Regardless of what Borvnir does, Zinzenzax again throws a handaxe hoping this time to unbalance the remaining zombie…
Action. Ranged attack 20 damage 4+3=7 plus- Distracting Strike When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack’s damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
[I'm so sorry, I didn't realise it was my turn in initiative already, if it's not too much to ask Rhino do you think you could provide the initiative order and current turn in some of your posts?]
Borvnir ignores the blow from the zombies fist and shrugs it off like it was nothing. That clean and perfect cut through the last zombie has really got his blood flowing, and he's eager for more carnage. Attacking the next zombie affected by Faerie Fire, he slams down his greataxe into their shoulder: (Attack roll with advantage, a 16 and 24, rolled in character sheet. 6 damage)
Sorry I was going to do that, I just forgot. And just to clarify, the zombie unaffected by Faerie fire was the on attacking Borvnir so there are still two remaining.
The two axes, one thrown and and one swung, slam into the two different zombies as blood spurts into the air. The zombie hit by the thrown axe reels backwards, flailing temporarily towards Zinzenzax, and the other pursues it's attack on cherry
"Thanks for ye help, Lothar!" says Cherry as the rock (presumably) strikes true. She drops her staff in the sand and draws out a second dagger as she unleashes a small flury of blows at the zombie in front of her.
Item Interaction: draw dagger into offhand Action: Attack with dagger Bonus Action: Two-weapon fighting attack with dagger
You plunge both daggers into the heart of the creature, spurting blood from both wounds. You’re sure it will fall, but it growls and tries to slam you with its fist, as the other one attacks Irtos, once again bouncing off of your armor, as you watch, two more zombies crawl out of the ocean and shamble towards you, attacking Lothar and another one trying to close the distance to zinzenzax.
[[ Could you post an initiative list with each creature and proximate locations (ex: zombie next to Lothar) plus damage taken? With new zombies entering the fight would help to keep things straight especially when running theater of the mind. ]]
The zombie by Cherry has its skull crushed by the axe, but stubbornly refuses to fall. With uncharacteristic strength, the one by Zinzenzax throws you off and tries to attack.
Irtos can tell that her Sacred Flame is having an effect on the Zombie, though it is slow. She is thankful for the gift of heavy armor and shield she received from her "parents", Without that armor she'd probably be dead by now!
[[ Okay. Will get Cherry's hit in and then I guess it goes to the rest. ]]
Cherry eyes the zombie in front of her, "Hey, ugly! Why don't you get back to getting some shuteye?"
Action: Attack with dagger
To-Hit: max(6,15) + 5 = 20 //adv from Faerie Fire || Draconic Cry, one of those at least
Damage: 1+3 = 4 piercing
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
The zombie that wasn't affected by faerie fire just got chopped in half so
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Regardless of what Borvnir does, Zinzenzax again throws a handaxe hoping this time to unbalance the remaining zombie…
Action. Ranged attack 20 damage 4+3=7 plus-
Distracting Strike When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack’s damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
movement. Further away from the lurching undead…
[I'm so sorry, I didn't realise it was my turn in initiative already, if it's not too much to ask Rhino do you think you could provide the initiative order and current turn in some of your posts?]
Borvnir ignores the blow from the zombies fist and shrugs it off like it was nothing. That clean and perfect cut through the last zombie has really got his blood flowing, and he's eager for more carnage. Attacking the next zombie affected by Faerie Fire, he slams down his greataxe into their shoulder: (Attack roll with advantage, a 16 and 24, rolled in character sheet. 6 damage)
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Sorry I was going to do that, I just forgot. And just to clarify, the zombie unaffected by Faerie fire was the on attacking Borvnir so there are still two remaining.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
The two axes, one thrown and and one swung, slam into the two different zombies as blood spurts into the air. The zombie hit by the thrown axe reels backwards, flailing temporarily towards Zinzenzax, and the other pursues it's attack on cherry
Irtos is up next
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Irtos continues to call Divine Flame on the one that was in front of her, even if it was pushed away.
Dex save 14 to avoid 4 radiant damage
Lothar lobs a bullet at the zombie harassing cherry
Att: 20
Dam: 4
Lothar Male Tabaxi Druid 10/10HP
"Thanks for ye help, Lothar!" says Cherry as the rock (presumably) strikes true. She drops her staff in the sand and draws out a second dagger as she unleashes a small flury of blows at the zombie in front of her.
Item Interaction: draw dagger into offhand
Action: Attack with dagger
Bonus Action: Two-weapon fighting attack with dagger
Dagger 1
To-Hit: max(20,11) + 5 = nat-20
Damage: 1+3+3 = 7 piercing
Dagger 2
To-Hit: max(7,16) + 5 = 21
Damage: 1 piercing
[[ Also works if the zombie in front of her falls and she chucks them at the last zombie. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
You plunge both daggers into the heart of the creature, spurting blood from both wounds. You’re sure it will fall, but it growls and tries to slam you with its fist, as the other one attacks Irtos, once again bouncing off of your armor, as you watch, two more zombies crawl out of the ocean and shamble towards you, attacking Lothar and another one trying to close the distance to zinzenzax.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
[[ Could you post an initiative list with each creature and proximate locations (ex: zombie next to Lothar) plus damage taken? With new zombies entering the fight would help to keep things straight especially when running theater of the mind. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
The new zombies hold the same initiative count 11
zombie by cherry: bloodied
zombie by Irtos: bloodied
zombie by Lothar: unharmed
zombie pursuing zinzenzax: unharmed
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Borvnir’s turn
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Borvnir attacks the wounded zombie nearest to Cherry with his greataze: 17 to hit, 6 damage
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Zin is terrified, he runs at the waterlogged zombie and tries to shove it to the ground.
Athletics 6 (contested by zombie)
as Zin’s hand pushes against the soggy dead flesh it slips. It looks like Zinny ends up hugging this putrid pile of scum.
The zombie by Cherry has its skull crushed by the axe, but stubbornly refuses to fall. With uncharacteristic strength, the one by Zinzenzax throws you off and tries to attack.
Zombie by Cherry and Borvnir: Bloodied
Zombie by Irtos: Bloodied
Zombie by Lothar: Unharmed
Zombie by Zin: Unharmed
Irtos turn
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Irtos can tell that her Sacred Flame is having an effect on the Zombie, though it is slow. She is thankful for the gift of heavy armor and shield she received from her "parents", Without that armor she'd probably be dead by now!
Sacred Flame Dex 14 save or 4 radiant damage.
The radiance sears the zombie's skin, who hisses in response.
Lothar's turn
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Lothar extends his claws and slashes wildly on the zombie coming up on him.
Att: 21
Dam: 3
Lothar Male Tabaxi Druid 10/10HP
The attack hits, Cherry's turn.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-