This post has potentially manipulated dice roll results.
Glynt will move into the next room, which we were in earlier if I recall correctly, and tries to Stealth Hide behind a column and waits for the party to decide what to do next.
Aye, that's a fair assumption, west door mean more gobos. There be two on the north wall we haven't look into yet. Oh, and did we give the room we found the dragon in a good once over?
A search of the room turns up putrid jerky, vinegary wine in poorly preserved water skins, and worthless bits of clutter.
The GOBLINs each wore scraps of leather for armor, had small wooden shields, crudely forged scimitars, small, short bows with a total of twenty arrows in four quivers.
In addition, the four GOBLINs had 25cps and 10sps.
Night Caller You would have known after each long rest you would have blown the whistle to maintain control over Bones. But to activate new undead that can only be done once every seven days.
RAGDOR will hear quite a commotion on the other side of western door. There are a lot of Goblins on the other side of that door.
To move things along, you will hear nothing behind the two unopened north doors.
step back into the room 15-20, motion for the others to come close, sounds like the room to the west may be a main room of some sorts, lots commotion happen' there, the sound of lots of gobos. Now mind'ya I'm ok with busting in there like the light of Sol after a rain storm but ain't in no'ways the wisest of things to do, thinks for a minute...less'en we can come up with a way to scare'm real good right off the bat. Otherwise, the northern doors sound safe enough to investigate first.
Nothing more happens!
(OOC - If Bones keeps performing like this, he might start demanding a share of the treasure. ;))
Glynt will move into the next room, which we were in earlier if I recall correctly, and tries to Stealth Hide behind a column and waits for the party to decide what to do next.
Stealth: 6
(Yes. The upper right room is where Calcryx was being kept.)
Xanth will as quietly as he can drag the body back and aid in searching them.
(I am not good at investigation. But a can help.)
Then what door next? The goblin was running for the west door so there are more likely more goblins that way.
Aye, that's a fair assumption, west door mean more gobos. There be two on the north wall we haven't look into yet. Oh, and did we give the room we found the dragon in a good once over?
ERKY with the party's help with check around the GOBLIN's room. Investigation with Advantage 21
A search of the room turns up putrid jerky, vinegary wine in poorly preserved water skins, and worthless bits of clutter.
The GOBLINs each wore scraps of leather for armor, had small wooden shields, crudely forged scimitars, small, short bows with a total of twenty arrows in four quivers.
In addition, the four GOBLINs had 25cps and 10sps.
(Where do you go next?)
Glynt will suggest "I think people with good senses should listen at the three doors."
@GM and Party Can Bones use one of those shields?
Also can we Identify this whistle?
makes my way to the western door and listen precep roll 17+4=21
Bones can carry a shield.
Night Caller You would have known after each long rest you would have blown the whistle to maintain control over Bones. But to activate new undead that can only be done once every seven days.
RAGDOR will hear quite a commotion on the other side of western door. There are a lot of Goblins on the other side of that door.
To move things along, you will hear nothing behind the two unopened north doors.
step back into the room 15-20, motion for the others to come close, sounds like the room to the west may be a main room of some sorts, lots commotion happen' there, the sound of lots of gobos. Now mind'ya I'm ok with busting in there like the light of Sol after a rain storm but ain't in no'ways the wisest of things to do, thinks for a minute...less'en we can come up with a way to scare'm real good right off the bat. Otherwise, the northern doors sound safe enough to investigate first.
"Let's clear the Northern room fast just in case. Please check them for traps or alarms."
Moves to the north most western door and inspects for traps alarms and the sort, perception roll 16+4=20
RAGDOR does not detect traps or alarms on either door.
Test the handle to see if it's locked. If not than I'll back up 15 ft, give everyone a three finger count and open it by casting Thaumaturgy
ERKY moves into the room and finds a nice column to hide behind.
RAGDOR magically opens the doors. Stone hallways! That is all you see is stone hallways that connect up and head to the west.
(Map updated!)
Glynt with Bow in hand will follow well behind the Front Line, in support
(Map updated again.)
"Looks like we could surround the little monsters. Or we could try to move around them and forces them back towards the Kobalts."
Xanth will try to quietly move up the hall to peak around the corner. Unless someone stops him.
Stealth = 8