DM: Forgot to mention that the goggles are the Eyes of the Eagle (already in Morgan’s inventory).
Caltrops are easy to come by. In a besieged city, mundane means of protecting oneself are aplenty. The prices, as Nivi is well aware, are double anywhere else she has been because of the danger to merchants to do business in this battered city of Bazzoxan.
DM: Correct, Frekor. The onyx puzzle box isn’t a short/long rest item. It requires an Intelligence Check to open.
Frekor looks over the onyx box and its intricate array of switches that are in slight recesses in the box. It gives an even profile on every side, despite the many toggles on it. It is ornate and complex looking. With time (a lot of time) Frekor feels confident he could eventually solve it, but having a ‘party smarty’ take a look at it might reveal its secrets a bit faster.
DM: Each test takes 1 uninterrupted minute of work for a DC 20 Intelligence Check. Have at it!
The rings, on inspection, do not give off the aura of magic. However, Ylis (and anyone with a background researching, or stealing magic items) recognizes these three gaudy rings are Enchanting Rings, cousins of the Ring of Spell Storing. They do not currently have any spells on them, but enchanters pay handsomely for them because of their flexibility and the ease in having single spells attached to them, or even other magical effects for those with Arcane knowledge enough to do the work. A spell can be Enchanted into them with a bit of time, but rather than use the spell and have an empty item, like with the Ring of Spell Storing, these items retain their spell for later use. If one could find a powerful wizard willing to enchant them, they could store permanent powerful spells. They are also able to take on magical effects that are not, strictly speaking, spells. These require a great deal of patience and time from the enchanter, but the enterprising experimental enchanter could create something rather remarkable with them.
DM: I have to make these homebrew items. Since they are empty vessels at the moment, just add them as special items in your or the party inventory.
DM: Frekor, please give me a Persuasion Check for some haggling to see how much you can lower the price of the daggers.
X < 11 = no discount 11 – 17 = 25% discount from the current doubled price 18 – 20 = 50% discount from the current doubled price.
Also: Sky doesn't specifically mention it, but previously the party didn't notice any particular feeling standing nearby Sky, except that he generally exudes a quiet social warmth. Now, when the party stands within 10 feet of him, they feel ... protected. Defended against external ills, in an almost tangible way. It's definitely not just in your mind.
But there is nothing visible nor tactile, and Sky doesn't mention any change.
I think we're agreed that checking on Taskhand first thing is the best bet.
Ylis will sit outside like a kid with a rubiks cube. Presuming the conversation with the Taskhand takes 15 minutes (at least ), she'll try to solve the box.
15109169
61410199
14823519
Then shopping for a bit and after we'll see if Foghome wants the Plant Growth enchantment. The party can investigate Aloysia during that time and can meet back at the temple garden in the evening.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Happy with his new goggles, Morgan spends the early morning peering out windows, spotting distant details, and challenging everyone to look at completely irrelevant things. "Was that a rat or a pebble? And how many trees are on that hill?"
Eventually, after thoroughly testing his newfound eyesight (and everyone's patience), he adjusts the goggles on his hat and grins. "Alright. Now I'm ready for adventure."
Rollback Post to RevisionRollBack
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Randa hesitates...waiting to see which way Ylis would.......hop.....
While the party plans for their day...
DM: Forgot to mention that the goggles are the Eyes of the Eagle (already in Morgan’s inventory).
Caltrops are easy to come by. In a besieged city, mundane means of protecting oneself are aplenty. The prices, as Nivi is well aware, are double anywhere else she has been because of the danger to merchants to do business in this battered city of Bazzoxan.
DM: Correct, Frekor. The onyx puzzle box isn’t a short/long rest item. It requires an Intelligence Check to open.
Frekor looks over the onyx box and its intricate array of switches that are in slight recesses in the box. It gives an even profile on every side, despite the many toggles on it. It is ornate and complex looking. With time (a lot of time) Frekor feels confident he could eventually solve it, but having a ‘party smarty’ take a look at it might reveal its secrets a bit faster.
DM: Each test takes 1 uninterrupted minute of work for a DC 20 Intelligence Check. Have at it!
The rings, on inspection, do not give off the aura of magic. However, Ylis (and anyone with a background researching, or stealing magic items) recognizes these three gaudy rings are Enchanting Rings, cousins of the Ring of Spell Storing. They do not currently have any spells on them, but enchanters pay handsomely for them because of their flexibility and the ease in having single spells attached to them, or even other magical effects for those with Arcane knowledge enough to do the work. A spell can be Enchanted into them with a bit of time, but rather than use the spell and have an empty item, like with the Ring of Spell Storing, these items retain their spell for later use. If one could find a powerful wizard willing to enchant them, they could store permanent powerful spells. They are also able to take on magical effects that are not, strictly speaking, spells. These require a great deal of patience and time from the enchanter, but the enterprising experimental enchanter could create something rather remarkable with them.
DM: I have to make these homebrew items. Since they are empty vessels at the moment, just add them as special items in your or the party inventory.
DM: Frekor, please give me a Persuasion Check for some haggling to see how much you can lower the price of the daggers.
X < 11 = no discount
11 – 17 = 25% discount from the current doubled price
18 – 20 = 50% discount from the current doubled price.
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Also: Sky doesn't specifically mention it, but previously the party didn't notice any particular feeling standing nearby Sky, except that he generally exudes a quiet social warmth.
Now, when the party stands within 10 feet of him, they feel ... protected. Defended against external ills, in an almost tangible way. It's definitely not just in your mind.
But there is nothing visible nor tactile, and Sky doesn't mention any change.
I think we're agreed that checking on Taskhand first thing is the best bet.
Ylis will sit outside like a kid with a rubiks cube. Presuming the conversation with the Taskhand takes 15 minutes (at least ), she'll try to solve the box.
15 10 9 16 9
6 14 10 19 9
14 8 23 5 19
Then shopping for a bit and after we'll see if Foghome wants the Plant Growth enchantment. The party can investigate Aloysia during that time and can meet back at the temple garden in the evening.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Happy with his new goggles, Morgan spends the early morning peering out windows, spotting distant details, and challenging everyone to look at completely irrelevant things.
"Was that a rat or a pebble? And how many trees are on that hill?"
Eventually, after thoroughly testing his newfound eyesight (and everyone's patience), he adjusts the goggles on his hat and grins.
"Alright. Now I'm ready for adventure."