Without much effort, stacking coffins and helping each other climb the 40 foot earth walls, you are able to emerge from the excavation site and make your way into the graveyard.
The wall around Evernight’s graveyard is riddled with gaps, and the ground near it is covered in fallen rubble, so leaving the graveyard is easy. Directly east of the graveyard, a large market stretches for blocks in every direction. Tattered canvas and shrouds separate the numerous stalls. Feeble moonlight and flickering torches illuminate the city, regardless of the time of day.
The Market’s Goods Goods for sale in the Corpse Market include ghoulish remains intended for consumption, such as fingers pickled in brine, jars of blood, and wrapped organs. Shops sell bouquets of dead flowers, frayed burial finery, jewelry displayed on severed hands, elegant canopic jars, and the like.
Market Clientele The Corpse Market occasionally sees living visitors, though the characters are the only ones present now. If the characters don’t attempt to hide or disguise themselves, they receive sidelong stares from merchants and customers. Everyone assumes the characters wouldn’t be here unless they were under the protection of an influential figure in the city or were powerful travelers in their own right.
Almost immediately after entering the market, you are approached by someone,
“I am Sangora, proprietor of Sangora Sanguinaries. You’re not likely interested in a cup of warm blood, but perhaps you need something else? Something more ephemeral, like directions? Or knowledge? I’ve been in this city a long, long time.”
Necyra stopped in the middle of the bustling market, her gaze scanning the grotesque wares on display. The stench of decay and death hung heavy in the air, a familiar scent to her, but the sheer volume of it was overwhelming.
She turned to Sangora, her eyes narrowing slightly. "I am Necyra, a traveler seeking knowledge," she began, her voice low and measured. "I require information. Information on a being known as the Lich King, a creature of immense power and darkness."
Her tone was direct, her words precise. She wasted no time on pleasantries, her focus solely on the task at hand. "I am willing to pay a substantial price for information that proves useful."
OOC: How in the heck has Mysleen not taken ANY damage yet? I've looked through past posts who knows how many times and haven't found a single instance in which she's taken damage.
[[ Talorin hasn't either. We've got a large party and some characters that naturally want to be in melee. Bridgette has been doing Armor of Agathys shenanigans, Yurgojin and Trystane are melee-based. Plus we've had quite a few combats that were very one-sided with us getting first initiative. ]]
Talorin isn't one for deception. Though he's been able to pull it off, it's not a forte of his an in a place like this he doubts he'd be able to keep it up in perpetuity. He strides through alongside the others with a sense of importance. Although his natural curiosity still can't be sated without taking a look at the various goods they pass by and glancing at the lives of the locals.
As the vampire comes up to them he stifles a grimace as she mentions warm blood. From what? he wonders. As Necyra speaks he eyes his coins, wondering how much the offer might cost them. He wonders if this vampire might know of a crevice of dusk. Depending of exactly where her blood came from, might even be a known route. He eyes her up, looking for any signs of deceit or malintent in her response to Necyra.
Trystane stands rigid as he takes in the grotesque scene of the Corpse Market, his yellow-amber eyes scanning the eerie goods and undead clientele. He suppresses a shudder at the macabre wares, his troll heritage's natural resilience against such horrors doing little to ease his disgust.
When Sangora approaches, offering her services, and Necyra demands information about the Lich King, Trystane's eyes widen in surprise. His voice, low and edged with tension, cuts through the din of the market, “The Lich King? Aren’t we looking for a way back?”
He steps closer to Necyra, his towering form casting a shadow over the conversation. "We need to find a stable crevice to return to Neverwinter. Getting entangled with the Lich King could delay us or worse. Our priority should be returning the kidnapped nobles safely."
He keeps a wary eye on Sangora, ready to gauge any hint of deceit or hidden motives, prepared to act if their conversation takes a dangerous turn.
[edited to add detail now that I'm at the computer.]
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Yurgojin stares at the creature, not phased by the appearance or her offering, but confused on why they don't fight it, conversing must be a trap of it. Well he wasn't going to talk and also try not to really listen or hear it as he's afraid there may be sinister words from its lips.
She turned to Sangora, her eyes narrowing slightly. "I am Necyra, a traveler seeking knowledge," she began, her voice low and measured. "I require information. Information on a being known as the Lich King, a creature of immense power and darkness."
Her tone was direct, her words precise. She wasted no time on pleasantries, her focus solely on the task at hand. "I am willing to pay a substantial price for information that proves useful."
"Information at a price. Now we are communicating. Each piece of information will cost you 10..." She pauses and looks closely at you and your companions and continues, "...no, 20 gold coins for each piece of information."
"Ahh yes, 100 gp will do nicely. Let me think, five pieces of information, paid in full."
Evernight "Well, we are standing in the Evernight." She performs an exagerated bow. With a proud look on her face she continues. "This forlorn metropolis in also part of the Shadowfell."
"If you look over there you can almost see the city of Neverwinter, at least a dismal opposite. The sun never shines on Evernight, and ash-laden fog rises from lava flowing through the city and not the Neverwinter River."
"Evernight is a crossroads of sorts. This is the place to trade in the Shadowfell and find multiple markets, including this one, the Corpse Market."
Neverwinter "Neverwinter is quite overrated. I was there 12 or 13 years back and I remember it as a place of lawless ruin. Lord Neverember was not well liked and people called him a manipulative tyrant. All throughout the city are these gateways called Crevices of Dusk. When they appear in Neverwinter, they will also appear here in Evernight. If you find one, you can pass through from here to there."
Crevices of Dusk "I'm going to count this one as piece number #3. You must look at it from out point of view. Most vampires don't like members of Evernight using these portals indiscriminately. If ghouls just started marching through, then we would attract too much unwanted attention. The way it works now, if a hapless human falls through a portal and ends up in here, then we all have fresh blood for our glasses. Anyone who knows the location of stable Crevices of Dusk in Evernight must keep it a secret. They might even setup guards to keep the ghouls out."
Stable Crevice of Dusk "Hmm, I'm counting this as piece number #4." She tilts her head with a thoughtful look, "As a matter of fact, I think I do know of a stable Crevice of Dusk." She poses in a creepy and exaggerated way. As if she's quite proud of herself. "The Dolindars have a tomb. They were alive and living here in Evernight. Quite strange that we had living people here for so many generations. You can find the Dolindar tomb in that graveyard, just outside of town. Here, you see that crypt far off in the distance, that's the edge of the graveyard-south. You head that way and once you get there, you should start seeing tombstones with the name Dolindar and from there you can find the entrance to their tomb."
Dolindars "For your last bit of info, I'll tell you all about the Dolindar family. Story goes that they were exiled. I met many member of the family over the years. Come to think of it, they never shared why they were exiled here to the Shadowfell. Well, the family were all wizards. They trained their offspring and they studied planar gates. Oh and they were cursed. I almost forgot, they were cursed in a planar sense, portals didn't work on them. So they were exiled here and cursed and they couldn't use a Crevice of Dusk to return. So they turned all their research to studying portals but because of the curse, nothing they could do using arcana would allow them to escape. I should also mention that each and every one of them were miserable and they were always complaining about being so alone."
Sangora counts out the gold coins and disappears them into her coat. "It was so nice meeting you... people. I've given you all the information I know and must be going now."
As the vampire comes up to them he stifles a grimace as she mentions warm blood. From what? he wonders. As Necyra speaks he eyes his coins, wondering how much the offer might cost them. He wonders if this vampire might know of a crevice of dusk. Depending of exactly where her blood came from, might even be a known route. He eyes her up, looking for any signs of deceit or malintent in her response to Necyra.
"Why the Hapless. I'll give you this bit of info for free. Some unlucky drunk falls asleep in a rotting alleyway in Neverwinter, just might wakeup in Evernight. It happens once or twice a day. Sometimes they Hapless can fight and they make it, fighting zombies and ghouls." She pauses for her eyes to catch clues of dirt and brains staining your coats. "Much like I image you folks had to fight zombies and ghouls to get here, to the Corpse Market. Well, sometimes the Hapless don't have what it takes and they get harvested and we sell their organs here, for fair prices, and don't worry, nothing goes to waste. There is a market for hair and teeth and bones, not just the flesh and blood. You see that stall over there, they sell top choice pancreas."
You think that she's telling the truth and that she's quite proud of herself for knowing so much helpful information. You also think that she's in a hurry to leave you, her eyes are glowing and she drake all her blood wine and she's looking a little hungry for more, sizing you up, she might want to leave and spend your money on blood the easy way.
When Sangora approaches, offering her services, and Necyra demands information about the Lich King, Trystane's eyes widen in surprise. His voice, low and edged with tension, cuts through the din of the market, “The Lich King? Aren’t we looking for a way back?”
He steps closer to Necyra, his towering form casting a shadow over the conversation. "We need to find a stable crevice to return to Neverwinter. Getting entangled with the Lich King could delay us or worse. Our priority should be returning the kidnapped nobles safely."
He keeps a wary eye on Sangora, ready to gauge any hint of deceit or hidden motives, prepared to act if their conversation takes a dangerous turn.
Sangora laughs and stops laughing before laughing some more. "Vampires are supposed to serve some kind of Lich King but I think you'll find that me and my kind really just love our freedom. Everyday I lord over the lesser undead I couldn't be happier. I mean, they do all the heavy lifting. Killing and harvesting organs. We are like kings here, there are no liches that I know of. I guess just fairy tales stories dead gods that were once liches. But that's not real. Evernight is real and we are proud to be a haven for the undead. If you didn't know, people don't really like our kind."
Yurgojin stares at the creature, not phased by the appearance or her offering, but confused on why they don't fight it, conversing must be a trap of it. Well he wasn't going to talk and also try not to really listen or hear it as he's afraid there may be sinister words from its lips.
OOC: The city of Evernight is like a Shadowfell clone of Neverwinter (think stranger things the show) with at least one undead for every living soul in Evernight. If you were to start fighting, it's possible you could kill all the undead here, and I might let you, but it would take a very long time. Chances are that you would get through 500-1000 undead killed before the vampires got together to stage a counter offensive and maybe recruit some much larger or higher level undead. I really don't know how it would turn out but you never know until you roll.
Necyra's brow furrowed as Sangora's laughter echoed through the market. The vampire's words, while tinged with a macabre humor, carried a chilling truth. The undead were not merely mindless creatures but a society unto themselves, with their own hierarchies and aspirations.
"Perhaps the tales of a Lich King are exaggerated," she conceded, her tone measured. "Nevertheless, the darkness that permeates this city suggests a greater power at play. A power that unites the undead under a common banner."
She paused, her gaze fixed on Sangora. "Regardless, we shall continue our search for the Dolindar tomb," she said, her voice firm. "Perhaps there, we will find answers to the questions that linger in the shadows."
With that, Necyra began to walk towards the edge of the graveyard, her steps purposeful. This was the first step in unraveling the mysteries of what is going on, and she was determined to see it through.
Trystane listens intently as Sangora recounts her tales, his expression a mixture of skepticism and grudging acceptance. The vampire’s flamboyant mannerisms and macabre pride in her knowledge strike him as both unsettling and valuable. His grip tightens on his weapon, a silent reminder of the dangers they face in Evernight.
As Necyra begins to move towards the edge of the graveyard, Trystane says, his voice steady and resolute. “Sangora’s information is useful, but we must remain vigilant. This place is a nightmare incarnate, and its inhabitants thrive on the suffering of others. Our goal is to find that stable crevice and return to Neverwinter. The Dolindar tomb seems to be our best lead." He turns to the group, his eyes scanning each of his companions, gauging their readiness. “We stick together and stay alert. If what Sangora said is true, the Dolindars were wizards and their tomb could be filled with traps or guardians. But it’s also likely to hold the knowledge we need to find the crevice.”
His gaze shifts back to Sangora, his voice lowering but retaining its edge. “Thank you for the information. We’ll take it from here.” With a final nod, he turns away, signaling that he will follow Necyra.
(OOC: Did already pass an hour since the final battle? I'm asking whether Trystane's transformation is still active.)
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Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Mysleen is sitting back watching the discussion between Necrya, Trystane, and Sangora. She pets Rowdy on the head, then pulls a small hanf drum out of her pack. She begins to tap on it silently.
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
(OOC: Did already pass an hour since the final battle? I'm asking whether Trystane's transformation is still active.)
12 seconds fighting in the pit 4 minutes climbing out of the pit 8 minutes exploring and finding the Corpse Market 20 minutes chatting with Sangora 15 minutes to reach the Dolindar Tomb 46 min
"I concur." says Talorin about the Dalorin tomb. He adds, "And if they're wizard, may be worth taking some time to prepare. I could ask for Lliira's aid in detecting any magical traps they might have. Should be something I can do as we make our way there."
[[ OOC: Intend on cast detect magic as a ritual while marching to the tomb. Depending on how long that takes, might allows us to get both the spell up and still have a little bit of Trystane's transformation left. ]]
This post has potentially manipulated dice roll results.
You follow the directions and approach what appears to be the right place,
A roof supported by stone pillars extends from the Dolindar tomb into the weedy yard of uneven earth. The stone door to the tomb is engraved with the word “DOLINDAR” above it.
You notice that the ground is swept free of weeds and that the landscape has been manicured, a stark difference from all the other graves and gravesites around.
From behind you hear the sounds of vampire spawn approaching, "Sangora told us that you're off limits, but we had to try a taste."
The half-orc sighs. She's been fairly quiet up until this moment, doing her best to get a sense of what kind of place they're dealing with right now... whether the undead here are more like her kind (relatively speaking) patron or if they were simply biding their time. It seems to be the latter case.
"I really wouldn't recommend that,"Bridgette says with a little smirk. "But in case you need a bit more convincing..."
(Looks like Bridgette is going before the vampire spawn, so I'll just go ahead and post her first action)
Bridgette, feeling that her shadowspawn isn't nearly as useful in this situation as something else she could do, drops concentration on the conjuration. Instead, she casts wall of light, doing her best to make it appear on top of as many of the vampire spawns as she can. Hopefully getting zapped with 19 radiant damage (DC 19 Con save for half-damage) will be enough of a shock to convince them that this really isn't a fight that they want to take part in...
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Bridgette Initiative: 24 (nat 20) (Looks like Bridgette is going before the vampire spawn, so I'll just go ahead and post her first action)
Bridgette, feeling that her shadowspawn isn't nearly as useful in this situation as something else she could do, drops concentration on the conjuration. Instead, she casts wall of light, doing her best to make it appear on top of as many of the vampire spawns as she can. Hopefully getting zapped with 19 radiant damage (DC 19 Con save for half-damage) will be enough of a shock to convince them that this really isn't a fight that they want to take part in...
Unfortunately, the vampire spawn are all lined up for attack. VS1 Constitution Save 6 VS2 Constitution Save 11 VS3 Constitution Save 16 VS4 Constitution Save 16 VS5 Constitution Save 20 VS6 Constitution Save 5
Bridgette Initiative: 24 (nat 20) (Looks like Bridgette is going before the vampire spawn, so I'll just go ahead and post her first action)
Bridgette, feeling that her shadowspawn isn't nearly as useful in this situation as something else she could do, drops concentration on the conjuration. Instead, she casts wall of light, doing her best to make it appear on top of as many of the vampire spawns as she can. Hopefully getting zapped with 19 radiant damage (DC 19 Con save for half-damage) will be enough of a shock to convince them that this really isn't a fight that they want to take part in...
Unfortunately, the vampire spawn are all lined up for attack. VS1 Constitution Save 6 VS2 Constitution Save 11 VS3 Constitution Save 16 VS4 Constitution Save 16 VS5 Constitution Save 20 VS6 Constitution Save 5
They all take radiant damage, suppressing regeneration. VS5 takes 9 damage and the rest all take 19. VS1 (63/82) VS2 (63/82) VS3 (63/82) VS4 (63/82) VS5 (73/82) VS6 (63/82)
This post has potentially manipulated dice roll results.
As the party navigated the treacherous streets of Evernight, Necyra felt a growing sense of unease. The unnatural silence of the graveyard, coupled with the ominous presence of the vampire spawn, signaled a confrontation. To ensure their survival, she drew upon her magical abilities.
With a focused concentration, Necyra cast the spell Conjure Woodland Beings. A shimmering portal opened before her, and from within emerged eight ethereal creatures. These were no ordinary sprites or pixies, but Reflections, beings of shadow and illusion. Their forms shimmered and wavered, their eyes glowing with an otherworldly light.
Necyra greeted her spectral companions with a nod, her voice barely a whisper. "Follow me closely," she instructed, her tone low and urgent. With a thought, she activated their Shadow Stealth ability, their forms blending seamlessly with the shadows.
As the vampire spawn emerged from the shadows, their eyes fixed on the intruders, Necyra took a defensive stance. Her gaze flickered over the creatures, assessing their numbers and potential threats. With a swift motion, she extended her wings, launching herself 30' into the air. In moments, she hovered above the battlefield, her crimson eyes scanning the scene below.
Necyra + The Reflections Initiative: 7 (that'll be our band name)
A flicker of determination crossed her face as she turned her attention to the spectral reflections hovering at her side. "Prepare yourselves," she commanded, her voice carrying through the air. "The fight is about to begin."
Necyra, hovering above the fray, surveys the encroaching vampire spawn with a cold, calculating gaze. Her wings adjust, positioning her for optimal vantage point. With a focused concentration, she channels the earth's energy. The ground beneath the nearest vampire spawn [VS1] begins to rumble and shift. A cube of earth, five feet on a side, erupts from the ground, ensnaring the unsuspecting creature. Before the vampire spawn can react, the earth collapses back into the cavity, burying the creature alive. (Necyra is casting @ will the Mold Earth spell)
The remaining vampire spawn are hopefully thrown into disarray by the sudden disappearance of their comrade. Necyra, having successfully neutralized one threat, prepares to unleash further chaos upon her enemies. With a swift assessment of the situation, she issues a concise command to her spectral companions. "Attack, now!" she orders, her voice barely a whisper.
Reflection's Attack
Six of the eight Reflections, their forms shimmering with ethereal light, dive from the shadows. They descend upon the vampire spawn with silent swiftness, their spectral forms blurring as they weave through the air. Their mission: to harass and distract and potentially weaken the enemy, buying the party precious time to attack.
Reflection #1: Attack on VS1: 10 Damage: 7 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 4 points
Reflection #2: Attack on VS2: 12 Damage: 12 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 2 points
Reflection #3: Attack on VS3: 11 Damage: 10 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points
Reflection #4: Attack on VS4: 17 Damage: 8 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 4 points
Reflection #5: Attack on VS5: 10 Damage: 9 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 4 points
Reflection #6: Attack on VS6: 13 Damage: 10 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 4 points
Rollback Post to RevisionRollBack
Last to know and first to be blamed...
As a free action, can I regret my life choices?
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Without much effort, stacking coffins and helping each other climb the 40 foot earth walls, you are able to emerge from the excavation site and make your way into the graveyard.
The wall around Evernight’s graveyard is riddled with gaps, and the ground near it is covered in fallen rubble, so leaving the graveyard is easy. Directly east of the graveyard, a large market stretches for blocks in every direction. Tattered canvas and shrouds separate the numerous stalls. Feeble moonlight and flickering torches illuminate the city, regardless of the time of day.
The Market’s Goods
Goods for sale in the Corpse Market include ghoulish remains intended for consumption, such as fingers pickled in brine, jars of blood, and wrapped organs. Shops sell bouquets of dead flowers, frayed burial finery, jewelry displayed on severed hands, elegant canopic jars, and the like.
Market Clientele
The Corpse Market occasionally sees living visitors, though the characters are the only ones present now. If the characters don’t attempt to hide or disguise themselves, they receive sidelong stares from merchants and customers. Everyone assumes the characters wouldn’t be here unless they were under the protection of an influential figure in the city or were powerful travelers in their own right.
Almost immediately after entering the market, you are approached by someone,

“I am Sangora, proprietor of Sangora Sanguinaries. You’re not likely interested in a cup of warm blood, but perhaps you need something else? Something more ephemeral, like directions? Or knowledge? I’ve been in this city a long, long time.”
Necyra stopped in the middle of the bustling market, her gaze scanning the grotesque wares on display. The stench of decay and death hung heavy in the air, a familiar scent to her, but the sheer volume of it was overwhelming.
She turned to Sangora, her eyes narrowing slightly. "I am Necyra, a traveler seeking knowledge," she began, her voice low and measured. "I require information. Information on a being known as the Lich King, a creature of immense power and darkness."
Her tone was direct, her words precise. She wasted no time on pleasantries, her focus solely on the task at hand. "I am willing to pay a substantial price for information that proves useful."
Last to know and first to be blamed...
As a free action, can I regret my life choices?
[[ Talorin hasn't either. We've got a large party and some characters that naturally want to be in melee. Bridgette has been doing Armor of Agathys shenanigans, Yurgojin and Trystane are melee-based. Plus we've had quite a few combats that were very one-sided with us getting first initiative. ]]
Talorin isn't one for deception. Though he's been able to pull it off, it's not a forte of his an in a place like this he doubts he'd be able to keep it up in perpetuity. He strides through alongside the others with a sense of importance. Although his natural curiosity still can't be sated without taking a look at the various goods they pass by and glancing at the lives of the locals.
As the vampire comes up to them he stifles a grimace as she mentions warm blood. From what? he wonders. As Necyra speaks he eyes his coins, wondering how much the offer might cost them. He wonders if this vampire might know of a crevice of dusk. Depending of exactly where her blood came from, might even be a known route. He eyes her up, looking for any signs of deceit or malintent in her response to Necyra.
Insight: max(9,7) + 6 = 15
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Trystane stands rigid as he takes in the grotesque scene of the Corpse Market, his yellow-amber eyes scanning the eerie goods and undead clientele. He suppresses a shudder at the macabre wares, his troll heritage's natural resilience against such horrors doing little to ease his disgust.
When Sangora approaches, offering her services, and Necyra demands information about the Lich King, Trystane's eyes widen in surprise. His voice, low and edged with tension, cuts through the din of the market, “The Lich King? Aren’t we looking for a way back?”
He steps closer to Necyra, his towering form casting a shadow over the conversation. "We need to find a stable crevice to return to Neverwinter. Getting entangled with the Lich King could delay us or worse. Our priority should be returning the kidnapped nobles safely."
He keeps a wary eye on Sangora, ready to gauge any hint of deceit or hidden motives, prepared to act if their conversation takes a dangerous turn.
[edited to add detail now that I'm at the computer.]
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Yurgojin stares at the creature, not phased by the appearance or her offering, but confused on why they don't fight it, conversing must be a trap of it. Well he wasn't going to talk and also try not to really listen or hear it as he's afraid there may be sinister words from its lips.
"Information at a price. Now we are communicating. Each piece of information will cost you 10..." She pauses and looks closely at you and your companions and continues, "...no, 20 gold coins for each piece of information."
"Ahh yes, 100 gp will do nicely. Let me think, five pieces of information, paid in full."
Evernight
"Well, we are standing in the Evernight." She performs an exagerated bow. With a proud look on her face she continues. "This forlorn metropolis in also part of the Shadowfell."
"If you look over there you can almost see the city of Neverwinter, at least a dismal opposite. The sun never shines on Evernight, and ash-laden fog rises from lava flowing through the city and not the Neverwinter River."
"Evernight is a crossroads of sorts. This is the place to trade in the Shadowfell and find multiple markets, including this one, the Corpse Market."
Neverwinter
"Neverwinter is quite overrated. I was there 12 or 13 years back and I remember it as a place of lawless ruin. Lord Neverember was not well liked and people called him a manipulative tyrant. All throughout the city are these gateways called Crevices of Dusk. When they appear in Neverwinter, they will also appear here in Evernight. If you find one, you can pass through from here to there."
Crevices of Dusk
"I'm going to count this one as piece number #3. You must look at it from out point of view. Most vampires don't like members of Evernight using these portals indiscriminately. If ghouls just started marching through, then we would attract too much unwanted attention. The way it works now, if a hapless human falls through a portal and ends up in here, then we all have fresh blood for our glasses. Anyone who knows the location of stable Crevices of Dusk in Evernight must keep it a secret. They might even setup guards to keep the ghouls out."
Stable Crevice of Dusk
"Hmm, I'm counting this as piece number #4." She tilts her head with a thoughtful look, "As a matter of fact, I think I do know of a stable Crevice of Dusk." She poses in a creepy and exaggerated way. As if she's quite proud of herself. "The Dolindars have a tomb. They were alive and living here in Evernight. Quite strange that we had living people here for so many generations. You can find the Dolindar tomb in that graveyard, just outside of town. Here, you see that crypt far off in the distance, that's the edge of the graveyard-south. You head that way and once you get there, you should start seeing tombstones with the name Dolindar and from there you can find the entrance to their tomb."
Dolindars
"For your last bit of info, I'll tell you all about the Dolindar family. Story goes that they were exiled. I met many member of the family over the years. Come to think of it, they never shared why they were exiled here to the Shadowfell. Well, the family were all wizards. They trained their offspring and they studied planar gates. Oh and they were cursed. I almost forgot, they were cursed in a planar sense, portals didn't work on them. So they were exiled here and cursed and they couldn't use a Crevice of Dusk to return. So they turned all their research to studying portals but because of the curse, nothing they could do using arcana would allow them to escape. I should also mention that each and every one of them were miserable and they were always complaining about being so alone."
Sangora counts out the gold coins and disappears them into her coat. "It was so nice meeting you... people. I've given you all the information I know and must be going now."
"Why the Hapless. I'll give you this bit of info for free. Some unlucky drunk falls asleep in a rotting alleyway in Neverwinter, just might wakeup in Evernight. It happens once or twice a day. Sometimes they Hapless can fight and they make it, fighting zombies and ghouls." She pauses for her eyes to catch clues of dirt and brains staining your coats. "Much like I image you folks had to fight zombies and ghouls to get here, to the Corpse Market. Well, sometimes the Hapless don't have what it takes and they get harvested and we sell their organs here, for fair prices, and don't worry, nothing goes to waste. There is a market for hair and teeth and bones, not just the flesh and blood. You see that stall over there, they sell top choice pancreas."
You think that she's telling the truth and that she's quite proud of herself for knowing so much helpful information. You also think that she's in a hurry to leave you, her eyes are glowing and she drake all her blood wine and she's looking a little hungry for more, sizing you up, she might want to leave and spend your money on blood the easy way.
Sangora laughs and stops laughing before laughing some more. "Vampires are supposed to serve some kind of Lich King but I think you'll find that me and my kind really just love our freedom. Everyday I lord over the lesser undead I couldn't be happier. I mean, they do all the heavy lifting. Killing and harvesting organs. We are like kings here, there are no liches that I know of. I guess just fairy tales stories dead gods that were once liches. But that's not real. Evernight is real and we are proud to be a haven for the undead. If you didn't know, people don't really like our kind."
OOC: The city of Evernight is like a Shadowfell clone of Neverwinter (think stranger things the show) with at least one undead for every living soul in Evernight. If you were to start fighting, it's possible you could kill all the undead here, and I might let you, but it would take a very long time. Chances are that you would get through 500-1000 undead killed before the vampires got together to stage a counter offensive and maybe recruit some much larger or higher level undead. I really don't know how it would turn out but you never know until you roll.
Necyra's brow furrowed as Sangora's laughter echoed through the market. The vampire's words, while tinged with a macabre humor, carried a chilling truth. The undead were not merely mindless creatures but a society unto themselves, with their own hierarchies and aspirations.
"Perhaps the tales of a Lich King are exaggerated," she conceded, her tone measured. "Nevertheless, the darkness that permeates this city suggests a greater power at play. A power that unites the undead under a common banner."
She paused, her gaze fixed on Sangora. "Regardless, we shall continue our search for the Dolindar tomb," she said, her voice firm. "Perhaps there, we will find answers to the questions that linger in the shadows."
With that, Necyra began to walk towards the edge of the graveyard, her steps purposeful. This was the first step in unraveling the mysteries of what is going on, and she was determined to see it through.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Trystane listens intently as Sangora recounts her tales, his expression a mixture of skepticism and grudging acceptance. The vampire’s flamboyant mannerisms and macabre pride in her knowledge strike him as both unsettling and valuable. His grip tightens on his weapon, a silent reminder of the dangers they face in Evernight.
As Necyra begins to move towards the edge of the graveyard, Trystane says, his voice steady and resolute. “Sangora’s information is useful, but we must remain vigilant. This place is a nightmare incarnate, and its inhabitants thrive on the suffering of others. Our goal is to find that stable crevice and return to Neverwinter. The Dolindar tomb seems to be our best lead." He turns to the group, his eyes scanning each of his companions, gauging their readiness. “We stick together and stay alert. If what Sangora said is true, the Dolindars were wizards and their tomb could be filled with traps or guardians. But it’s also likely to hold the knowledge we need to find the crevice.”
His gaze shifts back to Sangora, his voice lowering but retaining its edge. “Thank you for the information. We’ll take it from here.” With a final nod, he turns away, signaling that he will follow Necyra.
(OOC: Did already pass an hour since the final battle? I'm asking whether Trystane's transformation is still active.)
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Mysleen is sitting back watching the discussion between Necrya, Trystane, and Sangora. She pets Rowdy on the head, then pulls a small hanf drum out of her pack. She begins to tap on it silently.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
12 seconds fighting in the pit
4 minutes climbing out of the pit
8 minutes exploring and finding the Corpse Market
20 minutes chatting with Sangora
15 minutes to reach the Dolindar Tomb
46 min
Your transformation has 14 minutes remaining.
"I concur." says Talorin about the Dalorin tomb. He adds, "And if they're wizard, may be worth taking some time to prepare. I could ask for Lliira's aid in detecting any magical traps they might have. Should be something I can do as we make our way there."
[[ OOC: Intend on cast detect magic as a ritual while marching to the tomb. Depending on how long that takes, might allows us to get both the spell up and still have a little bit of Trystane's transformation left. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
You follow the directions and approach what appears to be the right place,

A roof supported by stone pillars extends from the Dolindar tomb into the weedy yard of uneven earth. The stone door to the tomb is engraved with the word “DOLINDAR” above it.
You notice that the ground is swept free of weeds and that the landscape has been manicured, a stark difference from all the other graves and gravesites around.
From behind you hear the sounds of vampire spawn approaching, "Sangora told us that you're off limits, but we had to try a taste."
vampire spawn VS1 init 20
vampire spawn VS2 init 20
vampire spawn VS3 init 18
vampire spawn VS4 init 22
vampire spawn VS5 init 9
vampire spawn VS6 init 12
Bridgette Initiative: 24 (nat 20)
The half-orc sighs. She's been fairly quiet up until this moment, doing her best to get a sense of what kind of place they're dealing with right now... whether the undead here are more like her kind (relatively speaking) patron or if they were simply biding their time. It seems to be the latter case.
"I really wouldn't recommend that," Bridgette says with a little smirk. "But in case you need a bit more convincing..."
(Looks like Bridgette is going before the vampire spawn, so I'll just go ahead and post her first action)
Bridgette, feeling that her shadowspawn isn't nearly as useful in this situation as something else she could do, drops concentration on the conjuration. Instead, she casts wall of light, doing her best to make it appear on top of as many of the vampire spawns as she can. Hopefully getting zapped with 19 radiant damage (DC 19 Con save for half-damage) will be enough of a shock to convince them that this really isn't a fight that they want to take part in...
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Unfortunately, the vampire spawn are all lined up for attack.
VS1 Constitution Save 6
VS2 Constitution Save 11
VS3 Constitution Save 16
VS4 Constitution Save 16
VS5 Constitution Save 20
VS6 Constitution Save 5
They all take radiant damage, suppressing regeneration. VS5 takes 9 damage and the rest all take 19.
VS1 (63/82)
VS2 (63/82)
VS3 (63/82)
VS4 (63/82)
VS5 (73/82)
VS6 (63/82)
As the party navigated the treacherous streets of Evernight, Necyra felt a growing sense of unease. The unnatural silence of the graveyard, coupled with the ominous presence of the vampire spawn, signaled a confrontation. To ensure their survival, she drew upon her magical abilities.
With a focused concentration, Necyra cast the spell Conjure Woodland Beings. A shimmering portal opened before her, and from within emerged eight ethereal creatures. These were no ordinary sprites or pixies, but Reflections, beings of shadow and illusion. Their forms shimmered and wavered, their eyes glowing with an otherworldly light.
Necyra greeted her spectral companions with a nod, her voice barely a whisper. "Follow me closely," she instructed, her tone low and urgent. With a thought, she activated their Shadow Stealth ability, their forms blending seamlessly with the shadows.
As the vampire spawn emerged from the shadows, their eyes fixed on the intruders, Necyra took a defensive stance. Her gaze flickered over the creatures, assessing their numbers and potential threats. With a swift motion, she extended her wings, launching herself 30' into the air. In moments, she hovered above the battlefield, her crimson eyes scanning the scene below.
Necyra + The Reflections Initiative: 7 (that'll be our band name)
A flicker of determination crossed her face as she turned her attention to the spectral reflections hovering at her side. "Prepare yourselves," she commanded, her voice carrying through the air. "The fight is about to begin."
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Necyra's Attack
Necyra, hovering above the fray, surveys the encroaching vampire spawn with a cold, calculating gaze. Her wings adjust, positioning her for optimal vantage point. With a focused concentration, she channels the earth's energy. The ground beneath the nearest vampire spawn [VS1] begins to rumble and shift. A cube of earth, five feet on a side, erupts from the ground, ensnaring the unsuspecting creature. Before the vampire spawn can react, the earth collapses back into the cavity, burying the creature alive. (Necyra is casting @ will the Mold Earth spell)
The remaining vampire spawn are hopefully thrown into disarray by the sudden disappearance of their comrade. Necyra, having successfully neutralized one threat, prepares to unleash further chaos upon her enemies. With a swift assessment of the situation, she issues a concise command to her spectral companions. "Attack, now!" she orders, her voice barely a whisper.
Reflection's Attack
Six of the eight Reflections, their forms shimmering with ethereal light, dive from the shadows. They descend upon the vampire spawn with silent swiftness, their spectral forms blurring as they weave through the air. Their mission: to harass and distract and potentially weaken the enemy, buying the party precious time to attack.
Last to know and first to be blamed...
As a free action, can I regret my life choices?