Portia will check the door over to make sure it isn't trapped (Nat 1 (7)if no one helps, Nat 20 (26) if someone does help) before opening it, and allowing Xanth to pass.
MEEPO will see the party looking at the tracks as though they were trying to discern something from them. MEEPO says, "Youz wantz to knowz aboutz trackz." Meepo will touch the ground then look at the walls and ceiling. He then mumbles something, and then calls out, "Ratz trackz, recentz. Top-siderz. Fourz ofz them, thirty to fourtyz sleepz agoz. Headingz to doorz." He points to the north door. And then with his sheepish expression, "Noz returnz trackz."
With GLYNT's assistance PORTIAwill determine that there are no traps on the door. (You can't get any more opposite on those rolls Swift. 400:1 Odds)
XANTH opens the door. In front of him dust and odd bits of stony debris and rubble lie scattered on the floor. An ornate fountain is built into the eastern wall. Though cracked and stained, the fountain’s overarching carving of a diving dragon retains its beauty. A relief-carved stone door stands on the western wall.
(Map updated)
(By the way, nobody made the discernment roll for the tracks. Meepo has guidance, so just ask and he can help. And Meepo has a little Survival skill. And as an additional thought, to move things along, go ahead and assume Meepo will provide Guidance (+1d4 to rolls) on anything not in combat and under the guidelines for the spell.)
This post has potentially manipulated dice roll results.
Glynt will say "Four Topsiders a month or more ago??? ... that pretty much syncs with the timeline that Madame Hurcrele gave us, but if it is them they picked up another 2 people somewhere, or they met with the Outcast that Yusdrayl mentioned, but that only accounts for one person so either way we are looking at 2 unknowns."
He will then let Xanth into the room and watch ready with his bow, and once Xanth has given the all clear he will enter and Investigate the room to see if there's anything to help us understand what's going on 7 + Guidance 2
This post has potentially manipulated dice roll results.
Portia will go and examine the fountain, before checking the new door for traps. (Investigation for fountain, 8(+4 for guidance) and for traps on door 13(+4 guidance)which I rolled with advantage assuming help, but also made no difference as second roll was lower)
(@Ragdor, you can also try a Perception check with a +1d4 with Guidance. You have one of the best Perception check abilities in the party. In addition, you can have Advantage on the roll. There is a roll for the fountain and another for the west door.)
XANTH enters the room and looks at the Fountain. A thin layer of scum coats the fountain’s basin, but it is otherwise dry. He then notices a mostly worn-away inscription. It is in Draconic.
MEEPO gets closer to the inscription and reads it aloud in Draconic. Reddish liquid begins to well from the diving dragon’s mouth, slowly accumulating in the basin. MEEPO repeats the words in Draconic. Nothing happens. He tries several times more, but nothing else occurs. He looks at the party and translates, "Itz sayz, Letz therez beez firez.”
Carvings on the western door show a skeletal dragon and has an inscription in Draconic. MEEPO reads it out aloud. Nothing happens. MEEPO tells the party that it says, “Rebukez the deadez, openz the waze.”
This post has potentially manipulated dice roll results.
Glynt offers a couple of suggestions ... "One possibility is we need to drink it, though given the scum that was on the bottom I am not risking that, another possibility is that we set it on fire with a torch and see what happens, and a third is that it can be bottled and thrown in a flask with a flaming rag attached as an explosive grenade ... I haven't a notion if any of those would work"
Glynt then performs an Investigation Check to see if it looks like above the fountain has seen a lot of fire previously: (assuming Guidance from Meepo): 14 (and if Advantage via assistance - 22 ) and Guidance Roll: 3
He then adds: "I haven't a notion what Rebuke the Dead, Opens the Ways is supposed to mean"
Let there be fire and red liquid wells up in the dragons mouth, hmmm. And undead behind the other door, sadly I have yet to obtain a rank with the church that would allow me to rebuke such creatures.
Portia is still curious about this liquid. At the mention of fire, she decides to see if it feels hot (hand not touching it), and if there is anything flammable around, she will dip it in to see if it catches fire. Failing that, she will leave it alone, and wait for Xanth to open the door.
Portia will check the door over to make sure it isn't trapped (Nat 1 (7) if no one helps, Nat 20 (26) if someone does help) before opening it, and allowing Xanth to pass.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Glynt will do a Nature check on the tracks in the room: 6
He will then check for traps on the door - Investigation: 20
MEEPO will see the party looking at the tracks as though they were trying to discern something from them. MEEPO says, "Youz wantz to knowz aboutz trackz." Meepo will touch the ground then look at the walls and ceiling. He then mumbles something, and then calls out, "Ratz trackz, recentz. Top-siderz. Fourz ofz them, thirty to fourtyz sleepz agoz. Headingz to doorz." He points to the north door. And then with his sheepish expression, "Noz returnz trackz."
With GLYNT's assistance PORTIA will determine that there are no traps on the door. (You can't get any more opposite on those rolls Swift. 400:1 Odds)
XANTH opens the door. In front of him dust and odd bits of stony debris and rubble lie scattered on the floor. An ornate fountain is built into the eastern wall. Though cracked and stained, the fountain’s overarching carving of a diving dragon retains its beauty. A relief-carved stone door stands on the western wall.
(Map updated)
(By the way, nobody made the discernment roll for the tracks. Meepo has guidance, so just ask and he can help. And Meepo has a little Survival skill. And as an additional thought, to move things along, go ahead and assume Meepo will provide Guidance (+1d4 to rolls) on anything not in combat and under the guidelines for the spell.)
(ooc)What map are we on? Can you send me the link I seem to be lost? (ooc)
"Thank you Meepo."
I have posted the Map details in our OOC Thread ... Currently on Map 4
Glynt will say "Four Topsiders a month or more ago??? ... that pretty much syncs with the timeline that Madame Hurcrele gave us, but if it is them they picked up another 2 people somewhere, or they met with the Outcast that Yusdrayl mentioned, but that only accounts for one person so either way we are looking at 2 unknowns."
He will then let Xanth into the room and watch ready with his bow, and once Xanth has given the all clear he will enter and Investigate the room to see if there's anything to help us understand what's going on 7 + Guidance 2
(Anyone else doing anything in the next area?)
Portia will go and examine the fountain, before checking the new door for traps. (Investigation for fountain, 8 (+4 for guidance) and for traps on door 13 (+4 guidance) which I rolled with advantage assuming help, but also made no difference as second roll was lower)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Ragdor watches our backs, Four top siders? Interesting.
(@Ragdor, you can also try a Perception check with a +1d4 with Guidance. You have one of the best Perception check abilities in the party. In addition, you can have Advantage on the roll. There is a roll for the fountain and another for the west door.)
I will aid anyone that needs it.
Xanth move into the room and has a look about.
6
XANTH enters the room and looks at the Fountain. A thin layer of scum coats the fountain’s basin, but it is otherwise dry. He then notices a mostly worn-away inscription. It is in Draconic.
MEEPO gets closer to the inscription and reads it aloud in Draconic. Reddish liquid begins to well from the diving dragon’s mouth, slowly accumulating in the basin. MEEPO repeats the words in Draconic. Nothing happens. He tries several times more, but nothing else occurs. He looks at the party and translates, "Itz sayz, Letz therez beez firez.”
Carvings on the western door show a skeletal dragon and has an inscription in Draconic. MEEPO reads it out aloud. Nothing happens. MEEPO tells the party that it says, “Rebukez the deadez, openz the waze.”
Glynt offers a couple of suggestions ... "One possibility is we need to drink it, though given the scum that was on the bottom I am not risking that, another possibility is that we set it on fire with a torch and see what happens, and a third is that it can be bottled and thrown in a flask with a flaming rag attached as an explosive grenade ... I haven't a notion if any of those would work"
Glynt then performs an Investigation Check to see if it looks like above the fountain has seen a lot of fire previously: (assuming Guidance from Meepo): 14 (and if Advantage via assistance - 22 ) and Guidance Roll: 3
He then adds: "I haven't a notion what Rebuke the Dead, Opens the Ways is supposed to mean"
"Sounds like something for a cleric. "
percep roll 8+4=12
Let there be fire and red liquid wells up in the dragons mouth, hmmm. And undead behind the other door, sadly I have yet to obtain a rank with the church that would allow me to rebuke such creatures.
GLYNT with an assist from PORTIA does not see anything that indicates a fire around the fountain.
MEEPO shrugs at the red liquid not knowing what it could be. He too looks around the Skeletal Dragon Door. 12
No one knows what the red liquid is.
No one detects a trap at the Skeletal Dragon door.
MEEPO shrugs, "Shallz weez movez onz."
Portia is still curious about this liquid. At the mention of fire, she decides to see if it feels hot (hand not touching it), and if there is anything flammable around, she will dip it in to see if it catches fire. Failing that, she will leave it alone, and wait for Xanth to open the door.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)