(The voice does not seem to reply to Sturm, but you all hear a click from the bridge area and the Scythe comes down, slow and controlled, until it is fully visible in the middle of the bridge. It seems like the trap is now disarmed.)
(Sklin'oth looks into the room. You angle yourself to see thru the door a little better, and you see 6 stone tombs, 3 on each side, laying horizontally, as well as 1 larger, more ornate Sarcophagus laying vertically against the north wall. The room is about 30x50 feet, so not really big, considering all that is in there.)
(The voice does not seem to reply to Quorthon.)
What do you all do? Please remember to be specific about what you do.
"let us first take a rest, the battle harmed us greatly, one of us should stay guard tho, remember the goblin patrol." Sklin says passiving his hands over his aching body.
"if we go in we shouldn't all go, imagine if the door gets closed. I'd rather bring Bess back home than turn to dust within a tomb."
DMs note: Sorry if I wasn't clear, you don't really need to Percept here, I gave you all an overview of what you all see.
(You see 6 stone tombs, 3 on each side, laying horizontally, as well as 1 larger, more ornate Sarcophagus laying vertically against the north wall. The room is about 30x50 feet, so not really big, considering all that is in there.)
I'll allow you guys to keep your rolls if you want to look at anything in particular. Here's a map to give you a better idea.
(Sturm leads the way and goes right for the main Sarcophagus. It's about 7 feet tall and 3 feet wide. The outside of it seems to have a light etching that looks somewhat like Sextus Varius.)
Spoiler for Sturm:
You press your fingers to the edge of the opening, listening intently. You are fairly certain that the lid is rigged somehow and decide to not open it. You inspect the Sarcophagus intently. At the bottom, near the foot of the tomb, where nobody would really think to look, you see the following numbers etched into the stone:
DMs note: I'll give you your first roll without the modifier, so a 12.
(Sklin'oth looks over the smaller coffins on the left side, starting with the one closest to the entrance. They're made of a light gray material, maybe granite. Near the 'head' area, on the bottom, you see a small stone with the number '1' on it. It looks almost like you could press it down, like a button. You inspect the next coffin up and see it's pretty much the same, but the small stone has a number '3' on it. The last coffin on the left, nearest the larger Sarcophagus, has the same stone with the number '5' on it.)
I share what I see with Sklin'oth..."Maybe we can use these numbers on the smaller coffins...maybe this is the order to push the buttons on the tombs." "I feel like there has to be something more to this".
(Sklin'oth goes to the coffins and presses the buttons in the sequence Sturm yells out. A rumbling is heard, then a hissing, like an airlock opening. You see the bigger Sarcophagus lid swing open, revealing a mummified corpse. Resting between his hands is a very nice looking Longsword, with a handle that looks almost like it's made from a blue tinted steel. A loud, booming voice suddenly speaks.)
"Only a true Holy Warrior could have discovered this tomb. You and your friends kept this holy place from being desecrated. For that, we say Thank You."
(The voice of Sextus Varius booms as Sturm kneels before the large Sarcophagus.)
"The world may have forgotten us, but as long as heroes step forward to protect the innocent, our ideals live on."
(The sword begins to glow and floats towards the kneeling Sturm.)
"You have sworn the Oath of the Delian Order. From this day forward, YOU shall be a Delian Knight. Uphold your oath and our ideals, brother."
(The sword floats and 'knights' Sturm, moving slowly as it moves to his right and left shoulders.)
"I bequeath to you the only thing I have left to give. I give you... Defender..."
(The sword glows a pale blue as it floats in front of Sturm, beckoning to him. He grabs it from mid-air and is temporarily covered in the same blue glow as the sword.)
"Farewell..."
(The voice fades away, the lid closes on the Sarcophagus, and the numbered buttons make a noise as they 'reset'. The pale blue light slowly fades away, and Sturm is left with a beautiful new Longsword.)
Spoiler for Sturm:
Thru some sort of supernatural means, you understand that you have been given a Longsword imbued with ancient magic that deals +2 damage against certain 'evil' creatures (Goblins, Kobolds, Orcs, etc.)
(The voice does not seem to reply to Sturm, but you all hear a click from the bridge area and the Scythe comes down, slow and controlled, until it is fully visible in the middle of the bridge. It seems like the trap is now disarmed.)
(Sklin'oth looks into the room. You angle yourself to see thru the door a little better, and you see 6 stone tombs, 3 on each side, laying horizontally, as well as 1 larger, more ornate Sarcophagus laying vertically against the north wall. The room is about 30x50 feet, so not really big, considering all that is in there.)
(The voice does not seem to reply to Quorthon.)
What do you all do? Please remember to be specific about what you do.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
"I say we let the dead rest. The trap has been disarmed, so let's just return Bess and be done with this place."
Quorthon - Dragonborn Bard
"I say we go in the tomb and at least check it out...this seemed important to the goblins at least"
Sturm
(Sorry everybody I got crazy busy the last few days)
Sturm
"let us first take a rest, the battle harmed us greatly, one of us should stay guard tho, remember the goblin patrol." Sklin says passiving his hands over his aching body.
"if we go in we shouldn't all go, imagine if the door gets closed. I'd rather bring Bess back home than turn to dust within a tomb."
"I agree, lets rest up...I'll volunteer to go into the tomb and at least 1 person stay with bess, but 1st lets heal up".
Sturm
DMs note: You guys already took a short rest. You're at full HP but spell slots are only 1/2 full.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
"Go ahead in Sturm, I'll stand back with Bess and come in and help if you need it."
Quorthon stands with Bess behind him, thirty feet from the door, but angled to look in.
Quorthon - Dragonborn Bard
OOC: ow oops, forgot that, sorry
Sklinoth goes in the tomb to check its inside. Perception 13
I follow Sklinoth into the tomb
Perception: 21
Sturm
DMs note: Sorry if I wasn't clear, you don't really need to Percept here, I gave you all an overview of what you all see.
(You see 6 stone tombs, 3 on each side, laying horizontally, as well as 1 larger, more ornate Sarcophagus laying vertically against the north wall. The room is about 30x50 feet, so not really big, considering all that is in there.)
I'll allow you guys to keep your rolls if you want to look at anything in particular. Here's a map to give you a better idea.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
I'll use my roll to look at the larger Sarcophagus.
Sturm
(Sturm leads the way and goes right for the main Sarcophagus. It's about 7 feet tall and 3 feet wide. The outside of it seems to have a light etching that looks somewhat like Sextus Varius.)
Spoiler for Sturm:
You press your fingers to the edge of the opening, listening intently. You are fairly certain that the lid is rigged somehow and decide to not open it. You inspect the Sarcophagus intently. At the bottom, near the foot of the tomb, where nobody would really think to look, you see the following numbers etched into the stone:
462315
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
I'll investigate the small coffins on the right 17 (rolling again as I have no bonus on investigation but have in perception)
DMs note: I'll give you your first roll without the modifier, so a 12.
(Sklin'oth looks over the smaller coffins on the left side, starting with the one closest to the entrance. They're made of a light gray material, maybe granite. Near the 'head' area, on the bottom, you see a small stone with the number '1' on it. It looks almost like you could press it down, like a button. You inspect the next coffin up and see it's pretty much the same, but the small stone has a number '3' on it. The last coffin on the left, nearest the larger Sarcophagus, has the same stone with the number '5' on it.)
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
I share what I see with Sklin'oth..."Maybe we can use these numbers on the smaller coffins...maybe this is the order to push the buttons on the tombs." "I feel like there has to be something more to this".
Sturm
"The small ones have a stone number near them, that seems pushable, we maby should try to push those in the order written"
Sklin checks the same area in the opposite coffins to verify the numbers are also present there
"Can you tell me the order of numbers again?" asks sklin already forgetting them.
As Strum tells the numbers Sklin'oth will push them.
"4 6 2 3 1 5" crosses fingers hoping we all don't blow up....
Sturm
(Sklin'oth goes to the coffins and presses the buttons in the sequence Sturm yells out. A rumbling is heard, then a hissing, like an airlock opening. You see the bigger Sarcophagus lid swing open, revealing a mummified corpse. Resting between his hands is a very nice looking Longsword, with a handle that looks almost like it's made from a blue tinted steel. A loud, booming voice suddenly speaks.)
"Only a true Holy Warrior could have discovered this tomb. You and your friends kept this holy place from being desecrated. For that, we say Thank You."
(The voice of Sextus Varius booms as Sturm kneels before the large Sarcophagus.)
"The world may have forgotten us, but as long as heroes step forward to protect the innocent, our ideals live on."
(The sword begins to glow and floats towards the kneeling Sturm.)
"You have sworn the Oath of the Delian Order. From this day forward, YOU shall be a Delian Knight. Uphold your oath and our ideals, brother."
(The sword floats and 'knights' Sturm, moving slowly as it moves to his right and left shoulders.)
"I bequeath to you the only thing I have left to give. I give you... Defender..."
(The sword glows a pale blue as it floats in front of Sturm, beckoning to him. He grabs it from mid-air and is temporarily covered in the same blue glow as the sword.)
"Farewell..."
(The voice fades away, the lid closes on the Sarcophagus, and the numbered buttons make a noise as they 'reset'. The pale blue light slowly fades away, and Sturm is left with a beautiful new Longsword.)
Spoiler for Sturm:
Thru some sort of supernatural means, you understand that you have been given a Longsword imbued with ancient magic that deals +2 damage against certain 'evil' creatures (Goblins, Kobolds, Orcs, etc.)
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
I take the Long sword..."You have my word...i will uphold our ideals!"
"I think it might be time to get out of here guys..."
Sturm