Lets have imp who is invisible, turn into spider and crawl under door and i will look theough senses
The entire room is filled to the ceiling with the skulls of dead adventurers and other humanoids who crossed Halaster. Thousands of skulls have accumulated here; they’re harmless, if a bit macabre.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
"Helm and throne look to be copper. Let us look closely at them. But be careful of traps." Capa looks around for threats. Perception 23.
You don't notice anything more than what you already know. Nothing in the room radiates magic from your detect magic. It does seem like the throne and helm seem to be paired in some way. No marking or instructions are seen.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
"only other thing i can think of is to put it on an sit in the chair.."
casts guidance and puts on help and sits in throne (and assume no traps (pp 25)
As soon as you don the helm and sit on the throne, a tube-shaped compartment in the ceiling above opens and a Wand drops down hitting you on the head and the helm protects you from any damage. The wand does radiate as magical.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Nothing else is in the room and you make your way back to the long 20 x 220 ft hallway.
Statues. Life-size granite statues of human warriors, facing inward, stand atop two rows of pedestals that run through the hall.
Web-Covered Ceiling. The ceiling of this long hall is 20 feet high, arched, and lightly obscured by thick webs.
Dead Spiders. Three giant spiders lie dead at various points in the hallway, riddled with crossbow bolts. (Members of the Undertakers killed them.)
The hall holds thirty-eight statues, nineteen in each row. Their nameplates have been severely chipped or defaced, as have many of the statues’ features.
At the 90ft mark going south is a hallway leading to the next room. as you start to make your way down the hall. A magical scrying sensor appears, taking the form of a ghostly, 1-foot-diameter humanoid eye surrounded by motes of light.
Medicine 14
Nothing glows
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Those that succeed realized the bandit died from spider bites and poison. All the gear is mundane and usable except the leather armor.
You move back south and west to your next room. You zigzag a couple times and at 140ft you turn east and see at 150ft a door.
Actions:
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Lets have imp who is invisible, turn into spider and crawl under door and i will look theough senses
The entire room is filled to the ceiling with the skulls of dead adventurers and other humanoids who crossed Halaster. Thousands of skulls have accumulated here; they’re harmless, if a bit macabre.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Any obvious ways out ?
I share the info wirh group to see if we want to go in and search / quick looks for magic or keep going
any sense of traps ?
No way out. No traps. If the door opens you know it's going to spill out is all.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
"doesnt seem like a door we want to open...."
Capa nods at the knowledge. “Glad there are no enemies near. Lets keep looking for gold and gems and loot.”
The group continues down the hallway 20ft east then south 20ft and see a throne room to the east that is 20ft x 20ft.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Updated map
Actions:
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
"Helm and throne look to be copper. Let us look closely at them. But be careful of traps." Capa looks around for threats. Perception 23.
You don't notice anything more than what you already know. Nothing in the room radiates magic from your detect magic. It does seem like the throne and helm seem to be paired in some way. No marking or instructions are seen.
Actions:
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
“Wonderwhat this does”
mage hand to put helm onto the throne if that doesnt do anything look for a hook in throne to hang it
There is no change when placed on the thrown.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
"only other thing i can think of is to put it on an sit in the chair.."
casts guidance and puts on help and sits in throne (and assume no traps (pp 25)
As soon as you don the helm and sit on the throne, a tube-shaped compartment in the ceiling above opens and a Wand drops down hitting you on the head and the helm protects you from any damage. The wand does radiate as magical.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Did not expect that
examines wand
OOC - Unless you have an identify spell you'll have to handle it during a short rest to tell what it is.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Nothing else is in the room and you make your way back to the long 20 x 220 ft hallway.
The hall holds thirty-eight statues, nineteen in each row. Their nameplates have been severely chipped or defaced, as have many of the statues’ features.
At the 90ft mark going south is a hallway leading to the next room. as you start to make your way down the hall. A magical scrying sensor appears, taking the form of a ghostly, 1-foot-diameter humanoid eye surrounded by motes of light.
Actions:
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;