -- a dwarf! (grrrr!), holding a lit torch (grrrr!) as he walks along the narrow wall between the pools. They all release arrows at him, FFFFT, FFFT, FFFT, FFFFFT!!, and then find hiding spots. Nosam is dodging so they roll at disadvantage.
G16 fires its shortbow at Nosam: 9 to hit / 4 piercing damage.
G17 fires its shortbow at Nosam: 11 to hit / 5 piercing damage.
G18 fires its shortbow at Nosam: 15 to hit / 7 piercing damage.
G19 fires its shortbow at Nosam: 19 to hit / 6 piercing damage.
Marten pokes his head above the water at Z6. In the flickering torchlight, he sees that Berry hasn't even started working on the flood gate! Eventually, the goblins are going to storm out and come for them.
It looks like the fairy is struggling to keep both himself and Daphyra above water. In an urgent voice, Marten offers: "Let me take Daphyra: you get that gate open while Nosam is drawing their fire." Marten isn't as strong as Berry, but he is taller and should have an easier time keeping her above water in the pool.
(OOC: I'll post a round 11, part 2, for Marten as soon as I see how Berry & Nosam respond to that.)
"Four of these buggers are shootin' at me, we ready to go? I'm startin' on the wall!"Nosam hopes he can maintain the goblins' attention for just a bit longer until they take the long ride out of the cave. He pulls back his hammer to unleash a wild one-handed swing.
This post has potentially manipulated dice roll results.
“Kiselina, come! Hop in!”Berry shouts as he gladly accepts Marten’s offer and leave Daphyra in his care. “Make sure her head’s not getting underwater, she mumbled something about drowning, poor girl.” Berry keeps her warhammer though and begins to pound the bolt in an effort to open the gate. In his desperation, he slides into a frenzy and batters the mechanism with all his strength. “Open up by Grolantor’s might!” It escapes him in his fury.
Move: to gate Free: turn over Daphyra to Marten Bonus: Rage Action: begin opening the gate, Athletics: 18 and 16 (rolled twice so that you can decide if advantage/disadvantage applies or not. Rage would give advantage for the strength check but will end by the end of his turn as he didn’t attack nor was damaged.)
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Berry...gladly accepts Marten’s offer and leave Daphyra in his care. “Make sure her head’s not getting underwater, she mumbled something about drowning, poor girl.”
Marten steps forward and takes Daphyra, wrapping his arms under her armpits with her facing away from him. He braces her head with his hands in a kind of rescue position and pulls her backward so that he can sink back down in the water and lean against the wall (at Z6) with just their heads and shoulders above the water. Daphyra is probably too heavy for Marten to carry, but with the buoyancy in the water, he can easily keep her head above the water. He has to trust to their position low in the water and the cover from the stalagmite to keep them both safe.
"Don' you worry, Mistress: I've got you," he says simply. But he prays silently for Bastet to protect Her cleric. Marten isn't particularly religious, but he'll accept any help in an emergency, even from a goddess!
Movement: Z6 >> Z7 >> Z6, keeping low in the water (just head and shoulders above the water) and trying to keep the stalagmite at Z7 between him and the entrance to Klarg's chamber. Action: "grappling" Daphyra and dragging/floating her back to Z6 Free Action: Talking
Rage would give advantage for the strength check but will end by the end of his turn as he didn’t attack nor was damaged.)
(OOC: "nor was he damaged"...yet! The round isn't over. 😉)
(OOC: "nor was he damaged"...yet! The round isn't over. 😉)
(But it will end already with the end of his turn, not the end of the round. But who knows, something could damage him already during his round. Though, I’m not sure I’d prefer that.)
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
“We move on three, see you on the other side!” Kiselina yells over his shoulder (and the limp body of the wizard there) as he continues to head out. It’s the reply to Marten’s ruse, but with a double meaning. Hoping to keep the southern chamber enemies contained just long enough to allow the group the chance to escape, but also indicating that he will see them all outside if the water slide works.
The Paladin and Vidruth had taken this ride barely a minutes ago and he wasn’t looking forward to it again. He was also acutely aware that the last time he hadn’t been in the water when he was swept away, why should he be in the pool now? Especially if it was just outside the chamber with the enemies.
He picked up his pace (Action: Dash) and continued to move out. With the fading light from the pool chamber, he hopes that his memory of the passage way would guide him until he can see the light from the tunnel entrance. “Should be easy enough, keep the stream to my right, wall on the left.” He thinks with each step.
(Move: 30’ with 60’ of movement to R5)
(Ooc: If Kis can’t Dash as an action, then he will move directly north 15’ with 30’ of movement to W6)
Nosam attempts to strike the pin but dodging arrows has left him off balance, and his hammer strikes at an angle, with no result.
Marten takes Daphyra from Berry, and succeeds in keeping her above water and relatively protected from missile fire.
Berry’s wrath is now unleashed in a mighty swing of Daphyra’s hammer. Critical!! The pin is struck away with one blow, the gate mechanism opens with a resonant CLACK!, and the gate slams open, splashing the overflow throughout the chamber. Berry, Marten, and Daphyra are sucked down by the rushing flood, keeling over backwards and dunked under, then pulled breathlessly down and away into the western pool and then along the creek’s path!
Meanwhile, Kiselina rushes, carrying Vidruth, to the creek tunnel just as goblin arrows whizz overhead or ricochet off the pools’ walls, and is himself pulled into the rushing creek after the others! Nosam is the only one left in the pool chamber!
Now a huge figure with a wolf by its side suddenly leaps the entire distance from the southern stairs to the rim of the eastern pool. Klarg! Seven feet tall, bristling with muscles, covered in short-haired, tough hide, its face a horror of fangs, wide, bony nose, and above it, huge, dark-rimmed eyes which seem to pop from its head in a perpetual frightening glare, giving the bugbear its name, the creature lands heavily on the edge of the pool, laughing maniacally!
“Hahaha!!! ,” it roars at Nosam, “Get out of Klarg house, stupid friend of stupid Rockseeker!!!”
A huge club as big as Berry in the bugbear's hand now rises high over its head, and in a quick motion it slams down at Nosam! But in that moment, a loose rock under Nosam’s foot shifts, and the dwarf plunges away into the western pool. The rock wall shatters, and water fountains upward where the club splashes into the flood, just behind the dwarf, who is sucked away down the creek tunnel after the others!!
The party braves the rocky waterslide to escape the den of evil! Cue: John Williams: Raiders’ March!!
(OOC: Anyone in the pool must make a DC 10 Dexterity saving throw to avoid being swept away. A creature that fails to get out of the way can attempt a DC 15 Strength saving throw to hold on. On a failed save, the character is knocked prone and washed out of the crag, taking 1d6 bludgeoning damage along the way. If you make the STR save you can decide to be washed away but not take damage.)
Vidruth and Daphyra automatically fail both rolls, and the others can choose to fail one or both of the rolls.
Please make your rolls and describe what happens as you go. Do not yet post anything pertaining to what happens after you reach the bottom.)
Nosam runs toward Kiselina and grabs the torch with his offhand (and whatever else is handed to him) and proceeds back towards where he originally came into the chamber (around T7). He wants so badly to go ahead and finish this group of goblins off but knows they have proved to be more than he expected. Nosam holds between the two entrances and ensures he can see the action in the pool; he wants to make sure everyone gets in position and their plan isn't crashed by visitors before taking off even further.
Movement- To T7
Action- Torch, Shield unequip
Perception (Passive 10) rolled a 3
Daphyra flops, a dead weight in Berry's arms, but breathes regularly.
Past characters:
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
Marten: Round 9 (still)
Marten leans back as Berry scoops up Daphyra.
Marten nods with a curt, "Aye."
(OOC: just my daily post, but Marten can't really do anything else until round 10.)
Round 9 Results
Marten uses a healer’s kit on Daphyra, stabilizing her. (OOC: Picking up an unconscious person, I am ruling, is an action: an automatically successful grapple against an incapacitated creature. For future reference, dragging or carrying a grappled creature halves your movement.) Marten has already used his action so he cannot grapple (pick up) Daphyra this round. Marten ends his turn at a9 beside Daphyra. He had to drop his torch to use the healer’s kit.
Daphyra is stabilized and does not have to make further death saves unless injured.
Meanwhile, a pool of dark blood fountains from Vidruth’s wounds as he lies unconscious, face down on the cold stone floor.
Berry uses his action to pick up (grapple) Daphyra. His movement speed is now halved. He enters the pool, which is difficult terrain, halving his speed again. He can only make it as far as Z8. There, he has ½ cover, and both arms are engaged holding Daphyra’s head up and out of the water so she does not take drowning damage. Berry cannot throw ball bearings this round. He will not be able to hammer open the sluice gate without dropping Daphyra underwater.
Kiselina manages to stabilize Vidruth by snapping off the arrows impaling him and rolling him over so he does not drown in a puddle of his own blood. He uses his action in this way, leaving the paladin without an action to lift (grapple) Vidruth this turn. Kiselina ends his turn at X10 where he began.
Nosam takes Kiselina’s torch and stows his shield. He ends his turn at T8 (T7 is part of the cave wall.)
Enemies
An arrow zips out of the darkness from the other side of the bridge at Nosam, SSSSPP!! (OOC: Remember, Nosam’s shield is unequipped.)
G10 fires its shortbow at Nosam: 13 to hit / 8 piercing damage.
The glow of coals in the firepit in the southern chamber dims to darkness as the coals cool once again. The torch on the stairs, consumed in the oil fire, now also loses its flame.
At the end of the turn, no enemies are visible, including to Nosam when he peers down the bridge tunnel toward the source of the arrow.
You are now situated like so:
Please post Round 10 actions.
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
Daphyra looks at Berry as he carries her, her ears trailing in the water. "Thanks, Berry. I appreciate it. Are we retreating? I know it doesn't seem very heroic, but alive people are better than dead heroes."
Past characters:
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
"tried heroism once" vidruth growls "didnt go well" he looks back on the memory eyes glazing with pain both from the memories and the arrow wounds
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
Nosam shifts his focus from the party to the tunnel and hopes to be getting out of this cave soon. "Let me know when you're in position and when and what you're wanting me to do with this gate."
Movement- Holding, waiting for group movement and direction. When it's time I want to be at the gate.
Action: Dodge (if needed). G10 is lurking
Perception: Passive 10, rolled 6
(ooc: I want to be within one turn's movement of where I need to be, can someone confirm where that is?)
Having stabilized Vidruth, Kiselina moves to the Half-Orc (Y9,7’ of movement) while (free action) stowing his shield on his back. He then (action) lifts the wizard onto his shoulders fireman’s carry style. After hoisting the unconscious hero up, he continues to move encumbered out of the fatal funnel (12’ to W8 for 24’ of movement).
(ooc: If you think that is too far to move, then Kis would move to W9 with the stalagmite (10’ costing 20’ of movement).
Berry carefully drags Daphyra closer to the sluice gate (Y7? so Berry would be Z7), then puts his shield under Daphyra in an effort to protect her from at least the harder bumps or sharp rocks once they slide down. "The gate's here," calls Berry to Nosam and points to its location, "Everyone, get into the basin or the water! Kiselina, can you bring Vidruth?" Berry abuses Daphyra's warhammer and gets to work on the bolt to open the sluice gate but stopping short before opening it unless everyone is positioned to be swept out.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Round 10 Results (part 1)
Nosam moves to the sluice gate, and can arrive beside it standing on the wall which divides the two pools. If he uses his hammer to hammer out the pin, he must make two successful DC10 athletics checks in subsequent turns.
Kiselina picks up Vidruth and moves to W8.
Berry, carrying Daphyra, moves around the stalagmite to Z7. The sluice gate pin is now next to him. It will take two successful DC10 athletics checks to open, using both hands to wrest it open, rolled at disadvantage. Using a hammer, the checks can be made without disadvantage, and can be done using only one hand.
(OOC: The water here is almost 3’ deep. Berry is almost completely underwater. Shifting Daphyra, a much larger person than himself, since his stature is almost half of hers, simply can’t be done without causing Daphyra to begin drowning: Berry could lay Daphyra down underwater (let go of her), then as an action grapple her once again using his shield. But if he does, Daphyra will no longer be stable. She will take 1HP drowning damage and have to start making death saves again. I assume you do not want this to happen but if I am wrong, let me know.)
Marten has yet to post, and then it is the enemies’ turn.
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
Marten: Round 10
Hearing Berry's suggestion, Marten thinks that the whole group is headed that way. It nicely solves getting away from Klarg and getting past the goblins on the other side of the bridge quickly, and Vidruth and Kiselina hadn't seemed much worse for wear from when they got washed out.
Marten sees Kiselina lift Vidruth onto his shoulders, impressed at the dragonborn's strength, but then he's confused as Kiselina start walking not toward the pool, but toward the stairs. Marten isn't sure what Kiselina's plan is, but he doesn't want them to open the sluice gates before Kiselina and Nosam are ready. In case the goblins are still in hiding, he tries to say something that could imply that they're about to attack. As he works, he calls after the dragonborn: "On your signal signal, Kis'lina?! Vengence for Gundren Rockseeker!"
Marten's hands are free, and he tries to get as much of their gear into the pool as he can, hoping that it gets flushed down with them. First, he tosses Daphyra's shield into the pool. Then he drags Daphyra's backpack and (only if he can also pick it up this turn) Berry's pouch into the pool. He leaves the torch, Berry's rope, and Berry's sack behind, deeming them too heavy or too much extra gear.
Marten lifts the gear up onto the wall, then hops over the wall into the pool. He drags the gear into the pool with him, taking a deep breath, and dropping below the water's surface. He swims/scrambles underwater, holding his breath, dragging the gear behind him into the middle of the pool.
Movement: 30' of movement (half-speed in the pool): a9 >> a8 >> a7 >> Z6
Action: Tossing Daphyra's shield into pool
Free Action: Talking, Picking up backpack (and Berry's pouch?)
Daphyra feels the water lapping over her and worriedly murmurs, "Please don't let me drown. I promise to do better next time."
Past characters:
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
Round 10 Results (cont’d.)
Marten moves into the pool at Z6, succeeds in tossing Daphyra's shield into pool and picking things up.
Enemies
The archers hiding behind crates in the southern chamber spy, northwards, straight out of the natural stone archway, Nosam -- a dwarf! (grrrr!), holding a lit torch (grrrr!) as he walks along the narrow wall between the pools. They all release arrows at him, FFFFT, FFFT, FFFT, FFFFFT!!, and then find hiding spots. Nosam is dodging so they roll at disadvantage.
G16 fires its shortbow at Nosam: 9 to hit / 4 piercing damage.
G17 fires its shortbow at Nosam: 11 to hit / 5 piercing damage.
G18 fires its shortbow at Nosam: 15 to hit / 7 piercing damage.
G19 fires its shortbow at Nosam: 19 to hit / 6 piercing damage.
You are now situated like so:
Please post for Round 11 in any order.
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
Marten: Round 11 (part 1)
Marten pokes his head above the water at Z6. In the flickering torchlight, he sees that Berry hasn't even started working on the flood gate! Eventually, the goblins are going to storm out and come for them.
It looks like the fairy is struggling to keep both himself and Daphyra above water. In an urgent voice, Marten offers: "Let me take Daphyra: you get that gate open while Nosam is drawing their fire." Marten isn't as strong as Berry, but he is taller and should have an easier time keeping her above water in the pool.
(OOC: I'll post a round 11, part 2, for Marten as soon as I see how Berry & Nosam respond to that.)
"Four of these buggers are shootin' at me, we ready to go? I'm startin' on the wall!" Nosam hopes he can maintain the goblins' attention for just a bit longer until they take the long ride out of the cave. He pulls back his hammer to unleash a wild one-handed swing.
Athletics- 8 (3+5)
“Kiselina, come! Hop in!” Berry shouts as he gladly accepts Marten’s offer and leave Daphyra in his care. “Make sure her head’s not getting underwater, she mumbled something about drowning, poor girl.” Berry keeps her warhammer though and begins to pound the bolt in an effort to open the gate. In his desperation, he slides into a frenzy and batters the mechanism with all his strength. “Open up by Grolantor’s might!” It escapes him in his fury.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Marten: Round 11 (part 2)
(OOC: Continued from above.)
Marten steps forward and takes Daphyra, wrapping his arms under her armpits with her facing away from him. He braces her head with his hands in a kind of rescue position and pulls her backward so that he can sink back down in the water and lean against the wall (at Z6) with just their heads and shoulders above the water. Daphyra is probably too heavy for Marten to carry, but with the buoyancy in the water, he can easily keep her head above the water. He has to trust to their position low in the water and the cover from the stalagmite to keep them both safe.
"Don' you worry, Mistress: I've got you," he says simply. But he prays silently for Bastet to protect Her cleric. Marten isn't particularly religious, but he'll accept any help in an emergency, even from a goddess!
Movement: Z6 >> Z7 >> Z6, keeping low in the water (just head and shoulders above the water) and trying to keep the stalagmite at Z7 between him and the entrance to Klarg's chamber.
Action: "grappling" Daphyra and dragging/floating her back to Z6
Free Action: Talking
(OOC: "nor was he damaged"...yet! The round isn't over. 😉)
(But it will end already with the end of his turn, not the end of the round. But who knows, something could damage him already during his round. Though, I’m not sure I’d prefer that.)
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
“We move on three, see you on the other side!” Kiselina yells over his shoulder (and the limp body of the wizard there) as he continues to head out. It’s the reply to Marten’s ruse, but with a double meaning. Hoping to keep the southern chamber enemies contained just long enough to allow the group the chance to escape, but also indicating that he will see them all outside if the water slide works.
The Paladin and Vidruth had taken this ride barely a minutes ago and he wasn’t looking forward to it again. He was also acutely aware that the last time he hadn’t been in the water when he was swept away, why should he be in the pool now? Especially if it was just outside the chamber with the enemies.
He picked up his pace (Action: Dash) and continued to move out. With the fading light from the pool chamber, he hopes that his memory of the passage way would guide him until he can see the light from the tunnel entrance. “Should be easy enough, keep the stream to my right, wall on the left.” He thinks with each step.
(Move: 30’ with 60’ of movement to R5)
(Ooc: If Kis can’t Dash as an action, then he will move directly north 15’ with 30’ of movement to W6)
The Escape from the Crag!
Nosam attempts to strike the pin but dodging arrows has left him off balance, and his hammer strikes at an angle, with no result.
Marten takes Daphyra from Berry, and succeeds in keeping her above water and relatively protected from missile fire.
Berry’s wrath is now unleashed in a mighty swing of Daphyra’s hammer. Critical!! The pin is struck away with one blow, the gate mechanism opens with a resonant CLACK!, and the gate slams open, splashing the overflow throughout the chamber. Berry, Marten, and Daphyra are sucked down by the rushing flood, keeling over backwards and dunked under, then pulled breathlessly down and away into the western pool and then along the creek’s path!
Meanwhile, Kiselina rushes, carrying Vidruth, to the creek tunnel just as goblin arrows whizz overhead or ricochet off the pools’ walls, and is himself pulled into the rushing creek after the others! Nosam is the only one left in the pool chamber!
Now a huge figure with a wolf by its side suddenly leaps the entire distance from the southern stairs to the rim of the eastern pool. Klarg! Seven feet tall, bristling with muscles, covered in short-haired, tough hide, its face a horror of fangs, wide, bony nose, and above it, huge, dark-rimmed eyes which seem to pop from its head in a perpetual frightening glare, giving the bugbear its name, the creature lands heavily on the edge of the pool, laughing maniacally!
“Hahaha!!! ,” it roars at Nosam, “Get out of Klarg house, stupid friend of stupid Rockseeker!!!”
A huge club as big as Berry in the bugbear's hand now rises high over its head, and in a quick motion it slams down at Nosam! But in that moment, a loose rock under Nosam’s foot shifts, and the dwarf plunges away into the western pool. The rock wall shatters, and water fountains upward where the club splashes into the flood, just behind the dwarf, who is sucked away down the creek tunnel after the others!!
The party braves the rocky waterslide to escape the den of evil! Cue: John Williams: Raiders’ March!!
(OOC: Anyone in the pool must make a DC 10 Dexterity saving throw to avoid being swept away. A creature that fails to get out of the way can attempt a DC 15 Strength saving throw to hold on. On a failed save, the character is knocked prone and washed out of the crag, taking 1d6 bludgeoning damage along the way. If you make the STR save you can decide to be washed away but not take damage.)
Vidruth and Daphyra automatically fail both rolls, and the others can choose to fail one or both of the rolls.
Please make your rolls and describe what happens as you go. Do not yet post anything pertaining to what happens after you reach the bottom.)
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer