The kitchen area is quiet, the formerly moving pots still lying where you struck them down. The cauldron is also still in its former position and there are no sounds coming from the pump room.
As we come to the work room just past the kitchen, Pisgah sees the door at the end of the east corridor. "Hey, folks, we haven't been through this way yet. Let's go check out the area behind this door before we move on to the market. We know that there is at least one member of the Fine Fellows to the east but not sure how far south."
Pisgah will go to the east door and listen with the ear horn. Perception roll of 19
Jaya ensures that Nikk is behind him and says to Pisgah, "Please, let's open the door that smells like death." When Pisgah looks at him, he can see that Jaya is smiling, doors like this is why they came down here, or at least that's what Jaya thinks.
The door swings towards you. Becond, you see a well-maintained workroom, seemingly the source of the horrible smell. Odd metal instruments with thin metal wires and various small gauges rest atop tables, along with several loose scraps of parchment with notes that include terms such as “rate of decay” and “accumulation of charge.” The room is illuminated by strange glass bulbs along the ceiling that give off a cold light.
Canti, Nikk and Rico [P. History]: These instruments are what you would need to measure electricty.
Here you can find: 5 metal scraps (1 lb ea.), 10 silver scraps (1 lb ea.), 5 gold scraps (1 lb ea.), 15 parts (0.5 lb ea.), 10 fancy parts (0.5 lb ea.)., 1 esoteric part (0.5 lb ea.)
You can also see into a hallway and a second room beyond. Twelve sealed wooden barrels covered in dust rest against the walls. A hammock laden with blankets hangs from anchors in the north wall. A copper-plated door is set into the southeast corner.
The hallway continues southeast around a few corners out of view, but not before you can see another door leading south.
Pisgah goes to the hammock and searches through the blankets. Investigation roll of 10.
After searching the hammock, Pisgah will go over to the barrel east of the hammock (the one in the northeast corner) and first check it for anything odd (odors, leaking liquids, etc.), then check for any markings he can understand, and if it seems safe will open the barrel. Perception roll of 10 and Investigation roll of 19.
As Pisgah rummages around the moldy blankets, his fingers get a grasp on some paper tucked into the folds. The only legible text reads as follows:
“Day 3. I no longer trust the other apprentices. What they see as mysticism I know to be science! I can’t stand their incantations and their mutterings any longer. If any of them try to intrude on my laboratory again, they’re in for a truly shocking surprise!”
Pisgah finds that some of the barrels are giving off the same cadaverous odor as he smelled at the door, but stronger. He is able to identify six barrels that carry the smell of death. Some of these are leaking a strange liquid that competes with the other smells for horribleness. The other barrels seem ordinary. All of the lids are hammered shut with nails.
Pisgah fears that the apprentices mentioned in the note numbered six in total and may be the source of the odors coming from the barrels. He is curious what may be in the other barrels and pulls his handaxe from his boot and begins to pry the lid off the barrel (barring being able to pry the lid off with the handaxe, Pisgah will use it to knock a hole in the barrel lid) in the northeast corner.
I tell the party "There is a note tucked in these blankets saying 'they don't trust the other apprentices' and that there is a shocking surprise for them. I think the odor we are smelling may be the aforementioned apprentices."
Not sure what check you want to see if I can open the barrel with the handaxe. Assumed a strength or SoH check?
[No check needed for the barrels. There is no time pressure and Pisgahs passive athletics is high enough that he would succeed eventually]
Pisgah cracks the barrel open by forcing the axehead in between the lid and the barrel and squeezing the nails out that way.. It contains fist-sized chunks of copper ore. There are around two dozen chunks here, glistening in the pale light. (For crafting purposes: 25 x iron ingot (2 lb. each))
"Hey Rico, can you use any of this? I can check the other barrels that aren't stinking" I will then move to the other barrels that do not smell and pop the lids off them.
"Okay, that is all of the seemingly regular barrels. I am going to open one of the smelly barrels but I want to check out the copper door first and have all of you outside the room in case the odor is somehow incapacitating."
Pisgah goes to the copper door and listens at it with the ear horn. PER roll of 7
“While I admire your bravery, I will not wait for you to take all the risk” Jaya says, and stands next to Pisgah “Let’s check the door, and then see what’s in one of those foul barrels. I think the others are getting overloaded with books and metal scraps, but I could use a good brawl!”
To be clear, this is a double-ruling, since arrows both show up in the tools section of XGtE and Kibbles Crafting doc. You can choose either. To use XGtE, I would say you need 5 wood scraps to produce 10 arrows.
To use Kibbles, it lists [1 common branch, 1 metal scraps, 1 fletching]. You could use the pike handle to get 1 common branch.
What you can also do is substitute materials with gold for their listed cost. For example, 1 common branch, 1 metal scraps, 1 fletching, come to a total material cost of 2sp 5cp. 5 wood scraps, on the other hand, are only 1sp in total.
Ok, Rico will use the pike handle, which is the best for arrow shafts, leaving the pike tip as is for use as a door stop. Also using one metal scrap for arrow heads and a second for substitute fletching (thin metal vanes or salvaged fletching from broken arrows).
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“So, shall we go check out the goblin bazaar, see if we can find one of these Fine Fellows of Daggerford?”
If Pisgah hears nothing from the kitchen area he will open the door.
The kitchen area is quiet, the formerly moving pots still lying where you struck them down. The cauldron is also still in its former position and there are no sounds coming from the pump room.
"Alrighty folks, off to the pump room!"
Pisgah will take point to the pump room, armed with his shield.
As we come to the work room just past the kitchen, Pisgah sees the door at the end of the east corridor. "Hey, folks, we haven't been through this way yet. Let's go check out the area behind this door before we move on to the market. We know that there is at least one member of the Fine Fellows to the east but not sure how far south."
Pisgah will go to the east door and listen with the ear horn. Perception roll of 19
Pisgah smells the stench of rotting flesh and ozone seeping through the door here, but there are no sounds to be heard.
With my hand on the door handle, I turn to the party, relay the information and ask "Do you want me to pop open the door? "
"Wait." Barks the kenku. He scurries behind Jaya, ensuring the Dragonborn is between him and whatever comes from that door. "Okay. Proceed."
Jaya ensures that Nikk is behind him and says to Pisgah, "Please, let's open the door that smells like death." When Pisgah looks at him, he can see that Jaya is smiling, doors like this is why they came down here, or at least that's what Jaya thinks.
Pisgah opens the door ready to draw his longsword.
The door swings towards you. Becond, you see a well-maintained workroom, seemingly the source of the horrible smell. Odd metal instruments with thin metal wires and various small gauges rest atop tables, along with several loose scraps of parchment with notes that include terms such as “rate of decay” and “accumulation of charge.” The room is illuminated by strange glass bulbs along the ceiling that give off a cold light.
Canti, Nikk and Rico [P. History]: These instruments are what you would need to measure electricty.
Here you can find: 5 metal scraps (1 lb ea.), 10 silver scraps (1 lb ea.), 5 gold scraps (1 lb ea.), 15 parts (0.5 lb ea.), 10 fancy parts (0.5 lb ea.)., 1 esoteric part (0.5 lb ea.)
You can also see into a hallway and a second room beyond.
Twelve sealed wooden barrels covered in dust rest against the walls. A hammock laden with blankets hangs from anchors in the north wall. A copper-plated door is set into the southeast corner.
The hallway continues southeast around a few corners out of view, but not before you can see another door leading south.
Pisgah goes to the hammock and searches through the blankets. Investigation roll of 10.
After searching the hammock, Pisgah will go over to the barrel east of the hammock (the one in the northeast corner) and first check it for anything odd (odors, leaking liquids, etc.), then check for any markings he can understand, and if it seems safe will open the barrel. Perception roll of 10 and Investigation roll of 19.
As Pisgah rummages around the moldy blankets, his fingers get a grasp on some paper tucked into the folds. The only legible text reads as follows:
Pisgah finds that some of the barrels are giving off the same cadaverous odor as he smelled at the door, but stronger. He is able to identify six barrels that carry the smell of death. Some of these are leaking a strange liquid that competes with the other smells for horribleness. The other barrels seem ordinary. All of the lids are hammered shut with nails.
Pisgah fears that the apprentices mentioned in the note numbered six in total and may be the source of the odors coming from the barrels. He is curious what may be in the other barrels and pulls his handaxe from his boot and begins to pry the lid off the barrel (barring being able to pry the lid off with the handaxe, Pisgah will use it to knock a hole in the barrel lid) in the northeast corner.
I tell the party "There is a note tucked in these blankets saying 'they don't trust the other apprentices' and that there is a shocking surprise for them. I think the odor we are smelling may be the aforementioned apprentices."
Not sure what check you want to see if I can open the barrel with the handaxe. Assumed a strength or SoH check?
STR roll of 10 and SoH of 3 on a Nat 1
[No check needed for the barrels. There is no time pressure and Pisgahs passive athletics is high enough that he would succeed eventually]
Pisgah cracks the barrel open by forcing the axehead in between the lid and the barrel and squeezing the nails out that way.. It contains fist-sized chunks of copper ore. There are around two dozen chunks here, glistening in the pale light. (For crafting purposes: 25 x iron ingot (2 lb. each))
"Hey Rico, can you use any of this? I can check the other barrels that aren't stinking" I will then move to the other barrels that do not smell and pop the lids off them.
Three of the non-smelly barrels are empty, another two contain the same amount of copper ore as the first (so 75 x iron ingot (2 lb. each) in total).
"Okay, that is all of the seemingly regular barrels. I am going to open one of the smelly barrels but I want to check out the copper door first and have all of you outside the room in case the odor is somehow incapacitating."
Pisgah goes to the copper door and listens at it with the ear horn. PER roll of 7
“While I admire your bravery, I will not wait for you to take all the risk” Jaya says, and stands next to Pisgah “Let’s check the door, and then see what’s in one of those foul barrels. I think the others are getting overloaded with books and metal scraps, but I could use a good brawl!”
Ok, Rico will use the pike handle, which is the best for arrow shafts, leaving the pike tip as is for use as a door stop. Also using one metal scrap for arrow heads and a second for substitute fletching (thin metal vanes or salvaged fletching from broken arrows).