(( Ragdor gets +4 because all classes get Proficiency in 2 saving throws, for a Cleric it's Wisdom and Charisma It's shown in your Character sheet as a black dot beside WIS and CHA, so he has +2 for his Prof bonus and +2 for his Wisdom modifier - Took me a while to find it and if I wasn't looking explicitly for it I would never have found it as it's not listed in the Class Proficiences on the DND Beyond Character sheet))
(Awesome MrMrH! Thanks for pointing this out. So, Ragdor made the first save. He will need to make another WIS save for when Xanth struck the orb. I have likely been entering the wrong save bonuses for Meepo and other characters. It's right there on the Character Sheet, I just missed it by focusing on the base rolls portion. So, when you roll from the Character Sheet it automatically picks up the correct bonuses. This is a good reason to use the rolls from the Character Sheet. Learn something new every day.)
(And BTW - I know a couple of players are on Vacation, or Holiday as some may say, so we understand if play is a little slow for a while.)
(Again Ragdor, if you can make another WIS Save it would be appreciated. I apologize for my error.)
As the effects of the music fades, the party heads again toward the room with the less than melodious orb. As the party passes the circular chamber and into the room with the Dragon Door, the brooding sound can be heard again.
Everyone needs to make a WISDOM SAVE. PORTIA has Advantage on the roll.
This post has potentially manipulated dice roll results.
Glynt's Saving Throws (rolling twice as Gnome's have Advantage on Wisdom saves against Magic, but separating just in case that isn't the case in this instance).
When the party reaches the room with the Dragon Door, PORTIA, GLYNT, and the Skeleton turn and head back outside.
When RAGDOR, XANTH, and ERKY make it to the room with the Orb, the sound is much louder. RAGDOR and XANTH turn and head outside, leaving ERKY alone.
ERKY's first thought is to leave with RAGDOR and XANTH. But he stops, realizing that he doesn't feel as compelled to leave as he did before. He looks to the north wall and sees the broken Orbs. He thinks, "We need to destroy this thing if we are to move further along."
ERKY moves closer to the Orb. He offers up a prayer, then a flash of light streaks toward the Orb.
(( Ragdor gets +4 because all classes get Proficiency in 2 saving throws, for a Cleric it's Wisdom and Charisma It's shown in your Character sheet as a black dot beside WIS and CHA, so he has +2 for his Prof bonus and +2 for his Wisdom modifier - Took me a while to find it and if I wasn't looking explicitly for it I would never have found it as it's not listed in the Class Proficiences on the DND Beyond Character sheet))
(Awesome MrMrH! Thanks for pointing this out. So, Ragdor made the first save. He will need to make another WIS save for when Xanth struck the orb. I have likely been entering the wrong save bonuses for Meepo and other characters. It's right there on the Character Sheet, I just missed it by focusing on the base rolls portion. So, when you roll from the Character Sheet it automatically picks up the correct bonuses. This is a good reason to use the rolls from the Character Sheet. Learn something new every day.)
(And BTW - I know a couple of players are on Vacation, or Holiday as some may say, so we understand if play is a little slow for a while.)
(Again Ragdor, if you can make another WIS Save it would be appreciated. I apologize for my error.)
Portia will continue to leave to the courtyard. Seeing as there is nothing else to do. She is humming the song as she goes
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Everyone except RAGDOR moves away from the eery musical orb.
(Map Updated.)
Once outside the affects ends. You don't feel frightened, it is more like you just needed to get away from the dark and foreboding sound.
(RAGDOR needs to make one more WISDOM SAVE. Thanks.)
Xanth will try to head back in with his Skeleton buddy.
Glynt will try to follow and see if he's able to go back in too.
(( back from holiday and ready to rumble)) and with that I roll 8+2=10 for my wisdom save...think I'll go back on holiday, lol
Portia will also attempt to re-enter the room. But first she sees if she can block her ears with anything
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
As the effects of the music fades, the party heads again toward the room with the less than melodious orb. As the party passes the circular chamber and into the room with the Dragon Door, the brooding sound can be heard again.
Everyone needs to make a WISDOM SAVE. PORTIA has Advantage on the roll.
13 even with advantage (+0 ftw!)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Glynt's Saving Throws (rolling twice as Gnome's have Advantage on Wisdom saves against Magic, but separating just in case that isn't the case in this instance).
Save1 - 5
Save2 - 6
Wisdom save 15, thanks for the clarification.
Wis 18
He will rip so fabric off his cloths and shove it in his ears.
1
The 14 is for the skeleton wis save.
ERKY will follow PORTIA and XANTH's example and stuff some strips of cloth in his ears and follow the party. WIS SAVE 21
When the party reaches the room with the Dragon Door, PORTIA, GLYNT, and the Skeleton turn and head back outside.
When RAGDOR, XANTH, and ERKY make it to the room with the Orb, the sound is much louder. RAGDOR and XANTH turn and head outside, leaving ERKY alone.
ERKY's first thought is to leave with RAGDOR and XANTH. But he stops, realizing that he doesn't feel as compelled to leave as he did before. He looks to the north wall and sees the broken Orbs. He thinks, "We need to destroy this thing if we are to move further along."
ERKY moves closer to the Orb. He offers up a prayer, then a flash of light streaks toward the Orb.
Guiding Bolt 18 If it hits. 6
A bolt of radiant energy flashes from ERKY toward the Orb. It strikes the Orb but fails to destroy it.
"REALLY!" ERKY screams out. He pulls out the RAGDOR's crossbow, loads a bolt and fires. 15 DMG 3
The bolt shatters the Orb.
The Gnome goes and tells the party that the Orb is destroyed.
The party returns to the Orb room.
(What does the party do next? Map updated!)
I'm guess we check the next door for traps then try to open it. I would be happy to assist anyone in checking for traps.