This post has potentially manipulated dice roll results.
(Sorry for the delay in responding, I thought we were still waiting on something before Koohe triggered the bell, I'll read more carefully next time!)
Three more goblins arrive, clearly wondering why their compatriot has not arrived back at camp; they are caught unaware by a hail of daggers which kill two of them!
(The third goblin's initiative: 19)
The third goblin high-tails it out of the room! He left in a hurry and so left the northern door wide open, letting you see through to the next hallway.
Oh, I guess Ginko gets to go before the goblin leaves the room; make it count! : )
Ginko bites at the goblin with acid fangs! "Aggh!" But the goblin manages to slip free (disengage as a free action, because goblins can do that), and dashes out of the room!
This post has potentially manipulated dice roll results.
**fyi for the Kobold members of the party - we also have so keep in mind for your rolls if this is allowed DM?
Pack Tactics -You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated
"No you don't!" Koohe shouts as she scrambles after the goblin drawing her Rapier silently hoping that either Moss or Traxx's attacks are fast enough to stop it before getting to far. She will try to stay low to avoid being in their shot as much as possible.
She is proficient in Athletics (19) Acrobatics (12 and Stealth (8
- moving fast is what she does :)
Rolls didn't work out in code correctly so edited to fix
This post has potentially manipulated dice roll results.
Moss is on the wrong side of the pit to give efficient chase, so they will Mold Earth of the wall that can be seen at the far end, in front of the fleeing goblin. Moss will make a grinning red draconic face appear from the wall in the hopes of startling the goblin.
After that Moss will do their best to give chase, scotching on the ledge of the pit (acrobatics 15).
The goblin is out of the room; Koohe and Moss give chase!
The stench of too many bodies in too small an area for too long saturates the air. A small ember pit in the center of the chamber consists of broken masonry and portions of shattered stone sculpture, to the detriment of the chamber's integrity. Assembled around the fire are several small rugs woven of matted hair and dead fungi.
(The goblin's stealth roll: 23) If you want to detect the goblin hiding in this room you'll need a perception or investigation roll better than that to find him.
Traxx, not able to find the hiding goblin, attempts to shake him out with a earth tremor! Masonry and cobble fall from the ceiling; one piece happens to land on the goblin's foot! "Owww!", he screams, before realizing that he has given himself away. Changing tactics, the goblin comes out of hiding, groveling, begging for his life.
"Please let me live! I promise I'll go away and won't tell anyone you're here, just please, please let me live!"
Well, I kind of feel like a doofus. Been watching the page to see if anything happens and wondered why no one was posting. Guess the refresh button has it's uses... :|
Anyway, Yellow-Spine is probably skulking about keeping an eye out for anyone coming up behind and definitely for any sign that might lead to an artifact or information that the Queen would like to know. If the meantime, levels an axe at the goblin and squeaks "Goblin coward. Goblin talk. Goblin tell. Not spare, kill."
Ginko's display of savagery and Yellow-Spine's intimidation together have made the goblin fear that his life is forfeit no matter what he does, but he still answers. "W-what do you want to know?", he says as he trembles.
Spine kneels down in frown of the cowering goblin, leans in towards him and hisses "Where. Citadel?"
By the way, I assume I'm using Common unless I say otherwise. Deep Speech is usually Underdark creatures, dwarves, gnomes and that kind of thing, right? Besides, he could probably use the practice. :)
(Deep Speech is aboliths and other abberations, Undercommon is what you're thinking of. If you want to change your language choice to Undercommon which makes more sense you can.)
The goblin looks confused for several seconds, before replying with hands waving around him, "H-here, this is the Citadel."
OOC: Undercommon makes a little more sense to me. Why would I have any idea how to talk to an Aboleth anyway? :/
Yellow-Spine looks confused for a moment, too, then whips around to the party and pumps his arms in the air triumphantly. "Guys! This Citadel! We found! Yay!"
He dances around for a second and then looks hopefully from one kobold to another. "We go tell Sorceress?"
**She positions herself to trigger the bell alarm when they are ready for it if everyone is in agreement.
Moss will ready a dagger to be thrown if they see someone they read as an enemy enter.
Att. 7, dmg 5
Initiative, if it comes to that: 22
OOC: Deleting this post because the rolls keep resetting.
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Traxx readies Fire bolt
Initiative: 19
Attack: 14
Damage: 7
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Koohe will trigger the bell then climb quickly out of the pit via secured rope.
athletics 4 - if advantage second roll is athletics 18
Initiative 22
Attacks when she can on any incoming enemy daggers
dagger 1 finesse weapon - 14 damage 6 piercing
dagger 2 finesse weapon - 24 damage 7 piercing
her AC is 13
(Sorry for the delay in responding, I thought we were still waiting on something before Koohe triggered the bell, I'll read more carefully next time!)
Three more goblins arrive, clearly wondering why their compatriot has not arrived back at camp; they are caught unaware by a hail of daggers which kill two of them!
(The third goblin's initiative: 19)
The third goblin high-tails it out of the room! He left in a hurry and so left the northern door wide open, letting you see through to the next hallway.
Yup! You may have been waiting on me since the last thing I posted for was getting out of that pit. I'm sorry DM!
Initiative -> 20
Ginko will chase after the goblin as he takes off running and cast Primal Savagery
To hit -> 11
Damage -> 7 acidic damage!
Oh, I guess Ginko gets to go before the goblin leaves the room; make it count! : )
Ginko bites at the goblin with acid fangs! "Aggh!" But the goblin manages to slip free (disengage as a free action, because goblins can do that), and dashes out of the room!
**fyi for the Kobold members of the party - we also have so keep in mind for your rolls if this is allowed DM?
Moss is on the wrong side of the pit to give efficient chase, so they will Mold Earth of the wall that can be seen at the far end, in front of the fleeing goblin. Moss will make a grinning red draconic face appear from the wall in the hopes of startling the goblin.
After that Moss will do their best to give chase, scotching on the ledge of the pit (acrobatics 15).
The goblin is out of the room; Koohe and Moss give chase!
The stench of too many bodies in too small an area for too long saturates the air. A small ember pit in the center of the chamber consists of broken masonry and portions of shattered stone sculpture, to the detriment of the chamber's integrity. Assembled around the fire are several small rugs woven of matted hair and dead fungi.
(The goblin's stealth roll: 23) If you want to detect the goblin hiding in this room you'll need a perception or investigation roll better than that to find him.
Perception: 4
Investigation: 10
"Damn little goblin... I can't find him but I got something for him"
Traxx casts Earth Tremor to see if he can shake the goblin out of hiding
attack 18
damage: 6
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Traxx, not able to find the hiding goblin, attempts to shake him out with a earth tremor! Masonry and cobble fall from the ceiling; one piece happens to land on the goblin's foot! "Owww!", he screams, before realizing that he has given himself away. Changing tactics, the goblin comes out of hiding, groveling, begging for his life.
"Please let me live! I promise I'll go away and won't tell anyone you're here, just please, please let me live!"
*** Awww guys we can't kill hiiiimmmm. Someone make him a kobold initiate!
Ginko on the other hand is snarling and has cast Primal Savagery to enlarge his fangs, of course!
Well, I kind of feel like a doofus. Been watching the page to see if anything happens and wondered why no one was posting. Guess the refresh button has it's uses... :|
Anyway, Yellow-Spine is probably skulking about keeping an eye out for anyone coming up behind and definitely for any sign that might lead to an artifact or information that the Queen would like to know. If the meantime, levels an axe at the goblin and squeaks "Goblin coward. Goblin talk. Goblin tell. Not spare, kill."
Haha, no, I'm glad you didn't drop! : )
Ginko's display of savagery and Yellow-Spine's intimidation together have made the goblin fear that his life is forfeit no matter what he does, but he still answers. "W-what do you want to know?", he says as he trembles.
Spine kneels down in frown of the cowering goblin, leans in towards him and hisses "Where. Citadel?"
By the way, I assume I'm using Common unless I say otherwise. Deep Speech is usually Underdark creatures, dwarves, gnomes and that kind of thing, right? Besides, he could probably use the practice. :)
(Deep Speech is aboliths and other abberations, Undercommon is what you're thinking of. If you want to change your language choice to Undercommon which makes more sense you can.)
The goblin looks confused for several seconds, before replying with hands waving around him, "H-here, this is the Citadel."
OOC: Undercommon makes a little more sense to me. Why would I have any idea how to talk to an Aboleth anyway? :/
Yellow-Spine looks confused for a moment, too, then whips around to the party and pumps his arms in the air triumphantly. "Guys! This Citadel! We found! Yay!"
He dances around for a second and then looks hopefully from one kobold to another. "We go tell Sorceress?"
Traxx walks up to the cowering goblin and shows him the dragon key.
"What does this open?"
Traxx looks at the others, knowing that they can't trust this goblin and that they will have to kill him or he will alert others."
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.