Mark will put on the outfit and say, "Thank you for stopping me from doing a horrible thing, self-preservation is strong when you are from the streets."
For now take the standard door to get a lay of the land?
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
You all enter a gigantic ballroom, 120ft by 75ft. Two long tables are being set up in the centre of the room, with dozens of decorated chairs and boxes being places along them. Magical lights are being set up at intervals by two Magewrights who weave the light into fanciful patterns. Many workers are still carrying things in and at the end of the tables, over the other side of the room you see a man directing them. You have met this person before, a Kalashtar by the name of Vishtai who serves as Alden d'Orien's majordomo and loyal aid. Vishtai is currently pointing to different parts of the room and telling the workers where to put things down, "Quickly now, quickly. We have had to hire another company to bring in all the equipment that you've forgotten, I want you all finished up here before they arrive so we can get this all done in time." He seems quite stressed as he goes through and tells each individual worker where to put things. He hasn't seen you yet, but if he does he may recognise you as adventurers he's met before.
There are numerous exits to this ballroom, but most doors are made of glass and seem to lead back outside. Only four exits seem to lead deeper into the manor. The first is immidiately next to you to the east, the door is open and a couple of workers are putting down small fanciful columns with bowls on the top in the room beyond. In the middle of the room to the east are a set of stairs that look like they lead to the upper level of the manor, Vishtai may see notice on your way to it. The last two exits are at the south end of the room, near Vishtai. The easternmost of these doors are huge and are currently closed, while the westernmost is the smallest of all the doors in the room and stands open. Vishtai is very likely to notice you if you go for either of these doors.
Are you going to try to avoid Vishtai or approach him directly? And if you try yo leave the ballroom, by what door do you leave?
[After reading back through the history] Elero mutters to the others, "Vishtai likes us because we saved Caden, so he might not be angry with us, but he'd definitely wonder what we're doing here, so maybe we keep our distance, unless we want to engage him as an ally, which might be very risky, so maybe forget I said that and we either try to distract him and go upstairs or go into the side room, I think." And then he takes a deep breath.
"Let's take the side room and see where to go from there." Erix suggests
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
So you all head immediately into the room with the workers putting down columns and bowls. They look up as you enter and roll their eyes, "That Kalashtar is in such a rush. It's not our fault that one of the wagons didn't arrive. I wonder what happened to that old wagon man old Borrim? He was right behind us." They put down their load and gesture as they walk out the door, "Come on. We better get out of here otherwise the Kalashtar is going to mind blast us or something."
It seems these workers expect you all to leave with them back out through the ballroom. What do you do?
Oh and there are a few exits to this room as well. High up above you the ceiling is actually open and you realise this is a smoking room for people to leave the ball and smoke some tobacco. To the east is a small kitchen, it seems that it is somewhat dissused. To the southeast is a corridor that immidiately splits of to both the east and south. And to the southwest is a door marked with what you know to be the symbol for 'Male Bathroom'.
"Actually, we were sent to make sure the kitchen's all cleaned up. Don't want any foul smells from there ruining the guests' cigar experience out here." Elero waves a hand at them. "You go on ahead."
The workers look at each other and shrug, "I guess if you want the extra work go for it. We'll be at the pub after if you want to have a drink." They leave the room and you hear one of them asking the other who you were, "I dunno, one of Garrik's crew I think."
You're on your own in the smoking room for now. What is the plan?
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Elero will mark of the 100gp, and he's leaning toward going in with the others. What's the group's opinion?
Mark will put on the outfit and say, "Thank you for stopping me from doing a horrible thing, self-preservation is strong when you are from the streets."
Is the group going to head through the door to the south that the other workers are using, or to the east through the statue garden?
For now take the standard door to get a lay of the land?
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"Sure, let's go in with the others. It'll also help us blend in."
Elero pats Mark on the shoulder. "I'm sure it is. No worries, buddy."
Mark agrees we should move with the other workers.
You all enter a gigantic ballroom, 120ft by 75ft. Two long tables are being set up in the centre of the room, with dozens of decorated chairs and boxes being places along them. Magical lights are being set up at intervals by two Magewrights who weave the light into fanciful patterns. Many workers are still carrying things in and at the end of the tables, over the other side of the room you see a man directing them. You have met this person before, a Kalashtar by the name of Vishtai who serves as Alden d'Orien's majordomo and loyal aid. Vishtai is currently pointing to different parts of the room and telling the workers where to put things down, "Quickly now, quickly. We have had to hire another company to bring in all the equipment that you've forgotten, I want you all finished up here before they arrive so we can get this all done in time." He seems quite stressed as he goes through and tells each individual worker where to put things. He hasn't seen you yet, but if he does he may recognise you as adventurers he's met before.
There are numerous exits to this ballroom, but most doors are made of glass and seem to lead back outside. Only four exits seem to lead deeper into the manor. The first is immidiately next to you to the east, the door is open and a couple of workers are putting down small fanciful columns with bowls on the top in the room beyond. In the middle of the room to the east are a set of stairs that look like they lead to the upper level of the manor, Vishtai may see notice on your way to it. The last two exits are at the south end of the room, near Vishtai. The easternmost of these doors are huge and are currently closed, while the westernmost is the smallest of all the doors in the room and stands open. Vishtai is very likely to notice you if you go for either of these doors.
Are you going to try to avoid Vishtai or approach him directly? And if you try yo leave the ballroom, by what door do you leave?
[After reading back through the history] Elero mutters to the others, "Vishtai likes us because we saved Caden, so he might not be angry with us, but he'd definitely wonder what we're doing here, so maybe we keep our distance, unless we want to engage him as an ally, which might be very risky, so maybe forget I said that and we either try to distract him and go upstairs or go into the side room, I think." And then he takes a deep breath.
"Let's take the side room and see where to go from there." Erix suggests
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"Try that first, and see if there's anywhere to go," Elero agrees. Then he tries to look busy.
Mark shakes his head, "We can not let them know that we were here now in case they find out something is missing."
9
So you all head immediately into the room with the workers putting down columns and bowls. They look up as you enter and roll their eyes, "That Kalashtar is in such a rush. It's not our fault that one of the wagons didn't arrive. I wonder what happened to that old wagon man old Borrim? He was right behind us." They put down their load and gesture as they walk out the door, "Come on. We better get out of here otherwise the Kalashtar is going to mind blast us or something."
It seems these workers expect you all to leave with them back out through the ballroom. What do you do?
Oh and there are a few exits to this room as well. High up above you the ceiling is actually open and you realise this is a smoking room for people to leave the ball and smoke some tobacco. To the east is a small kitchen, it seems that it is somewhat dissused. To the southeast is a corridor that immidiately splits of to both the east and south. And to the southwest is a door marked with what you know to be the symbol for 'Male Bathroom'.
"Actually, we were sent to make sure the kitchen's all cleaned up. Don't want any foul smells from there ruining the guests' cigar experience out here." Elero waves a hand at them. "You go on ahead."
DC 15 Deception check for Elero please. Roll with Advantage because your argument is very good.
Deception check: 6 or 14
whew.
Mark begins to break sweat when Elero begins to speak.
The workers look at each other and shrug, "I guess if you want the extra work go for it. We'll be at the pub after if you want to have a drink." They leave the room and you hear one of them asking the other who you were, "I dunno, one of Garrik's crew I think."
You're on your own in the smoking room for now. What is the plan?