Glynt being a bit worried about how big and scary this thing looks as well as how worried he is for Meepo will say "Here let me try something" and Casts Faerie Fire trying to position it to affect only the Carrion Crawler.
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. (DC 12) For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Portiawill take two more swipes. First attack: 19for 9damage (including sneak attack which applies regardless due to advantage). Second hit: 23for 3damage (all 3d6 I rolled for damage were a 3)
cast Guiding Bolt - attack roll 15+4=19 damage 14 - until the end of my next turn the creature is a glitter in radiant light - the next attack after mine will have advantage...
It's possible The Lady would grant us favor against the undead, but first, how are everyone's wounds? I've got two remaining spell slots available for healing if needed.
MEEPO looks at RAGDOR, "Notz tooz badz. Just a flesz woundz."
The little Kobold looks again upon the door with the Skeletal Dragon and read out the Draconic script, then translates it again, “Rebukez ze deadz, openz ze waze. Hmmm. MEEPO noze ablez to rebukez deadz." He looks at RAGDOR again, "Can youz rebukez deadz?"
alrighty then, I present my holy symbol toward the door, everyone ready? If so then start my prayer - if not then I'll wait. When everyone is ready - Sharindlar Lady of Mercy, Lady of Life - bless us in this moment as we stand in rebuke of the undead before us.
The Skeletal Dragon door glows ghostly blue and swings open silently. Five dusty sarcophagi, three to the north and two to the south, stand on end in this silent chamber. Each of the carved stone coffins resembles a noble, elf-like humanoid in ceremonial robes. An altar, with images of dragons carved into its black obsidian, is set in the center of the west wall. A single candle burns brightly on the altar. Next to the candle are a small whistle and a crystal flask.
The party will correctly surmise that this chamber has not been entered into since this Citadel became Sunless. (Map Updated.)
Shield at the ready and hammer in hand, follow Xanth in. Approach the first sarcophagi on the southern wall and inspect it. Percep roll 14. Elves? and very old, I don't think anyone's been in here since they sealed it up. Lady Portia could you have a look at the candle, with our luck I wouldn't be surprised if it so how triggered a trap, they seem to be around every corner in this Lady forsaken place.
RAGDOR will look closely at the southern sarcophagus. He then glances at the other sarcophagi and notice that the faces on each of the carvings is unique, likely representing its occupants. He will not notice anything more.
Not so creepy my new friend, Some of our early elders have traveled to the afterlife in much the same way, of course our stone masons are considerably more skilled. Why the tome cap of Galvin Stronghandle is an amazing site to behold, a try work of art...the cleric appears to drift off in his mind as he recalls the site...anyways, where were we?
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Glynt being a bit worried about how big and scary this thing looks as well as how worried he is for Meepo will say "Here let me try something" and Casts Faerie Fire trying to position it to affect only the Carrion Crawler.
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. (DC 12) For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
CARRION CRAWLER DEX SAVE 3
(I am so GREEN and shiny now. It matches my hide. Everyone has ADVANTAGE on your rolls.)
Con save 23
Xanth shakes off the poison and moves up to attack.
Attack 21 Damage 6
Offhand Attack 10 Damage 6
Portia will take two more swipes. First attack: 19 for 9 damage (including sneak attack which applies regardless due to advantage). Second hit: 23 for 3 damage (all 3d6 I rolled for damage were a 3)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
cast Guiding Bolt - attack roll 15+4=19 damage 14 - until the end of my next turn the creature is a glitter in radiant light - the next attack after mine will have advantage...
ROUND TWO (Continued)
MEEPO 21 CARRION CRAWLER 12 (-40) GLYNT 10 XANTH 10 RAGDOR 9 PORTIA 7
GLYNT casts a Faerie Fire on the big bug. It shimmers with a green hue giving the party a better strike on the CARRION CRAWLER.
XANTH strikes the big bug with his glaive.
RAGDOR hits with a Guiding Bolt.
And PORTIA makes a couple of clean slices into the creature. The big bug dies.
VICTORY!
After a minute or two MEEPO comes around with a, "Goodz! Weez notz alz deadez."
The party returns to the Kobold area and then on to where you left off.
(What does the party do next. I will repost the link to where you are now in the OOC thread.)
"Meepo is that normal?"
At the Skeletal door
"Ragdor think you could make the door run away with your Higher connections?" Xanth says half joking."
(By the way that cool how you put our character portrait on the gemstones.)
It's possible The Lady would grant us favor against the undead, but first, how are everyone's wounds? I've got two remaining spell slots available for healing if needed.
MEEPO looks at RAGDOR, "Notz tooz badz. Just a flesz woundz."
The little Kobold looks again upon the door with the Skeletal Dragon and read out the Draconic script, then translates it again, “Rebukez ze deadz, openz ze waze. Hmmm. MEEPO noze ablez to rebukez deadz." He looks at RAGDOR again, "Can youz rebukez deadz?"
Xanth "I'm good. I think Meepo here took the brunt of the attack."
alrighty then, I present my holy symbol toward the door, everyone ready? If so then start my prayer - if not then I'll wait. When everyone is ready - Sharindlar Lady of Mercy, Lady of Life - bless us in this moment as we stand in rebuke of the undead before us.
The Skeletal Dragon door glows ghostly blue and swings open silently. Five dusty sarcophagi, three to the north and two to the south, stand on end in this silent chamber. Each of the carved stone coffins resembles a noble, elf-like humanoid in ceremonial robes. An altar, with images of dragons carved into its black obsidian, is set in the center of the west wall. A single candle burns brightly on the altar. Next to the candle are a small whistle and a crystal flask.
The party will correctly surmise that this chamber has not been entered into since this Citadel became Sunless. (Map Updated.)
Lady bless, it worked!
Xanth will slowly move into the room.
Perception 14
XANTH will not perceive anything different than described when he enters the room. The candle clearly has a magical flame.
Shield at the ready and hammer in hand, follow Xanth in. Approach the first sarcophagi on the southern wall and inspect it. Percep roll 14. Elves? and very old, I don't think anyone's been in here since they sealed it up. Lady Portia could you have a look at the candle, with our luck I wouldn't be surprised if it so how triggered a trap, they seem to be around every corner in this Lady forsaken place.
RAGDOR will look closely at the southern sarcophagus. He then glances at the other sarcophagi and notice that the faces on each of the carvings is unique, likely representing its occupants. He will not notice anything more.
MEEPO will move in behind the Cleric, "Creepy."
Not so creepy my new friend, Some of our early elders have traveled to the afterlife in much the same way, of course our stone masons are considerably more skilled. Why the tome cap of Galvin Stronghandle is an amazing site to behold, a try work of art...the cleric appears to drift off in his mind as he recalls the site...anyways, where were we?