Ginko takes 1. He is only interested in 1. Ginko does not carry a lot on him. He wears his leathers and has a rope belt that holds his boomerang and club. His club has a druidic totem tied to it. He is now carrying his javelin. Of course, he is wearing a much-too-large red cloak and has the watering can and shears that he stole from the skeleton, and I think he still has his skeleton arms and legs tied to him. Overall, he probably has his 50ft of rope, but it's cut into small pieces and tied all over his body and such! :D
Anyone paying attention may note that Koohe tucked a Bright Green Feather in a pocket as this will stick out slightly. (This is the trinket she found in the last goblins possession).
She settles the remaining 8 back into her pack, or wherever they fit. She still finds Ginko interesting and glances concernedly at the shears dangling from his assorted garb.
While waiting for any word on where we are headed to next Ginko is going to grab his watering can and tip it over like the skeleton was doing when watering the plants earlier.
*** I want to confirm my thoughts! Does water come out of it? How much water comes out before it stops coming out? Has he been splashing water everywhere as they have been moving??
You head back to the altar room, and inform the people in the larder about what you've found. There are two unopened doors off the dragon altar hallway, one to the south and one to the east; there are also two unexplored hallways to the south.
OOC Yellow-Spine I Read back through the campaign and I noticed that you had rusty chain - DM any chance he could have made use of one of the two sets we've had to leave behind. They were determined to be in usable condition and was going to keep them but had to drop as 55 lbs ea.
Also - I was probably the noise that the two went to check out with all of those traps. Hopefully at least one of them has arrived back to update the Sorceress.
And maybe clan names : The Yellow Feet Clan, Yellow Snow Tribe, The Half Skull Clan, The Blue Boulder Tribe, The Black Dragon Horde. I added the Yellow Snow Tribe...guilty.
Koohe steps forward - "I can help!" OOC what do I roll for lock picking? I think dexterity - and I get double bonus for this one, so dex +10 I believe since I'm specifically proficient in this one.
Dexterity: 23
Hopefully there were no traps if I don't make it in time - looking for traps quickly first
(I believe it is d20 + dex modifier + proficiency bonus for thieves' tools, but you open it regardless.)
There weren't any obvious traps on the door, and the lock was a crude one likely of goblin design. As you are opening the door, you can hear voices: "Oh no, they're back...", "Quiet, they'll punish us if you make noise", "I wish they'd just kill us already...".
What you find is a prison. Three halflings are chained in this filthy, crumbling chamber. Their chains are thick and rusted, and each is attached to a large iron spike set in the floor. Several broken weapons and sundered shields lie in one corner.
The halflings can't see you, because there is no light (Ukoo is away so no torch). They probably believe you are their goblin captors.
This post has potentially manipulated dice roll results.
It's dark, so Ginko can only see shades of gray, right? These halflings probably look similar to goblins? Ginko is going to get down on all fours and try to stealth.
The halflings are about the same size as goblins, so at a distance they don't look too different.
The halflings are afraid; they don't know what exactly is going on, as usually visits by the goblins are started with a hail of threats and obscenities against them. They can't hear Ginko crawling into the room either.
OOC: Yeah, I had chain mail as part of a starting kit and then found out that my Barbarian AC is actually just as good without it. It was mostly there for flavor anyway...
I'll keep an eye out and an ear open for more gobs while Ginko pokes his head in on the halflings.
Ginko takes 1. He is only interested in 1. Ginko does not carry a lot on him. He wears his leathers and has a rope belt that holds his boomerang and club. His club has a druidic totem tied to it. He is now carrying his javelin. Of course, he is wearing a much-too-large red cloak and has the watering can and shears that he stole from the skeleton, and I think he still has his skeleton arms and legs tied to him. Overall, he probably has his 50ft of rope, but it's cut into small pieces and tied all over his body and such! :D
Anyone paying attention may note that Koohe tucked a Bright Green Feather in a pocket as this will stick out slightly. (This is the trinket she found in the last goblins possession).
She settles the remaining 8 back into her pack, or wherever they fit. She still finds Ginko interesting and glances concernedly at the shears dangling from his assorted garb.
While waiting for any word on where we are headed to next Ginko is going to grab his watering can and tip it over like the skeleton was doing when watering the plants earlier.
*** I want to confirm my thoughts! Does water come out of it? How much water comes out before it stops coming out? Has he been splashing water everywhere as they have been moving??
**how did my bum get so wet?
(Haha, no, it's not a magic watering can of endless water or anything; presumably most of what was in there has splashed out by now.)
*** You know I did that Swiper the Fox 'Oh, man snap' when I read that!
"We should go rack to the room with the altar and check south of there. The peeps in the larder should be briefed on the posess."
*** New players should note that Moss inadvertently substitutes words when speaking. ***
You head back to the altar room, and inform the people in the larder about what you've found. There are two unopened doors off the dragon altar hallway, one to the south and one to the east; there are also two unexplored hallways to the south.
Traxx: "I agree we should clear the rooms before moving on."
(OOC: How many are active in the party currently?)
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
*** Traxx, Yellow-Spine, Moss, Koohe, and Ginko. I believe.
OOC Yellow-Spine I Read back through the campaign and I noticed that you had rusty chain - DM any chance he could have made use of one of the two sets we've had to leave behind. They were determined to be in usable condition and was going to keep them but had to drop as 55 lbs ea.
Also - I was probably the noise that the two went to check out with all of those traps. Hopefully at least one of them has arrived back to update the Sorceress.
And maybe clan names : The Yellow Feet Clan, Yellow Snow Tribe, The Half Skull Clan, The Blue Boulder Tribe, The Black Dragon Horde. I added the Yellow Snow Tribe...guilty.
(Hi all! I haven't forgotten about you, just waiting on a decision on what you'll do next.)
Ginko will make an executive decision if no one stops him, to open the other southern door in the altar room.
The door is locked; either thieves tools or strength checks will be needed to open it.
Koohe steps forward - "I can help!" OOC what do I roll for lock picking? I think dexterity - and I get double bonus for this one, so dex +10 I believe since I'm specifically proficient in this one.
Dexterity: 23
Hopefully there were no traps if I don't make it in time - looking for traps quickly first
(I believe it is d20 + dex modifier + proficiency bonus for thieves' tools, but you open it regardless.)
There weren't any obvious traps on the door, and the lock was a crude one likely of goblin design. As you are opening the door, you can hear voices: "Oh no, they're back...", "Quiet, they'll punish us if you make noise", "I wish they'd just kill us already...".
What you find is a prison. Three halflings are chained in this filthy, crumbling chamber. Their chains are thick and rusted, and each is attached to a large iron spike set in the floor. Several broken weapons and sundered shields lie in one corner.
The halflings can't see you, because there is no light (Ukoo is away so no torch). They probably believe you are their goblin captors.
It's dark, so Ginko can only see shades of gray, right? These halflings probably look similar to goblins? Ginko is going to get down on all fours and try to stealth.
Stealth -> 11
The halflings are about the same size as goblins, so at a distance they don't look too different.
The halflings are afraid; they don't know what exactly is going on, as usually visits by the goblins are started with a hail of threats and obscenities against them. They can't hear Ginko crawling into the room either.
OOC: Yeah, I had chain mail as part of a starting kit and then found out that my Barbarian AC is actually just as good without it. It was mostly there for flavor anyway...
I'll keep an eye out and an ear open for more gobs while Ginko pokes his head in on the halflings.
OOC Koohe saves the lock from the door.
Koohe also moves into a sneak position following along the wall to get close enough to observe the prisoners better. Stealth : 7.05
OOC oops 1d20 not 1/20. --> Stealth 11