With that, the party hears cheers erupt from other areas of the battlements. You look about and any remain forces have pulled back. You theorize that you can relax and if wanted, take a short rest without issue.
After an hour, Corlie strides from the door of one of the fortress’s interior buildings. Three grim-looking soldiers fall in behind her. She gives the party a wide grin.“My friends! Your efforts here have kept us safe. But we need to relocate your siege weapon to a less secure part of the wall. My squires will disassemble and relocate it. Don’t trouble yourselves; please just back away while we work.”
Reacting quickly Mistywipes a droplet of sweat from her brow and flings it towards the imposters. The droplet quickly forms into a thin wall of water around them. Though this barrier will do nothing to actually keep them away, she hopes that the bluff will be enough to stop them in their tracks.
Phorus steps towards the 'squires' and does a heel click, "Naughty Naughty, Naughty kids go to BED" and weaves his fingers in a complex pattern. All the squires within 5 feet of the siege weapon must make a DC 15 WIS save. On a fail, they have the incapacitated condition for 1 round and must repeat the save. If they fail again, then they have the unconscious condition for 1 minute.
Phorus takes the hit from the zombie, then twists around, sending two different attacks toward the zombie. The inspiring dance grants Kronk a bardic inspiration die.
(Sent a message to Misty (MightyMathias) to see if they want to continue. If not, would someone like to run Misty?
I would recommend creating a recruitment thread for a replacement player if Misty is unavailable. The campaign would be weird with only two players after starting at five.
Kronk moves 10 feet Diagonally to get a clear shot. 1st attack with Longbow Atk: 13 Dmg: 7 Piercing. 2nd Attack Longbow Atk: 13 Dmg: 5 Piercing.
Out of my mind, be back shortly.
Misty keeps this momentum going with another crossbow shot.
Atk: 13
Dmg: 10
Sorry i've not been online lately. i broke my right arm and typing is a pain. i hope to be back somewhat mid next week.
D&D since 1984
With that, the party hears cheers erupt from other areas of the battlements. You look about and any remain forces have pulled back. You theorize that you can relax and if wanted, take a short rest without issue.
After an hour, Corlie strides from the door of one of the fortress’s interior buildings. Three grim-looking soldiers fall in behind her. She gives the party a wide grin.“My friends! Your efforts here have kept us safe. But we need to relocate your siege weapon to a less secure part of the wall. My squires will disassemble and relocate it. Don’t trouble yourselves; please just back away while we work.”
They begin the work to dismantle the weapon.
D&D since 1984
Being of suspicious mind Kronk rolls a 16 insight
Out of my mind, be back shortly.
Kronk, you recall a tidbit of information - Corlie relayed that she doesn’t have any squires.
D&D since 1984
Kronk yells at companions, "Don't let them dismantle the siege weapon. They are imposters!"
Out of my mind, be back shortly.
Reacting quickly Misty wipes a droplet of sweat from her brow and flings it towards the imposters. The droplet quickly forms into a thin wall of water around them. Though this barrier will do nothing to actually keep them away, she hopes that the bluff will be enough to stop them in their tracks.
Deception: 16
Phorus steps towards the 'squires' and does a heel click, "Naughty Naughty, Naughty kids go to BED" and weaves his fingers in a complex pattern. All the squires within 5 feet of the siege weapon must make a DC 15 WIS save. On a fail, they have the incapacitated condition for 1 round and must repeat the save. If they fail again, then they have the unconscious condition for 1 minute.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Sorry!
Been about a month, so I wanted to see who all would like to continue.
We are about 2/3rd the way through.
I can commit to posting one a day.
D&D since 1984
I am here and ready to play.
Out of my mind, be back shortly.
I would also like to continue
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Great!!
Corlie is not fooled by the water but the others are. Two of them succumb to Phorus' effect and are incapacitated (YELLOW RING).
Corlie moves to Phorus and attacks with a slam (21 to hit for 7 damage). He also drops his disguise and appears as you see.
The one awake 'squire' moves around and takes a shot at Misty but misses.
<Players turn>
D&D since 1984
Kronk moves forward 10 feet and fires his bow at s2. Attack 1 ATK: 15 DMG: 6; Attack 2 ATK: Dirty 20 DMG: 11.
Out of my mind, be back shortly.
Phorus takes the hit from the zombie, then twists around, sending two different attacks toward the zombie. The inspiring dance grants Kronk a bardic inspiration die.
Attack 1: 19 to hit for 7 bludgeoning damage.
Attack 2: 15 to hit for 9 bludgeoning damage.
Note: Bardic inspiration die is a d8.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
(Sent a message to Misty (MightyMathias) to see if they want to continue. If not, would someone like to run Misty?
D&D since 1984
I would recommend creating a recruitment thread for a replacement player if Misty is unavailable. The campaign would be weird with only two players after starting at five.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
The enemy's this time are not zombies but humans, except for Corlie. Corlie transforms into a doppelganger creature.
Kronk fires twice at S2 and kills it.
Phorus attacks both hit, but it continues on. The creature attacks twice, both hitting for a total of 16 damage.
Misty casts Cure Wounds at 2nd level giving Phorus 20 additional hitpoints.
<PLAYERS TURN>
D&D since 1984
Kronk aims at Corlie Attack 1 ATK 13 Dmg 8, Attack 2 ATK 13 Dmg 7
Out of my mind, be back shortly.