This entire situation is so alien to Inge that it is almost too much. Her eyes ache from staring at the necro-landscape to keep watch as she has been told. Which means that someone else would have been the one to grant Myrlahelp in her failed (?) effort to pull free. Her voice is a strangled whisper.
"Tell me if you need me to pull you free or just attack it! But then someone else is going to have to keep watch around us... ah, right?"
With his slight form, Brix manages to step away the second the hand tries to grasp him. The grip easily dislodges before it can do anything.
Unfortunately, Myrla is not so lucky. The hand gripping her foot seems stronger and more hardened compared to the previous one that gripped Milo. Any attempt to pry it open seems to only make it tighten its grip. A feeling of drowsiness begins to cloud Myrla's mind for only a brief moment before the others can look at the offending hand and stop whatever it is doing.
{{Brix, take no damage and you are free from the grip. Myrla, take 2 necrotic damage.}}
Myrla's heart pounds in her chest as the grip on her boot tightens, sending another wave of exhaustion through her body. Desperation takes hold, and she quickly reaches for her waterskin. She pours the water over her boot, hoping the slickness will help her break free. “Someone, please, keep your eyes on it!” she gasps, her voice tinged with urgency. “I’m trying to slip out, but it’s not letting go!”
With Wadi and the others assisting, she continues to pull with all her strength, the water beginning to soak through her boot and into the earth beneath her. The grip loosens slightly, and with a final, determined effort, she yanks her foot free, staggering back but remaining upright. (Athletics 21 with or without advantage)
Breathing heavily, Myrla glances around at her companions, her gratitude evident despite the lingering fear. “Thank you… I wouldn’t have gotten out on my own.” She grips her waterskin tightly, ready to continue but more wary than ever of the dangers lurking around them.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
"Open. Though looking around they are closing in so we might want to have more people looking around. And I suggest we try and pick up the pace if possible to do so safely."
Relieved to hear (not see) that Myrla is free, Inge continues to try to keep her eyes on their surroundings, soft-focusing her eyes as she would sometimes during a hunt in the White Waste, looking for a flicker of motion, a tell-tale sign of her quarry. Only now, she and her friends were the quarry...
I believe we are just waiting for the dm to settle into their new country. They said it would be at least a month (of which we have just hit). They haven't been online in a while to chase, but pm notifications work at least, and there is a discord server they can post in too
There is a sudden shift in the air. A creak echoes through the field. The forms around the group tremble slightly as if waiting for something.
As the group take their next step, they are too late to notice that somehow a patch of gravel opens up in front of them when some of them blink briefly. Wadi, walking at the front, almost couldn't control where his foot would land. Fortunately, despite his heavy set foot, the gravel barely makes a whisper.
Unfortunately, despite their attempt and Wadi's measured step, this thing around them is clever. There, despite the group's constant vigilance, a patch of cobblestone opens up under the foot of the members who have their eyes closed. A tiny patch, barely visible under their foot, yet crackles as a foot steps on it.
Another creak echoes through the field. Inge casts her eyes toward the very edges of the field, toward where they came from, and sees that the statues there are slowly disappearing every time she looks, and the statues around the group feel a little more numerous.
{{One more narration to go. You have a good roll for this one, so you're basically home-free. But, I want to stop my narration here in case you want to do something and to let you know that I'm still here and alive! Sorry, it took so long for me to come back. Almost 2 months. 1 month more than I expected. And yes, answering @Swift's question, I haven't the time to look at or buy the new modules, and probably won't in the near future, so we're sticking with the 2014 rules. But, if you have any suggestions based on the new books, I'm open to them. DM me and we'll discuss.}}
Milo quickly grabs some sticky putty from his disguise kit, and uses it to stick his eyes open. It looks like they are almost there so he wants to make sure his eyes don't falter at the last hurdle.
Inge continues to soft-focus her eyes and scan the horizon. Trying to keep as many of the figures in the distance and in sight as she can.
Is this what it feels like to be prey? When I hunt something out in the White Waste? I don't think I've ever moved like these things, though. So creepy...
[OOC: Welcome back @Krayveneer. Continuing with 2014 rules makes sense, though Barbarians got so much juicy stuff in 2024. I do like the new rules of getting one use of Rage back per short rest, Rage lasting 10 mins instead of 1, and being able to continue it with a bonus action if needed, though.]
Myrla quickly catches her breath after escaping the grasp of the petrified hand, but there’s no time to relax. The eerie creaking and shifting of the statues send a shiver down her spine. Eyes wide and alert, she forces herself to focus, scanning the statues around them. Every slight movement in her peripheral vision makes her heart race.
She narrows her focus, picking a cluster of statues near the edge of their path. “I’ll keep an eye on these ones,” she whispers urgently to the group, her voice tense. “They’re getting closer. We can’t let them surround us.” Her eyes burn from the strain, but she refuses to blink, shifting her gaze between as many statues as she can manage at once. Myrla feels the weight of the moment pressing down on her. They were walking a fine line, and the statues were far too clever for her comfort. "Let’s keep moving," she adds, her voice low but determined. "The longer we stay in one place, the more they close in."
(Happy to get this game back on track! Hope you settled down well and feel good in your new place. Regarding the new rules, one should keep in mind that PCs generally got stronger with the revision and I feel it is quite naturally for players to like some if not all 'improvements'.)
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Brix opens his eyes and moves along being extra vigilant about where he steps as well as keeping watch on the horrors around them. . Petrified into silence by the situation the gnome follows along with the rest.
The group skirts around the denser groupings of statues. Their stride quickens as they get into a routine of keeping each other in check. It doesn't take long before they are nearing the edge of the field -- or what they expect to be the edge. The colour of the ground starts to change again, and despite the dense group of statues slowly inching their way toward the group, there are not many of them in front of the group anymore. It seems that the statues can only extend so much.
Yet, there is this feeling that nothing is all it seems. As the group finally steps on the bleached white ground again and out of the grey mass, Inge and Myrla notice something peculiar. At a glance, the statues have stopped chasing the group. At the very edge of the grey mass is a line of hands reaching out trying to grab the group to no avail. But as they keep their eyes on the grey mass longer, they start to see that more hands and faces start appearing slowly above the first before becoming petrified after being seen. On and on it continues, slowly piling upwards higher and higher until Inge and Myrla's field of vision is filled with the beginning of a wall of hands and screaming faces slowly curving toward the group like a cresting wave.
{{I cannot help myself and give one last complication. Sorry. I want to try something.}}
{{A reminder, or maybe new information if I truly forgot to put it when the captain explained about the Field of Angels, the keeping quiet thing starts when we step on the bleached white ground. Safe to say that unless you are outside the bleached white ground, this thing will chase you unless you know how to fly and keep an eye on it from two or more angles, one of which has to be from above. See the mechanics of how I plan to do this part in the spoiler. We'll alternate between the group's turn and the grey mass' turn. You can go in any order during the group's turn.}}
The mechanics is like this:
You have 4 rounds of walking before you clear the white ground (supposed to be 5, but your last good roll saves you 1 round). If you dash, you can make it in 2.
However, some conditions apply.
If you cannot get an eye in the sky, the grey mass will get one attack (you get to make a Dex save), and I'm warning you now, you will become grappled on a successful hit and the DC is quite high for low level.
You get one round to free yourself (or being freed by others) or I cannot guarantee survival on the next round of attack.
If more than 3 of you are dashing at once, the grey mass will get one extra attack for every additional person dashing (if 3 dashes at once, it gets 1 extra attack; if 4 at once, gets 2 extra attacks; if all 4 at once, gets 3 extra attacks).
If you can get a person flying/hovering in the air, this is all a moot point and you can easily get out of the white ground without this nonsense.
"I think we need to get a higher view point or the wave will crash in on us. I can't fly but you could toss me. Does anybody have a better way? says Brix
Rollback Post to RevisionRollBack
**This Space for Rent**
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This entire situation is so alien to Inge that it is almost too much. Her eyes ache from staring at the necro-landscape to keep watch as she has been told. Which means that someone else would have been the one to grant Myrla help in her failed (?) effort to pull free. Her voice is a strangled whisper.
"Tell me if you need me to pull you free or just attack it! But then someone else is going to have to keep watch around us... ah, right?"
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Having gone through this already, Milo would have been the one to try and help free Myrla. But still hasn't fully recovered from his own ordeal.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
(Con:23 Athletics:16)
With everyone somewhat occupied Brix handles the situation on his own.
**This Space for Rent**
With his slight form, Brix manages to step away the second the hand tries to grasp him. The grip easily dislodges before it can do anything.
Unfortunately, Myrla is not so lucky. The hand gripping her foot seems stronger and more hardened compared to the previous one that gripped Milo. Any attempt to pry it open seems to only make it tighten its grip. A feeling of drowsiness begins to cloud Myrla's mind for only a brief moment before the others can look at the offending hand and stop whatever it is doing.
{{Brix, take no damage and you are free from the grip. Myrla, take 2 necrotic damage.}}
Wadi Survival: 6 (NAT 1) Sorry folks :-(
Wadi will help with removing the hands.
Also, Please put me on Auto pilot and use him as needed as I will be traveling/out till next week. If I get a chance I'll try to chime in.
D&D since 1984
Myrla's heart pounds in her chest as the grip on her boot tightens, sending another wave of exhaustion through her body. Desperation takes hold, and she quickly reaches for her waterskin. She pours the water over her boot, hoping the slickness will help her break free. “Someone, please, keep your eyes on it!” she gasps, her voice tinged with urgency. “I’m trying to slip out, but it’s not letting go!”
With Wadi and the others assisting, she continues to pull with all her strength, the water beginning to soak through her boot and into the earth beneath her. The grip loosens slightly, and with a final, determined effort, she yanks her foot free, staggering back but remaining upright. (Athletics 21 with or without advantage)
Breathing heavily, Myrla glances around at her companions, her gratitude evident despite the lingering fear. “Thank you… I wouldn’t have gotten out on my own.” She grips her waterskin tightly, ready to continue but more wary than ever of the dangers lurking around them.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
"Change!" declares Brix. He waits for the open reply before resting his eyes.
**This Space for Rent**
"Open. Though looking around they are closing in so we might want to have more people looking around. And I suggest we try and pick up the pace if possible to do so safely."
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Relieved to hear (not see) that Myrla is free, Inge continues to try to keep her eyes on their surroundings, soft-focusing her eyes as she would sometimes during a hunt in the White Waste, looking for a flicker of motion, a tell-tale sign of her quarry. Only now, she and her friends were the quarry...
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Wadi continues to keep his eyes open.
D&D since 1984
(I am hoping we can continue. Anything we can do to help move this along?"
Since DnD Beyond's Notifications are down, I use this https://www.dndbeyond.com/account/subscriptions/forum-threads
D&D since 1984
I believe we are just waiting for the dm to settle into their new country. They said it would be at least a month (of which we have just hit). They haven't been online in a while to chase, but pm notifications work at least, and there is a discord server they can post in too
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
There is a sudden shift in the air. A creak echoes through the field. The forms around the group tremble slightly as if waiting for something.
As the group take their next step, they are too late to notice that somehow a patch of gravel opens up in front of them when some of them blink briefly. Wadi, walking at the front, almost couldn't control where his foot would land. Fortunately, despite his heavy set foot, the gravel barely makes a whisper.
Unfortunately, despite their attempt and Wadi's measured step, this thing around them is clever. There, despite the group's constant vigilance, a patch of cobblestone opens up under the foot of the members who have their eyes closed. A tiny patch, barely visible under their foot, yet crackles as a foot steps on it.
Another creak echoes through the field. Inge casts her eyes toward the very edges of the field, toward where they came from, and sees that the statues there are slowly disappearing every time she looks, and the statues around the group feel a little more numerous.
{{One more narration to go. You have a good roll for this one, so you're basically home-free. But, I want to stop my narration here in case you want to do something and to let you know that I'm still here and alive! Sorry, it took so long for me to come back. Almost 2 months. 1 month more than I expected. And yes, answering @Swift's question, I haven't the time to look at or buy the new modules, and probably won't in the near future, so we're sticking with the 2014 rules. But, if you have any suggestions based on the new books, I'm open to them. DM me and we'll discuss.}}
Wadi expresses "Woow!. Keep your eyes open and your wits about you."
(Kray..., glad to have you back)
D&D since 1984
Milo quickly grabs some sticky putty from his disguise kit, and uses it to stick his eyes open. It looks like they are almost there so he wants to make sure his eyes don't falter at the last hurdle.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Inge continues to soft-focus her eyes and scan the horizon. Trying to keep as many of the figures in the distance and in sight as she can.
Is this what it feels like to be prey? When I hunt something out in the White Waste? I don't think I've ever moved like these things, though. So creepy...
[OOC: Welcome back @Krayveneer. Continuing with 2014 rules makes sense, though Barbarians got so much juicy stuff in 2024. I do like the new rules of getting one use of Rage back per short rest, Rage lasting 10 mins instead of 1, and being able to continue it with a bonus action if needed, though.]
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Myrla quickly catches her breath after escaping the grasp of the petrified hand, but there’s no time to relax. The eerie creaking and shifting of the statues send a shiver down her spine. Eyes wide and alert, she forces herself to focus, scanning the statues around them. Every slight movement in her peripheral vision makes her heart race.
She narrows her focus, picking a cluster of statues near the edge of their path. “I’ll keep an eye on these ones,” she whispers urgently to the group, her voice tense. “They’re getting closer. We can’t let them surround us.” Her eyes burn from the strain, but she refuses to blink, shifting her gaze between as many statues as she can manage at once. Myrla feels the weight of the moment pressing down on her. They were walking a fine line, and the statues were far too clever for her comfort. "Let’s keep moving," she adds, her voice low but determined. "The longer we stay in one place, the more they close in."
(Happy to get this game back on track! Hope you settled down well and feel good in your new place. Regarding the new rules, one should keep in mind that PCs generally got stronger with the revision and I feel it is quite naturally for players to like some if not all 'improvements'.)
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Brix opens his eyes and moves along being extra vigilant about where he steps as well as keeping watch on the horrors around them. . Petrified into silence by the situation the gnome follows along with the rest.
(Glad to have you back!)
**This Space for Rent**
The group skirts around the denser groupings of statues. Their stride quickens as they get into a routine of keeping each other in check. It doesn't take long before they are nearing the edge of the field -- or what they expect to be the edge. The colour of the ground starts to change again, and despite the dense group of statues slowly inching their way toward the group, there are not many of them in front of the group anymore. It seems that the statues can only extend so much.
Yet, there is this feeling that nothing is all it seems. As the group finally steps on the bleached white ground again and out of the grey mass, Inge and Myrla notice something peculiar. At a glance, the statues have stopped chasing the group. At the very edge of the grey mass is a line of hands reaching out trying to grab the group to no avail. But as they keep their eyes on the grey mass longer, they start to see that more hands and faces start appearing slowly above the first before becoming petrified after being seen. On and on it continues, slowly piling upwards higher and higher until Inge and Myrla's field of vision is filled with the beginning of a wall of hands and screaming faces slowly curving toward the group like a cresting wave.
{{I cannot help myself and give one last complication. Sorry. I want to try something.}}
{{A reminder, or maybe new information if I truly forgot to put it when the captain explained about the Field of Angels, the keeping quiet thing starts when we step on the bleached white ground. Safe to say that unless you are outside the bleached white ground, this thing will chase you unless you know how to fly and keep an eye on it from two or more angles, one of which has to be from above. See the mechanics of how I plan to do this part in the spoiler. We'll alternate between the group's turn and the grey mass' turn. You can go in any order during the group's turn.}}
The mechanics is like this:
You have 4 rounds of walking before you clear the white ground (supposed to be 5, but your last good roll saves you 1 round). If you dash, you can make it in 2.
However, some conditions apply.
If you can get a person flying/hovering in the air, this is all a moot point and you can easily get out of the white ground without this nonsense.
"I think we need to get a higher view point or the wave will crash in on us. I can't fly but you could toss me. Does anybody have a better way? says Brix
**This Space for Rent**