His motives are plain, he's driven to support his remaining family through whatever means.
"You'd still have to convince her. She threatened to cut all ties with me if I tried to go down there. And with a crew this size, hard to keep it hidden."
Damay looks suprised at the captin. "Cut ties with you? I certainly would suprised of any mother, who is willing to pay for strangers help, would cut ties with someone, especially family, for attempting to save her children." Damay smiled slightly as he prepares to leave. "We are planning to do whatever we can as agreed upon. Your participation is up to you captin and I'm sure you will find the path that's best for you and yours."
The next few days pass with the sea breeze. Coasting along the sea, it gives a nice view of the sword coast. Even the supposed Mere of Dead Men is a somewhat good sight, a strange one of a castle sinking into the lands. Neverwinter comes into sight on the last day, the 'Jewel of the North'. The aftermath of the eruption still seems to be present but the repairs look to be going well. The streets are bustling with people as they go about to site to site. Buildings are in varying states, miners are working on clears the magma off streets, and docks are busy with ships ferrying workers from one to the other.
You see madam come from the captain's quarter, giving the same man a stern glare as she comes to the bow of ship. "Enough of this talk, you cannot go Jasper. I appreciate the thought but you and your crew only know about sailing. What do you know about exploring ancient tombs?"
"Not to touch any cursed shite, look I'm just worried about my brother's kids." He says as he follows her out.
"I am worried about them too, but that's why I sought experts at this sort of work. Besides, as it stands you need to help with Neverwinter, you can't let your family's company fall apart."
"They're doing fine, look at the city! Already working on clearing the lava and all that. And for the my family's company...we can rebuild from this but it's not as urgent as family itself."
Angus has wholly shied away from the talks over whether the crew should join the party after the initial conversation. The tense back and forth between the captain and Madam Hucrele isn't the typical suspense he's used to feeling on a ship; usually it's about whether the storm on the horizon will roll the wrong way, or if the chartered course goes through sea-monster territory. Still, that jeopardy comes with a sense of adrenaline behind it all. This debate is much more grounded, real, and personal than all of that grand adventure stuff, so he keeps his distance and his spirits high by looking to the sea and sky ahead. Even with the port city in sight, the tension between the two hardly dissipates, in fact it seems to intensify as the time for decision looms closer, but Angus feels he's hardly the one that should get involved with such a heated matter. All he's concerned about is getting in to that temple, and saving all the folks he can, whether or not it's with a few more helping hands.
His motives are plain, he's driven to support his remaining family through whatever means.
"You'd still have to convince her. She threatened to cut all ties with me if I tried to go down there. And with a crew this size, hard to keep it hidden."
Damay looks suprised at the captin. "Cut ties with you? I certainly would suprised of any mother, who is willing to pay for strangers help, would cut ties with someone, especially family, for attempting to save her children." Damay smiled slightly as he prepares to leave. "We are planning to do whatever we can as agreed upon. Your participation is up to you captin and I'm sure you will find the path that's best for you and yours."
The next few days pass with the sea breeze. Coasting along the sea, it gives a nice view of the sword coast. Even the supposed Mere of Dead Men is a somewhat good sight, a strange one of a castle sinking into the lands. Neverwinter comes into sight on the last day, the 'Jewel of the North'. The aftermath of the eruption still seems to be present but the repairs look to be going well. The streets are bustling with people as they go about to site to site. Buildings are in varying states, miners are working on clears the magma off streets, and docks are busy with ships ferrying workers from one to the other.
You see madam come from the captain's quarter, giving the same man a stern glare as she comes to the bow of ship. "Enough of this talk, you cannot go Jasper. I appreciate the thought but you and your crew only know about sailing. What do you know about exploring ancient tombs?"
"Not to touch any cursed shite, look I'm just worried about my brother's kids." He says as he follows her out.
"I am worried about them too, but that's why I sought experts at this sort of work. Besides, as it stands you need to help with Neverwinter, you can't let your family's company fall apart."
"They're doing fine, look at the city! Already working on clearing the lava and all that. And for the my family's company...we can rebuild from this but it's not as urgent as family itself."
Angus has wholly shied away from the talks over whether the crew should join the party after the initial conversation. The tense back and forth between the captain and Madam Hucrele isn't the typical suspense he's used to feeling on a ship; usually it's about whether the storm on the horizon will roll the wrong way, or if the chartered course goes through sea-monster territory. Still, that jeopardy comes with a sense of adrenaline behind it all. This debate is much more grounded, real, and personal than all of that grand adventure stuff, so he keeps his distance and his spirits high by looking to the sea and sky ahead. Even with the port city in sight, the tension between the two hardly dissipates, in fact it seems to intensify as the time for decision looms closer, but Angus feels he's hardly the one that should get involved with such a heated matter. All he's concerned about is getting in to that temple, and saving all the folks he can, whether or not it's with a few more helping hands.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!