This post has potentially manipulated dice roll results.
Corrected NPC turn and initiative order
The snakes are wounded and lash out in a bestial fury, searching to bite anywhere they can land.
Targets: 1-2 Sampson, 3-4 Finn, 5-6 Dain
S6 Bite @ Target 1 Attack: 16 Damage: 7
S8 Bite @ Target 2 Attack: 25 Damage: 5
Kobold 1 sees that his brother kobold has fallen. With only a sling he comes out from behind the meat to do the best he can before ducking back behind its cover.
Sling @ Dain Attack: 20 Damage: 4
LM1 sees how frail he is and that this may his last chance. He may not think he's gonna make, but by whatever lizard gods there were he'd do his best to keep his fellow lizardmen alive. He launches an all-out attack, practically throwing himself at Finn.
Club @ Finn Attack: 20 Damage: 6
Spiked Shield @ Finn Attack: 16 Damage: 5
Initiative (corrected)
Samspon (Shillelagh), Psalm (z=10, position pending possible correction), Dain (rage, Enhance Ability Bear's Endurance, bardic inspiration d8) K1, LM2 (20-damage, Hexed), S6 (10-damage), S8 (10-damage) Finn (concentrating on hex, hovering), Zylborin <---------------- currently up LM1 (5-damage), Shaman (Conjure Animals)
Zin's crossbow bolt unfortunately lands with a clink on the stone floor rather than finding purchase in the snake's body. But that doesn't stop him from being an inspiring lad, filling Finn's ears with confidence.
Initiative
Samspon (Shillelagh), Psalm (z=10, position pending possible correction), Dain (rage, Enhance Ability Bear's Endurance, bardic inspiration d8) K1, LM2 (20-damage, Hexed), S6 (10-damage), S8 (10-damage) Finn (concentrating on hex, hovering, d8 bardic inspiration), Zylborin <---------------- currently up LM1 (5-damage), Shaman (Conjure Animals)
Finn dodged the club, but not the spiked shield. However, he deliberately turned back towards finishing off the other lizardman.
(( Concentration Save (DC 10) - 5 ))
ACTION:Attack LM2 * Oversized Sword Slash 1 - Attack: 10, Damage: 11 Magical Slashing plus 3 necrotic if CON save made * Oversized Sword Slash 2 - Attack: 13, Damage: 16 Magical Slashing plus 1 necrotic if CON save made
[[ I'm guessing you meant to the second attack? (Given the first was a nat-1 from what I see.) ]]
Finn's first strike misses, glancing off the scales of his target. But the second finds a weak spot and fells the lizardman.
Lizardman 1, seeing his brother go down, lashes out at Finn, seeking retribution. First a heavy wallop with his club followed by a bash of his shield, more punching with his weapons than truly being precise.
Club @ Finn Attack: 13 Damage: 7
Spiked Shield @ Finn Attack: 18 Damage: 4
The Shaman looks behind, ready to retreat further into the room, but first he gives a parting gift as the conjured snakes fade into a fey mist.
Target: 1-2 Finn, 3-4 Dain
Produce Flame @ Target 3 //1/2 cover, +2 AC, to the target due to interposing creatures Attack: 10 Damage: 12 fire //in case it's Dain: advantage die: 21
Heat Metal@ Target2's weapon (Finn sword, Dain axe) Damage: 9 fire DC 12 CON Save to keep holding the weapon
After casting his spells the lizardman shaman climbs over chair and table as he move North, leaving another chair in his wake as he goes.
[[ With the NPC initiative now being split between the two lizardmen in one group and a single kobold in the other, gonna let K1 go early so that all PCs can share initiative now. However if he hits with his attack but one of Sampson, Psalm, or Dain kills him then we'll ignore the hit. ]]
Kobold 1 is very uncertain. Things are not panning out well for him nor his allies. Trapped in a room with no way out but through the strong enemies, he does what he can, stepping out from behind the hanging meat to let off a sling bullet before heading back for cover.
Psalm will draw his rapier, run along the side of wall, parallel to the ground, picking up speed as he runs... He'll stab at the Lizardman as he reaches the corner, then runs up the corner to continue onto the ceiling, turning the corner back the way he came to take cover in the hallway.
This post has potentially manipulated dice roll results.
After felling his target, Finn turned back to his last assailant with a malevolent grin and a swift dodge of his club, only to be bashed with the creature's shield again.
His nose bleeding, the pirate snarled and raised his blade towards the lizardman, and it was then that the searing heat burned him. Comfortable with summoning his pact weapon on a whim, he dropped and then dismissed it, glanced back at the shaman ("Coward!") and then turned to face the lizardman again.
Just as Psalm finished him.
The pirate blinked. "You guys are right on the money," he chuckled as he flew past his original target towards the fleeing shaman. "The sword would have been faster," he smirked as he focused ill will onto his new target. Once he felt the magic settle in, he quickly raised his hand, and two ethereal blades appeared from his palm, flying out to skewer his foe.
MOVE: 25 feet towards the lizardman shaman FREE: Dismiss his pact weapon BONUS: Use Fey Touched to re-cast Hex onto shaman, targeting Strength checks ACTION: Cast Eldritch Blast, targeting the shaman * Eldritch Blast Blade 1 - Attack: 19, Damage: 10 Force plus 4 Necrotic (plus 5 and 3 on a crit) * Eldritch Blast Blade 2 - Attack: 25, Damage: 10 Force plus 3 Necrotic (plus 8 and 4 on a crit)
End of turn! An hour left on the new [spell]Hex[spell].
This post has potentially manipulated dice roll results.
Dain reels back from the fire, allowing his teammates to finish the job in a proper wizard fight, as he sees it. As he looks for a remaining target, he sees the kobold's projectile coming, and kind of just lets it hit in in the chest, flexing one pec to bounce it away harmlessly. With that, he marches right up to the kobold, and instead of attacking, grabs it by the throat and looks it dead in the eyes.
"Yer allies are dead. Join them, or drop the weapon and squeal for us. We 'ave questions about this place. You best have answers if ye want ta live."
Grapple Check: 19
Intimidation Check, if allowed: 8
(Second Grapple Check since I have two attacks and could theoretically fail: 26)
This post has potentially manipulated dice roll results.
[[ Quick reminder, Poisoned would cause disadvantage on the checks. Cancelled out via the Rage's advantage though. And in this case no effect on those rolls' outcomes. ]]
The completely is completely and thoroughly overwhelmed as Dain rushes it and grapples it.
[[ Mathematically impossible for the kobold to avoid Dain's grapple. But I'm curious: 15, 4 ]]
Though Dain's presence is intimidating, his efforts don't seem to be having the desired effect. Rather than looking like it's ready to talk, the kobold just squeals in Draconic. [[ Certainly willing to consider it effectively out of the fight and still a possibility for a post-combat interrogation opportunity though. ]]
The Shaman cries out as Sampson's radiant flames surround it and then falls to the ground, silent.
Out of Initiative
[[ Gonna be making dinner soon so no updated map right now. But here's a quick summary of what more you see. Northern Room: Beds Southern Room: A pile of hay. ]]
Breathing heavily, Finn curtly nodded towards Zylborin in appreciation of the healing; the shaman had been more irritating to him than he wanted to let on. Finally looking around, he sighed, then announced, "There doesn't seem to be much in this room! Anything important in the other one, or should we move on?"
Corrected NPC turn and initiative order
The snakes are wounded and lash out in a bestial fury, searching to bite anywhere they can land.
Targets: 1-2 Sampson, 3-4 Finn, 5-6 Dain
S6 Bite @ Target 1
Attack: 16 Damage: 7
S8 Bite @ Target 2
Attack: 25 Damage: 5
Kobold 1 sees that his brother kobold has fallen. With only a sling he comes out from behind the meat to do the best he can before ducking back behind its cover.
Sling @ Dain
Attack: 20 Damage: 4
LM1 sees how frail he is and that this may his last chance. He may not think he's gonna make, but by whatever lizard gods there were he'd do his best to keep his fellow lizardmen alive. He launches an all-out attack, practically throwing himself at Finn.
Club @ Finn
Attack: 20 Damage: 6
Spiked Shield @ Finn
Attack: 16 Damage: 5
Initiative (corrected)
Samspon (Shillelagh), Psalm (z=10, position pending possible correction), Dain (rage, Enhance Ability Bear's Endurance, bardic inspiration d8)
K1, LM2 (20-damage, Hexed), S6 (10-damage), S8 (10-damage)
Finn (concentrating on hex, hovering), Zylborin <---------------- currently up
LM1 (5-damage), Shaman (Conjure Animals)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Zylborin will stay where he is, load his crossbow, take aim at Snake 8, and loose a bolt.
Then he will give a Bardic Inspiration to Finn 🎶 Swing that sword, end our foes! Cast those spells, anything goes!🎵
Crossbow - To Hit: 13 Dmg: 9
[[ Forgot the poison damage. ]]
DC 11 Con Save for half
Dain takes 8 poison damage
Sampson takes 7 poison damage
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
(Damage applied, Sam is at 30/43)
CON Save: 27
EDIT: Dwarven Advantage vs Poison
Initiative
Samspon (Shillelagh), Psalm (z=10, position pending possible correction), Dain (rage, Enhance Ability Bear's Endurance, bardic inspiration d8)
K1, LM2 (20-damage, Hexed), S6 (10-damage), S8 (10-damage)
Finn (concentrating on hex, hovering, d8 bardic inspiration),
Zylborin<---------------- currently upLM1 (5-damage), Shaman (Conjure Animals)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Finn dodged the club, but not the spiked shield. However, he deliberately turned back towards finishing off the other lizardman.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
(( Forgot to add Bardic Inspiration to first attack: 7 ))
End of Finn's turn!
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
[[ I'm guessing you meant to the second attack? (Given the first was a nat-1 from what I see.) ]]
Finn's first strike misses, glancing off the scales of his target. But the second finds a weak spot and fells the lizardman.
Lizardman 1, seeing his brother go down, lashes out at Finn, seeking retribution. First a heavy wallop with his club followed by a bash of his shield, more punching with his weapons than truly being precise.
Club @ Finn
Attack: 13 Damage: 7
Spiked Shield @ Finn
Attack: 18 Damage: 4
The Shaman looks behind, ready to retreat further into the room, but first he gives a parting gift as the conjured snakes fade into a fey mist.
Target: 1-2 Finn, 3-4 Dain
Produce Flame @ Target 3 //1/2 cover, +2 AC, to the target due to interposing creatures
Attack: 10 Damage: 12 fire
//in case it's Dain: advantage die: 21
Heat Metal @ Target 2's weapon (Finn sword, Dain axe)
Damage: 9 fire
DC 12 CON Save to keep holding the weapon
After casting his spells the lizardman shaman climbs over chair and table as he move North, leaving another chair in his wake as he goes.
[[ With the NPC initiative now being split between the two lizardmen in one group and a single kobold in the other, gonna let K1 go early so that all PCs can share initiative now. However if he hits with his attack but one of Sampson, Psalm, or Dain kills him then we'll ignore the hit. ]]
Kobold 1 is very uncertain. Things are not panning out well for him nor his allies. Trapped in a room with no way out but through the strong enemies, he does what he can, stepping out from behind the hanging meat to let off a sling bullet before heading back for cover.
Sling @ Dain
Attack: 12 Damage: 4
Samspon (Shillelagh), Psalm (z=10), Dain (rage, Enhance Ability Bear's Endurance, bardic inspiration d8), Finn, Zylborin <---------------- currently up
K1, LM1 (5-damage), Shaman (Heat Metal)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Psalm will draw his rapier, run along the side of wall, parallel to the ground, picking up speed as he runs... He'll stab at the Lizardman as he reaches the corner, then runs up the corner to continue onto the ceiling, turning the corner back the way he came to take cover in the hallway.
TURN BREAKDOWN
Movement: 30' West
Bonus Action - Cunning Action: Dash
Dashed Movement: 5' West
Action - Attack (Rapier): 19 to hit, 5 Damage + 13 Sneak Attack Damage
Feature: Fancy Footwork (No AoO for the Lizardman)
Dashed Movement: 10' East
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Psalm is death from,above as he charges across the ceiling, felling the Lizardman with a skillful strike of his rapier.
LM1 is now dead.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
After felling his target, Finn turned back to his last assailant with a malevolent grin and a swift dodge of his club, only to be bashed with the creature's shield again.
His nose bleeding, the pirate snarled and raised his blade towards the lizardman, and it was then that the searing heat burned him. Comfortable with summoning his pact weapon on a whim, he dropped and then dismissed it, glanced back at the shaman ("Coward!") and then turned to face the lizardman again.
Just as Psalm finished him.
The pirate blinked. "You guys are right on the money," he chuckled as he flew past his original target towards the fleeing shaman. "The sword would have been faster," he smirked as he focused ill will onto his new target. Once he felt the magic settle in, he quickly raised his hand, and two ethereal blades appeared from his palm, flying out to skewer his foe.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Finn's eldritch blasts arc towards the shaman, dealing a burst of damage. He now looks very bloodied from before.
Shaman: 21-damage (looks very hurt)
Kobold 1: 0-damage
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Dain reels back from the fire, allowing his teammates to finish the job in a proper wizard fight, as he sees it. As he looks for a remaining target, he sees the kobold's projectile coming, and kind of just lets it hit in in the chest, flexing one pec to bounce it away harmlessly. With that, he marches right up to the kobold, and instead of attacking, grabs it by the throat and looks it dead in the eyes.
"Yer allies are dead. Join them, or drop the weapon and squeal for us. We 'ave questions about this place. You best have answers if ye want ta live."
Grapple Check: 19
Intimidation Check, if allowed: 8
(Second Grapple Check since I have two attacks and could theoretically fail: 26)
[[ Quick reminder, Poisoned would cause disadvantage on the checks. Cancelled out via the Rage's advantage though. And in this case no effect on those rolls' outcomes. ]]
The completely is completely and thoroughly overwhelmed as Dain rushes it and grapples it.
[[ Mathematically impossible for the kobold to avoid Dain's grapple. But I'm curious: 15, 4 ]]
Though Dain's presence is intimidating, his efforts don't seem to be having the desired effect. Rather than looking like it's ready to talk, the kobold just squeals in Draconic.
[[ Certainly willing to consider it effectively out of the fight and still a possibility for a post-combat interrogation opportunity though. ]]
Initiative
Samspon (Shillelagh),
Psalm (z=10), Dain (rage, Enhance Ability Bear's Endurance, bardic inspiration d8), Finn, Zylborin <---------------- currently upK1 (grappled), Shaman (Heat Metal, 21-damage)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Zylborin will move east 30', then take the Dash and moving up to the northern room at half speed through the ball bearings so he doesn't fall prone.
As he moves he'll cast healing word at Finn and heal for 6
Sampson will move into view and summon radiant light to fall on the Shaman!
(Action: Sacred Flame, DC 16, 7 radiant damage on a failed Dex save)
Shaman Dex Save: 6
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
The Shaman cries out as Sampson's radiant flames surround it and then falls to the ground, silent.
Out of Initiative
[[
Gonna be making dinner soon so no updated map right now. But here's a quick summary of what more you see.
Northern Room: Beds
Southern Room: A pile of hay.
]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Breathing heavily, Finn curtly nodded towards Zylborin in appreciation of the healing; the shaman had been more irritating to him than he wanted to let on. Finally looking around, he sighed, then announced, "There doesn't seem to be much in this room! Anything important in the other one, or should we move on?"
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf