Tess's ensorceled staff wallops the golem for 14 damage, but the acid arrow Koselig looses strikes true and splashes the clay creature with a surprising effect: the cracks creature sustained from Tess' staff start to mend as the creature regains 14 hp, good as new.
Sparhawk deftly slashes at the construct, scoring several powerful hits, but the magically warded golem shows no sign of damage at the ha ns of the captain's attacks.
This post has potentially manipulated dice roll results.
Cha!jil's attacks can't scratch the surface of the raging monster who smashes the dwarf twice before turning to sapehawk for a third smash
x Cha!
15 for 16 bludgeoning damage.
18 for 16 bludgeoning damage.
x Sparhawk
23 for 16 bludgeoning damage.
If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken.
After striking thrice, the glow of enchantment fades as the creature's unnatural celerity wanes. (Its haste effect ends)
This post has potentially manipulated dice roll results.
The leftover damage from melf's acid arrow last turn that the golem takes this turn is 8 acid damage... or maybe it's healing?
Koselig will cast Magic Stone and throw one at the golem.
Attack: 27 Damage: 5 bludgeoning damage.
"Don't use acid! It looks like it repairs it somehow!"
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
If you slide underneath him you can knock him into the air. But then he would fall on you, unless someone used a reaction to remove you from harm's way after you blast him.
Also, he'd be immune to the fall damage, anyhow. But he might end up prone.
Also 2 bolts would need two rolls to hit, so roll again and maybe the other one won't miss.
Also, I would normally roll the fall damage.
The mysterious stranger, who just entered the slate room, sends a pulse of eldritch energy whizzing past the monster.
“Tess, if your staff is magical, throw it to myself or Cha!jil and use your spells to hit it!” Sparhawk suggests, knowing it is only hurt by magical attacks
“It is magical, but only in my hands, I am afraid: But I can help another way.”. Tess replies, whacking at the golem for a 27 to hit and 13 damage, followed by booming blade for another 8 damage. (it is Shillelagh cantrip).
(just did my rolls but next round she can help with magic weapon, I think she has access to it as a domain spell)
(Ooc: have Tess cast magic weapon on cha!jil, Sparhawk can cast it on his weapon as well., if the golem moved 5 feet, the booming blade damaged it and next attack with advantage)
This post has potentially manipulated dice roll results.
Kirsten will swing with his greatsword again. 11 to hit, 14 slashing. Not magical, but I will use divine smite, which does count as magical. The golem takes 17 radiant damage from divine smite.
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Tess's ensorceled staff wallops the golem for 14 damage, but the acid arrow Koselig looses strikes true and splashes the clay creature with a surprising effect: the cracks creature sustained from Tess' staff start to mend as the creature regains 14 hp, good as new.
...
Kirsten sword soon remedies this, inflicting a searing slash across the golem chest.
...
Sparhawk deftly slashes at the construct, scoring several powerful hits, but the magically warded golem shows no sign of damage at the ha ns of the captain's attacks.
Cha!jil is up again, then the monster.
(ooc do any of us have magic weapons?)
“Hit it with magic!” Sparhawk yells
Cha!jil looks at Sparhawk curiously, none of her spells will damage this, then leaps onto the form with a leopard-like snarl Slashing at the figure.
Attack: 22 Damage: 9
Attack: 22 Damage: 5
Attack: 12 Damage: 5
Cha!jil's attacks can't scratch the surface of the raging monster who smashes the dwarf twice before turning to sapehawk for a third smash
x Cha!
15 for 16 bludgeoning damage.
18 for 16 bludgeoning damage.
x Sparhawk
23 for 16 bludgeoning damage.
If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken.
After striking thrice, the glow of enchantment fades as the creature's unnatural celerity wanes. (Its haste effect ends)
Initiative
Cha!jil 20 ✅️✅️▶️
Monster 12 ✅️✅️⏸️
Kos 9 ✅️✅️
Sparhawk 8 ✅️▶️
Tess 8 ✅️▶️
Kirsten ✅️▶️
All Players are up.
Kirsten doesn't have a magic weapon. Though he has spells.
The leftover damage from melf's acid arrow last turn that the golem takes this turn is 8 acid damage... or maybe it's healing?
Koselig will cast Magic Stone and throw one at the golem.
Attack: 27 Damage: 5 bludgeoning damage.
"Don't use acid! It looks like it repairs it somehow!"
<It's healing>
The stone narrowly misses the creature as it falls back to its staccato movements when the hastening effect end.
Dallas will see the clay golem mauling his acquaintances and hurriedly cast eldritch blast on the clay golem
To hit: 21
Damage: 10 x2 (There’s two of them)
Will aalso use repelling blast to knock the golem 10ft into the air so he will fall prone and take 11 Fall damage
no more time for dnd
If you slide underneath him you can knock him into the air. But then he would fall on you, unless someone used a reaction to remove you from harm's way after you blast him.
Also, he'd be immune to the fall damage, anyhow. But he might end up prone.
Also 2 bolts would need two rolls to hit, so roll again and maybe the other one won't miss.
Also, I would normally roll the fall damage.
The mysterious stranger, who just entered the slate room, sends a pulse of eldritch energy whizzing past the monster.
“Tess, if your staff is magical, throw it to myself or Cha!jil and use your spells to hit it!” Sparhawk suggests, knowing it is only hurt by magical attacks
“It is magical, but only in my hands, I am afraid: But I can help another way.”. Tess replies, whacking at the golem for a 27 to hit and 13 damage, followed by booming blade for another 8 damage. (it is Shillelagh cantrip).
(just did my rolls but next round she can help with magic weapon, I think she has access to it as a domain spell)
Second attack roll: 18
Damage: 12
no more time for dnd
(Ooc: have Tess cast magic weapon on cha!jil, Sparhawk can cast it on his weapon as well., if the golem moved 5 feet, the booming blade damaged it and next attack with advantage)
( Next Level My Claws Count as Magical Weapons....just have to survive getting there.)
(ohh i just checked the spell, it is a BA- which she actually hasnt used yet this round)
”Chajil, this should help!”. With a quick prayer, Tess enchants the dwarf’s attacks. (+2 to hit and damage).
Sparhawk makes his longsword, Faithful magical (Magic Weapon). He then attacks twice: to hit 10, Damage: 10 magic, To hit 18, damage 13 magic).
Kirsten will swing with his greatsword again.
11 to hit, 14 slashing. Not magical, but I will use divine smite, which does count as magical.
The golem takes 17 radiant damage from divine smite.