(Correction: Song of Rest is an added ability and not part of Bardic Inspiration. So everyone can take an additional 1d6 with the Short Rest. This truly makes it the better choice than using spells.)
Detect Magic is a first level cleric ritual spell, if I'm reading the rules correctly, I can cast a known ritual spell that I haven't prepared by performing the ritual, a ten minute ritual in this case, as opposed to it being a known spell with an instant cast time.
Glynt will say "I think Meepo is right, we should take a Short Rest so let's find a place to hole up for a little bit, I can help you relax to help you recover and then look over the things from the room."
( OOC - when we take the short rest I can use Song of Rest, so anyone using hit die will automatically get a further 1d6 ... not a huge help at higher levels but here and now that can really help us out).
Detect Magic is a first level cleric ritual spell, if I'm reading the rules correctly, I can cast a known ritual spell that I haven't prepared by performing the ritual, a ten minute ritual in this case, as opposed to it being a known spell with an instant cast time.
Gotcha! Excellent. Thanks for this. I think you can hold off and save it for later.
(I believe Wizards are the only ones who can cast a ritual they haven't prepared. Cleric wording unfortunately specifically says it must be prepared, just the benefit is it doesn't take a spell slot) Portiawill rest too. (Got a6from song of rest so back to full health)
MEEPO says, "Comz inz and cloze doorz. Goodz place to rez." The party will have no intruders resting in the crypt room.
(If you haven't done so already, take your Short Rest. Then, where do you go next?)
(As to Ritual Casting, in reading about it in searches, it is often treated the same as Wizards, or any other class able to use a Ritual Casting. So Ragdor could do a Detect Magic without it costing a spell slot. I think we can go with treating this the same as Wizards moving forward. I don't recall anything quite like this in D&D 3.5 or Pathfinder. So, this is something new to me.)
RAGDOR determines that everything, the Candle, the Whistle, and the contents of the Flask radiate magic.
Do any of the we have any of the other items that we've picked up along the way? I seem to remember someone was interested in an arrow we found? I survey the room, my party mates and their belongings, the spell will last for 10 mins and has a range of 30 feet.
While we're resting can you fine folks remind me again, but aren't we supposed to be looking for for the goblins that stole away our little buddy's dragon?
Glynt will reply "We are indeed, hunting for a lost pet Dragon and two lost kids - we are a glorified search party. At the same time we also are trying to figure out what on Toril is actually going on here so more kids don't go out and get lost."
GLYNT will examine the crystal flask. The flask alone would bring 5gp in Waterdeep or Baldur's Gate. He will take a tiny taste with the hope that instant death does not follow. The flask contents is a potion of fire resistance.
When the Bard tells the party of this finding, MEEPO will say, "Tooz badz. Wantz help againzt Calcryx. "
(What does the party do next?)
(BTW - It is good that 5e gives the DM latitude with the Arcana skill. Having to carry around an Identify spell is a so First Edition pain.)
Glynt will sling his Lute back over his shoulder and ready his bow again and then say "Now we are feeling a bit better and have dealt with any injuries the best we can for now I think it's time to go through that other door just north of here.
I'll go last, but before we go through we need to remember that every door takes us closer to the Nasty Goblins so we had better be slow, stealthy and steady from here on out - someone should listen at the doors before we head through them to avoid surprises. I also think when we enter rooms we should spread out because I'm afraid of Dragons, no offence Meepo but they are scary, if Calcryx decides not to like us then we could have problems".
( Identify is much less annoying now that it's a Ritual spell so can be tacked onto a short rest as opposed to chewing up one of your few spell slots, only issue is the Pearl worth at least 100gp makes it something you get after you have earned a bit of extra cash, and also start finding things worth identifying )
( Identify is much less annoying now that it's a Ritual spell so can be tacked onto a short rest as opposed to chewing up one of your few spell slots, only issue is the Pearl worth at least 100gp makes it something you get after you have earned a bit of extra cash, and also start finding things worth identifying )
(OOC - I so need to get used to that Ritual thing. It is a great idea and makes sense for certain types of spells. I could see a Wizard being more useful than in Pathfinder with this. As to the 100gp pearl, that is severe. Again, I like that 5e gives the DM some latitudes. Afterall, it is such a bummer to find a magic item and not know what it is. It is more about fun than game mechanics.)
(Identify Spell is more by the book. But that seems like overkill to use a 100gp Pearl to identify things at first or second level. So I am allowing Arcana checks to identify things for now. That could change at higher levels when you may have more cash, not to mention someone with an Identify Spell.)
XANTH blows the whistle. Two of the fve skeletons reanimate and without eyes stare at the Barbarian.
(The skeleton hyperlink gives you the stats. You will have control of their actions. There are a couple of edits to the stat block: 1.) Without a weapon the Skeletons are +4 to Hit, 1d4 + 2 Bludgeoning Damage. If you give them each one of the Elvish Longswords, then they are +5 to Hit, and 1d8 + 2 Piercing Damage.)
(Correction: Song of Rest is an added ability and not part of Bardic Inspiration. So everyone can take an additional 1d6 with the Short Rest. This truly makes it the better choice than using spells.)
Detect Magic is a first level cleric ritual spell, if I'm reading the rules correctly, I can cast a known ritual spell that I haven't prepared by performing the ritual, a ten minute ritual in this case, as opposed to it being a known spell with an instant cast time.
Aye, could use a short rest for sure..
Glynt will say "I think Meepo is right, we should take a Short Rest so let's find a place to hole up for a little bit, I can help you relax to help you recover and then look over the things from the room."
( OOC - when we take the short rest I can use Song of Rest, so anyone using hit die will automatically get a further 1d6 ... not a huge help at higher levels but here and now that can really help us out).
MEEPO Short Rest addition from our good Bard. 5
I don't think ritual casting costs anything. So, if we are short resting, we have time.
"We could rest here, couldn't we?"
(I believe Wizards are the only ones who can cast a ritual they haven't prepared. Cleric wording unfortunately specifically says it must be prepared, just the benefit is it doesn't take a spell slot) Portia will rest too. (Got a 6 from song of rest so back to full health)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
MEEPO says, "Comz inz and cloze doorz. Goodz place to rez." The party will have no intruders resting in the crypt room.
(If you haven't done so already, take your Short Rest. Then, where do you go next?)
(As to Ritual Casting, in reading about it in searches, it is often treated the same as Wizards, or any other class able to use a Ritual Casting. So Ragdor could do a Detect Magic without it costing a spell slot. I think we can go with treating this the same as Wizards moving forward. I don't recall anything quite like this in D&D 3.5 or Pathfinder. So, this is something new to me.)
RAGDOR determines that everything, the Candle, the Whistle, and the contents of the Flask radiate magic.
Do any of the we have any of the other items that we've picked up along the way? I seem to remember someone was interested in an arrow we found? I survey the room, my party mates and their belongings, the spell will last for 10 mins and has a range of 30 feet.
(I believe the arrow was identified. The only thing magical that has not been identified is the contents in the flask.)
And where does the party go next?
Did we search the bodies and their boxes?
The Skeletons had five longswords. There was nothing else in their sacophogi.
Glynt will ask Meepo for some Guidance and then perform an Arcana check on the Flask.
Arcana Check: 16
While we're resting can you fine folks remind me again, but aren't we supposed to be looking for for the goblins that stole away our little buddy's dragon?
Glynt will reply "We are indeed, hunting for a lost pet Dragon and two lost kids - we are a glorified search party. At the same time we also are trying to figure out what on Toril is actually going on here so more kids don't go out and get lost."
GLYNT will examine the crystal flask. The flask alone would bring 5gp in Waterdeep or Baldur's Gate. He will take a tiny taste with the hope that instant death does not follow. The flask contents is a potion of fire resistance.
When the Bard tells the party of this finding, MEEPO will say, "Tooz badz. Wantz help againzt Calcryx. "
(What does the party do next?)
(BTW - It is good that 5e gives the DM latitude with the Arcana skill. Having to carry around an Identify spell is a so First Edition pain.)
Glynt will sling his Lute back over his shoulder and ready his bow again and then say "Now we are feeling a bit better and have dealt with any injuries the best we can for now I think it's time to go through that other door just north of here.
I'll go last, but before we go through we need to remember that every door takes us closer to the Nasty Goblins so we had better be slow, stealthy and steady from here on out - someone should listen at the doors before we head through them to avoid surprises. I also think when we enter rooms we should spread out because I'm afraid of Dragons, no offence Meepo but they are scary, if Calcryx decides not to like us then we could have problems".
( Identify is much less annoying now that it's a Ritual spell so can be tacked onto a short rest as opposed to chewing up one of your few spell slots, only issue is the Pearl worth at least 100gp makes it something you get after you have earned a bit of extra cash, and also start finding things worth identifying )
(OOC - I so need to get used to that Ritual thing. It is a great idea and makes sense for certain types of spells. I could see a Wizard being more useful than in Pathfinder with this. As to the 100gp pearl, that is severe. Again, I like that 5e gives the DM some latitudes. Afterall, it is such a bummer to find a magic item and not know what it is. It is more about fun than game mechanics.)
(Can you use a arcana check or do you have to use an Identification spell.)
Xanth picks up the whistle. "I bet we could use this ourselves." He eye's the pile of bone and blows the whistle.
(Identify Spell is more by the book. But that seems like overkill to use a 100gp Pearl to identify things at first or second level. So I am allowing Arcana checks to identify things for now. That could change at higher levels when you may have more cash, not to mention someone with an Identify Spell.)
XANTH blows the whistle. Two of the fve skeletons reanimate and without eyes stare at the Barbarian.
(The skeleton hyperlink gives you the stats. You will have control of their actions. There are a couple of edits to the stat block: 1.) Without a weapon the Skeletons are +4 to Hit, 1d4 + 2 Bludgeoning Damage. If you give them each one of the Elvish Longswords, then they are +5 to Hit, and 1d8 + 2 Piercing Damage.)
(Now what do you do?)