Doozey grimaces. "Can't be saying I'm too surprise in hearing it either way... and if his whereabouts be not be still reaching your ears, odds are he... went to visit this old woman."He said before letting out a sigh. "The elves.... if word be reaching the elder one of my kins audacity, odds are she might take just a smidgen of a liken to'em. Enough at least to hear out the rest of his cockamamie plan -- b-but I probably should'n be getting to carried away. Hmm... We... we should perhaps get going unless anyone has more questions?"He says in common, addressing the party.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Hearing (or getting a sense) that their visitors are about to move onward, the visible pixie shares one last bit of information. She points down the path, in the direction you had already been following, and asserts that Greenhall is to be found that-a-way. She then points in a nearly orthogonal direction, one that cuts through the forest, and states that the "old woman's" house is to be found in such direction.
Almost as if scaring herself with that last statement, the visible pixie turns invisible once more after letting out a cry of terror.
(OOC: This post assumes you are still selecting Greenhall as your next stop, but let me know if you have changed your mind.)
After confirming that the silence left behind can only mean that the pixies themselves have left, CRAP continues onward. There is still plenty of traveling to be done if Seranolla's estimate of two days to reach Greenhall is to be believed.The path ahead is still quite clear, even if not a straight one. Whatever droplets of rain that manage to bypass the thick canopy above are more than enough to humidify the entire environment and leave that characteristic rain smell behind. Other aromas mix in the air, including withering vegetation, rotting meat, and freshly turned earth.
A few more hours down the path prove to be quite uneventful, until they aren't. In the distance, you hear the sound of babies laughing, although the noises subside shortly thereafter. Several minutes later, the noises of women crying fill the air. These, too, come to an end soon enough. As you advance further, your attention is sequestered by yet another suspicious noise: men groaning in pain. These do not last long either. During the trip, here and there, you hear the loud crack of a breaking stick and rustling of brush as something huge yet unseen seems to move just beyond your field of vision.
It is with these many sources of terrifying noise that you come to the end of the first day of hiking on your selected path. Soon enough, Denae turns to the rest of the group and admits being tired: "If the trek is to take two days, then we knew already that we wouldn't be able to avoid setting up camp at some point. We might as well pick a spot soon, before we get too close to Greenhall."
This post has potentially manipulated dice roll results.
With the group's course more or less remaining set in the wake of the surprise encounter, Doozey and Biscuit carried on in following Denae's lead with a somber air about them. One even the comforts of being out and about in the wilds failed at uplifting for them for long. But as time went on and things became increasingly strange and tense, new concerns left them increasingly on edge and free of further contemplation on the future..
"Unfortunately, Mr. Utar, we don't have much of a choice. Much as I agree with something being wrong with the forest -- a bit of taunting perhaps from a certainly Elderly at that, uhm... the die is already cast. Time for us to make the best of it, and, uhh... definitely take up watches. Just remember not to go wandering off on your own off the path."Having said that, the halfling breaks out some copper wiring and a bell, and began discreetly enchanting the campsite with a wards primed to go off for anything halfling sized or larger. Then after which, he'd call over Neya, Denae, and Biscuit, and see to it in seemingly calling upon the power of the earth to strengthen the trio.
... Or presumably so. There was a quite bit of stomping and stumbling over words on his part, but eventually he seemed to get the spell right, as the trio would feel a strange but comfortable welling of magic flow up from the ground and suffuse into their being.
For If/When Watches begin. Doozey will keep the usual and Biscuit will either take his own watch or assist Neya or Denae (priority Neya) if the two are taking separate watches.
-Doozey Perception: 23. (ignore adv. if Keen hearing/smell would apply)
-Casting (3rd level)Aid on Biscuit, Neya, and Denae before committing to a long rest.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
"Of course. We were fortunate to have encountered a more amicable fey," Neya nods. "We may not be so lucky throughout the night from other fey or otherwise."
Perception: 18 (6)
She waves a hand in front of her face giving her eyes a slight purple glow. (2 ki points for Darkvision)
Utar's confers with the rest of the group following Denae's prompt. It seems both Doozey and Neya agree with calling it a night. The halfing spends some time on his usual preparations while the others set up a minimalist camp in order to avoid laying outside the path. With no one mentioning a campfire, Denae chooses not to start one; a cold night might be the lesser of two evil should any flames attract too much attention in the forest.
Doozey has yet another enchantment to cast on most party members before the hunter himself volunteers for the first watch. Denae is told to wake Biscuit up for her watch when the time comes. She does not reject the offer. (@Ori: Could you please roll for the extra HP for Aid?)
@Doozey: The many noises you heard through the hike are now strangely absent. The silence is deafening. The sound of your own breath and the drumming of your own heartbeat in your ears is the only sound to be heard for the next couple of hours. Were you not naturally prone to a brave demeanor, you suspect you might have given in to fear. Alas, you power through the strange external silence and pass the proverbial torch to Neya.
@Neya: After boosting your own vision, you find a perch from where to keep an eye on your surroundings. However, it is not your vision that is enticed by the forest during your watch, but your hearing. You hear the scuffling sounds you have learned to associate with small woodland critters. Despite your best efforts, your eyes always seem to just miss catching a glimpse of such terrestrial critters, as they scurry away from your line of sight. At some point, you begin suspecting that they are mocking you. Doozey's alarm does not trigger.
(@Drache: Let me know if you'd like to react. Also, could you confirm whether you rolled your check with or without advantage?)
(OOC: Rest/watches to be continued once @MB rolls a perception check.)
@Neya: After enjoying a moment of levity with the woodland critters, and subsequently completing your watch, you figure it is about time to wake Utar up.
@Utar: Whether Neya inform you of the strange encounter with quick-footed forest creatures or not, you soon find yourself experiencing something not too dissimilar. You hear chirps and bird calls, first at a distance, and then just above you. Although there are not many of them, some small colorful birds soon reveal themselves as they swoop and dive at you. They avoid hitting you at the last minute, just to fly around and repeat their daredevil-like maneuver.
Given the birds do not seem to be giving up their swooping attacks, Utar decides to break his fast a little earlier than his comrades. Taking some likely biscuits, he crumbles them into his hands, and deposits a small pile of crumbs on the floor. He is sure to eat some of the ration himself. Should the birds partake of a little breakfast themselves, Utar will place a few crumbs in his hands and attempt to tempt the birds to eat out of hand.
(OOC My visual image for this is Utar channelling his inner Disney princess!)
One of the birds lands momentarily, pecks at the dry food provided by Utar, and just as quickly decides it is not worth their time. The bird looks at the half-orc and cocks their head, as if analyzing the cleric before taking flight once more. Once the birds have had enough of it all, they fly away on their own accord. Utar may spend the rest of his watch thinking of this strange encounter, as nothing else of note occurs.
Denae is then asked to take over the watch duties, and Biscuit accompanies her. In the morning, the half-elf reports that she was visited by squirrels who dropped acorns on her. They were emaciated and of a dour disposition. Biscuit has a concerned expression on his face, but this critter encounter also seemed fairly non-eventful.
(OOC: You may complete your Long Rest. Surviving your night in the forest completes ACT II of this episode, which is titled "Outside Kabel's Hill". You may each add 3,400 XP to your character sheets. A more detailed table is available in the OOC channel.)
After initially cocking his head to the side, Doozey approached Biscuit with a worried look of his own. "What is it, brother? Was it exceptionally silent for you as well?" He asked warily. And though an idle thought nearly led to the weaving a spell, a touch of self-restraint went a long way of preventing it. Still, the stoutling would shoot Denae a questioning looking should Biscuit remain less than forthcoming or assuring enough in his own way.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
@Doozey: Biscuit seems to react more so when Denae says the words "squirrels" or "critters". You get a sense that he does not think they were as harmless as Denae is implying.
@Neya: Nothing is missing. If anything, the pixies have returned your sling bullets to you. They placed them on the ground in a very specific shape. Your best guess is that they tried to form the image of a blueberry with the many bullets. Their art is not that good, though.
Denae asks: "Are we ready to move onward? This was a weird night but not one that seemed as terrifying as I was expecting. I say we count our blessings and leave camp as soon as possible. I wouldn't want to sleep out in the open again if sleeping within the walls of Greenhall is a possibility."
"Who's to say the elves will even let us stay, hmm?"
Utar let's his question hang on the air for a moment while he shoulders his own pack and checks his weapons. "Let's cross that bridge when we get to it. Now which way are we headed?"
Rollback Post to RevisionRollBack
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Doozey grimaces. "Can't be saying I'm too surprise in hearing it either way... and if his whereabouts be not be still reaching your ears, odds are he... went to visit this old woman." He said before letting out a sigh. "The elves.... if word be reaching the elder one of my kins audacity, odds are she might take just a smidgen of a liken to'em. Enough at least to hear out the rest of his cockamamie plan -- b-but I probably should'n be getting to carried away. Hmm... We... we should perhaps get going unless anyone has more questions?" He says in common, addressing the party.
When you realize you're doing too much: Signature.
Hearing (or getting a sense) that their visitors are about to move onward, the visible pixie shares one last bit of information. She points down the path, in the direction you had already been following, and asserts that Greenhall is to be found that-a-way. She then points in a nearly orthogonal direction, one that cuts through the forest, and states that the "old woman's" house is to be found in such direction.
Almost as if scaring herself with that last statement, the visible pixie turns invisible once more after letting out a cry of terror.
(OOC: This post assumes you are still selecting Greenhall as your next stop, but let me know if you have changed your mind.)
After confirming that the silence left behind can only mean that the pixies themselves have left, CRAP continues onward. There is still plenty of traveling to be done if Seranolla's estimate of two days to reach Greenhall is to be believed.The path ahead is still quite clear, even if not a straight one. Whatever droplets of rain that manage to bypass the thick canopy above are more than enough to humidify the entire environment and leave that characteristic rain smell behind. Other aromas mix in the air, including withering vegetation, rotting meat, and freshly turned earth.
A few more hours down the path prove to be quite uneventful, until they aren't. In the distance, you hear the sound of babies laughing, although the noises subside shortly thereafter. Several minutes later, the noises of women crying fill the air. These, too, come to an end soon enough. As you advance further, your attention is sequestered by yet another suspicious noise: men groaning in pain. These do not last long either. During the trip, here and there, you hear the loud crack of a breaking stick and rustling of brush as something huge yet unseen seems to move just beyond your field of vision.
It is with these many sources of terrifying noise that you come to the end of the first day of hiking on your selected path. Soon enough, Denae turns to the rest of the group and admits being tired: "If the trek is to take two days, then we knew already that we wouldn't be able to avoid setting up camp at some point. We might as well pick a spot soon, before we get too close to Greenhall."
"Do we want to camp here? There's so much noise off the trail we might not get much rest."
With the group's course more or less remaining set in the wake of the surprise encounter, Doozey and Biscuit carried on in following Denae's lead with a somber air about them. One even the comforts of being out and about in the wilds failed at uplifting for them for long. But as time went on and things became increasingly strange and tense, new concerns left them increasingly on edge and free of further contemplation on the future..
"Unfortunately, Mr. Utar, we don't have much of a choice. Much as I agree with something being wrong with the forest -- a bit of taunting perhaps from a certainly Elderly at that, uhm... the die is already cast. Time for us to make the best of it, and, uhh... definitely take up watches. Just remember not to go wandering off on your own off the path." Having said that, the halfling breaks out some copper wiring and a bell, and began discreetly enchanting the campsite with a wards primed to go off for anything halfling sized or larger. Then after which, he'd call over Neya, Denae, and Biscuit, and see to it in seemingly calling upon the power of the earth to strengthen the trio.
... Or presumably so. There was a quite bit of stomping and stumbling over words on his part, but eventually he seemed to get the spell right, as the trio would feel a strange but comfortable welling of magic flow up from the ground and suffuse into their being.
For If/When Watches begin. Doozey will keep the usual and Biscuit will either take his own watch or assist Neya or Denae (priority Neya) if the two are taking separate watches.
-Doozey Perception: 23.
(ignore adv. if Keen hearing/smell would apply)
-Casting (3rd level)Aid on Biscuit, Neya, and Denae before committing to a long rest.
When you realize you're doing too much: Signature.
"Of course. We were fortunate to have encountered a more amicable fey," Neya nods. "We may not be so lucky throughout the night from other fey or otherwise."
Perception: 18 (6)
She waves a hand in front of her face giving her eyes a slight purple glow. (2 ki points for Darkvision)
Extended Signature
DM's Screen:
5 19 12 9
5 19 12 9
(OOC: It doesn't look like @Drache rolled with advantage as far as I can tell, so we can leave Biscuit's help action for Denae.)
(@MB: When you have a chance, please roll for your watch.)
Utar's confers with the rest of the group following Denae's prompt. It seems both Doozey and Neya agree with calling it a night. The halfing spends some time on his usual preparations while the others set up a minimalist camp in order to avoid laying outside the path. With no one mentioning a campfire, Denae chooses not to start one; a cold night might be the lesser of two evil should any flames attract too much attention in the forest.
Doozey has yet another enchantment to cast on most party members before the hunter himself volunteers for the first watch. Denae is told to wake Biscuit up for her watch when the time comes. She does not reject the offer. (@Ori: Could you please roll for the extra HP for Aid?)
@Doozey: The many noises you heard through the hike are now strangely absent. The silence is deafening. The sound of your own breath and the drumming of your own heartbeat in your ears is the only sound to be heard for the next couple of hours. Were you not naturally prone to a brave demeanor, you suspect you might have given in to fear. Alas, you power through the strange external silence and pass the proverbial torch to Neya.
@Neya: After boosting your own vision, you find a perch from where to keep an eye on your surroundings. However, it is not your vision that is enticed by the forest during your watch, but your hearing. You hear the scuffling sounds you have learned to associate with small woodland critters. Despite your best efforts, your eyes always seem to just miss catching a glimpse of such terrestrial critters, as they scurry away from your line of sight. At some point, you begin suspecting that they are mocking you. Doozey's alarm does not trigger.
(@Drache: Let me know if you'd like to react. Also, could you confirm whether you rolled your check with or without advantage?)
(OOC: Rest/watches to be continued once @MB rolls a perception check.)
Utar's watch: 23
(Check was w/o advantage)
Neya decides to lean in to the critters' joke (if any) and adds a short-lived illusory googly eye to the back of her head.
Extended Signature
(@Drache: Gotta love the single illusory googly eye! LOL! Inspiration token for you!)
-> Denae's perception check with Biscuit's help: 21
@Neya: After enjoying a moment of levity with the woodland critters, and subsequently completing your watch, you figure it is about time to wake Utar up.
@Utar: Whether Neya inform you of the strange encounter with quick-footed forest creatures or not, you soon find yourself experiencing something not too dissimilar. You hear chirps and bird calls, first at a distance, and then just above you. Although there are not many of them, some small colorful birds soon reveal themselves as they swoop and dive at you. They avoid hitting you at the last minute, just to fly around and repeat their daredevil-like maneuver.
(@MB: How would you like to react?)
Given the birds do not seem to be giving up their swooping attacks, Utar decides to break his fast a little earlier than his comrades. Taking some likely biscuits, he crumbles them into his hands, and deposits a small pile of crumbs on the floor. He is sure to eat some of the ration himself. Should the birds partake of a little breakfast themselves, Utar will place a few crumbs in his hands and attempt to tempt the birds to eat out of hand.
(OOC My visual image for this is Utar channelling his inner Disney princess!)
Doing his best impression of a peace-time royal youth, Utar tries to entice the somewhat daring birds into a calmer interaction.
@Utar: Please give me an animal handling check.
Animal Handling - 13
One of the birds lands momentarily, pecks at the dry food provided by Utar, and just as quickly decides it is not worth their time. The bird looks at the half-orc and cocks their head, as if analyzing the cleric before taking flight once more. Once the birds have had enough of it all, they fly away on their own accord. Utar may spend the rest of his watch thinking of this strange encounter, as nothing else of note occurs.
Denae is then asked to take over the watch duties, and Biscuit accompanies her. In the morning, the half-elf reports that she was visited by squirrels who dropped acorns on her. They were emaciated and of a dour disposition. Biscuit has a concerned expression on his face, but this critter encounter also seemed fairly non-eventful.
(OOC: You may complete your Long Rest. Surviving your night in the forest completes ACT II of this episode, which is titled "Outside Kabel's Hill". You may each add 3,400 XP to your character sheets. A more detailed table is available in the OOC channel.)
After initially cocking his head to the side, Doozey approached Biscuit with a worried look of his own. "What is it, brother? Was it exceptionally silent for you as well?" He asked warily. And though an idle thought nearly led to the weaving a spell, a touch of self-restraint went a long way of preventing it. Still, the stoutling would shoot Denae a questioning looking should Biscuit remain less than forthcoming or assuring enough in his own way.
When you realize you're doing too much: Signature.
Neya checks her belongings to see if there has been any other pranks throughout the night.
Perception: 15
Extended Signature
@Doozey: Biscuit seems to react more so when Denae says the words "squirrels" or "critters". You get a sense that he does not think they were as harmless as Denae is implying.
@Neya: Nothing is missing. If anything, the pixies have returned your sling bullets to you. They placed them on the ground in a very specific shape. Your best guess is that they tried to form the image of a blueberry with the many bullets. Their art is not that good, though.
Denae asks: "Are we ready to move onward? This was a weird night but not one that seemed as terrifying as I was expecting. I say we count our blessings and leave camp as soon as possible. I wouldn't want to sleep out in the open again if sleeping within the walls of Greenhall is a possibility."
"Who's to say the elves will even let us stay, hmm?"
Utar let's his question hang on the air for a moment while he shoulders his own pack and checks his weapons. "Let's cross that bridge when we get to it. Now which way are we headed?"