((Stepping forward to N2, going for Zombie1 if it's still up, otherwise Grigs will go for 2))
Grigor flashes a toothy grin at Pushover. "Teamwork makes the dream work." With his long, ape-like arms and quick hands, blades dart out at his next target. Maybe he should be paying more attention to his enemies than the mage. His first attack is a little awkward. The second is far more precise, though the smaller blade is less effective against the shambling corpse.
Ja'Dul's first attack slashes across the zombie(1)'s chest, cutting both the linen and flesh. But the second strike fails to connect, cutting the cloth instead. Grigs comes down onto the same zombie, his shortword puncturing through the zombie. But it still manages to move until Grigs buries his dagger into the zombie's head. The undead stops moving, leaving only one left.
Zombie 2 -
The undead still lashes out despite being the last one. It goes for Ja'Dul once more.
Attack: 19 Damage: 5
Party is next (Pushover, then Sigurd, then Ja'Dul, then Grigs.)
"Is everyone alright? I still have a couple of those berries, if anyone needs them." Grigs looks around the room casually, scanning down the hall, looking for dangers.
This post has potentially manipulated dice roll results.
Name: Ramiel Araceli
Race: Air Genasi
Class: Mink
Inspiring or Depressing Backstory, Born in the floating city of Aaqa, where the winds whisper the wisdom of the ages, Ramiel was shaped by the very air that carried him. From an early age, he was drawn to the teachings of the Academy of the Wind, a revered monastic order dedicated to mastering the flow of body, mind, and spirit. Within the academy’s towering spires, perched high above the clouds, Ramiel spent years in disciplined training. He honed his body to move as effortlessly as the breeze, his strikes as precise as a razor-edged gust. He meditated beneath open skies, listening to the voice of the wind as it carried secrets from distant lands. The masters taught him that to truly understand the way of the wind, one must wander as it does—unbound, ever-moving, ever-changing. Now, his time of training has ended. With his wooden staff in hand and the sky as his guide, Ramiel has descended from the heavens to walk the lands of Faerûn. He seeks the unknown, drawn to uncharted lands and hidden mysteries, always following the call of the wind. Yet, his purpose is not merely one of exploration—his heart compels him to aid those in need, bringing balance where chaos reigns, and guiding the lost with the wisdom of the sky. Ramiel does not know where his journey will take him, nor does he wish to. Like the wind, his path is ever-changing, leading him where he is needed most.
Reason for applying for Acquisitions Incorporated: Adventure, Money, boredom
Where do you see yourself in 10 years?: Owning my own franchise
Is Electrum a viable currency? Why should we let you join our corporation?: Why not, what have you got to lose.
Sigurd shrugs "Tis but a scratch. Our shipmate Ja'Dul and you seem to have taken the brunt the carnage." He offers the two Good Berries he received earlier to the Bugbear & Thri-kreen. "Bandage your wounds and we'll continue on." the ex-pirate adds in a maniacal tone, grinning like a madman.
(OOC: still in a rage, using bonus action to maintain it).
Pushovergives a small nod and smile to Grigs, quietly whispering 'I'm fine, thank you!' She then looks into the dingy room and murmurs 'Before we go, should we check the contents of the remaining wrappings? It might be good to confirm there aren't any more undead yet to be awakened in there, or other people that were taken into them like Ja'Dul and Sigurd, potentially still incapacitated and unable to call for help or wriggle about. It would be my worst nightmare to hear salvation so close, and then have it walk right by...' She shudders at the thought of it.
Down the hall looks to go into a maze of tunnels, the tracks from before seem more faint and can prove to be a challenge to follow in the varying tunnels.
Whilst Ja'Dul checks the tracks, Pushoverwill search the wrappings, tentatively peeling them back with the edge of her knife and peeking inside. [Investigation: 14 + 6 = 20] If she doesn't find anything, she'll then instead also direct her searching skills to the tracks and where they lead.
Peering into the remaining wrapped bodies reveal the skeletal remnants, bleached white and have definitely been there longer than the three days the two officers went missing.
((Stepping forward to N2, going for Zombie1 if it's still up, otherwise Grigs will go for 2))
Grigor flashes a toothy grin at Pushover. "Teamwork makes the dream work." With his long, ape-like arms and quick hands, blades dart out at his next target. Maybe he should be paying more attention to his enemies than the mage. His first attack is a little awkward. The second is far more precise, though the smaller blade is less effective against the shambling corpse.
Shortsword (vex) attack 9 damage 8
dagger (nick) attack 25 damage 2
sneak attack +1
Ja'Dul's first attack slashes across the zombie(1)'s chest, cutting both the linen and flesh. But the second strike fails to connect, cutting the cloth instead. Grigs comes down onto the same zombie, his shortword puncturing through the zombie. But it still manages to move until Grigs buries his dagger into the zombie's head. The undead stops moving, leaving only one left.
Zombie 2 -
The undead still lashes out despite being the last one. It goes for Ja'Dul once more.
Attack: 19 Damage: 5
Party is next (Pushover, then Sigurd, then Ja'Dul, then Grigs.)
After Pushover goes - Move up to the SW corner of opponent 2 - Attack: NAT 20, D: 11, off hand at Advantage : 1 & 7 (Miss most likely).
Cats go Moo!
[Sorry for yet another undescriptive, quick post, this should be my last without any substance!]
[Pushover: Action: 19 to hit with Firebolt against Zombie 3, 1 fire damage on a hit]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
[Meant Zombie 2 sorry, don’t want to risk editing a post with forum rolls in it!]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
Sigurd buries his handaxe deep into the zombie's shoulder but his next attack falls short, just cutting the cloth on the reanimated dead.
Pushover's bolt of fire punches the zombie's chest, burning the cloth and searing the flesh. Yet the moving corpse still lumbers on.
Ja'Dul and Grigs are up.
*ARGH! DIE DIE DIE! You gross dead thing!*
stabb Attack: 24 Damage: 8
slash Attack: 21 Damage: 10
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Not having to move, Grigs takes careful aim and strikes at nearly the same time as Ja'dul, blades flicking quickly.
((BA steady aim for adv on main hand, Off hand dagger part of the attack action because of Nick
Short sword (vex) Attack 17 damage 10 sneak 6
Adv from vex Attack 16 damage 1 ))
Ja'Dul's first strike against the this zombie is also the last. As his scimitar cut cleanly through the dead man's neck, lopping off his head.
Combat Over
(Sorry for delay, a bit of setting up for meeting you new member.)
"Is everyone alright? I still have a couple of those berries, if anyone needs them." Grigs looks around the room casually, scanning down the hall, looking for dangers.
7 Perception
Is Electrum a viable currency?Why should we let you join our corporation?: Why not, what have you got to lose.Ability scores: 13 12 16 15 15 14
Sigurd shrugs "Tis but a scratch. Our shipmate Ja'Dul and you seem to have taken the brunt the carnage." He offers the two Good Berries he received earlier to the Bugbear & Thri-kreen. "Bandage your wounds and we'll continue on." the ex-pirate adds in a maniacal tone, grinning like a madman.
(OOC: still in a rage, using bonus action to maintain it).
Cats go Moo!
Pushover gives a small nod and smile to Grigs, quietly whispering 'I'm fine, thank you!' She then looks into the dingy room and murmurs 'Before we go, should we check the contents of the remaining wrappings? It might be good to confirm there aren't any more undead yet to be awakened in there, or other people that were taken into them like Ja'Dul and Sigurd, potentially still incapacitated and unable to call for help or wriggle about. It would be my worst nightmare to hear salvation so close, and then have it walk right by...' She shudders at the thought of it.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
Down the hall looks to go into a maze of tunnels, the tracks from before seem more faint and can prove to be a challenge to follow in the varying tunnels.
Ja'Dul pockets the berries and applies a bandage for 7 healing.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Ja'Dul shivers at the thought of touching the other rags *gross* and will take a close look at the tracks and see if there is a way to follow them.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
"Yeah. Good call." He nods to Pushover. "I'll help you look around."
Whilst Ja'Dul checks the tracks, Pushover will search the wrappings, tentatively peeling them back with the edge of her knife and peeking inside. [Investigation: 14 + 6 = 20] If she doesn't find anything, she'll then instead also direct her searching skills to the tracks and where they lead.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
Ja'Dul, Survival Check
Peering into the remaining wrapped bodies reveal the skeletal remnants, bleached white and have definitely been there longer than the three days the two officers went missing.
Ja'Dul
Survival Check 24
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale