Just before we reach the top of the stairs, Mana summons the friendly shadows to obfuscate their presence. Hopefully the half-cover (+2 AC) will come in handy as we step into the fray.
Dancing Shadows
As a bonus action, you can expend a Bardic Inspiration to create a 20 ft. radius sphere that moves with you, spreads around corners, and lasts for 1 minute or until you are incapacitated or die.
Allied creatures (including you) standing in the sphere have half cover, and creatures outside the sphere have disadvantage on Wisdom (Perception) checks made to perceive anything inside the sphere. Darkvision does not nullify this effect. Creatures that don’t rely on eyesight are immune to this effect.
If any of this effect’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
A lot is happening in an elegant foyer you have entered at the top of the stairs:
A battle rages between several Zhents and house guards, and the floor is strewn with dead bodies (see below). Due to the shadows, neither side has immediately noticed you.
Doors to the master bedroom stand open. From within you hear a lady shout “The City Watch is on the way!”
Another door is ajar. Beyond it, you can hear someone putting a boot to another door.
Lying on the floor are the corpses and weapons of six guards wearing House Gralhund livery over chain shirts and two Zhents in black leather armor.
Fight in Progress. Four veterans of House Gralhund are fighting off an attacking force of Zhents consisting of three thugs. The Zhents are trying to get to the master bedroom but the guards are blocking them. Despite heavier casualties so far, the guards seem to have gained the upper hand now
Oriace takes in the carnage in a heartbeat, then steps towards the nearest Zhent with quiet certainty. “House Gralhund—need a hand?” he rumbles to the embattled veterans, and without breaking stride pitches his voice to carry like a watchman’s call (Deception 13, influence action): “The City Watch has arrived! Stand down!” The bass-rolled bluff lands as his rapier does—Oriace glides to the nearest Zhent, blade flashing for a clean, decisive thrust, trying to use the confusion his shout sows at least to drive the attacker back from the bedroom doors.
Just before we reach the top of the stairs, Mana summons the friendly shadows to obfuscate their presence. Hopefully the half-cover (+2 AC) will come in handy as we step into the fray.
As a bonus action, you can expend a Bardic Inspiration to create a 20 ft. radius sphere that moves with you, spreads around corners, and lasts for 1 minute or until you are incapacitated or die.
Allied creatures (including you) standing in the sphere have half cover, and creatures outside the sphere have disadvantage on Wisdom (Perception) checks made to perceive anything inside the sphere. Darkvision does not nullify this effect. Creatures that don’t rely on eyesight are immune to this effect.
If any of this effect’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
A lot is happening in an elegant foyer you have entered at the top of the stairs:
A battle rages between several Zhents and house guards, and the floor is strewn with dead bodies (see below). Due to the shadows, neither side has immediately noticed you.
Doors to the master bedroom stand open. From within you hear a lady shout “The City Watch is on the way!”
Another door is ajar. Beyond it, you can hear someone putting a boot to another door.
Lying on the floor are the corpses and weapons of six guards wearing House Gralhund livery over chain shirts and two Zhents in black leather armor.
Fight in Progress. Four veterans of House Gralhund are fighting off an attacking force of Zhents consisting of three thugs. The Zhents are trying to get to the master bedroom but the guards are blocking them. Despite heavier casualties so far, the guards seem to have gained the upper hand now
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Oriace takes in the carnage in a heartbeat, then steps towards the nearest Zhent with quiet certainty. “House Gralhund—need a hand?” he rumbles to the embattled veterans, and without breaking stride pitches his voice to carry like a watchman’s call (Deception 13, influence action): “The City Watch has arrived! Stand down!” The bass-rolled bluff lands as his rapier does—Oriace glides to the nearest Zhent, blade flashing for a clean, decisive thrust, trying to use the confusion his shout sows at least to drive the attacker back from the bedroom doors.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||