This post has potentially manipulated dice roll results.
Of course natural 1. Why wouldn't it be.
Resistance halves the damage to 33.
Arcane ward takes 8 of it.
MarCailous takes 25 damage.
My turn, MarCailous doesn't see the point wasting the turn with healing and no one answered about being polymorphed so he'll just attack with his best shot.
Owl with help to grant advantage
Steel wind strike targeting the Doa first (more damaged and the Behir might not get his breath back)
28 to hit
28 force damage
And
2 lightening damage
Second attack on Behir (if can...I'm not sure if the distance from the map)
22 To hit.
33
Teleport back to in front of Dao to begin lecturing him/her on proper etiquette when entertaining guests.
Behir lightning breath is up to 90ft. It stays as far as it can. I don't really care about the map for accuracy. its an abstraction of the narrative. Lludd is hit and run and he runs at 50ft, so probably not able to mellee him without a teleport plus move, that would not allow for a teleportaway. He really is old because hes not interested in figbting with his food. However, I didn't move him before I took the picture to show origin of bolt and i didn't explicitly say he moves, so you can hit the behir if you want. I think it triggers attack of opportunity feom the dao, though.
AoO silvered axe 22 for 9
"Lies! You trespass! I was ripped feom.my home and imprisoned here. Cursed for eternity ro scour these halls of scum like you! You constant stream of theives who inspired my captor to install me as her guard. I blame you more than she for my indenture!" Kashem replies angrily, swinging the axe Lludd coughed up.
If I'm wrong and you do have some trait that doesn't trigger the AoO, we just leave the axe as flavor text and it misses automatically.
Behir lightning breath is up to 90ft. It stays as far as it can. I don't really care about the map for accuracy. its an abstraction of the narrative. Lludd is hit and run and he runs at 50ft, so probably not able to mellee him without a teleport plus move, that would not allow for a teleportaway. He really is old because hes not interested in figbting with his food. However, I didn't move him before I took the picture to show origin of bolt and i didn't explicitly say he moves, so you can hit the behir if you want. I think it triggers attack of opportunity feom the dao, though.
AoO silvered axe 22 for 9
"Lies! You trespass! I was ripped feom.my home and imprisoned here. Cursed for eternity ro scour these halls of scum like you! You constant stream of theives who inspired my captor to install me as her guard. I blame you more than she for my indenture!" Kashem replies angrily, swinging the axe Lludd coughed up.
If I'm wrong and you do have some trait that doesn't trigger the AoO, we just leave the axe as flavor text and it misses automatically.
Steel wind strike allows you to teleport between targets. Still hanging around lol, just don't have time to formulate a turn.
The spell teleports, so there's no AoO... But the Behir is too far so there's not even a teleport... Just the initial attack on the Dao:
But I'll go ahead and have MarCailous step back using his movement so you get your AoO. Attack hits and MarCailous goes down. Further, I'll choose to fail death saves allowing him to die.
Sorry, I'm just not a good fit here. Some players seem well intended while others are just frustrating. I won't vent all my frustrations and will just say I'm not fitting in and don't feel it's going to work to continue playing.
This post has potentially manipulated dice roll results.
The aoo would have been from the move after hitting the genie. The teleport sounded like it was from the behir back to the genie. Steel wind? Do we even have a monk? I really need to look at character sheets once in a while. If this is the frature, it would have been beneficiary to state it somewhere. Apologies if i missed it.
I don't screen players. It takes a bit before i kick them
<Looking back through the page, i see now that #2166 was updated. That would have been enough to kill the dao. Not planning on retconnig now, but she dies on her turn, so if anyone is waiting to act, maybe dont waste acrions / resources on her. Let's roll to see if she could have granted wishes. 10 (wishes on 8,9,10)>
Wyselath, Kos and Grudak are up.
If its the players' turn and you post a reacrion and not yoir turn, it is holding up the game. #2168, #2169. I sat in traffuc fkr like 4 hours this morning, full stop. I absolitely had time to run combat uf there were acrions here.
I was hoping the abjuration wizard would try 'remove curse' since we talked about it a whole lot and the genie was cursed and setting her free would maybe make her want to grant a wish and there's a 30% chance she could. That would have been cool. Oh well.
I posted a turn for Kos where he cast a spell through the hole because in post #2146 it said in part... 'The dao can, if it wants, pop into aight and cast a spell, likewise you could cast a spell through the hole if you wanted to. Lludd remains out of sight.'
That sounded like I could cast a spell through the hole at the Dao but not Lludd.
When I posted my turn I was told I couldn't do that and this very same post was quoted as to why.
I'm so confused, lol.
Plus I didn't know my turn had come around so quick again as sometimes people post out of order, multiple times before others, and it's very hard to keep track of etc. etc.
If it is my turn again:
Kos will move to within 60 feet of Lludd and line of sight then cast Acid Splash at Lludd.
DC 16 DEX or take 5 acid damage.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
I started with "remove curse" known and prepared... It was part of my build as an abjuration wizard focused on support and countering the worst case scenario.
I had no idea about the situation with the necklace when I built the character. It just fits with the abjuration wizard and a great spell to grab with abjuration savant.
You told me it would ruin your game because you needed them to either go to the Drow for remove curse, or wait until Tess finished a rest.
You complained that if I had the spell it would ruin things and you didn't like that I had it. You even called it too niche for me to have.
I got rid of it. I changed my build because the DM needed it. I did what you asked me to do and I was polite about it. And you were happy because you "got a combat out of it."
... And here you openly complain about hoping I would try remove curse because "we talked about it a whole lot"?
We talked about you not wanting me to have it. You know I don't have the spell anymore. And you're trying to call me out like I missed a clue and could done something to help finish
Again: I don't have the spell Remove Curse because you made me get rid of it. This is as calm as I can respond to this and I only saw it because the window was still in my browser on my phone.
Do better.
And best of luck to your players. I would have enjoyed playing with some of them. They deserve better.
You dont even need prepared. I didnt write a cursed genie into the game, it was just there. I think introducing a new character that can immediately solve an objective eliminating gameplay that worked at the time is a missed opportunity. Thats why i said hold off on it. I acrually hinted that this could be done when i said it was situational and might make sense for use in an NPC. The wishes are actually a new addition to the monsters stats in the 2025 MM, so i thought it would be fun to explore, an i wanted to extend tbat opportunity to my players. I therefore deferred the genies death to see what they say about it because I know they can stop it and use it if they choose. That's why I decided to reroll the dice to a fudge 10, so they have the opportunity to do so if they choose. No point in using a new monster if you can't employ its new options.
<Again: You dont even have to cast the spell to benefit from it, you just have to know it exists or pretend you do. Even a non-caster could benefit from this. Kaizen and good luck.>
<I play this on my phone when I have 5 minutes. I skim these attacks, so if there's no tooltip, I'm not looking up a spell. I didn't even register there was a spell cast atthe time. If players don't use a tooltip or put a spell's text, open or spoiler, they shouldn't assume i will look it up or have it memorized, especially at higher levels, since they come up less often, by design. Its also rRe that a spell has so many effects, targeting multiple creatures one way plus the caster another. Knowing.kt looked off, thats why i said we could just retcon it out, as it seemed unlikwly a.player would just forget about aoo or choose to take it this way. >
Actually, steel wind doesnt even work this way.
PC was adjacent to the genie, cast steel wind strike and that makes melee attacks within 30ft. That can happen, since the behir is in range, but then there is no teleporting back to the genie, since tbere was no movement and hes already at the genie, the PC didnt move. So the mechanics are possible, but the description is wrong. If i trust the description, the PC moved anywhere not in front of the dao, then cast a spell, then teleported, which happens after the attacks are made, per the text of the spell. That would draw an aoo. So, i made the roll and left the option to retcon it out.
Put your spoiler hereFor anyone who is curious steel wind was a monk ability at or power from fourth edition. So that's why in my mind it's not a wizard spell. It's a monk feature, but obviously it's been a wizard thing for ten years now, so still By no means a recent change..
This is a session 0 reminder. Because I am not a 100% sure. Everyone members are knows, but this was Britain in the 1980s as a convention module. So everything is trying to kill you for real. And you gain experience by gold. Which means that making the here throw up all it's loose was the best case scenario. You got everything you can from it and killing. It will benefit you in no. Editional way, but probably will cost you more resources. So at this point you should know that there's no reason to kill the beer. But you totally can if you want to it just won't do anything good
(ooc: just to clarify, the Dao is dead but the Behir is not? and we shouldn't try to kill it? but won't it still attack us or are we all friends now?... not trying to be sarcastic, just trying to clarify and understand the situation.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
First: I didn't mind holding off on having the spell. What I don't like, and find dishonest on your part, is putting me in a position to need to remove the spell from my character... Then trying to call me out here like you were hinting I should have used it now when you're well aware I don't have the spell anymore.
If you don't understand the issue there (you're deflecting so I assume you're just trying to spin it in your favor) I don't know how else to explain it.
Plus... If I had the spell and didn't use it on the necklace, but use it with the genie it makes me look like a jerk to the whole group. Unless that's your plan... To cause strife in the party by making me look like I'm playing a bad guy.
Not sure why I'm bothering to continue to defend myself here but I don't like being treated unfairly.
This will be my last message here though so I'm not interrupting the game any further.
Excuses about playing on your phone are just more deflection. You're the DM. Taking time is a requirement. Don't blame players for your failures. Tooltips for every little thing is a ridiculous ask.
Also.. I'm not playing a monk. I'm also not playing 4e. so a 4e monk ability is not something you should have assumed. It makes no sense to say that. It's just not rational. You could say you made a mistake. But no, you double down on blaming a player while you continue to prove you don't know the game.
Your new description of steel wind strike (the spell) is laughable at best.
I included the Behir because the map was unclear. I then explained "if" he's in range. I also explained no movement would happen if I only had one target. No matter how it worked though, you wouldn't get an opportunity attack because (teleportation or no teleportation) MarCailous never moved out of the Daos reach.
No one's curious about "steel wind". You're doing a great job deflecting so you can avoid your failures here though.
You need to be honest (with yourself at least) so you can learn from this and do better in the future.
I'm done here though. So feel free to blast me and blame me all you want I guess.
I'm truly embarrassed about how upset I am with this whole thing. Maybe it's all several misunderstandings. I don't know. I just know it doesn't feel healthy.
(Ok, so to clarify, we have a dead Genie (and he may have granted us a wish) and the lizard guy has retreated, and there's now some treasure to sort out as well. We have Sparhawk, Koselig, Grudak, and Wysaleth still in the campaign. Some of us got hit hard by the lightning. Did I miss anything?)
One more thing: i thought fighting a demon would be fun, but what i really wanted was a chance foe the players to learn the the gift of Graz'zt (the necklace) is from Graz'zt, introducinng him as an active participant of this exploration of the abandoned lair of his consort with whom he has a child, all kf which is common knowledge to any PC ir NPC from Oerth, especially, but not limited to Tess. I'm putting this here so im sure everyone knows it.
(ooc: just to clarify, the Dao is dead but the Behir is not? and we shouldn't try to kill it? but won't it still attack us or are we all friends now?... not trying to be sarcastic, just trying to clarify and understand the situation.)
It wants to eat you, but the common theme is survival as you explore. Its understood walking in that you should not try to kill everything bevause theere is high risk no reward for doing so. But you can neutralize it by killing it.
(Ok, so to clarify, we have a dead Genie (and he may have granted us a wish) and the lizard guy has retreated, and there's now some treasure to sort out as well. We have Sparhawk, Koselig, Grudak, and Wysaleth still in the campaign. Some of us got hit hard by the lightning. Did I miss anything?)
It still will eat you if it can, but it wont risk its life for it. The genie could be saved if you want to. I know i revealed its utility, but I did it to give you the chance to reverse it. If younwant ro heal it this round, we'll call ot 1ho. You can negotiate and maybe get a wish out of it. Lludd wont mess with you if the dao isnt on his side, but he definitely still would prefer to eat you.
I might also suggest a perception or investigation check, given youve just been fighting someone who can move direcrtly into the stone walls.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Of course natural 1. Why wouldn't it be.
Resistance halves the damage to 33.
Arcane ward takes 8 of it.
MarCailous takes 25 damage.
My turn, MarCailous doesn't see the point wasting the turn with healing and no one answered about being polymorphed so he'll just attack with his best shot.
Owl with help to grant advantage
Steel wind strike targeting the Doa first (more damaged and the Behir might not get his breath back)
28 to hit
28 force damage
And
2 lightening damage
Second attack on Behir (if can...I'm not sure if the distance from the map)
22 To hit.
33
Teleport back to in front of Dao to begin lecturing him/her on proper etiquette when entertaining guests.
<ooc: I keep foegetting to kill that stupid owl.>
Behir lightning breath is up to 90ft. It stays as far as it can. I don't really care about the map for accuracy. its an abstraction of the narrative. Lludd is hit and run and he runs at 50ft, so probably not able to mellee him without a teleport plus move, that would not allow for a teleportaway. He really is old because hes not interested in figbting with his food. However, I didn't move him before I took the picture to show origin of bolt and i didn't explicitly say he moves, so you can hit the behir if you want. I think it triggers attack of opportunity feom the dao, though.
AoO silvered axe 22 for 9
"Lies! You trespass! I was ripped feom.my home and imprisoned here. Cursed for eternity ro scour these halls of scum like you! You constant stream of theives who inspired my captor to install me as her guard. I blame you more than she for my indenture!" Kashem replies angrily, swinging the axe Lludd coughed up.
If I'm wrong and you do have some trait that doesn't trigger the AoO, we just leave the axe as flavor text and it misses automatically.
Steel wind strike allows you to teleport between targets. Still hanging around lol, just don't have time to formulate a turn.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
(I updated post 2166 with Sparhawks attacks)
OOC
The spell teleports, so there's no AoO... But the Behir is too far so there's not even a teleport... Just the initial attack on the Dao:
But I'll go ahead and have MarCailous step back using his movement so you get your AoO. Attack hits and MarCailous goes down. Further, I'll choose to fail death saves allowing him to die.
Sorry, I'm just not a good fit here. Some players seem well intended while others are just frustrating. I won't vent all my frustrations and will just say I'm not fitting in and don't feel it's going to work to continue playing.
Best of luck to you all.
MarCailous is dead.
(JasonLJackson, Nice to meet ya, and sorry it didnt work).
The aoo would have been from the move after hitting the genie. The teleport sounded like it was from the behir back to the genie. Steel wind? Do we even have a monk? I really need to look at character sheets once in a while. If this is the frature, it would have been beneficiary to state it somewhere. Apologies if i missed it.
I don't screen players. It takes a bit before i kick them
<Looking back through the page, i see now that #2166 was updated. That would have been enough to kill the dao. Not planning on retconnig now, but she dies on her turn, so if anyone is waiting to act, maybe dont waste acrions / resources on her. Let's roll to see if she could have granted wishes. 10 (wishes on 8,9,10)>
Wyselath, Kos and Grudak are up.
If its the players' turn and you post a reacrion and not yoir turn, it is holding up the game. #2168, #2169. I sat in traffuc fkr like 4 hours this morning, full stop. I absolitely had time to run combat uf there were acrions here.
I was hoping the abjuration wizard would try 'remove curse' since we talked about it a whole lot and the genie was cursed and setting her free would maybe make her want to grant a wish and there's a 30% chance she could. That would have been cool. Oh well.
I posted a turn for Kos where he cast a spell through the hole because in post #2146 it said in part... 'The dao can, if it wants, pop into aight and cast a spell, likewise you could cast a spell through the hole if you wanted to. Lludd remains out of sight.'
That sounded like I could cast a spell through the hole at the Dao but not Lludd.
When I posted my turn I was told I couldn't do that and this very same post was quoted as to why.
I'm so confused, lol.
Plus I didn't know my turn had come around so quick again as sometimes people post out of order, multiple times before others, and it's very hard to keep track of etc. etc.
If it is my turn again:
Kos will move to within 60 feet of Lludd and line of sight then cast Acid Splash at Lludd.
DC 16 DEX or take 5 acid damage.
It's a spell. Steel Wind Strike. Nothing to do with a monk. I told you what I was doing. You should haber looked it up if you didn't know what it was.
I started with "remove curse" known and prepared... It was part of my build as an abjuration wizard focused on support and countering the worst case scenario.
I had no idea about the situation with the necklace when I built the character. It just fits with the abjuration wizard and a great spell to grab with abjuration savant.
You told me it would ruin your game because you needed them to either go to the Drow for remove curse, or wait until Tess finished a rest.
You complained that if I had the spell it would ruin things and you didn't like that I had it. You even called it too niche for me to have.
I got rid of it. I changed my build because the DM needed it. I did what you asked me to do and I was polite about it. And you were happy because you "got a combat out of it."
... And here you openly complain about hoping I would try remove curse because "we talked about it a whole lot"?
We talked about you not wanting me to have it. You know I don't have the spell anymore. And you're trying to call me out like I missed a clue and could done something to help finish
Again: I don't have the spell Remove Curse because you made me get rid of it. This is as calm as I can respond to this and I only saw it because the window was still in my browser on my phone.
Do better.
And best of luck to your players. I would have enjoyed playing with some of them. They deserve better.
You dont even need prepared. I didnt write a cursed genie into the game, it was just there. I think introducing a new character that can immediately solve an objective eliminating gameplay that worked at the time is a missed opportunity. Thats why i said hold off on it. I acrually hinted that this could be done when i said it was situational and might make sense for use in an NPC. The wishes are actually a new addition to the monsters stats in the 2025 MM, so i thought it would be fun to explore, an i wanted to extend tbat opportunity to my players. I therefore deferred the genies death to see what they say about it because I know they can stop it and use it if they choose. That's why I decided to reroll the dice to a fudge 10, so they have the opportunity to do so if they choose. No point in using a new monster if you can't employ its new options.
<Again: You dont even have to cast the spell to benefit from it, you just have to know it exists or pretend you do. Even a non-caster could benefit from this. Kaizen and good luck.>
<I play this on my phone when I have 5 minutes. I skim these attacks, so if there's no tooltip, I'm not looking up a spell. I didn't even register there was a spell cast atthe time. If players don't use a tooltip or put a spell's text, open or spoiler, they shouldn't assume i will look it up or have it memorized, especially at higher levels, since they come up less often, by design. Its also rRe that a spell has so many effects, targeting multiple creatures one way plus the caster another. Knowing.kt looked off, thats why i said we could just retcon it out, as it seemed unlikwly a.player would just forget about aoo or choose to take it this way. >
Actually, steel wind doesnt even work this way.
PC was adjacent to the genie, cast steel wind strike and that makes melee attacks within 30ft. That can happen, since the behir is in range, but then there is no teleporting back to the genie, since tbere was no movement and hes already at the genie, the PC didnt move. So the mechanics are possible, but the description is wrong. If i trust the description, the PC moved anywhere not in front of the dao, then cast a spell, then teleported, which happens after the attacks are made, per the text of the spell. That would draw an aoo. So, i made the roll and left the option to retcon it out.
Put your spoiler hereFor anyone who is curious steel wind was a monk ability at or power from fourth edition. So that's why in my mind it's not a wizard spell. It's a monk feature, but obviously it's been a wizard thing for ten years now, so still By no means a recent change..
This is a session 0 reminder. Because I am not a 100% sure. Everyone members are knows, but this was Britain in the 1980s as a convention module. So everything is trying to kill you for real. And you gain experience by gold. Which means that making the here throw up all it's loose was the best case scenario. You got everything you can from it and killing. It will benefit you in no. Editional way, but probably will cost you more resources. So at this point you should know that there's no reason to kill the beer. But you totally can if you want to it just won't do anything good
(ooc: just to clarify, the Dao is dead but the Behir is not? and we shouldn't try to kill it? but won't it still attack us or are we all friends now?... not trying to be sarcastic, just trying to clarify and understand the situation.)
First: I didn't mind holding off on having the spell. What I don't like, and find dishonest on your part, is putting me in a position to need to remove the spell from my character... Then trying to call me out here like you were hinting I should have used it now when you're well aware I don't have the spell anymore.
If you don't understand the issue there (you're deflecting so I assume you're just trying to spin it in your favor) I don't know how else to explain it.
Plus... If I had the spell and didn't use it on the necklace, but use it with the genie it makes me look like a jerk to the whole group. Unless that's your plan... To cause strife in the party by making me look like I'm playing a bad guy.
Not sure why I'm bothering to continue to defend myself here but I don't like being treated unfairly.
This will be my last message here though so I'm not interrupting the game any further.
Excuses about playing on your phone are just more deflection. You're the DM. Taking time is a requirement. Don't blame players for your failures. Tooltips for every little thing is a ridiculous ask.
Also.. I'm not playing a monk. I'm also not playing 4e. so a 4e monk ability is not something you should have assumed. It makes no sense to say that. It's just not rational. You could say you made a mistake. But no, you double down on blaming a player while you continue to prove you don't know the game.
Your new description of steel wind strike (the spell) is laughable at best.
I included the Behir because the map was unclear. I then explained "if" he's in range. I also explained no movement would happen if I only had one target. No matter how it worked though, you wouldn't get an opportunity attack because (teleportation or no teleportation) MarCailous never moved out of the Daos reach.
No one's curious about "steel wind". You're doing a great job deflecting so you can avoid your failures here though.
You need to be honest (with yourself at least) so you can learn from this and do better in the future.
I'm done here though. So feel free to blast me and blame me all you want I guess.
I'm truly embarrassed about how upset I am with this whole thing. Maybe it's all several misunderstandings. I don't know. I just know it doesn't feel healthy.
(Ok, so to clarify, we have a dead Genie (and he may have granted us a wish) and the lizard guy has retreated, and there's now some treasure to sort out as well. We have Sparhawk, Koselig, Grudak, and Wysaleth still in the campaign. Some of us got hit hard by the lightning. Did I miss anything?)
One more thing: i thought fighting a demon would be fun, but what i really wanted was a chance foe the players to learn the the gift of Graz'zt (the necklace) is from Graz'zt, introducinng him as an active participant of this exploration of the abandoned lair of his consort with whom he has a child, all kf which is common knowledge to any PC ir NPC from Oerth, especially, but not limited to Tess. I'm putting this here so im sure everyone knows it.
It wants to eat you, but the common theme is survival as you explore. Its understood walking in that you should not try to kill everything bevause theere is high risk no reward for doing so. But you can neutralize it by killing it.
It still will eat you if it can, but it wont risk its life for it. The genie could be saved if you want to. I know i revealed its utility, but I did it to give you the chance to reverse it. If younwant ro heal it this round, we'll call ot 1ho. You can negotiate and maybe get a wish out of it. Lludd wont mess with you if the dao isnt on his side, but he definitely still would prefer to eat you.
I might also suggest a perception or investigation check, given youve just been fighting someone who can move direcrtly into the stone walls.