"Nice sword you got there, let us use it to save more inocents, and I agree, let's also go back with Bess" Sklin says with a smile in his face, trully glad for the find.
Sklin starts to make the path back to the exit calling his allies and always wary of the path. Perception: 14
OOC: the patrol hasn't appeared yet, right?
Also @strum, with lvl 2 you're getting dual classed into paladin ;)
(The party makes their way back, past the bridge, the offering room and up the staircase, Sklin'oth leading the way and scouting ahead. When he gets to the top of the staircase and looks outside, he sees 2 lazy looking Goblins slowly walking towards the area. They don't seem to be doing a good job of looking around. They'll probably be here in about a minute or two.)
“Look ahead. This should be an easy fight, but Bess should stay back. I’ll run in, cast Bane, roast then, and then run back to and then run back to watch her in the room back. You two can clean up the rest, I assume?”
(Sklin'oth creates a Fireball and hurls it at the Goblins, who let out a yelp of surprise! They try to dodge out of the way, but still end up both getting lightly singed in their arms.)
This post has potentially manipulated dice roll results.
(Sturm goes to attack the Goblins with his shiny new sword, but trips and the sword goes flying about 10 feet away!
Luckily, Quorthon steps in with his Breath Weapon and unleashes it on the hapless patrol Goblins!)
Dex Save: 14
The Goblins partially roll away, but it's no use. This plus the damage that the Fireball already did to them proves to be too much, and the 2 Goblins take a few more steps before keeling over, dead.)
(Sklin'oth gives Defender back to Sturm, but not before razzing him just a little bit over his clumsiness. It's early afternoon. If you hurry, you might just make it back to the village before it gets too late. Sklin'oth helps clean Bess up a little bit and you are on your way.
You trek briskly, already somewhat familiar with the woods and no longer having to worry about tracking. It is late in the evening, around 8 or 9pm when the party arrives back at the north edge of town near Rickard's property.)
"Bess! My sweet girl!"
(Rickard runs and meets you all outside of his gate just as you clear the woods. He has obviously been waiting near there, hoping to see you all return.
"Papa!" Bess cries, as they run and embrace each other, both shedding tears of joy. The sight of the big, burly Blacksmith crying over having his little girl back brings joy to all of your hearts. After letting them have their moment, Rickard thanks all of you, shakes all of your hands, and bids you all to allow him to take you back to the Tavern so that you may rest.
"They did it! They saved my girl!" Rickard shouts as they enter the busy Tavern. The townspeople are all excited, cheering, clapping you all on the back, congratulating you all and Rickard for getting his daughter back. Willfred shakes all of your hands and offers you all whatever you wish to drink or eat, on the house. Jack the Serving Boy hugs Bess and holds back tears as well. The entire tavern proclaim you heroes and surround you, eager to hear your tales of heroism and how you saved Bess.)
DMs note: Feel free to RP anything you would like to happen here. This is pretty much the end of the One Shot. Thank you guys, coolasc, Sturm55 and Travioso666, for sticking with it even though the other folks dropped out. I hope you enjoyed it. :)
"Nice sword you got there, let us use it to save more inocents, and I agree, let's also go back with Bess" Sklin says with a smile in his face, trully glad for the find.
Sklin starts to make the path back to the exit calling his allies and always wary of the path. Perception: 14
OOC: the patrol hasn't appeared yet, right?
Also @strum, with lvl 2 you're getting dual classed into paladin ;)
(The party makes their way back, past the bridge, the offering room and up the staircase, Sklin'oth leading the way and scouting ahead. When he gets to the top of the staircase and looks outside, he sees 2 lazy looking Goblins slowly walking towards the area. They don't seem to be doing a good job of looking around. They'll probably be here in about a minute or two.)
What do you guys do?
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
“Look ahead. This should be an easy fight, but Bess should stay back. I’ll run in, cast Bane, roast then, and then run back to and then run back to watch her in the room back. You two can clean up the rest, I assume?”
Quorthon - Dragonborn Bard
Readying a flame in his hand Sklin'oth agrees, and places himself ready to hit from a still hidden place.
"I say we attack them and take them by surprise".
Sturm
(The Goblins walk towards the area where the entrance to the Tomb is.)
"Patrolling sucks. Look, guards are even gone. Must be inside."
Perception: 12
"Let's get food."
(The 2 goblins start walking towards the entrance, unaware you all are there.)
Everyone roll Initiative, you guys will have a surprise round.
Goblins Initiative: 18
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Initiative: 4
DM: Can I get a visual of where the guards are? I just need to know how close they are to one another.
Quorthon - Dragonborn Bard
Initiative: 13
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Initiative: 10
Sturm
Sklin'oth, you're up on the surprise round.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Getting into the room, Sklin'oth throws his fireball at the goblins.
Hit: 25 Damage: 3
(Sklin'oth creates a Fireball and hurls it at the Goblins, who let out a yelp of surprise! They try to dodge out of the way, but still end up both getting lightly singed in their arms.)
Sturm, you're up.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
I attack the closest goblin
Attack: 1 Damage: 8
Sturm
Quorthon charges up and positions himself fifteen feet away from both the goblins. He unleashes his fiery breath at them both.
Goblins make a DC 11 Dex saving throw to take half damage
Damage: 9
Quorthon - Dragonborn Bard
(Sturm goes to attack the Goblins with his shiny new sword, but trips and the sword goes flying about 10 feet away!
Luckily, Quorthon steps in with his Breath Weapon and unleashes it on the hapless patrol Goblins!)
Dex Save: 14
The Goblins partially roll away, but it's no use. This plus the damage that the Fireball already did to them proves to be too much, and the 2 Goblins take a few more steps before keeling over, dead.)
What do you all do?
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Sklin'oth goes over picking up Strum's sword and give it back to him.
"Be more careful next time" he says with a smile.
"Bess, you can come" he shouts back at the girl now that the way is safe.
"We should get her back to the family, with the patrol gone there shall be no more goblins." He says to the other adventurers.
"Thanks...never leaving my hand again!"
Sturm
(Sklin'oth gives Defender back to Sturm, but not before razzing him just a little bit over his clumsiness. It's early afternoon. If you hurry, you might just make it back to the village before it gets too late. Sklin'oth helps clean Bess up a little bit and you are on your way.
You trek briskly, already somewhat familiar with the woods and no longer having to worry about tracking. It is late in the evening, around 8 or 9pm when the party arrives back at the north edge of town near Rickard's property.)
"Bess! My sweet girl!"
(Rickard runs and meets you all outside of his gate just as you clear the woods. He has obviously been waiting near there, hoping to see you all return.
"Papa!" Bess cries, as they run and embrace each other, both shedding tears of joy. The sight of the big, burly Blacksmith crying over having his little girl back brings joy to all of your hearts. After letting them have their moment, Rickard thanks all of you, shakes all of your hands, and bids you all to allow him to take you back to the Tavern so that you may rest.
"They did it! They saved my girl!" Rickard shouts as they enter the busy Tavern. The townspeople are all excited, cheering, clapping you all on the back, congratulating you all and Rickard for getting his daughter back. Willfred shakes all of your hands and offers you all whatever you wish to drink or eat, on the house. Jack the Serving Boy hugs Bess and holds back tears as well. The entire tavern proclaim you heroes and surround you, eager to hear your tales of heroism and how you saved Bess.)
DMs note: Feel free to RP anything you would like to happen here. This is pretty much the end of the One Shot. Thank you guys, coolasc, Sturm55 and Travioso666, for sticking with it even though the other folks dropped out. I hope you enjoyed it. :)
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Good stuff!
Sturm