"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Beside the giant ape, likewise civered in vomit, lies a silver battleaxe, a shield bearing a symbol of an eye, a lute, and a helmet decorated with pointed ears and green gems set into the eye holes.
Kos begins to examine the various things for any signs they may be magical in nature.
Arcana: 13 (able to boost to a 17 if that would mean a success)
"It's an interesting bunch of stuff to be sure."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
<so, i was trying to see if we could habe a momwnt of realization where you see the genie is a prisoner and whether you feel something for the creature or not, you know you can entice her with the prospect of freedom. I hooed this would all play out organically, but that didnt happen. So, lets tey a chariama or deceotion check. She literally can't yield, but she might be able to circumvent. So, if your wish would aid hwr, she would be inclined to grant it, despite the actual anomisity she feels for you and rhe curse that forces her to destroy you, it doesnt actually prevent her from granting a wish.>
Details (updated)
The genie can cast wish up to three times. She has no reason to do so unless you give her one. Its upnto you what you do with them if you can convince her to grant them. The tooltip should point to the 2024 version if wish, but if not, the text is as follows:
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it this way, you don't need to meet any requirements to cast that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of your choice:
Object Creation. You create one object of up to 25,000 GP in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space that you can see on the ground.
Instant Health. You allow yourself and up to twenty creatures that you can see to regain all Hit Points, and you end all effects on them listed in the Greater Restoration spell.
Resistance. You grant up to ten creatures that you can see Resistance to one damage type that you choose. This Resistance is permanent.
Spell Immunity. You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours.
Sudden Learning. You replace one of your feats with another feat for which you are eligible. You lose all the benefits of the old feat and gain the benefits of the new one. You can't replace a feat that is a prerequisite for any of your other feats or features.
Roll Redo. You undo a single recent event by forcing a reroll of any die roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a Wish spell could undo an ally's failed saving throw or a foe's Critical Hit. You can force the reroll to be made with Advantage or Disadvantage, and you choose whether to use the reroll or the original roll.
Reshape Reality. You may wish for something not included in any of the other effects. To do so, state your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might be achieved only in part, or you might suffer an unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of the item's current owner. If your wish is granted and its effects have consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the god's divine servants might instantly intervene to prevent it or to encourage you to craft the wish in a particular way. If your wish would undo the multiverse itself, threaten the City of Sigil, or affect the Lady of Pain in any way, you see an image of her in your mind for a moment; she shakes her head, and your wish fails.
The stress of casting Wish to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a Long Rest, you take 1d10 Necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength score becomes 3 for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress.
Note: The genie does not suffer the stress indicated in the spell.
As Sparhawk relentlessly beats at the Dao, he says, "I know that you cannot break your vow, but perhaps I can. You have the power to grant wishes. I Sir Sparhawk, Knight of the Pandion Order, Follower of Marduk will free you from this place."
(OOC: What other wish would we want Trisk. Sparhawks immediate thought would be to bring Cha!jil back to life but this won't work. Maybe a map of the caverns, or the shortest pathway to Iggwilv. We have the maul, which does 4d6 damage but is not magical. Sparhawk could use.a magic weapon, so a bit tempted to use the lute. Not sure if Grudak is still with us. Sparhawk also has the sticky shield. Wysaleth, any items you would like, Kos?)
(ooc: I can't think of anything off the top of my head that Kos would want.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(hi all, I believe life has settled enougg i can commit to daily posts with this group. I understand Tess has been following along). she will say "Resistance to fire, or other sources of energy, might prove useful to your quest, if you do not have another use in mind..".
<so, whats the verdict guys? You will have to convince the daoe to get the three wishes. A relevant check might be in order, like deception, persuasion, or intimidation. (These would have different DCs)>
(ooc: the whole group getting resistance to a damage type... like poison maybe... sounds decent enough.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The dao seems surprised by your request. Exhausted from tje battle, she weighs her options. "If I can grant your wish, you will wish me free of this cursed cavern? I have your word?" With this affirmed, Kashem will grant the first wish.
<no rush, but i don't know what you're wishing for.>
Kos' Investigation: 9
Before I forget, once you're out of combat (i.e. Lludd is no longer hunting you) go ahead and level up.
As the paladin bashes at the Dao and sees it falter, he says "Do you yield?" (Last strike from round above will await its answer)
We have found this mighty maul,
Beside the giant ape, likewise civered in vomit, lies a silver battleaxe, a shield bearing a symbol of an eye, a lute, and a helmet decorated with pointed ears and green gems set into the eye holes.
Let’s see what is magical”
Kos begins to examine the various things for any signs they may be magical in nature.
Arcana: 13 (able to boost to a 17 if that would mean a success)
"It's an interesting bunch of stuff to be sure."
<You have a helm of comprehending languages Sentinel shield, and the dao dropped a silvered battleaxe and I'm still looking for the lute. Are you sure I didnt just say loot?>
(Do we have a wish?)
<I got it. it's the lute of thunderous thumping
<so, i was trying to see if we could habe a momwnt of realization where you see the genie is a prisoner and whether you feel something for the creature or not, you know you can entice her with the prospect of freedom. I hooed this would all play out organically, but that didnt happen. So, lets tey a chariama or deceotion check. She literally can't yield, but she might be able to circumvent. So, if your wish would aid hwr, she would be inclined to grant it, despite the actual anomisity she feels for you and rhe curse that forces her to destroy you, it doesnt actually prevent her from granting a wish.>
Details (updated)
The genie can cast wish up to three times. She has no reason to do so unless you give her one. Its upnto you what you do with them if you can convince her to grant them. The tooltip should point to the 2024 version if wish, but if not, the text is as follows:
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it this way, you don't need to meet any requirements to cast that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of your choice:
Object Creation. You create one object of up to 25,000 GP in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space that you can see on the ground.
Instant Health. You allow yourself and up to twenty creatures that you can see to regain all Hit Points, and you end all effects on them listed in the Greater Restoration spell.
Resistance. You grant up to ten creatures that you can see Resistance to one damage type that you choose. This Resistance is permanent.
Spell Immunity. You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours.
Sudden Learning. You replace one of your feats with another feat for which you are eligible. You lose all the benefits of the old feat and gain the benefits of the new one. You can't replace a feat that is a prerequisite for any of your other feats or features.
Roll Redo. You undo a single recent event by forcing a reroll of any die roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a Wish spell could undo an ally's failed saving throw or a foe's Critical Hit. You can force the reroll to be made with Advantage or Disadvantage, and you choose whether to use the reroll or the original roll.
Reshape Reality. You may wish for something not included in any of the other effects. To do so, state your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might be achieved only in part, or you might suffer an unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of the item's current owner. If your wish is granted and its effects have consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the god's divine servants might instantly intervene to prevent it or to encourage you to craft the wish in a particular way. If your wish would undo the multiverse itself, threaten the City of Sigil, or affect the Lady of Pain in any way, you see an image of her in your mind for a moment; she shakes her head, and your wish fails.
The stress of casting Wish to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a Long Rest, you take 1d10 Necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength score becomes 3 for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress.
Note: The genie does not suffer the stress indicated in the spell.
You don't notice anything out of the ordinary, relatively speaking.
As Sparhawk relentlessly beats at the Dao, he says, "I know that you cannot break your vow, but perhaps I can. You have the power to grant wishes. I Sir Sparhawk, Knight of the Pandion Order, Follower of Marduk will free you from this place."
(OOC: What other wish would we want Trisk. Sparhawks immediate thought would be to bring Cha!jil back to life but this won't work. Maybe a map of the caverns, or the shortest pathway to Iggwilv. We have the maul, which does 4d6 damage but is not magical. Sparhawk could use.a magic weapon, so a bit tempted to use the lute. Not sure if Grudak is still with us. Sparhawk also has the sticky shield. Wysaleth, any items you would like, Kos?)
(ooc: I can't think of anything off the top of my head that Kos would want.)
(hi all, I believe life has settled enougg i can commit to daily posts with this group. I understand Tess has been following along). she will say "Resistance to fire, or other sources of energy, might prove useful to your quest, if you do not have another use in mind..".
<so, whats the verdict guys? You will have to convince the daoe to get the three wishes. A relevant check might be in order, like deception, persuasion, or intimidation. (These would have different DCs)>
Persuasion 17 (to post 2199)
( I'm not sure what Wysaleth would like, so i will leave it with you guys :x)
(ooc: the whole group getting resistance to a damage type... like poison maybe... sounds decent enough.)
The dao seems surprised by your request. Exhausted from tje battle, she weighs her options. "If I can grant your wish, you will wish me free of this cursed cavern? I have your word?" With this affirmed, Kashem will grant the first wish.
<no rush, but i don't know what you're wishing for.>
“Yes”, Sparhawk says, “I will wish you free of this place if you agree to my terms.”
<ok, so what did we settke on for a wish?>
(Hum)
immunity to damage type, map of the caverns here, a very positive outcome if we meet Iggliv? I am not sure how powerful the wish can be?)