With that, the party hears cheers erupt from other areas of the battlements. You look about and any remain forces have pulled back. You theorize that you can relax and if wanted, take a short rest without issue.
After an hour, Corlie strides from the door of one of the fortress’s interior buildings. Three grim-looking soldiers fall in behind her. She gives the party a wide grin.“My friends! Your efforts here have kept us safe. But we need to relocate your siege weapon to a less secure part of the wall. My squires will disassemble and relocate it. Don’t trouble yourselves; please just back away while we work.”
Reacting quickly Mistywipes a droplet of sweat from her brow and flings it towards the imposters. The droplet quickly forms into a thin wall of water around them. Though this barrier will do nothing to actually keep them away, she hopes that the bluff will be enough to stop them in their tracks.
Phorus steps towards the 'squires' and does a heel click, "Naughty Naughty, Naughty kids go to BED" and weaves his fingers in a complex pattern. All the squires within 5 feet of the siege weapon must make a DC 15 WIS save. On a fail, they have the incapacitated condition for 1 round and must repeat the save. If they fail again, then they have the unconscious condition for 1 minute.
Kronk moves 10 feet Diagonally to get a clear shot. 1st attack with Longbow Atk: 13 Dmg: 7 Piercing. 2nd Attack Longbow Atk: 13 Dmg: 5 Piercing.
Out of my mind, be back shortly.
Misty keeps this momentum going with another crossbow shot.
Atk: 13
Dmg: 10
Sorry i've not been online lately. i broke my right arm and typing is a pain. i hope to be back somewhat mid next week.
D&D since 1984
With that, the party hears cheers erupt from other areas of the battlements. You look about and any remain forces have pulled back. You theorize that you can relax and if wanted, take a short rest without issue.
After an hour, Corlie strides from the door of one of the fortress’s interior buildings. Three grim-looking soldiers fall in behind her. She gives the party a wide grin.“My friends! Your efforts here have kept us safe. But we need to relocate your siege weapon to a less secure part of the wall. My squires will disassemble and relocate it. Don’t trouble yourselves; please just back away while we work.”
They begin the work to dismantle the weapon.
D&D since 1984
Being of suspicious mind Kronk rolls a 16 insight
Out of my mind, be back shortly.
Kronk, you recall a tidbit of information - Corlie relayed that she doesn’t have any squires.
D&D since 1984
Kronk yells at companions, "Don't let them dismantle the siege weapon. They are imposters!"
Out of my mind, be back shortly.
Reacting quickly Misty wipes a droplet of sweat from her brow and flings it towards the imposters. The droplet quickly forms into a thin wall of water around them. Though this barrier will do nothing to actually keep them away, she hopes that the bluff will be enough to stop them in their tracks.
Deception: 16
Phorus steps towards the 'squires' and does a heel click, "Naughty Naughty, Naughty kids go to BED" and weaves his fingers in a complex pattern. All the squires within 5 feet of the siege weapon must make a DC 15 WIS save. On a fail, they have the incapacitated condition for 1 round and must repeat the save. If they fail again, then they have the unconscious condition for 1 minute.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-