As the last ghoul falls, so does Canti. She leans back against the wall and slides down it until she is seated. Closing her eyes, she lays her head back against the cool stone and tries to calm her breathing. After a few moments, she drops the sword beside her bent legs and looks down at her hands, turning them over and flexing her fingers. Bwibble had received a few shocks in the time they had been together, but she had not been so unlucky ... until now. If this is what he felt like afterward, she had not been nearly sympathetic enough!
After getting back to her feet with a very audible groan, Canti picks up her sword and bow and then begins collecting arrows to see if any are still usable. Finally ending up beside Rico, the gnome says, "Here I was thinking I was going to be safe staying out of the action. I barely had a scratch yesterday." She shakes her shaggy head. "I wasn't so lucky this morning."
Nikk immediately goes for the flesh golem. His intent is to figure out the means by which it was assembled, and if it might be possible to replicate the binding seal.
[Arcana: 14; probably not, but an evil wizard just feels naked without a minion.]
"Thanks Rico! I am feeling better." Pisgah will follow along with Rico to the copper room. While Rico investigates, Pisgah will go to the tunnel at the southeast corner of the room and stand just inside the entrance to look and see what lies ahead.
Nikkitch surveys the creature. It seems like a truly random assembly of organs and muscles. A great many different creatures must have contributed to its macabre construction. There is no clear command rune nexus to be found. Either its more cunningly hidden than those of other golems, or it was destroyed in the fighting.
Rico has a look at the room. The mining equipment here is heavily rusted, but some of the picks are still useable. The copper plated floor could probably be ripped up and serve as even more crafting material; the work of a couple of hours. As it stands, it seems to serve no greater purpose other than that of a large trap.
Jaya comes to much the same conclusions as Rico. The remains of the lighning do skull stand out though. It currently lies broken on the floor, but the dragonborn notices a regularly occurring spark in the eye sockets. It reminds him of the enduring ember of a fire, hungry for kindling.
Pisgah peeks down the chute in the floor. It curves down, descending 20 feet into a large hallway. Pisgah can't make out a great many details other than more mining equipment. The hole has hand- and footholds built in, so doesn't look like a challenging climb.
Rico quickly cleans the picks that she thinks are still usable (using prestidigitation), but when she realized how overloaded that is going to make her sack, she drops the infusion on her sword to infuse the sack itself with magic, making it a bag of holding. Now she has plenty of room for more salvage, at the expense of her melee fighting ability.
Jaya says to Rico, "If your magic bag fills up, I still have plenty of room to carry things, but I'll take a magic sword if you have an extra!" and he smile, knowing that no one wants to hear this dragonborn's laugh.
Nikkitch resigns himself to the golem's disrepair and moves onto the skull, unaware of Jaya's previous assessment. This, too, he looks over, hoping to find a means to extract that which gave it it's electricity.
Pisgah passes by the group as he hears Jaya telling Rico he can help carry items. "I can help carrystuff too. Don't put yourself at a disadvantage in a fight. Let us help do some of the heavy lifting. Oh, there is a tunnel there leading down to the third level, I think, that opens onto a mining area with a rail track. I didn't see any enemies though. There are hand and foot holds to climb down or up. I am going to take a listen at the door down this hall."
Pisgah listens at the door with the ear horn and rolls a 9 on a perception check.
Rico quickly cleans the picks that she thinks are still usable (using prestidigitation), but when she realized how overloaded that is going to make her sack, she drops the infusion on her sword to infuse the sack itself with magic, making it a bag of holding. Now she has plenty of room for more salvage, at the expense of her melee fighting ability.
[Don't infusions have to be assigned at the end of a long rest?]
Nikkitch could guess that the outer plating of the skull worked similarly to a spellcasting focus, channeling energies, directing them towards destructive uses. But it's not obvious as to what the actual source of the power was, if it's even still here. The wizard could still attempt another arcana check (DC 14) to dismantle the skull and check it piece by piece, extracting the power source on a success (the metallic brain stem, a rare essence for crafting purposes).
Pisgah listens to the door, but there is no sound to be heard.
After the copper door fiasco, Pisgah realizes it is prudent to check a door to see if it is trapped. Calling back to the team " Hey folks, I am going to see what is on the other side of this door. There isn't any sound coming from the other side."
Nikkitch could guess that the outer plating of the skull worked similarly to a spellcasting focus, channeling energies, directing them towards destructive uses. But it's not obvious as to what the actual source of the power was, if it's even still here.
The wizard could still attempt another arcana check (DC 14) to dismantle the skull and check it piece by piece, extracting the power source on a success (the metallic brain stem, a rare essence for crafting purposes).
Rico quickly cleans the picks that she thinks are still usable (using prestidigitation), but when she realized how overloaded that is going to make her sack, she drops the infusion on her sword to infuse the sack itself with magic, making it a bag of holding. Now she has plenty of room for more salvage, at the expense of her melee fighting ability.
[Don't infusions have to be assigned at the end of a long rest?]
I had thought so at first, but the last time I read it it seemed like it maybe it was recharged on a long rest.
Whenever you finish a long rest, you can touch up to 2 nonmagical objects, imbuing each of them with one of your artificer infusions, turning it into a magic item. You can attune yourself to the item the instant you infuse it, or you can forgo attunement so that someone else can attune to the item.
Your infusion remains in an item indefinitely, but when you die, the infusion vanishes after 5 days. The infusion also vanishes if you give up your knowledge of the infusion or you exceed your maximum number of infusions.
If it can only be activated right after a long rest, I'll edit that post.
Jaya says to Rico, "If your magic bag fills up, I still have plenty of room to carry things, but I'll take a magic sword if you have an extra!" and he smile, knowing that no one wants to hear this dragonborn's laugh.
Rico's problem isn't the weight (she's actually pretty strong), it's the carrying capacity of her containers. She should have brought more sacks...
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As the last ghoul falls, so does Canti. She leans back against the wall and slides down it until she is seated. Closing her eyes, she lays her head back against the cool stone and tries to calm her breathing. After a few moments, she drops the sword beside her bent legs and looks down at her hands, turning them over and flexing her fingers. Bwibble had received a few shocks in the time they had been together, but she had not been so unlucky ... until now. If this is what he felt like afterward, she had not been nearly sympathetic enough!
After getting back to her feet with a very audible groan, Canti picks up her sword and bow and then begins collecting arrows to see if any are still usable. Finally ending up beside Rico, the gnome says, "Here I was thinking I was going to be safe staying out of the action. I barely had a scratch yesterday." She shakes her shaggy head. "I wasn't so lucky this morning."
Nikk immediately goes for the flesh golem. His intent is to figure out the means by which it was assembled, and if it might be possible to replicate the binding seal.
[Arcana: 14; probably not, but an evil wizard just feels naked without a minion.]
Rico gets busy with the magical bandaging. Does Nikk accept the bandaging this time? I'm assuming everyone else does.
Pisgah healed for 2+4+5=11
Jaya healed for 5+4+5=14
Canti healed for 3+4+5=12
Then she will start more investigating the copper floored room for salvage.
"Thanks Rico! I am feeling better." Pisgah will follow along with Rico to the copper room. While Rico investigates, Pisgah will go to the tunnel at the southeast corner of the room and stand just inside the entrance to look and see what lies ahead.
Perception roll of 9
Rico perception and investigation in case they are needed:
Perception 22
Investigation 10
“Thanks Rico!” Jaya says, he then releases some built-up reserves of stamina.
Second Wind: 15
He will then join in searching the rooms, looking for anything of interest: 15
Nikkitch surveys the creature. It seems like a truly random assembly of organs and muscles. A great many different creatures must have contributed to its macabre construction. There is no clear command rune nexus to be found. Either its more cunningly hidden than those of other golems, or it was destroyed in the fighting.
Rico has a look at the room. The mining equipment here is heavily rusted, but some of the picks are still useable. The copper plated floor could probably be ripped up and serve as even more crafting material; the work of a couple of hours. As it stands, it seems to serve no greater purpose other than that of a large trap.
Easily accessible crafting materials here: 35 wood scraps (0.5 lb. ea.) & 15 metal scraps (1 lb. ea.)
Jaya comes to much the same conclusions as Rico. The remains of the lighning do skull stand out though. It currently lies broken on the floor, but the dragonborn notices a regularly occurring spark in the eye sockets. It reminds him of the enduring ember of a fire, hungry for kindling.
Pisgah peeks down the chute in the floor. It curves down, descending 20 feet into a large hallway. Pisgah can't make out a great many details other than more mining equipment. The hole has hand- and footholds built in, so doesn't look like a challenging climb.
Scraps recorded. How many picks are usable?
Four of them
Rico quickly cleans the picks that she thinks are still usable (using prestidigitation), but when she realized how overloaded that is going to make her sack, she drops the infusion on her sword to infuse the sack itself with magic, making it a bag of holding. Now she has plenty of room for more salvage, at the expense of her melee fighting ability.
Jaya says to Rico, "If your magic bag fills up, I still have plenty of room to carry things, but I'll take a magic sword if you have an extra!" and he smile, knowing that no one wants to hear this dragonborn's laugh.
Nikkitch resigns himself to the golem's disrepair and moves onto the skull, unaware of Jaya's previous assessment. This, too, he looks over, hoping to find a means to extract that which gave it it's electricity.
[Arcana: 8, goddammit]
Pisgah passes by the group as he hears Jaya telling Rico he can help carry items. "I can help carry stuff too. Don't put yourself at a disadvantage in a fight. Let us help do some of the heavy lifting. Oh, there is a tunnel there leading down to the third level, I think, that opens onto a mining area with a rail track. I didn't see any enemies though. There are hand and foot holds to climb down or up. I am going to take a listen at the door down this hall."
Pisgah listens at the door with the ear horn and rolls a 9 on a perception check.
[Don't infusions have to be assigned at the end of a long rest?]
Nikkitch could guess that the outer plating of the skull worked similarly to a spellcasting focus, channeling energies, directing them towards destructive uses. But it's not obvious as to what the actual source of the power was, if it's even still here.
The wizard could still attempt another arcana check (DC 14) to dismantle the skull and check it piece by piece, extracting the power source on a success (the metallic brain stem, a rare essence for crafting purposes).
Pisgah listens to the door, but there is no sound to be heard.
After the copper door fiasco, Pisgah realizes it is prudent to check a door to see if it is trapped. Calling back to the team " Hey folks, I am going to see what is on the other side of this door. There isn't any sound coming from the other side."
Investigation roll of 13 to look for traps.
SoH roll of 20 to disable any found traps.
[OoC: It's not happening]
Pisgah carefully searches the door for any tampering, but it seems like any other normal door here: sturdy wood with metal fittings.
Then Pisgah carefully opens the door to see what is on the other side.
I had thought so at first, but the last time I read it it seemed like it maybe it was recharged on a long rest.
If it can only be activated right after a long rest, I'll edit that post.
Rico's problem isn't the weight (she's actually pretty strong), it's the carrying capacity of her containers. She should have brought more sacks...