"I can go invisible as long as I'm in dim light or darkness but unfortunately I have no way of removing the sounds around me. I would love to have that ability..." Tenebril says with a longing as if he's ran into issues in his past where it would have came in handy.
Tenebril flies as high as he can without going into the area with the mushrooms and sees if he can eye a way through them without having to attack or if he can spy anything farther in.
Perception check: 10.
He also activates the feature of the "Rod of the Pact Keeper" to recover one spell slot, just in case.
Tess runs through her full list of spells trying to see if any of them would work for what Gharzun was wanting. "Sorry but looks like the only thing I have anywhere close would be Magic Circle but I don't think these are elementals. If it worked on aberrations, I think we'd be golden."
She takes up a stance just behind Gharzun ready to heal or fight as needed.
Kos is happy the screaming mushrooms have stopped... however that came to be.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
They just do that, its a defense mechanism. This is a garden. Theu were probably cultivated as a natural alarm, wh9ch might he why a giant and his pet beetles showed up and pinned you in a trash cavern.
... continuing down the curbing corridor, you hear something moving ahead. Bones are scattered on the floor here. Something stirs in the huge palliasse lying on the floor. A massive furry creature seems to be moving about. You recognize it as a giant weasel.
The huge paladin smiles, “If any of you tell tales of the mighty Captain Sparhawk slaying a field of screaming mushrooms, I will have words with you or worse”
He laughs.
Sparhawk seeing the weasel will pull out some rations (“here little guy”) he says to the giant weasel
(animal handling 15)
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"I can go invisible as long as I'm in dim light or darkness but unfortunately I have no way of removing the sounds around me. I would love to have that ability..." Tenebril says with a longing as if he's ran into issues in his past where it would have came in handy.
Tenebril flies as high as he can without going into the area with the mushrooms and sees if he can eye a way through them without having to attack or if he can spy anything farther in.
Perception check: 10.
He also activates the feature of the "Rod of the Pact Keeper" to recover one spell slot, just in case.
Tess runs through her full list of spells trying to see if any of them would work for what Gharzun was wanting. "Sorry but looks like the only thing I have anywhere close would be Magic Circle but I don't think these are elementals. If it worked on aberrations, I think we'd be golden."
She takes up a stance just behind Gharzun ready to heal or fight as needed.
The screaming continues, unabated. The fingus grows on neat orderly rows. Only six scream, though many more grow.
(did they react at all to Sparhawk hitting one from 10ft away? If not Tenebril and Tess will start lighting into the fungus stacks from range)
No, but he does smash the ones he hit. Those aren't screaming anymore. The rest are. (I originally missed #2750)
“Burn the ones I smash so they don’t grow back”
Tenebril casts Create Bonfire on the space where the first one collapsed and Tess take a shot at the next closest one with Fire Bolt
Tenebril damage: 10 fire
Tess - Attack: 18 Damage: 30
Yup. We can speed through this. You kill all the mushrooms and i guess immolate them. That puts an end to the screaming. Ready to proceed?
Gharzun just watches everyone's back as they demolish the mushrooms. He is ready to move on when they are finished.
"At least now I can hear myself think."
Kos is happy the screaming mushrooms have stopped... however that came to be.
They just do that, its a defense mechanism. This is a garden. Theu were probably cultivated as a natural alarm, wh9ch might he why a giant and his pet beetles showed up and pinned you in a trash cavern.
... continuing down the curbing corridor, you hear something moving ahead. Bones are scattered on the floor here. Something stirs in the huge palliasse lying on the floor. A massive furry creature seems to be moving about. You recognize it as a giant weasel.
The huge paladin smiles, “If any of you tell tales of the mighty Captain Sparhawk slaying a field of screaming mushrooms, I will have words with you or worse”
He laughs.
Sparhawk seeing the weasel will pull out some rations (“here little guy”) he says to the giant weasel
(animal handling 15)