Lets have imp who is invisible, turn into spider and crawl under door and i will look theough senses
The entire room is filled to the ceiling with the skulls of dead adventurers and other humanoids who crossed Halaster. Thousands of skulls have accumulated here; they’re harmless, if a bit macabre.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
"Helm and throne look to be copper. Let us look closely at them. But be careful of traps." Capa looks around for threats. Perception 23.
You don't notice anything more than what you already know. Nothing in the room radiates magic from your detect magic. It does seem like the throne and helm seem to be paired in some way. No marking or instructions are seen.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Medicine 14
Nothing glows
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Those that succeed realized the bandit died from spider bites and poison. All the gear is mundane and usable except the leather armor.
You move back south and west to your next room. You zigzag a couple times and at 140ft you turn east and see at 150ft a door.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Lets have imp who is invisible, turn into spider and crawl under door and i will look theough senses
The entire room is filled to the ceiling with the skulls of dead adventurers and other humanoids who crossed Halaster. Thousands of skulls have accumulated here; they’re harmless, if a bit macabre.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Any obvious ways out ?
I share the info wirh group to see if we want to go in and search / quick looks for magic or keep going
any sense of traps ?
No way out. No traps. If the door opens you know it's going to spill out is all.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
"doesnt seem like a door we want to open...."
Capa nods at the knowledge. “Glad there are no enemies near. Lets keep looking for gold and gems and loot.”
The group continues down the hallway 20ft east then south 20ft and see a throne room to the east that is 20ft x 20ft.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Updated map
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
"Helm and throne look to be copper. Let us look closely at them. But be careful of traps." Capa looks around for threats. Perception 23.
You don't notice anything more than what you already know. Nothing in the room radiates magic from your detect magic. It does seem like the throne and helm seem to be paired in some way. No marking or instructions are seen.
Actions:
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
“Wonderwhat this does”
mage hand to put helm onto the throne if that doesnt do anything look for a hook in throne to hang it