OoC: You could feed her a healing potion to revive her, which (I assume) would take your action, or make a medicine skill check to stabilize her (though this would just keep her from bleeding out if successful, basically, not wake her up).
This post has potentially manipulated dice roll results.
OoC: Holy crap!
Keyleth coughs up a mouthful of blood, and springs suddenly to consciousness, eyes wide. Picking up her crossbow she pulls herself to her feet, loads and fires straight above her at the kobold with the key [W1].
Attack: 7 Damage: 10
Edit: Sorry, wrote W2, but meant the one with the key (W1)
This post has potentially manipulated dice roll results.
"Come on, Faen. Let's get the party back together!" Kirinar calls out as he heads over to Keyleth and the downed kobold flyer. He swings at the head of the creature that lands and attempts to grab the key...
Attack: 12 Damage: 4
"Guess we're finishing this after all...you should have left well enough alone!"
Spitting a mix of blood and saliva onto the floor next to her, Keyleth seems to regain a steely demeanor and replies to Faen, "We tried again to grab the key, and then they attacked. I'm sorry, it may not have been the wisest call on my part, especially after you and Kirinar had already started out. That was a big rock... Is everyone else ok?"
OoC: Since some are newish players, note that the fixed HP you get by going that route is slightly higher than the average you'd expect by rolling (since the average is always a fraction and the fixed value is rounded up). So in the long run you're better off taking the fixed number (even though in this case Ransyl managed to get one better by rolling). If you like to gamble, go for it, just know that the "house" takes half a HP per level.
Edit: Oh, wait, rerolling 1s changes things a bit. I missed that part. Makes rolling and fixed very nearly identical on average (though still a slight edge to the fixed value).
OoC: You could feed her a healing potion to revive her, which (I assume) would take your action, or make a medicine skill check to stabilize her (though this would just keep her from bleeding out if successful, basically, not wake her up).
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
“Come on you flying slugs!”
Ransyl Moves within 20 feet of W4 and throws his handaxe at his foe.
Attack: 21 Damage: 4
He then pulls out his second handaxe in preparation
Death Save: 20
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
OoC: Holy crap!
Keyleth coughs up a mouthful of blood, and springs suddenly to consciousness, eyes wide. Picking up her crossbow she pulls herself to her feet, loads and fires straight above her at the kobold with the key [W1].
Attack: 7 Damage: 10
Edit: Sorry, wrote W2, but meant the one with the key (W1)
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Nice!
OoC: Yeah, talk about a clutch moment to roll a nat 20
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Ransyl (7/13), Keyleth (1/9),, W2 (5), Kirinar (12/12), Faen (10/10), W4 (4)
As W1 is struck by Keyleth's bolt and it falls to the ground dead, they key laying beside it.
W2 immediately lands on the ground where W1 was and grabs the key. W2 is now on the ground. W4 is still flying in the air 20ft up
Kirinar is up
Faen is on deck
OoC: W4 should have 9 pts of damage total, right? Faen and Ransyl both having hit it?Edit: Disregard. Thought I remembered Cloud saying Faen had aimed at W4.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
"Come on, Faen. Let's get the party back together!" Kirinar calls out as he heads over to Keyleth and the downed kobold flyer. He swings at the head of the creature that lands and attempts to grab the key...
Attack: 12 Damage: 4
"Guess we're finishing this after all...you should have left well enough alone!"
Love God. Love Others. Any Questions?
W2 dies at the hands of Kirinar.
Faen is up
“You’re okay!“ Faen exclaims as she sees Keyleth pop back up. She knocks an arrow and aims at the last kobold.
Attack: 5 Damage: 3
Faen finishes off the last kobold and silence falls on the room. Kirinar picks up the key from the kobold that he fell.
OOC: 50 xp for each of you which should level you up!
Level up will restore HP to full
OOC - did I miss an xp upgrade? That puts me at 250.
OOC I believe you should have been at 265 so now at 315. So go with that. You have missed some along the way.
You can take the fixed average HP's or roll here for HP's rerolling 1's. But once you choose how to do HP's you have to keep using that way.
“What happened?”
OOC - I'll try my luck with a roll. 9
OOC - does that keep my hp at 6, or do I subtract 7 from my new max hp?
Ransyl, begins looking for his thrown handaxe and the dropped key. While looking for these specific items, he keeps his eyes open for anything else.
Perception: 3
Spitting a mix of blood and saliva onto the floor next to her, Keyleth seems to regain a steely demeanor and replies to Faen, "We tried again to grab the key, and then they attacked. I'm sorry, it may not have been the wisest call on my part, especially after you and Kirinar had already started out. That was a big rock... Is everyone else ok?"
OoC: Since some are newish players, note that the fixed HP you get by going that route is slightly higher than the average you'd expect by rolling (since the average is always a fraction and the fixed value is rounded up). So in the long run you're better off taking the fixed number (even though in this case Ransyl managed to get one better by rolling). If you like to gamble, go for it, just know that the "house" takes half a HP per level.
Edit: Oh, wait, rerolling 1s changes things a bit. I missed that part. Makes rolling and fixed very nearly identical on average (though still a slight edge to the fixed value).
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)